Search found 191 matches
- Sat May 27, 2017 1:36 pm
- Forum: Pending
- Topic: [Rseding91] [0.15.15] Biter killing crash
- Replies: 2
- Views: 1279
Re: [Rseding91] [0.15.15] Biter killing crash
here's the list: Aircraft_1.3.6 alien-biomes_0.2.7 air-filtering_0.5.0 angelsaddons-oresilos_0.3.1 angelsaddons-petrotrain_0.2.0 angelsaddons-pressuretanks_0.2.0 angelsaddons-warehouses_0.2.1 angelsbioprocessing_0.4.0 angelsinfiniteores_0.6.10 angelspetrochem_0.5.8 angelsrefining_0.7.12 angelssmelti...
- Sat May 27, 2017 1:56 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179678
Re: Bugs & FAQ
Greetings, I seem to be having trouble with fluid splitters (both 2-way and 3-way). They just don't do anything. I browsed this forum a bit and it's not due to the branch clogging. I tested it - simply added an offshore pump, connected it to a 2-way fluid splitter and attached 2 storage tanks to ei...
- Sat May 27, 2017 1:37 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3781
- Views: 1351096
Re: Development and Discussion
Quick question, is there a limit to the maximum size of modded fluid storage tanks? In previous campaigns, I've used large areas of the map to store fluids until I've had a chance to use them (mineralized water, residual gas, hydrogen, etc). Now I'm thinking I can just mod in a storage tank that ha...
- Sat May 27, 2017 1:27 am
- Forum: Pending
- Topic: [Rseding91] [0.15.15] Biter killing crash
- Replies: 2
- Views: 1279
[Rseding91] [0.15.15] Biter killing crash
What did you do? Was flying around in my aircraft nuking some bases What happened? When I flew over a big base, the game froze for a sec and then it crashed What did you expect to happen instead? It might be obvious to you, but do it anyway! I didn't expect to crash while flying over their bases, gu...
- Fri May 26, 2017 4:45 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 276027
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8
I love this mod. Makes managing the rail system oh so much easier. But I seem to be having a problem with using different train structures, in that, even when I specify the train layout via the encoded positions, I still get trains going to the wrong stations. For instance, I have an ECCC train, wh...
- Fri May 26, 2017 4:42 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179678
Re: Bugs & FAQ
You have infinite rubyte disabled but other infinite ores enabled. Or you don't have the mod infiniteores.fsponholz wrote:Something in Petrochem got broken
- Fri May 26, 2017 12:16 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 276027
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8
Rather than doing this, a better way is to hook up the pumps to the train stop and configure the pumps to be enabled only until the requested amount is loaded onto the train - this is what LTN is expecting your stations to do, and if you do this (or the inserter equivalent for stations providing it...
- Thu May 25, 2017 6:24 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 276027
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8
Ok to back up five steps, I had turned off use best effort to help out with some non-fluid routes that were not getting enough supply. "Use best effort" is the same as the "Ignore min delivery size" signal that you place on the provider station, meaning that it'll create a work ...
- Thu May 25, 2017 6:07 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3781
- Views: 1351096
Re: Development and Discussion
Since cobalt, tungsten, solder are there, I think he has planz for the others but prolly figuring out complicated ways of making themnagapito wrote:Angel, do you have plans to add the rest of bobs alloys to smelting?
That is brass, bronze, copper-tungsten, tungsten carbide, cobalt steel, nitinol...?
- Thu May 25, 2017 6:25 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 344172
Re: [0.15.x] Bob's Mods: General Discussion
(not a chemist, using a wiki, treat accordingly) With sodium hydroxide, it appears it is most commonly used in its aqueous state. It also appears that it can be used in that state to scrub oil of sulfur dioxide. I know there is a sulfur processing option in bob's oil, but what if that version requi...
- Thu May 25, 2017 6:16 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 276027
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8
I'm having a problem with fluid wagons where they will leave an unloading station with a tiny fraction of fluid still remaining in them. More issue can be found at the bug report link below, but it looks like the solution is to use the empty condition rather than fluid == 0. https://forums.factorio...
- Wed May 24, 2017 9:22 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179678
Re: Bugs & FAQ
Same here. And another feedback: Cannot barrel Nitrogen Monoxide Gas. ...and one more (not sure where it belongs) :-) I use your mods with Bobs and Yuoki. I cannot barrel vanilla Steam, only "Yuoki Steam". Don't know whether it's a matter of Yuoki overwriting something or if it's generall...
- Wed May 24, 2017 6:44 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 276027
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7
encountering an issue, LTN is ignoring min transport or signal min delivery size, as if the setting use best effort was on but its not. :/ its sending requests for 2-500 iron plates when teh min delivery size is set to 3200 (4 cars)... breaking and replacing both stations didnt fix, rechecked even ...
- Tue May 23, 2017 6:20 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 344172
Re: [0.15.x] Bob's Mods: General Discussion
Do you have some sort of post explaining the science behind this? What do you mean by "slower". Do you literally mean that the maximum throughput over a given period of time is LESS when the pipes have more capacity? Regarding pipe mechanics: 0.15 made fluid transfer speed to 1500u/s from...
- Tue May 23, 2017 1:19 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3781
- Views: 1351096
Re: Development and Discussion
The thing that might scare people is that in vanilla, you have one way of making plastic with what, 2 steps? Petrochem not only has multiple ways, but each include multiple steps that can be reused on the diferent ways of making plastic. That and the fact that you need quite a considerable amount o...
- Tue May 23, 2017 12:32 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 522562
Re: [MOD 0.14] AAI Programmable Vehicles
Can not make a Crosswalks to AAI Factorio up to 5 or many more unit IDs. Mining mk1 up to mk5 + hauling truck also hauler .. BLUEPRINT STRING If knows or can we play together ....? https://www.youtube.com/watch?v=fOkoaWNOeXM&t=339s&spfreload=10 The automated vehicles are, essentially, biter...
- Mon May 22, 2017 10:38 pm
- Forum: Tools
- Topic: Command line belt balancer analyzer
- Replies: 20
- Views: 100702
Re: Command line belt balancer analyzer
Nexela did it already, Picker Mod Extended.ssilk wrote:But I ask myself, why didn't someone not write just a mod to CREATE belt balancers automatically?
Define input belts and output belts, click on "Generate" and finished.
- Mon May 22, 2017 9:41 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 276027
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7
Out of curiosity, how do you wire up a station that is both a supplier of some things, and a requester of others? https://image.prntscr.com/image/df8184e5bb15420d870b95a80b9ea9e0.png Wire up the yellow combinator of the LTN station to each inserter, The loading inserters you put the signal Anything...
- Mon May 22, 2017 8:50 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179678
Re: Bugs & FAQ
Its just me or the nodule sludge recipe vanished? I loaded the game with the updated mods, I already have Nodule Processing researched while Washing 1 and 2 is not researched, I also have chrome, manganese and nodule crushing recipes available but not nodule sludge... Edit: I see it.... new recipe ...
- Mon May 22, 2017 5:01 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 344172
Re: [0.15.x] Bob's Mods: General Discussion
Tried doing the code below to replace the rocket-silo input count to 4 instead of 3 without using angel's functions to override the item so it would still be compatible with vanilla for those that doesn't play with angel's + Bob's pack, but it throws a GUI error where I have no clue why: local silo ...