Search found 502 matches

by lovely_santa
Thu Nov 26, 2020 10:58 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.1][github] Github contains old outdated files
Replies: 1
Views: 705

[Rseding91] [1.1.1][github] Github contains old outdated files

Hi, I just lost half an hour as I used github as my data.raw source (handy search repository function). The issue I encountered: stone-walls is renamed to stone-wall, however, github still shows old files that should be removed (such as demo-technology), hence why I was working with the stone-walls ...
by lovely_santa
Mon Nov 16, 2020 11:35 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011295

Re: [1.0] Sea Block Pack 0.4.10

One of the changes in Angel's Petrochemical Processing has broken Sea Block again. (Missing icon liquid-multi-phase-oil.png) I've made a small helper mod to patch this and another minor Sea Block bug. https://mods.factorio.com/mod/kiwihawksseablockpatch In angel we removed a lot of obsolete 'old' i...
by lovely_santa
Mon Nov 16, 2020 12:49 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1011295

Re: [1.0] Sea Block Pack 0.4.10

The new angels release is out which should fix some bugs on angels side
by lovely_santa
Mon Nov 16, 2020 12:32 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217965

Re: Bugs & FAQ

Hi, returning to factorio after a couple months and updated all Angel's/Bob's mods. Is there a reason why you removed Bob's water barreling pumps (not the "Pump-Jack-Like" ones; the "Barreling Pump" which gives Water, Lithia water or ... don't remember now :-)? Yes, i read the c...
by lovely_santa
Mon Nov 16, 2020 12:24 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387367

Re: Development and Discussion

Suggestion: move following recipes added by Bob’s mods from the assembling machine to the sintering oven: Ceramic pipe Ceramic pipe to ground Heat shielding tile. I did the heat shield, not sure about ceramic, I could do this, but I left it out.. Let's wait on some feedback first... Related to the ...
by lovely_santa
Sat Oct 31, 2020 10:49 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387367

Re: Development and Discussion

I have no idea if following Bob mods bring any value to my configuation of game Bob Ores - it looks like Angel completely overrides ores, so I have not noticed any affect from this mod Bob Tech - it adds Logistic science pack, new Lab2 and change some other science packs. It looks like Angel mods m...
by lovely_santa
Sat Oct 31, 2020 10:44 am
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 26
Views: 8852

Re: Missing Prerequisites

Good to know that you already took care of some of the weird cases. I find the guidelines interesting and in parts unexpected. I somewhat disagree with some of them, but I will think about my concerns a bit more and come up with a list of issues these guideline would cause. Maybe we can tweak them ...
by lovely_santa
Fri Oct 30, 2020 4:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217965

Re: Bugs & FAQ

RandomBlaze wrote:
Fri Oct 30, 2020 3:42 am
Updated after crash to the new Angels mods and I am getting a mod load error.20201029223739_1.jpg
Thanks for the report, I already have an issue for this to fix this for the next release.
by lovely_santa
Thu Oct 29, 2020 8:42 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387367

Re: Development and Discussion

The new upate is released Mainly contains loose ends and addresses lots of bug reports. Some notable changes is a new early game steel recipe (still 8 iron : 1 steel) but without requiring oxygen. Industries' component mode received 5 (6 with bobs) tiers of batteries with appropriate intermediates....
by lovely_santa
Thu Oct 29, 2020 12:11 pm
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 26
Views: 8852

Re: Missing Prerequisites

Tree Arboretum 1 should require Washing 1 as you need mud to make soil, unless you were to go all the way to the second science tier to get Farming 2. This fixed, as tre arboretums depend on Farming 1 for the soil, which depend on Washing 1. Thanks for the report. Another one: alloy processing - ad...
by lovely_santa
Thu Oct 29, 2020 11:42 am
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 26
Views: 8852

Re: Missing Prerequisites

The issue with angels is that you have to unlock many recipes with 1 technology. That means that there are a lot of prerequisites. In general they should account for all prerequisites in the actual recipes. We do not care about prerequisites of buildings, that is something that component mode does '...
by lovely_santa
Wed Oct 28, 2020 11:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387367

Re: Development and Discussion

Santa, I see very active development efforts on githumb. Would you hint when next update will be released? I am starting new megabase with 1000 science multiplier with full A&B + components + new science - a project that will last for me for good few months and I wonder if I will be deadlocked ...
by lovely_santa
Sun Oct 25, 2020 1:51 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217965

Re: Bugs & FAQ

Used Coolant don't flow from Casting Machine in any motor casting recipies. The recipes for to make Motor casing 1 from Molten iron and Reusable mold takes fresh coolant, not used coolant. You need to cool the used coolant down in a cooling tower and filter it to make it re-usable again. However th...
by lovely_santa
Sun Oct 25, 2020 12:41 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217965

Re: Bugs & FAQ

Ok, I tried all I could but at this point I have to ask Alien plant life samples are my bane. I am playing a death rail world, it is pretty much impossible to get to a garden or tree safely enough to get them (the whole map is a nice bright red). Is there a workaround for this situation? From what ...
by lovely_santa
Sun Oct 25, 2020 12:10 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387367

Re: Development and Discussion

I"m having a bit of a conundrum regarding nuggets and pebbles. I'm noticing that all of the sorting recipes--crushed, chunks, crystals, and pure--all have excess nuggets and not enough pebbles to go with it. There is a recipe to crush ore into pebbles, but it takes two to make four pebbles, an...
by lovely_santa
Fri Sep 11, 2020 8:53 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387367

Re: Development and Discussion

Don't know if this is already work in progress as it's not a hard to see problem, but anyway: Angel's rework on bob's nuclear system does not apply to the new "deuterium fuel cell 2" recipe, wich makes it extremely broken to the point where you basically have to not use the recipe to main...
by lovely_santa
Fri Sep 11, 2020 8:42 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217965

Re: Bugs & FAQ

I've tried hard to make it fair and comparable. I think the recipe that you can craft a real coal ore from two tree trunks is too cheap or can get complete out maybe? Maybe its not from your mod im not realy shure. (I have tested with cheap beginer things, not the highend tiers stuff) This is a rec...
by lovely_santa
Tue Sep 01, 2020 6:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217965

Re: Bugs & FAQ

Hi! Founded "unknown key" in tech tree 2020-08-29 18 03 15.png 2020-08-29 18 03 17.png 2020-08-29 18 03 20.png UPD: angelsaddons-mobility angelsaddons-storage angelsbioprocessing angelsindustries angelspetrochem angelsrefining angelssmelting bobassembly bobelectronics bobenemies bobequipm...
by lovely_santa
Tue Sep 01, 2020 6:33 pm
Forum: Implemented mod requests
Topic: Allow hidden setting to always use the default_value
Replies: 9
Views: 4864

Re: Allow hidden setting to always use the default_value

If a mod adds a setting with different possible values, all those possible values should be supported by that mod. Forcing a mod to have one particular setting, for the reason of mod compatibility should not have any effect on the mod that created the setting in the first place. Now i'm utterly con...
by lovely_santa
Tue Sep 01, 2020 3:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387367

Re: Development and Discussion

Valeryn4 wrote:
Tue Sep 01, 2020 3:05 pm
Evolution has been completely disabled by default.
This would mean you don't have angels exploration installed, or you're not playing with the latest versions of the angels mods (angels refining and angels exploration in particular).

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