12 becons and 4 in the machine give 1600% speed
.5 / (1.25*17) = .0235
at 2300% bonus speed is the range where you get into the tick production
fixed*
Search found 171 matches
- Wed May 03, 2017 5:41 pm
- Forum: General discussion
- Topic: Testing science- and energyefficiency of chained science lab
- Replies: 74
- Views: 25495
- Wed May 03, 2017 4:22 pm
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 25262
Re: Does Math Ruin this Game?
... What really ruins the game is when others post their builds which are nearly perfect and there is nothing left for me to improve. Now I am stuck using that design as I can think of anything better. ... You could resolve to only use your own designs, that's what I do. It doesn't have to be bette...
- Wed May 03, 2017 3:52 pm
- Forum: General discussion
- Topic: Testing science- and energyefficiency of chained science lab
- Replies: 74
- Views: 25495
Re: Testing efficiency of chained science labs
Oh wow I never thought about the tick limit.
I am assuming you can still produce 2 copper wire in 1 tick?
What happens as you approch this limit. I.e. 1.5 tick craft time? do you get 2 crafts every 3 ticks or 2 every 4 ticks?
I am assuming you can still produce 2 copper wire in 1 tick?
What happens as you approch this limit. I.e. 1.5 tick craft time? do you get 2 crafts every 3 ticks or 2 every 4 ticks?
- Tue May 02, 2017 8:04 pm
- Forum: General discussion
- Topic: Testing science- and energyefficiency of chained science lab
- Replies: 74
- Views: 25495
Re: Testing efficiency of chained science labs
I am really confused all this setup changes is the number of requester chests required. You still need just as many robots to transport science packs and there average distance traveled will be about the same since they are in the middle of the grouping.
- Tue May 02, 2017 4:05 pm
- Forum: General discussion
- Topic: 0.15 comments:
- Replies: 4
- Views: 2414
Re: 0.15 comments:
I love mini bases. I yellow belt of copper and iron was all I used to launch a rocket in 0.14
That simply is not as practical now as the new science is way more expensive. My new mini base is going to have to start with a standard 4 copper 4 iron and 1/2 of stone
That simply is not as practical now as the new science is way more expensive. My new mini base is going to have to start with a standard 4 copper 4 iron and 1/2 of stone
- Tue May 02, 2017 3:49 pm
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 25262
Re: Does Math Ruin this Game?
Watching KOS play her new marathon map you can clearly see how punishing over building can be. Let me ask you this would you build 8 smelting stacks to feed 1 gear machine? how about 1 smelter? No because clearly one is over feed and one is under feed. In the same way you can get is close by eyeball...
- Tue May 02, 2017 3:40 pm
- Forum: General discussion
- Topic: There Is No Spoon
- Replies: 3
- Views: 2372
Re: There Is No Spoon
Ya the new science is VERY expensive. I tore out my original base to just start with 9 smelting columns.
- Tue May 02, 2017 3:37 pm
- Forum: General discussion
- Topic: White Science Pack?
- Replies: 3
- Views: 6752
Re: White Science Pack?
GGAAAHHHHH spolier tags
I knew I should have played more, my fault for looking at the thread though when I had not done any white science packs
I knew I should have played more, my fault for looking at the thread though when I had not done any white science packs
- Mon May 01, 2017 3:27 pm
- Forum: Railway Setups
- Topic: [0.15.x] Load Resources from Mines on Request
- Replies: 11
- Views: 8358
Re: Load Resources from Mines on Request
Very nice, and yes I also love the challenges with limited parts
- Mon May 01, 2017 2:18 pm
- Forum: General discussion
- Topic: Dealing with Trees
- Replies: 8
- Views: 4408
Re: Dealing with Trees
In the spirit of automation we need a very early game coal powered tree harvester that tears down trees marked for deconstruction and a mid level "requester chest" that can only request trees.
- Mon May 01, 2017 2:09 pm
- Forum: General discussion
- Topic: Took me a while to realize (ore mines and train stations)
- Replies: 2
- Views: 1741
Re: Took me a while to realize (ore mines and train stations)
Ha ha I was just thinking the same thing
- Mon May 01, 2017 2:07 pm
- Forum: General discussion
- Topic: Biters seem MUCH easier in 0.15?
- Replies: 25
- Views: 9652
Re: Biters seem MUCH easier in 0.15?
I feel like the rate at which biters spread has been decreased. And the additional HP makes 2 shots a lot less likely but other then that they feel about the same
- Fri Apr 28, 2017 7:54 pm
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 25262
Re: Does Math Ruin this Game?
But the real questions is what is the optimal number of fish farms for the fish bus
- Fri Apr 28, 2017 2:52 pm
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 25262
Re: Does Math Ruin this Game?
I think factorio has 3 levels of replayability 1. Just throwing down stuff and making it work 2. Playing enough that you "know" where bottle necks are going to appear and basic ratios memorized 3. Setting a goal "1 rocket per minute" or "self contained blue chip factory"...
- Fri Apr 28, 2017 2:32 pm
- Forum: General discussion
- Topic: Autopilot building
- Replies: 2
- Views: 1144
Autopilot building
So I am about 3.5 hours into 15.2 and I get my 24 blue science set up. Yet it is not working. I pick up all the inserters and replace them. Still not working. I pick up all the AMs and replace. STILL not working. I check the power and it is all fine. FINALLY I check the recipe to see what I am missi...
- Mon Apr 24, 2017 4:24 pm
- Forum: General discussion
- Topic: Is 20 the final price?
- Replies: 13
- Views: 5452
Re: Is 20 the final price?
I have to applaud you guys for keeping the price low. While disappointed I essentially paid full price I have to agree the bigger the community the better the game. The better the game the bigger the community will get i.e. positive feedback loop.
- Mon Apr 24, 2017 4:17 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 27440
Re: Getting rid of alien artifacts is a bad idea
Biter clearing is easily semi-automatable
10,000 power poles in a grid
10,000 lasers in a grid
robot ports in a grid
blueprint and spam
Makes sure you have enough power
10,000 power poles in a grid
10,000 lasers in a grid
robot ports in a grid
blueprint and spam
Makes sure you have enough power
- Thu Apr 20, 2017 6:55 pm
- Forum: General discussion
- Topic: Are trains really more efficient than belts?
- Replies: 31
- Views: 16826
Re: Are trains really more efficient than belts?
Spread sheet or it didnt happen
- Fri Apr 14, 2017 1:30 pm
- Forum: Combinator Creations
- Topic: Switch off radar when accumulators are decreasing
- Replies: 3
- Views: 3455
Re: Switch off radar when accumulators are decreasing
Dont forget you also need to account for power > 10% and increasing otherwise they could turn off and not turn back on unless you drain enough power to get below 10%
- Wed Apr 05, 2017 1:43 pm
- Forum: General discussion
- Topic: Unsolved mysteries
- Replies: 18
- Views: 7656
Re: Unsolved mysteries
The problem I see is factorio is very deterministic. Statistics needs more randomness doesn't it?