Search found 46 matches

by WarpZone
Thu Jul 05, 2018 3:18 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 70246

Re: Friday Facts #249 - Dead end exploration

Why not implement the new system over the top of the old system? By which I mean, implement one or more of proposals 1-4, but allow the player to "print" individual blueprints or books from the global system into item form, which would then be used normally, and could later be "scanne...
by WarpZone
Wed Mar 14, 2018 1:31 am
Forum: Resolved Problems and Bugs
Topic: [Posila] [0.16.29] Corrupted graphics - SOLVED
Replies: 19
Views: 11262

Re: [Posila] [0.16.29] Corrupted graphics - SOLVED

Is your name Atrus? You keep making all these Mistages. :lol:
by WarpZone
Sun Feb 04, 2018 1:07 pm
Forum: Gameplay Help
Topic: Power poles self-destruct on their own in .15?
Replies: 23
Views: 6908

Re: Power poles self-destruct on their own in .15?

Madness and lies!!

Actually... that... might work? I need to look into this...

How long before the steam in the tanker cools down?
by WarpZone
Sun Feb 04, 2018 11:45 am
Forum: Gameplay Help
Topic: Power poles self-destruct on their own in .15?
Replies: 23
Views: 6908

Re: Power poles self-destruct on their own in .15?

Well, yeah, but I mean... long-term, how do you make that work?

The only thing I can think is to build massive solar panels at every mining site and then a turreted wall around it. And that's gonna take forever if I do it every time I move my mining drills...
by WarpZone
Sun Feb 04, 2018 10:58 am
Forum: Gameplay Help
Topic: Power poles self-destruct on their own in .15?
Replies: 23
Views: 6908

Re: Power poles self-destruct on their own in .15?

Well, how do you play around it? My train tracks are starting to criss-cross the map.
by WarpZone
Sun Feb 04, 2018 8:20 am
Forum: Gameplay Help
Topic: Power poles self-destruct on their own in .15?
Replies: 23
Views: 6908

Power poles self-destruct on their own in .15?

Can anyone explain why a Big Power Pole would just suddenly self-destruct on its own in version .15? I was under the impression that Biters don't attack power poles that are just sitting by themselves transmitting power, but that's what happened. In the middle of a big expansion southwest, one key p...
by WarpZone
Sun Jan 14, 2018 5:27 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373857

Re: Friday Facts #225 - Bots versus belts (part 2)

I'm sorry for my reaction to the original BvB FFF. I still feel like the fundamental concept of nerfing something "just because everybody's using it" is flawed. If you believe belts are more fun, just you play with belts, and let me play with bots. All the nerfs you made to bots already d...
by WarpZone
Tue Jan 09, 2018 3:18 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

If there's anyone that has created a toxic, hostile environment, it's you. This was idle thinking, a thought experiment, Twinsen's own personal rant about fun and designing things to be fun. You are the one that immediately went hyperbolic with the arguments and insisting that your fun is being thr...
by WarpZone
Tue Jan 09, 2018 2:50 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

I don’t think that the devs plan on removing bots from the game. And this is an entertaining distraction while they enjoy the rest of thier vacation. I merely want to point out that, after selling 1.2 million copies, there is a very real risk to continuing to remove items under the guise that they ...
by WarpZone
Mon Jan 08, 2018 9:28 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

Twinsen, turns to Tricorius and says “Hey, man, you should do it this way! You can’t possibly be having any fun...” Tricorius looks around at his drones a little confused. “Well the belts do look like fun, but these are *robots*. And I’m their swarm-master. They are all so pretty when they flock an...
by WarpZone
Mon Jan 08, 2018 6:42 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

Open question for the Factorio devs: Where are the battle lines drawn on this issue in-house? We know Twinsen and his cronies want to remove bots from the game because they're "not fun enough." So who's on the other side of that debate? Twinsen said it's "a controversial subject, even...
by WarpZone
Sun Jan 07, 2018 5:08 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

What is it with you and your made up idea of the devs removing or nerfing the bots to oblivion? Twinsen, the author of this FFF, posted a thought experiment about the elegance of Factorio's design had they never implemented bots. They very specifically said that they won't remove them and will cons...
by WarpZone
Sun Jan 07, 2018 2:39 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

The ideal solution is don't mess with it. Every single specific solution I've seen floated here, including my own, would "make belts and bots more balanced" without adversely affecting the playstyle of the person who posted the suggestion. We are never going to reach consensus on this beca...
by WarpZone
Sun Jan 07, 2018 12:58 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

Wouldn't it make more sense to either create a new system or loan a more generalized one? What that general system is, I have no idea but neither TJS nor Bartle seem to fit well either. It's called Aesthetics of Play. Basically there's 8 main emotive reasons people play games. Belts cater to Challe...
by WarpZone
Sun Jan 07, 2018 12:47 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

SeigneurAo wrote:Even if you're not in direct competition with others, you can feel offended by the simple fact that shortcuts exist.
What right do you have to tell me that I feel offended by shortcuts existing in my single-player game, and then take those shortcuts away from me to "help" me have fun?
by WarpZone
Sun Jan 07, 2018 11:25 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

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by WarpZone
Sun Jan 07, 2018 3:00 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

When I read the forums lately, I get the impression (possibly I'm mistaken, though) that people just want godmode. Most complaints, suggestions are about buffing such and such aspect, more than they worry about balancing. This whole tire fire started when the devs released an announcement on Steam ...
by WarpZone
Sun Jan 07, 2018 2:27 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

My two cents. Logistic bots are evil only because they are not "realistic". In the sense that they occupy no space and so are collision free. And this allows them to defeat physic and achieve impossible throughput. You can buff belts as much as you like but they will never match logistic ...
by WarpZone
Sun Jan 07, 2018 2:17 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

I've played around with the idea of limiting the amount of total bots you can have in all your networks and extent this with an infinite research, like you do with combat robots. This would buff belts immensely, while ensuring the opportunity of using logistic bots in specific situation. One more t...
by WarpZone
Sun Jan 07, 2018 1:11 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346028

Re: Friday Facts #224 - Bots versus belts

My primary feedback on the post is that Twinsen (or the rest of the team) shouldn't state, outright, that belts are more fun than bots. They may result in more challenges, they may be more nuanced to use, they may be more ideal given a set of game design goals, but they can't be said to be more fun...

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