Search found 58 matches

by stm
Wed Apr 05, 2017 6:33 am
Forum: Ideas and Suggestions
Topic: Make hazard concrete have a movement speed reduction
Replies: 11
Views: 3902

Re: Make hazard concrete have a movement speed reduction

Bad Idea: What happens if you surround your base with hazard concrete? Biters would be slowed, and since concrete is neither attacked nor damaged by anything this would make a lot of things too easy! Also for the train crossing case, since this delays you at a crittical moment. Even though your cros...
by stm
Mon Apr 03, 2017 8:20 am
Forum: Ideas and Suggestions
Topic: Bigger landfill stacks
Replies: 11
Views: 3966

Re: Landfill's stacks are not big enough

Arn't your pockets deeep enough already? I mean how many trains etc. can you carry already. If the Landfill stacksize is your problem, just use a vehicle to transport it, or request them via bots ... What I would like though is the possibility to use robots to build landfill, which if memory serves ...
by stm
Fri Mar 17, 2017 9:58 am
Forum: Balancing
Topic: Infinite Biters Defending Nests
Replies: 3
Views: 1378

Re: Infinite Biters Defending Nests

Yes please! These infinite (which is not the real problem) and fast produced (which is) biters are the real reason why you need turret creep before Tanks/Flamethrowers. It simply is not possible to kill the biters and then deal with the nest in an "orderly" fassion. There currently simply ...
by stm
Mon Feb 27, 2017 9:06 am
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 42718

Re: Little Quirks

Hi
Am I the only one who is always confused by how pump jacks "rotate"? Contrary to all other entities I have encoutered the pipe output does not rotate, but flips along the edges. Is that done on purpose, a strange oversight, a bug or just my imagination/computer?
Stm
by stm
Mon Feb 27, 2017 8:26 am
Forum: Ideas and Suggestions
Topic: Fluid physics (fix bizarreness, no extra calculation)
Replies: 34
Views: 12764

Re: Fluid physics (fix bizarreness, no extra calculation)

@stm, the formula does primitively simulate both pressure and momentum. (Assuming that by 'pressure' you mean pressure at the bottom, i.e. volume, which is how it really works despite the internal use of the name 'pressure'. Perhaps they could update the pipe graphics to reflect the volume in addit...
by stm
Fri Feb 24, 2017 6:54 am
Forum: General discussion
Topic: Barrels post-tanker?
Replies: 27
Views: 9290

Re: Barrels post-tanker?

I'd be ok with that :P There's nothing complex about pipes anyway. You just snake the pipe from source -> destination and you're done. There's no splitting, balancing, compression or any of that - just a->b. I disagree about that. Not because Pipes are complex in their own way, but because you have...
by stm
Thu Feb 23, 2017 8:27 am
Forum: Ideas and Suggestions
Topic: Fluid physics (fix bizarreness, no extra calculation)
Replies: 34
Views: 12764

Re: Fluid physics (fix bizarreness, no extra calculation)

In my opinion, if the code is to be touched, one should change it to make it right(tm). That would mean one would have to incorporate preasure and momentum of the liquids which would make quite a lot of new problems computational wise. And by the way: going through a list twice can take the double a...
by stm
Wed Feb 22, 2017 7:56 am
Forum: General discussion
Topic: Barrels post-tanker?
Replies: 27
Views: 9290

Re: Barrels post-tanker?

Most of the throughput comparisons rest on the fact, that the stacksize for (filled) barrels is 10 if i recall correctly and they contain 25 units of liquid. When we finally have alternative ways to transport liquids by train they should just reduce their capacity from 250 (25x10 since they are goin...
by stm
Wed Feb 22, 2017 7:29 am
Forum: Ideas and Suggestions
Topic: Fish
Replies: 10
Views: 8578

Re: Fish

I think cooking it would be a nice gimik. It shouldn't be that hard to add the recipie for furnaces.
Though I guess the best use would not be as a health source but as something to feed to the natives :mrgreen: Attack with it like with a grenade (range zero) and then it tames the biter :lol:
Stm
by stm
Tue Feb 21, 2017 5:15 pm
Forum: General discussion
Topic: Barrels post-tanker?
Replies: 27
Views: 9290

Re: Barrels post-tanker?

