Search found 67 matches

by infinitehubgear
Fri Jun 05, 2015 6:22 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 60128

Re: Friday Facts #89 Timetables

I am confused, how does one own a turret? Also, are the turrets replacing the laser (turrets?) and the other gun one, or is it a sort of second tier? If they are replacing them, how is backwards compatibility working out? Will laser turrets become not craftable and removed in a future version, or b...
by infinitehubgear
Sun May 31, 2015 7:12 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78334

Re: Friday Facts #88 - Combinators

I remember, the HD official mod was mentioned here.
by infinitehubgear
Mon Apr 06, 2015 11:15 am
Forum: Technical Help
Topic: Unable to download
Replies: 3
Views: 1680

Re: Unable to download

Downloading 0.11.20 was slow but it worked the first time for me.
Hope it eventually works for you!
by infinitehubgear
Fri Mar 06, 2015 7:13 pm
Forum: Releases
Topic: Version 0.11.17
Replies: 46
Views: 51260

Re: Version 0.11.17

Can confirm that you can only pick up newly generated alien artefacts. You'll have to collect the old eggs the old fashioned way. Its probably worth a bug report if you think its slowing your game down.
by infinitehubgear
Fri Mar 06, 2015 12:38 pm
Forum: General discussion
Topic: Endgame concerns[POLL]
Replies: 46
Views: 20991

Re: Endgame concerns[POLL]

I didn't vote either, there needs to be an option for "I don't know, I'll wait and see..." To address the isolated space platform factor: Could you have resources only available in space which can be transported down to improve the surface factory. I suppose the rocket transport becomes an...
by infinitehubgear
Fri Mar 06, 2015 12:14 pm
Forum: Releases
Topic: Version 0.11.17
Replies: 46
Views: 51260

Re: Version 0.11.17

Items dropped by the enemies are collected automatically (without the pressed f) and from bigger distance.

I approve :D
by infinitehubgear
Fri Dec 19, 2014 6:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1-3] Game freezes MacBook OS on loading.
Replies: 15
Views: 6294

Re: [0.11.1-3] Game freezes MacBook OS on loading.

I noticed when I started 0.11.7 for the first time, it did hang at 10% loading for half a minute, but it loaded smoothly after that.

I didn't have the "max-texture-size" setting in my config file, so it seems like this particular crop caching issue is solved for this version on my machine.
by infinitehubgear
Fri Dec 19, 2014 5:57 pm
Forum: Releases
Topic: Version 0.11.7
Replies: 29
Views: 42004

Re: Version 0.11.7

I noticed the player running animation looks more believable, nice one! Its a bit jerky when wearing 6 exoskelotens but thats minor. ;)
by infinitehubgear
Fri Dec 19, 2014 5:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] [OS X Lion] crash on startup.
Replies: 4
Views: 1869

Re: [0.11.6] [OS X Lion] crash on startup.

Tried 0.11.7 and can confirm it works :)
by infinitehubgear
Wed Dec 17, 2014 5:31 pm
Forum: Technical Help
Topic: Factorio terminated unexpectedly Mac
Replies: 7
Views: 2885

Re: Factorio terminated unexpectedly Mac

Sounds like the same crash I had.
by infinitehubgear
Wed Dec 17, 2014 5:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] [OS X Lion] crash on startup.
Replies: 4
Views: 1869

Re: [0.11.6] [OS X Lion] crash on startup.

Happy bug hunting ;) And a cross-reference to similar sypmtoms : Process: factorio [13417] Path: /Applications/factorio.app/Contents/MacOS/factorio Identifier: com.factorio Version: 0.11.6 (0.11.6) Code Type: X86-64 (Native) Parent Process: launchd [223] Date/Time: 2014-12-11 20:15:30.612 +0000 OS V...
by infinitehubgear
Sun Dec 14, 2014 1:42 pm
Forum: Not a bug
Topic: [0.11.3][Mac Lion] Graphics issue when low on ram.
Replies: 3
Views: 8013

Re: [0.11.3][Mac Lion] Graphics issue when low on ram.

Chipset Model: Intel HD Graphics 3000 Type: GPU Bus: Built-In VRAM (Total): 384 MB Vendor: Intel (0x8086) Its not so much that most of the graphics is missing. Its more like this , even though I had the low resolution mode on. Its only happened once and I can't replicate it. I think I'll try worryin...
by infinitehubgear
Sat Dec 13, 2014 11:11 pm
Forum: Balancing
Topic: Tank submachine gun speed
Replies: 3
Views: 7684

Tank submachine gun speed

This might just be a cosmetic thing because I think in practice they are equally speedy:

Image
Image
by infinitehubgear
Sat Dec 13, 2014 11:02 pm
Forum: Not a bug
Topic: [0.11.3][Mac Lion] Graphics issue when low on ram.
Replies: 3
Views: 8013

[0.11.3][Mac Lion] Graphics issue when low on ram.

I came across an interesting graphics bug (serious glitches) where I think I ran out of real and virtual ram. I actually have 10.5 GB free space. I'm not sure I can recreate it. Sure its not much you can do developer-wise when there's no ram or HD space left over, but I thought it was interesting to...
by infinitehubgear
Fri Dec 12, 2014 2:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] [OS X Lion] crash on startup.
Replies: 4
Views: 1869

[0.11.6] [OS X Lion] crash on startup.

I mentioned this in the releases topic but I should put it here. On my Mac OS Lion, when I start factorio from Applications, it shows a blank window for half a second and then crashes. The loading screen does not show. Let me know if you want more details? I can PM the crash report. I only have the ...
by infinitehubgear
Thu Dec 11, 2014 8:28 pm
Forum: Releases
Topic: Version 0.11.6
Replies: 51
Views: 49657

Re: Version 0.11.6 Mac crash

On my mac OS Lion, when I start factorio from Applications, it shows a blank window for half a second and then crashes. The loading screen does not show. Good thing its thursday :) . Let me know if you want more details? I can PM the crash report. I only have the "base" mod on. My factorio...
by infinitehubgear
Wed Dec 10, 2014 6:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1-3] Game freezes MacBook OS on loading.
Replies: 15
Views: 6294

Re: [0.11.1-3] Game freezes MacBook OS on loading.

It looks like your cousin has a different issue. Perhaps he can make a new bug report with more details? Regarding the line "max-texture-size=4096", is it only relevant when crop cache mechanism is loading during a new update? I notice that if I remove the line I can still load and play fa...
by infinitehubgear
Wed Dec 10, 2014 6:43 pm
Forum: Pending
Topic: Game FREEZES and CRASHES my entire PC forcing reboot
Replies: 10
Views: 9831

Re: Game FREEZES and CRASHES my entire PC forcing reboot

I guess this is part of the fun of playing an incomplete alpha game :) It looks like you're finding it difficult to find the config.ini file. Perhaps you can share a screenshot to show exactly what you mean? Here's what I see . You should be able to right click and open with Text Edit (you may have ...
by infinitehubgear
Sun Nov 30, 2014 8:27 pm
Forum: Resolved Problems and Bugs
Topic: Graphic problems?? Read this!
Replies: 3
Views: 17402

Re: Graphic problems?? Read this!

It seems 0.11.x has new graphics settings: "graphics-quality=very-low" or "graphics-quality=low". I assume it does't conflict with the old settings. Also if that doesn't help then try adding the line "max-texture-size=4096" to the [graphics] section in config/config.ini...

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