Search found 227 matches
- Fri Sep 30, 2022 7:36 am
- Forum: Logistic Train Network
- Topic: How do I obtain the lenght signal from a train?
- Replies: 5
- Views: 1256
Re: How do I obtain the lenght signal from a train?
"Your" constant combinator is hooked up to ltns lamp. The signal comes out of ltns constant combinator (directly next to the lamp)
- Fri Sep 23, 2022 3:37 am
- Forum: Gameplay Help
- Topic: Trains get stuck if the destination is disabled and other are full
- Replies: 20
- Views: 7351
Re: [1.1.69] Trains get stuck if the destination is disabled and other are full
When using the station limit you should not disable stations. Instead reduce the station limit to 0.
- Fri Sep 16, 2022 7:30 am
- Forum: Gameplay Help
- Topic: Single tick circuits
- Replies: 9
- Views: 1993
Re: Single tick circuits
In general: If you do something like that you need to convert the signal to pulse as close to the source as possible otherwise you lose information.
Maybe there are tricks that can be used, but that very much depends on what is the source and what is the data used for.
Maybe there are tricks that can be used, but that very much depends on what is the source and what is the data used for.
- Wed Sep 07, 2022 4:08 pm
- Forum: Gameplay Help
- Topic: I don’t understand the reasoning behind Nuclear Power (a finite resource)
- Replies: 46
- Views: 7303
Re: I don’t understand the reasoning behind Nuclear Power (a finite resource)
Before nuclear was included solar was the only option - that was boring. You don't need it to launch a rocket. It's a fun challenge. Once you are finished you won't have to worry about energy for a long time. On megabase scale it's often replaced by solar again for ups reasons. By then you will have...
- Sun Sep 04, 2022 8:44 am
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 38
- Views: 8442
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
"No need to ever place signals on both sides of a track" - Trust me I think I get what you're saying, and that's what I tried, but unfortunately if I don't place signals on both sides, I get no path, which I assume is because I only have 1 main rail both coming and going. Doesn't make sen...
- Thu Aug 18, 2022 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Add support for AVIF
- Replies: 12
- Views: 2837
Re: Add support for AVIF
Can anyone point to a decoding benchmark?
I only found encoding and quality tests.
I only found encoding and quality tests.
- Sat Aug 06, 2022 8:59 am
- Forum: Logistic Train Network
- Topic: LTN Loading Bug?
- Replies: 2
- Views: 875
Re: LTN Loading Bug?
This can happen when a previous train over delivered. For example your station ordered only 1,5k but the inserters on the loading station didn't stop and inserted 3k. When this got delivered the station had so much plastic that the numbers flipped from negativ to positiv and your station became a pr...
- Sun Jul 31, 2022 1:31 pm
- Forum: Gameplay Help
- Topic: Unfair train scheduling
- Replies: 8
- Views: 2369
Re: Unfair train scheduling
Having random train order would fix your problem for a while. But eventually random will strike and your key unloading station will block itself again. Good luck debugging your problem with randomness mixed in... Better use train limits or other tactics to prevent this from happening in the first pl...
- Sat Jul 30, 2022 1:00 pm
- Forum: Gameplay Help
- Topic: Unfair train scheduling
- Replies: 8
- Views: 2369
Re: Unfair train scheduling
Why would that be needed?
Trains don't have feelings. They won't be upset if they have to wait forever for their turn.
If you feel different you could try to work against that with some combinator magic
Trains don't have feelings. They won't be upset if they have to wait forever for their turn.
