They were removed, no one uses them anyways.Sn1gger wrote:Hi, I'm on the latest mods from Arumba, with all of the bob's and angels' mods, and I can't seem to find the fluid splitters anymore?
Search found 191 matches
- Fri Jun 30, 2017 4:33 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179118
Re: Splitter missing?
- Thu Jun 29, 2017 6:13 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 344128
Re: [0.15.x] Bob's Mods: General Discussion
Didn't know where to post this so i thought i'd start here, Since the last update all of the Gem pictures and names are (consistently) Wrong. Example being that Topaz has the pictures for Emeralds (all the way down the production) and has those funny Hollow square symbols in front of the names. Do ...
- Wed Jun 28, 2017 10:13 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 344128
Re: [0.15.x] Bob's Mods: General Discussion
Hey Bob, thanks for your great mods! I am currently playing my first all-bob-run on 15.12 and am wondering about one thing: as far as I can tell, productivity modules don't lower the speed of production. Is that a bug or a feature? ;) (I only researched tier 1 and 2 so far) Cheers! The red producti...
- Wed Jun 28, 2017 10:00 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 522306
Re: [MOD 0.14] AAI Programmable Vehicles
Did you already have the Electric Vehicles mod or did you only install that after the problem started? After the problem. Also I'm running a shitload of mods: AAI Industry AAI Programmable Structures AAI Programmable Vehicles AAI Signals AAI Vehicles: Chaingunner AAI Vehicles: Flame Tumbler AAI Veh...
- Tue Jun 27, 2017 1:30 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 522306
Re: [MOD 0.14] AAI Programmable Vehicles
Found a bug with Aircraft Mod and AAI PV: I built an airplane with rocket weapon, placed it down, put "Vehicle Fuel" on it, after it used fully the 2nd unit of fuel, the vehicle just stop completely and didn't want to move again even picking it up and popping it down didn't make it move. T...
- Mon Jun 19, 2017 11:09 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 275804
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.3
Hey Optera, I have a question regarding LTN naming: What would be the consequences of allowing stations that aren't Depots to have same naming? For example, I have a train station with 2 unloading stations and 6 loading stations they need to have different names since it gives a purple signal error ...
- Thu Jun 15, 2017 5:24 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 522306
Re: [MOD 0.14] AAI Programmable Vehicles
Yes You need.waduk wrote:Crash when try to install, already install all the dependencies.:
I just want to try Programmable vehicle, do i really need to install all the dependencies ?
I just want to use vanilla vehicle.
- Sun Jun 11, 2017 2:48 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 344128
Re: [0.15.x] Bob's Mods: General Discussion
who is Bob ('s avatar) ? Google image search isn't very helpful. Not stalking or anything :ugeek: https://goo.gl/iAWzX8 Tails from Sonic. But he has a wig on his avatar. Also, Bob, wouldn't it be better if you consolidate all laser researches into only one? Like "Focused Lenses Upgrade #"...
- Tue Jun 06, 2017 9:57 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Electric Boiler
- Replies: 16
- Views: 8456
Re: [MOD 0.15.x] Electric Boiler
"Where there's heat there's pollution", since you're converting electricity into heat, some materials will degrade over time and will burn from that heat, hence the pollution. Its there to simulate that behavior.
- Sun Jun 04, 2017 4:22 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 344128
Re: [0.15.x] Bob's Mods: General Discussion
I'm not sure if this has been reported before or not, but in Bob's Logistics Mod there is a bug with the logistic zone interface. If an item exists only inside of requester chests, then it doesn't appear in the circuit readout. In addition, if an item is in a storage or passive chest, those are cou...
- Fri Jun 02, 2017 7:20 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 275804
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.1
One issue I'm really having with this update is that trains are set up with a schedule like this: Coal > 2000 AND inactivity 2 seconds OR inactivity 180 seconds The issue is that "AND" means the 2000 is irrelevant, as the train will bleed the provider station dry. Nor have I found any way...
- Thu Jun 01, 2017 8:08 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 344128
Re: [0.15.x] Bob's Mods: General Discussion
Since Angel Petrchem needs Steam in a lot of the Steam Cracking now - is it possible we can get an Electric Boiler? Well, there are mods that adds electric boilers into the game without any dependency, there's also steam barreling for your needs if you just wanna use the steam for other things exce...
- Tue May 30, 2017 1:12 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179118
Re: Bugs & FAQ
Hello Angel, There seems to be a bug with the latest version of factorio (15.16) and the unbarreling function of Angels Refining (i think). The situation is as follows: I am playing Arumba's ABPlus modpack of Bobs+Angels+Refining and I have built a copper smelting facility with the base green &...
- Mon May 29, 2017 6:19 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179118
Re: Bugs & FAQ
1) nowhere.aklesey1 wrote:1) Where to use wire silver cable?
2) Where to use steel powder?
3) Where to use glass fiber?
2) nowhere.
3) oh that's used... nowhere.
Those are temporary byproducts of metallurgy that will be used on next recipes to make things more complicated, just bcoz its fun.
- Sat May 27, 2017 6:35 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179118
Re: Bugs & FAQ
Hey, I think I have found a bug or smth. which can count as bug :) The Oresilos can contain non-ore specific material. Since there are for each ore one silo it should be locked down to the ore self and should not accept any other item. Version: 0.15 Ore silos are just big chests themed as ore-speci...
- Sat May 27, 2017 4:32 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 275804
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8
Oh ok.. not exactly the way I was thinking it would behave but that works nonetheless.. So the train that timed out, it comes back to the requesting station with its load. What happens then? I'm guessing it balances itself out? So taking that same scenario as above... Train 1 goes to mine A to pick...
- Sat May 27, 2017 3:29 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 275804
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8
Thanks for that info, I'll adjust that. What does usually happen when the timer expires? I know the schedule is already on the train, so the train will eventually make it to the unloading area and then the depot. But does it have any negative repercussions other than displaying that message? Once t...
- Sat May 27, 2017 2:50 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Steam Barreling
- Replies: 0
- Views: 1391
[MOD 0.15.x] Steam Barreling
Steam Barreling Name: Steam Barreling Version: 0.15 - 0.16 Factorio-Version: 0.15.15 Description: Enables barreling of steam License: GNU GPLv3 Release: 2017-05-13 Download-Url: Download Website: https://forums.factorio.com/viewtopic.php?f=91&t=48728 Dependencies: none. Category: Utility Tags: ...
- Sat May 27, 2017 2:43 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Electric Boiler
- Replies: 16
- Views: 8456
[MOD 0.15.x] Electric Boiler
Electric Boiler Name: Electric Boiler Version: 0.15 - 0.16 Factorio-Version: 0.15.15 Description: Adds Electric boilers to the game License: GNU GPLv3 Release: 2017-05-13 Download-Url: Download Website: https://forums.factorio.com/viewtopic.php?f=91&t=48727 Dependencies: base >= 0.15.1 ? bobpow...
- Sat May 27, 2017 1:51 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 275804
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8
"Delivery from A to B running for 18060 ticks removed after time out". So as I expand, the mines get further away from the main base, hence, the main reason I use trains. This is the first one (mine) I get this message consistently. So a pickup job gets dispatched there, trains head out i...