Search found 191 matches

by Mobius1
Sat May 27, 2017 1:36 pm
Forum: Pending
Topic: [Rseding91] [0.15.15] Biter killing crash
Replies: 2
Views: 1279

Re: [Rseding91] [0.15.15] Biter killing crash

here's the list: Aircraft_1.3.6 alien-biomes_0.2.7 air-filtering_0.5.0 angelsaddons-oresilos_0.3.1 angelsaddons-petrotrain_0.2.0 angelsaddons-pressuretanks_0.2.0 angelsaddons-warehouses_0.2.1 angelsbioprocessing_0.4.0 angelsinfiniteores_0.6.10 angelspetrochem_0.5.8 angelsrefining_0.7.12 angelssmelti...
by Mobius1
Sat May 27, 2017 1:56 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3861
Views: 1179678

Re: Bugs & FAQ

Greetings, I seem to be having trouble with fluid splitters (both 2-way and 3-way). They just don't do anything. I browsed this forum a bit and it's not due to the branch clogging. I tested it - simply added an offshore pump, connected it to a 2-way fluid splitter and attached 2 storage tanks to ei...
by Mobius1
Sat May 27, 2017 1:37 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1351096

Re: Development and Discussion

Quick question, is there a limit to the maximum size of modded fluid storage tanks? In previous campaigns, I've used large areas of the map to store fluids until I've had a chance to use them (mineralized water, residual gas, hydrogen, etc). Now I'm thinking I can just mod in a storage tank that ha...
by Mobius1
Sat May 27, 2017 1:27 am
Forum: Pending
Topic: [Rseding91] [0.15.15] Biter killing crash
Replies: 2
Views: 1279

[Rseding91] [0.15.15] Biter killing crash

What did you do? Was flying around in my aircraft nuking some bases What happened? When I flew over a big base, the game froze for a sec and then it crashed What did you expect to happen instead? It might be obvious to you, but do it anyway! I didn't expect to crash while flying over their bases, gu...
by Mobius1
Fri May 26, 2017 4:45 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 276027

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8

I love this mod. Makes managing the rail system oh so much easier. But I seem to be having a problem with using different train structures, in that, even when I specify the train layout via the encoded positions, I still get trains going to the wrong stations. For instance, I have an ECCC train, wh...
by Mobius1
Fri May 26, 2017 4:42 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3861
Views: 1179678

Re: Bugs & FAQ

fsponholz wrote:Something in Petrochem got broken

Image
You have infinite rubyte disabled but other infinite ores enabled. Or you don't have the mod infiniteores.
by Mobius1
Fri May 26, 2017 12:16 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 276027

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8

Rather than doing this, a better way is to hook up the pumps to the train stop and configure the pumps to be enabled only until the requested amount is loaded onto the train - this is what LTN is expecting your stations to do, and if you do this (or the inserter equivalent for stations providing it...
by Mobius1
Thu May 25, 2017 6:24 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 276027

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8

Ok to back up five steps, I had turned off use best effort to help out with some non-fluid routes that were not getting enough supply. "Use best effort" is the same as the "Ignore min delivery size" signal that you place on the provider station, meaning that it'll create a work ...
by Mobius1
Thu May 25, 2017 6:07 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1351096

Re: Development and Discussion

nagapito wrote:Angel, do you have plans to add the rest of bobs alloys to smelting?
That is brass, bronze, copper-tungsten, tungsten carbide, cobalt steel, nitinol...?
Since cobalt, tungsten, solder are there, I think he has planz for the others but prolly figuring out complicated ways of making them :mrgreen:
by Mobius1
Thu May 25, 2017 6:25 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 344172

Re: [0.15.x] Bob's Mods: General Discussion

(not a chemist, using a wiki, treat accordingly) With sodium hydroxide, it appears it is most commonly used in its aqueous state. It also appears that it can be used in that state to scrub oil of sulfur dioxide. I know there is a sulfur processing option in bob's oil, but what if that version requi...
by Mobius1
Thu May 25, 2017 6:16 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 276027

