Search found 46 matches
- Wed Sep 27, 2017 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Fly permanent to a new planet
- Replies: 14
- Views: 3561
Re: Fly permanent to a new planet
hehe I know what you mean ^_^ I'm still thinking the idea of a Stargate mod would be kind of a cool solution to your problem though ... I'm wondering if MagmaMcFry would be interested in adapting his factorissimo mod to this ^_^ you get to move to a new surface when your old one is getting to the e...
- Wed Sep 27, 2017 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Fly permanent to a new planet
- Replies: 14
- Views: 3561
Re: Fly permanent to a new planet
...and everithing without CHEATING... :mrgreen: In my opinion that is wrong way of thinking. Computer games are entertaining and everyone should adjust and mod them to fit for their own play style without thinking it is cheating. You can cheat only if you join to some server which have some rules s...
- Wed Sep 27, 2017 12:17 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 56525
Re: Friday Facts #209 - Optimisation is a way of life
The stone path is beautifull..... But there is one litle problem.... when he put stone or concrete path they don´t cover the vegetation.... and the minerals on flor.... This can not be done??? its a litlle feature that is missing " cover completely the floor " But everything is nice ! :mrg...
- Fri Sep 22, 2017 9:10 pm
- Forum: Ideas and Suggestions
- Topic: Fly permanent to a new planet
- Replies: 14
- Views: 3561
Re: Fly permanent to a new planet
This possibility will increase the difficulty of the game significantly, because, the further you move away from the starting point, the stronger the enemies will be (higher chance for spawn of tougher enemies). See this wiki section for further information on "spawn_shift". Yes, maybe it...
- Sat Sep 16, 2017 2:53 pm
- Forum: Ideas and Suggestions
- Topic: Fly permanent to a new planet
- Replies: 14
- Views: 3561
Fly permanent to a new planet
when we send a rocket to space with a satélite . he have a alternative way to put a space capsole for he go to a new planet ( dont need to be a new planet but a new generated map ) and he go permanent to other planet and only keep every tecnology we have conquered to start a new base and we only can...
- Sat Jun 24, 2017 9:43 pm
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 53719
Re: Friday Facts #195 - Poles re-design
For the poles i think the big one are ugly, The medium ones i like the V2.a and for the smal one is nice V.2.a and this have wood in the main recipe and the visual os Small V.2.b is ugly and we don´t see any wood! ;-) I like the original huge poles game are nice they only need to be polished... Keep...
- Sat Jun 24, 2017 9:27 pm
- Forum: News
- Topic: Friday Facts #196 - Back on track
- Replies: 42
- Views: 22933
Re: Friday Facts #196 - Back on track
The tutorials should allow we repeat the topic we want for example im training i last tutorial of trains and im i the 2 or 3 topic but i haven~t understand it and after i finish that he advance to the next automatic... if i want repeat the second i need to restart everything again! The tutorial must...
- Mon Jun 19, 2017 8:45 pm
- Forum: Gameplay Help
- Topic: Train stuck by priority ?!?!
- Replies: 6
- Views: 2924
Re: Train stuck by priority ?!?!
To every one who have posted here to help-me...!!!! A big and huge thanks... ;-) I am pointing out your mistake on your picture You are missing north exit signal on this intersection (marked red) making the whole intersection and the way up north a single block (marked cyan) effectively preventing a...
- Sun Jun 18, 2017 9:52 pm
- Forum: Gameplay Help
- Topic: Train stuck by priority ?!?!
- Replies: 6
- Views: 2924
Re: Train stuck by priority ?!?!
Thanks for the report but it looks like you're actually missing a signal between the rails which is making the top train block the bottom train. Have you tried the in-game signal tutorials? They may help. Since this isn't actually bugged but it looks like you might need some signaling help I'm goin...
- Sun Jun 18, 2017 8:39 pm
- Forum: Gameplay Help
- Topic: Train stuck by priority ?!?!
- Replies: 6
- Views: 2924
Train stuck by priority ?!?!
My Strain keeps stucking at same place because train 1 wants advance in 1st because he have done unloading at that train stop but train 2 have done to unload in 1st place..... There is no more trains working at entire track, every train stop in my game have is own train !!!! there in no two trains g...
