Search found 30 matches
- Fri Apr 21, 2017 10:56 pm
- Forum: Implemented Suggestions
- Topic: Liquid wagon partitioning and filtering
- Replies: 17
- Views: 25997
Re: Liquid wagon partitioning and filtering
really hope the devs see this, = and β seem like a great idea
- Fri Apr 21, 2017 10:48 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 142042
Re: Friday Facts #187 - Space science & 0.15 graphics
In FFF 157 you guys mentioned "The problem with decoratives One of the 0.13 changes was change of the map generation. As part of it, it happened that the game is suddenly generating a lot of more of the decorative entities. It often looks like this: It looks nicer, but the problem is that there...
- Fri Mar 24, 2017 9:16 pm
- Forum: Gameplay Help
- Topic: how does enemy expansion work?
- Replies: 3
- Views: 4770
Re: how does enemy expansion work?
Thank you both, those green circles had me worried.
Cheers
Cheers
- Thu Feb 23, 2017 4:40 pm
- Forum: Gameplay Help
- Topic: how does enemy expansion work?
- Replies: 3
- Views: 4770
how does enemy expansion work?
I have my entire base walled off with dbl thick layer of walls and turrets closely lining the whole wall. Can someone explain why expansion chunks are shown inside my walls in the yellow regions? Id figure they couldnt expand there if they have no path to reach there
- Tue Feb 14, 2017 11:00 am
- Forum: Ideas and Suggestions
- Topic: [0.14] Nuclear power: use thorium instead of uranium
- Replies: 13
- Views: 6842
Re: [0.14] Nuclear power: use thorium instead of uranium
I personally think including thorium would be a great idea. creating a complex reactor to handle this system would be great. first you would harvest Th Th would be reacted with F to make a Th salt the ThF6 salt would have to be melted and combined with molten LiF and BeF2 you would need to create a ...
- Wed Feb 01, 2017 11:27 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217434
Re: Bugs & FAQ
im not savy in lua specifically, frankly i know nearly nothing of it, but, in "angelsrefining_0.6.4\prototypes\angels-functions" am i right to assume " --CREATE CONVERTER RECIPES (PETROCHEM) function angelsmods.functions.make_converter(fluid_name_other, fluid_name_angels) if data.raw...
- Wed Feb 01, 2017 10:02 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217434
Re: Bugs & FAQ
im not savy in lua specifically, frankly i know nearly nothing of it, but, in "angelsrefining_0.6.4\prototypes\angels-functions" am i right to assume " --CREATE CONVERTER RECIPES (PETROCHEM) function angelsmods.functions.make_converter(fluid_name_other, fluid_name_angels) if data.raw....
- Wed Feb 01, 2017 9:31 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217434
Re: Bugs & FAQ
getting an error when starting the game up now. looks like an error in petrochem Did you also update to the latest refining? refining is vers 0.6.4, did check for updates and everything i have is updated Thats odd. Could you post your modlist? i did in my original post it doesnt include the petroch...
- Wed Feb 01, 2017 8:46 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217434
Re: Bugs & FAQ
refining is vers 0.6.4, did check for updates and everything i have is updatedArch666Angel wrote:Did you also update to the latest refining?mcwaffles2003 wrote:getting an error when starting the game up now. looks like an error in petrochem
- Wed Feb 01, 2017 8:01 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217434
Re: Bugs & FAQ
getting an error when starting the game up now. looks like an error in petrochem