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8

I'm having a problem with fluid wagons where they will leave an unloading station with a tiny fraction of fluid still remaining in them. More issue can be found at the bug report link below, but it looks like the solution is to use the empty condition rather than fluid == 0. https://forums.factorio...
by Mobius1
Wed May 24, 2017 9:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3861
Views: 1179678

Re: Bugs & FAQ

Same here. And another feedback: Cannot barrel Nitrogen Monoxide Gas. ...and one more (not sure where it belongs) :-) I use your mods with Bobs and Yuoki. I cannot barrel vanilla Steam, only "Yuoki Steam". Don't know whether it's a matter of Yuoki overwriting something or if it's generall...
by Mobius1
Wed May 24, 2017 6:44 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 276027

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7

encountering an issue, LTN is ignoring min transport or signal min delivery size, as if the setting use best effort was on but its not. :/ its sending requests for 2-500 iron plates when teh min delivery size is set to 3200 (4 cars)... breaking and replacing both stations didnt fix, rechecked even ...
by Mobius1
Tue May 23, 2017 6:20 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 344172

Re: [0.15.x] Bob's Mods: General Discussion

Do you have some sort of post explaining the science behind this? What do you mean by "slower". Do you literally mean that the maximum throughput over a given period of time is LESS when the pipes have more capacity? Regarding pipe mechanics: 0.15 made fluid transfer speed to 1500u/s from...
by Mobius1
Tue May 23, 2017 1:19 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1351096

Re: Development and Discussion

The thing that might scare people is that in vanilla, you have one way of making plastic with what, 2 steps? Petrochem not only has multiple ways, but each include multiple steps that can be reused on the diferent ways of making plastic. That and the fact that you need quite a considerable amount o...
by Mobius1
Tue May 23, 2017 12:32 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 522562

Re: [MOD 0.14] AAI Programmable Vehicles

Can not make a Crosswalks to AAI Factorio up to 5 or many more unit IDs. Mining mk1 up to mk5 + hauling truck also hauler .. BLUEPRINT STRING If knows or can we play together ....? https://www.youtube.com/watch?v=fOkoaWNOeXM&t=339s&spfreload=10 The automated vehicles are, essentially, biter...
by Mobius1
Mon May 22, 2017 10:38 pm
Forum: Tools
Topic: Command line belt balancer analyzer
Replies: 20
Views: 100702

Re: Command line belt balancer analyzer

ssilk wrote:But I ask myself, why didn't someone not write just a mod to CREATE belt balancers automatically?
Define input belts and output belts, click on "Generate" and finished.
8-)
Nexela did it already, Picker Mod Extended.
by Mobius1
Mon May 22, 2017 9:41 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 276027

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7

Out of curiosity, how do you wire up a station that is both a supplier of some things, and a requester of others? https://image.prntscr.com/image/df8184e5bb15420d870b95a80b9ea9e0.png Wire up the yellow combinator of the LTN station to each inserter, The loading inserters you put the signal Anything...
by Mobius1
Mon May 22, 2017 8:50 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3861
Views: 1179678

Re: Bugs & FAQ

Its just me or the nodule sludge recipe vanished? I loaded the game with the updated mods, I already have Nodule Processing researched while Washing 1 and 2 is not researched, I also have chrome, manganese and nodule crushing recipes available but not nodule sludge... Edit: I see it.... new recipe ...
by Mobius1
Mon May 22, 2017 5:01 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 344172

Re: [0.15.x] Bob's Mods: General Discussion

Tried doing the code below to replace the rocket-silo input count to 4 instead of 3 without using angel's functions to override the item so it would still be compatible with vanilla for those that doesn't play with angel's + Bob's pack, but it throws a GUI error where I have no clue why: local silo ...

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