If you feel different you could try to work against that with some combinator magic
- Tue Jul 26, 2022 7:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on linux
- Replies: 22
- Views: 5894
Re: [1.1.62] update broke audio on linux
Just wanted to report that not all is broken
It did work out of the box on fedora 36
Here it's using PipeWire ALSA
Installed version: pipewire-alsa.i686 0.3.53-4.fc36
It did work out of the box on fedora 36
Here it's using PipeWire ALSA
Installed version: pipewire-alsa.i686 0.3.53-4.fc36
- Mon Jul 25, 2022 10:35 am
- Forum: Logistic Train Network
- Topic: LTN Wrong Notifications
- Replies: 1
- Views: 615
Re: LTN Wrong Notifications
That message says that AT THIS MOMENT LTN didn't find a train in the depot and that's why it can't send out NEW orders. This is just a warning and it will resolve itself as soon as then next train arrives at the depot stop. I can see in your screenshot that a train departed from "LTN Short Depo...
- Sun Jun 12, 2022 6:20 pm
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 33623
Re: Please make trains able to run over evolved aliens
My first instinct after reading your post was I want more push back and less damage.
But no - trains are deadly with or without your mod so it doesn't change much.
I tested it and I will use it as it is. Thanks.
- Fri Jun 10, 2022 1:12 pm
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 33623
Re: Please make trains able to run over evolved aliens
*megabump* So from this thread and even older ones I got the impression that my L4C8 Trains should be able to survive even when operated "behind enemy lines". Now that I am getting deeper and deeper into enemy territory I start loosing more and more trains to biters. Initially I thought th...
- Mon May 23, 2022 7:05 pm
- Forum: Gameplay Help
- Topic: Why are combinator balancers not used more?
- Replies: 14
- Views: 2827
Re: Why are combinator balancers not used more?
And I probably should have went with 8 long trains yes, but I'm too lazy for a large redesign of my base. What one knows with hindsight has no bounds I ran into the same thing :D . I don't know what made me think 7 cargo wagons are ideal but when I realized my mistake my base was already huge... It...
- Sat May 21, 2022 10:50 am
- Forum: Gameplay Help
- Topic: Way to stop trains from stopping when stations goes disabled
- Replies: 10
- Views: 2628
Re: Way to stop trains from stopping when stations goes disabled
Don't disable. Set train limit to 0 instead
- Wed May 18, 2022 4:52 pm
- Forum: Ideas and Suggestions
- Topic: Potentially easy chest-behavior performance optimization
- Replies: 35
- Views: 9335
Re: Potentially easy chest-behavior performance optimization
Just one note about:
"Megabases avoid chest because they hurt performance"
No.
Avoiding a chest automatically means avoiding an inserter.
Inserters are bad and that's why you try to avoid chests
"Megabases avoid chest because they hurt performance"
No.
Avoiding a chest automatically means avoiding an inserter.
Inserters are bad and that's why you try to avoid chests
- Fri Apr 29, 2022 4:07 pm
- Forum: Ideas and Suggestions
- Topic: Make the laser turret max consumption show the most it can consume
- Replies: 32
- Views: 5721
Re: Make the laser turret max consumption show the most it can consume
That would be more confusing then the current display.
Nothing can consume faster than displayed.
It's just the buffer that causes spikes in your stats.
Maybe we should rename it to average max consumption
Nothing can consume faster than displayed.
It's just the buffer that causes spikes in your stats.
Maybe we should rename it to average max consumption
- Fri Apr 29, 2022 3:15 pm
- Forum: Ideas and Suggestions
- Topic: Make the laser turret max consumption show the most it can consume
- Replies: 32
- Views: 5721
Re: Make the laser turret max consumption show the most it can consume
Everything has an internal buffer and consumes more when it tries to refill that.
- Tue Apr 12, 2022 11:04 am
- Forum: This Forum
- Topic: Technical/UPS optimization subforum please
- Replies: 7
- Views: 3158
Re: Technical/UPS optimization subforum please
Its definitely the most active category at the moment. :mrgreen: But it could also fit into the "Mechanical Throughput Magic" category - if we let go of the "circuit free" restriction. Many threads in there hit the "but that would no longer be completely circuit free" w...
- Tue Mar 29, 2022 5:17 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 36991
Re: Version 1.1.57
Include subdirectories?