Search found 177 matches
- Tue Jul 30, 2013 8:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.6.1] Crash when mining rail signal that is waited upon
- Replies: 4
- Views: 2075
[0.6.1] Crash when mining rail signal that is waited upon
I mined the rail signal directly in front of waiting train. (Maybe there played a role that there was another train in the next segment). The game crashed.
- Tue Jul 30, 2013 3:48 pm
- Forum: Releases
- Topic: Update 0.6.1
- Replies: 8
- Views: 18395
Re: Update 0.6.1
Plus it can be sped by modules to be faster, i also felt it quite ok.
- Sun Jul 28, 2013 10:33 pm
- Forum: Implemented Suggestions
- Topic: More logistic robots info
- Replies: 2
- Views: 6676
More logistic robots info
When playing today, i was missing 2 small things when using logistic robots: -in onmouseover info they should show what they carry -when putting items into players inventory, perhaps the traditional floating text should show what they brought (well, on the other hand, if someone uses 1000 robots to ...
- Sun Jul 28, 2013 10:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.6.0] Char is invisible right after getting out of a car
- Replies: 2
- Views: 1565
[0.6.0] Char is invisible right after getting out of a car
After getting out of a car, the character is invisible until movement key is pressed.
- Sun Jul 28, 2013 8:01 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 36455
Re: Idea for the goal in the late game - supply ships on orb
Why, just why had you to put that link there. Also, where did my today's afternoon disappear
- Sun Jul 28, 2013 1:41 am
- Forum: Resolved Problems and Bugs
- Topic: [0.6.0] Assemblers recipe switch = free item
- Replies: 4
- Views: 2592
[0.6.0] Assemblers recipe switch = free item
While assembler works on some simple item, you can change its recipe to some complex item, and then assembly machine creates that new item even though it received resources for different item. Create rocket defense for the price of red science pack.
- Sat Jul 27, 2013 11:59 pm
- Forum: Ideas and Suggestions
- Topic: Flamethrower car
- Replies: 2
- Views: 5803
Flamethrower car
Oh god, do you also see it in the new car model? Maybe i am spoiling something already planned, but that car is totally fit to throw flames from that thing on its roof! Just to add some technology allowing to mount weapons on a car. Yes it should be expensive and wasteful, but damn i cant wait to ri...
- Sat Jul 27, 2013 11:03 pm
- Forum: Releases
- Topic: Update 0.6.0
- Replies: 34
- Views: 31629
Re: Update 0.6.0
Guys, really awesome work. When i almost feared you are slacking somewhere, not hearing from you over a month, you proved me wrong, you even implemented my suggestion about attack indicator. I see i did well when few weeks ago i bought the extended challenges thus supporting you more, keep up the go...
- Sat Jul 27, 2013 10:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.6.0] Fish in inventory results in unloadable save
- Replies: 1
- Views: 1296
[0.6.0] Fish in inventory results in unloadable save
Catch fish, save, load -> crash.
- Fri Jul 26, 2013 11:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.6.0] Steel furnace visible in craft menu too soon
- Replies: 1
- Views: 1221
[0.6.0] Steel furnace visible in craft menu too soon
Steel and electric furnace is visible in craft menu even before steel is invented.
Electric furnace can be built before it's invented.
Edit: Also steel furnace erroneously lists electric comsumption.
Edit 2: Oh it probably means energy from coal.
Electric furnace can be built before it's invented.
Edit: Also steel furnace erroneously lists electric comsumption.
Edit 2: Oh it probably means energy from coal.
- Sun Jun 23, 2013 3:03 pm
- Forum: Implemented Suggestions
- Topic: New Branch: Chemicals
- Replies: 13
- Views: 14547
Re: Oil industry
Ye I thought i saw it somewhere. But i wanted to point it all out simply and compactly.
- Sun Jun 23, 2013 11:38 am
- Forum: Implemented Suggestions
- Topic: New Branch: Chemicals
- Replies: 13
- Views: 14547
Oil industry
As you probably head to implement it somehow in the future, let me share my vision. I tried to make it relatively easy to implement, but who knows. 1. Oil fields - frequent in deserts, displayed by leaking pools looking similar to coal, or in shallow water as oil spill 2. Oil rigs - powered by elect...
- Fri Jun 14, 2013 3:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.0] Terrain generator bugs
- Replies: 13
- Views: 5833
Re: [0.5.0] Terrain generator bugs
Well I didnt mean on an island, i meant actually spawning IN water. About strange fishes and borders, i find them in nearly every map after exploring a bit out from start. They just swim in rocks, but only in one location where i guess water should have been. (both maps randomly generated with lots ...
- Thu Jun 13, 2013 10:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.0] Assembling machines 2 are not faster than 1
- Replies: 3
- Views: 1905
[0.5.0] Assembling machines 2 are not faster than 1
Thats all. Even though labels say they craft items faster, the time to craft i.e. green labkit is the same in both types.
- Thu Jun 13, 2013 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.0] Terrain generator bugs
- Replies: 13
- Views: 5833
[0.5.0] Terrain generator bugs
Not too important bugs, but: -when starting a new game, player might spawn stuck in the middle of an ocean -i saw dirt (or what) terrain full of spawned fishes, they spawn outside of water sometimes -you probably already noticed, but terrain borders are very often square or straight lines in the new...
- Mon May 06, 2013 9:50 pm
- Forum: Implemented Suggestions
- Topic: Base being attacked indicator
- Replies: 4
- Views: 8255
Base being attacked indicator
Hi, what makes me mad is that I dont see if creepers are smashing buildings on other side of my large base, so I suggest there should be some small yellow (turrets firing) and bigger red (buildings taking damage) indicator popping on edges of screen, showing the direction of engagement. Lukess EDIT:...
- Mon Mar 04, 2013 8:36 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149800
Re: RTS direction
Hello! As a man with a lot of experience with games and their design, I'd like to share one thought with you about the campaign: DO NOT HURRY FORWARD TOO MUCH! If you introduce all game concepts in 3 missions and then the game is almost the same for the rest of the time, you basically suicide the po...