I suppose yes I will. Not in the ammount one has to use them now to transport crude oil, but for transportation inside the factory barrels will tie into the logistic network in a way no pipe can. Over long distances a train with a tank wagon hopefully will win and over short ranges a pipe is the way...
by stm
Mon Feb 20, 2017 7:59 am
Forum: News
Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
Replies: 43
Views: 23497

Re: Friday Facts #178 - Minimal mode and Mini-tutorials

Better (more in depth) tutorials are really a must have. (No I'm not looking for answers here, just stating a few questions one might want to address in those) e.g. Trains: Yes it is quite easy to set up an easy transport route, but even controlling the loading of a train is not intuitive. How can t...
by stm
Mon Feb 20, 2017 7:08 am
Forum: General discussion
Topic: Active Provider Chests?
Replies: 16
Views: 10814

Re: Active Provider Chests?

In general use them in positions where you never want your chests to fill up. E.G. because you do not want that production to stop. I used it for certain ore fields inside my base for example. Or use them at your train station to not store anything inside the chests you want to unload your train to....
by stm
Thu Feb 16, 2017 2:23 pm
Forum: Ideas and Suggestions
Topic: research progress
Replies: 2
Views: 1677

Re: research progress

Sounds nice,
though it would be even better if you could read the amound of required research cycles & sience-beakers from the lab as well (also via the circuit network).
would enable real on demand production of research since logistic chests are too slow to use this way.
Stm
by stm
Thu Feb 16, 2017 8:38 am
Forum: General discussion
Topic: Research on feasibility of using depleted oil spawns to make fuel
Replies: 8
Views: 3735

Re: Research on feasibility of using depleted oil spawns to make fuel

Coal is finite, but not oil Let's first calculate the energy cost for a unit of crude oil. Fortunately this is easy. Regular pumpjack consumes 90 kW a second and produces 0.1 units of oil a second, so 900 kJ of energy is spent to produce one unit of crude oil. Adding 1 speed module 1 to the pumpjac...
by stm
Thu Feb 16, 2017 8:01 am
Forum: Ideas and Suggestions
Topic: thermostat maybe?
Replies: 4
Views: 1976

Re: thermostat maybe?

I would have liked to have have that in vanilla too. But I assume it will be redundant when steam is created instead of warm/hot water in 0.15, isn't it? So will there even be a temperature anymore? Otherwise it would be nice because it would enable one to fill a tank with 100Β° Water with just one b...
by stm
Wed Feb 15, 2017 11:33 am
Forum: General discussion
Topic: Idea: Replace "research" with "prototyping"
Replies: 16
Views: 5544

Re: Idea: Replace "research" with "prototyping"

I think it is an interesting suggestion (and I do not mean that in any negative way!). I see one problem though Either you add a lot of incremental items for your top tier items, or you would be able to prototype/research them directly at the start. And it would not make a lot of sense that e.g. pro...
by stm
Tue Feb 14, 2017 4:00 pm
Forum: Ideas and Suggestions
Topic: Escape small island
Replies: 33
Views: 11684

Re: Escape island

This is where Boats would come in handy. I posted on a subject about boats earlier this month. That would solve the problem with being stuck on the island. However, this solution may create an additional problem, because the player would then be forced to build his base away from the center of the ...
by stm
Sun Feb 12, 2017 4:39 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79660

Re: Friday Facts #173 - Nuclear stuff is almost done

I know I'm a bit late to the party, but anyway: Considering this proposed/implemented incarnation, what is supposed to be the advantage of nuclear power? Except that it does not use Carbon based fuel and maybe has reduced pollution I do not see any upside in comparison with "normal" steam ...

Go to advanced search