Search found 502 matches

by lovely_santa
Thu Dec 14, 2017 10:37 am
Forum: Resolved Problems and Bugs
Topic: [16.1] Changelog "from last played" not shown on 1st attempt
Replies: 2
Views: 2369

Re: [16.1] Changelog "from last played" not shown on 1st attempt

I can comfirm this, had same issue when goiing from 0.16.0 to 0.16.1

When changing tabs within the changelog, it updates correctly, even when goiing back to the initial tab, only the first time loading it's not working
by lovely_santa
Thu Dec 14, 2017 10:20 am
Forum: Not a bug
Topic: [0.16.1] modding GUI multiline label
Replies: 2
Views: 1230

Re: [0.16.1] modding GUI multiline label

oh ty for quick answer
by lovely_santa
Thu Dec 14, 2017 9:44 am
Forum: Not a bug
Topic: [0.16.1] modding GUI multiline label
Replies: 2
Views: 1230

[0.16.1] modding GUI multiline label

Hi, First of all, i'm not realy sure if this is a bug.. but let's find out! In 0.15 the GUI had the ability to create multiline labels by adding the attribute single_line = false to the label element. In 0.16 it's not in the api (and obviously it doesn't work), so i thought, maybe it has that behavi...
by lovely_santa
Wed Dec 13, 2017 9:15 pm
Forum: Releases
Topic: Version 0.16.1
Replies: 15
Views: 17160

Re: Version 0.16.1

I just noticed, with all the high-res sprites, i think FactorioBot also need a new profile picture :lol:
by lovely_santa
Wed Dec 13, 2017 8:39 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.0] icon_size shrinks the darkening background
Replies: 1
Views: 1933

[kovarex] [0.16.0] icon_size shrinks the darkening background

Hi, As a followup on 54373 ... The icon_size is shrinking the image (thanks for that), but this also shrinks the darker background on the assembly mashines: icon_size.png On the left you see an assembler with a 32x32 image, so the darker circle around it (on the assembler, so you can see the icon be...
by lovely_santa
Wed Dec 13, 2017 7:55 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.0] Lamps report incorrect energy values in lua interface and sidebar
Replies: 4
Views: 1767

Re: [kovarex] [0.16.0] Lamps report incorrect energy values in lua interface and sidebar

I think kovarex is fixing bugs so fast he's already working on next release when the previous one is still uploading :lol:
by lovely_santa
Sun Dec 03, 2017 11:15 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.37/40][Modding] Icon size / scale
Replies: 1
Views: 3052

[kovarex] [0.15.37/40][Modding] Icon size / scale

Hi, While modding I came across this detailed (alt) view: alt-view.png As you see, the icon is too big to fit the assembler (same happens when extracting with inserter, or when it's in a chest). I have one HD image for this entity/icon/technology/recipy. So I'm using a single image for everything, a...
by lovely_santa
Fri Dec 01, 2017 9:23 pm
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 41241

Re: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5

It is crashing for me as wel on multiplayer on game version 0.15.37: It happens while (trying) to use the portals: 2017-12-01 14:01:17 [CHAT] snowcat2000: it si supos to teleport players 2944713.877 Error MainLoop.cpp:940: Exception at tick 14604537: Error while running event portal-research::on_gui...
by lovely_santa
Fri Nov 17, 2017 9:11 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 35371

Re: Friday Facts #217 - Just another Friday Facts

@Rseding91 Reworking how the starting area works so that it always contains a predictable amount of resources. As addition to this, I find myself looking for "The Perfect Map (TM)". Even when I find a suitable map, if it has uranium in the near area I usualy skip it as thats way end game (...
by lovely_santa
Fri Oct 20, 2017 10:37 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 92250

Re: [Mod 0.15.34] Factorio DrugLab

Thanks for the quick update!
by lovely_santa
Fri Oct 20, 2017 1:30 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 92250

Re: [Mod 0.15.34] Factorio DrugLab

Bug report for version 1.3.5

With high resolution settings it's not finding a particular sprite:
Image

Kind regards,
lovely_santa
by lovely_santa
Sun Jul 23, 2017 9:01 am
Forum: Ideas and Suggestions
Topic: Train pathfinding on stations with same name
Replies: 3
Views: 3123

Re: Train pathfinding on stations with same name

+1

We can make complicated waiting systems as of now, but a train always path to the closest station, and controling each junctions by stoping a train, read it's ID to decide where you want it to go to limits the throughput a lot....
by lovely_santa
Fri Jun 02, 2017 7:02 am
Forum: Releases
Topic: Version 0.15.17
Replies: 25
Views: 20846

Re: Version 0.15.17

The start of the game used to load in under 60 seconds, now it needs about 5 minutes to load mostly graphics. :( The train freight option for liquids is still missing :( That sounds weird, it takes just few seconds to me. Aren't you using bambillion of mods and HR? I've timed it, to load the vanill...
by lovely_santa
Thu Jun 01, 2017 11:02 pm
Forum: Releases
Topic: Version 0.15.17
Replies: 25
Views: 20846

Re: Version 0.15.17

The start of the game used to load in under 60 seconds, now it needs about 5 minutes to load mostly graphics. :( I don't mind waiting a bit more to start up the game, once i'm in, i play around 10 hours :lol: :oops: What's 5 minutes in 10 hours, like 1/120th? nothing! Keep up the good work, i realy...
by lovely_santa
Fri May 26, 2017 1:06 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 8-8 Belt balancers for v0.15+
Replies: 10
Views: 87088

Re: 8-8 Belt balancers for v0.15+

Mine is one space taller, but my OCD wants symetrical splitters... I'll use yours in my 16 (and higher) fractional balancer, nice design

Image
by lovely_santa
Fri May 26, 2017 1:02 pm
Forum: Not a bug
Topic: Train attempts to go to unavailable stop [0.15.5]
Replies: 2
Views: 1092

Re: Train attempts to go to unavailable stop [0.15.5]

I see you run version 0.15.5 (left upper corner), you might wanna update to the recent version...
by lovely_santa
Fri May 19, 2017 9:08 am
Forum: Duplicates
Topic: [0.15.x] [Oxyd] Blueprint library not updating correctly
Replies: 1
Views: 744

[0.15.x] [Oxyd] Blueprint library not updating correctly

Hello, The blueprint library has 2 sides, on the right side, your own blueprints, on the left shared blueprints, as the own blueprints for each player + game blueprints... So, the problem is in your own blueprints (right side), let's say I make a blueprint for purple science, with the previous setup...
by lovely_santa
Sat May 13, 2017 5:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] Train signals not reconnecting to replaced rails
Replies: 3
Views: 1355

[0.15.10] Train signals not reconnecting to replaced rails

As in 0.14 I sometimes rip up a rail (don't ask me why) and then replace it, and everything works fine. On 0.15.10 I did it, and whatever I do, the signals seems to reconnect (not flasing green, yellow, red anymore), but they keep standing on red, whatever it should be. An example below: 2017-05-13_...
by lovely_santa
Fri May 05, 2017 12:32 pm
Forum: Not a bug
Topic: [0.15.6] [Harkonnen] Splitter throughput
Replies: 12
Views: 5149

Re: [0.15.6] Splitter throughput

Thanks for the quick answer,
I'll stick with the 3 blue belts in front as solution.

Lovely santa

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