- Mon May 29, 2017 9:56 pm
- Forum: Pending
- Topic: [15.16] Train stuck at red signal
- Replies: 5
- Views: 2479
Re: [15.16] Train stuck at red signal
should be related to : https://forums.factorio.com/viewtopic.php?f=11&t=47505 it's solved but we need to delete all buggy signals Most likely yes. Especially so if this save was created in previous versions of 0.15. No i start an new game 0.15 and one train in this weekend get stocked in an str...
- Mon May 22, 2017 10:55 pm
- Forum: Not a bug
- Topic: Trains are stuck
- Replies: 4
- Views: 1864
Re: Trains are stuck
your wrong! What is preventing train2 moving ???? There is nothing interrupting above! Train 2 go up!!!!IV wrote:This is not a bug. Train 1 wants to enter the block that is occupied by train 2 and vice versa. Thus neither can leave.
- Sun May 21, 2017 4:12 pm
- Forum: Not a bug
- Topic: Trains are stuck
- Replies: 4
- Views: 1864
Trains are stuck
Hello my trains are stuck and i don't want remove the lights to prevent to they crashing... These pictures are they right and left of intersection. Can someone tell me if is not a bug what im doing wrong here! and i like to put "1 train+4 wagons+1 trains" I like to set my trains in this co...
- Sun May 14, 2017 9:57 am
- Forum: Ideas and Suggestions
- Topic: Covering the floor and change the gui and dump fluids
- Replies: 0
- Views: 514
Covering the floor and change the gui and dump fluids
Some of spaces of the game map have a a few resources that is a waste of time mining can you give the players a capability os we when put concret on the floor thas resources get covered??? For example now in the game if you put stone or concrete above resources ( coper/iron/coal/uranium )that not ge...
- Sat May 13, 2017 7:39 pm
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 54095
Re: Version 0.15.10
After this update im experiencing some lags or is only my impression.... I have 4core I7 2.7+16 ram ddr4+ asus 1060 4 gb ddr5 dedicated
- Sat May 13, 2017 7:13 pm
- Forum: Translations
- Topic: Portuguese Translation (PT-PT)
- Replies: 12
- Views: 16005
Re: Portuguese Translation (PT-PT)
Common people... the translation on Factorio in PT-PT is at this point completed ( 13-Maio-2017) Only thing is need is to vote on the better sentences.... Pessoal o factorio esta neste momento a 100% traduzido para PT-PT Contribuam apenas com votos nas frases que acham melhores. :D So e preciso esco...
- Sun Apr 30, 2017 4:30 pm
- Forum: Releases
- Topic: Version 0.15.5
- Replies: 33
- Views: 29181
Re: Version 0.15.5
Dammit.......... Im so hungry!!!! I´ve don´t have time to play version 0.15.2 ; 0.15.3 ; 0.15.4 propely.....
They send out more updates this week than a team of mercenary's spread out bullets against an army..........
Nice job... keep it!!!!
They send out more updates this week than a team of mercenary's spread out bullets against an army..........
Nice job... keep it!!!!
- Wed Apr 26, 2017 9:08 pm
- Forum: Balancing
- Topic: offshore pump
- Replies: 14
- Views: 5067
offshore pump
hello! Every thing in games uses fuel or electricity to work and my question is WHY the offshore pump doesn't need nothing to work??? This one is a question! " in Factorio 0.15.2 the assembling machines connected to the grid but not producing nothing it is normal they consume energy? like stand...
- Wed Apr 26, 2017 9:00 pm
- Forum: Translations
- Topic: Portuguese Translation (PT-PT)
- Replies: 12
- Views: 16005
Re: Portuguese Translation (PT-PT)
There are inconsistencies in terms and way of addressing the player so I've followed some suggestions: - addressing the player always in the first person (i.e. "Coloca" instead of "Coloque") - also tried to complete the glossary which helps a lot to keep coherence (e.g. on the &...
- Wed Apr 26, 2017 8:49 pm
- Forum: Translations
- Topic: Portuguese Translation (PT-PT)
- Replies: 12
- Views: 16005
Re: Portuguese Translation (PT-PT)
Yes i´m helping...... But my translation is slow, i don´t have mutch free time!FlyHigh wrote:Just joined the translation team on crowdin. Are you guys still active?