Search found 557 matches

by SilverWarior
Fri May 03, 2013 8:13 pm
Forum: Resolved Problems and Bugs
Topic: Logistic freeze
Replies: 7
Views: 4405

Re: Logistic freeze

The problem is not in their animation but in pathfinding and probably searching for another posible job. As soon as those logistic robots get some item sfrom the chest they then need to calculate proper path to their destination. Based on my observation I belive Factorio is using A* pathfininding al...
by SilverWarior
Fri May 03, 2013 7:51 pm
Forum: Releases
Topic: Version 0.4.0
Replies: 35
Views: 29707

Re: Version 0.4.0

Yes, the pump, I'm sorry for that, I did some fixes of buildability just before release, and this is the result, this is easy fix and we will provide it probably tomorrow. I can wait a day or two for some quick fixes. I rather see that you take more time and produce more stable game rather that you...
by SilverWarior
Mon Apr 29, 2013 6:04 pm
Forum: Balancing
Topic: Laser turrets allways cause blackouts.
Replies: 31
Views: 22725

Re: Laser turrets allways cause blackouts.

5 use almost full and the others use 1 or 2 This is strange, they should all have the same usage, maybe they are not connected. Maybe he isn't supplying them properly with water. Based on the fact that 5 of his steam engines are woking with full capacity and others are not it is posible he doesn't ...
by SilverWarior
Thu Apr 25, 2013 11:24 pm
Forum: Modding help
Topic: Comunicating data.lua and control.lua
Replies: 19
Views: 7377

Re: Comunicating data.lua and control.lua

This is nice temporary solution (if it works), but we will disable i/o operations in the lua in the future as this is huge security hole. P.S. Tomas just made the mod dependencies, so they will be available from 0.4. If you do so please provide your own function which will encapsulate the low level...
by SilverWarior
Thu Apr 25, 2013 11:20 pm
Forum: Modding help
Topic: Entity beeing shown up the player?
Replies: 14
Views: 6942

Re: Entity beeing shown up the player?

Factoprio is ment to be use topdown view so having something similar as in isometric view isn't easily done. I would suggest that you split the entity picture into two parts: - bottom part is show ans every other entity and is by default rendered behind the player. Colision box has same dimension as...
by SilverWarior
Sat Apr 20, 2013 3:11 pm
Forum: Show your Creations
Topic: Creepers arent that bad at all
Replies: 4
Views: 7679

Re: Creepers arent that bad at all

Theese are probably the smartest creapers I have ever seen. :o
They know that hole in the wal is a way for you to get out of your base andcome to them so they decided to guard it so you won't be able to get out. :lol:
by SilverWarior
Sat Apr 20, 2013 1:03 am
Forum: Resolved Problems and Bugs
Topic: [Not a bug] Weird running bug
Replies: 4
Views: 3668

Re: Weird running bug

As far as I know the game speed is currently heavy inpacted by FPS.
by SilverWarior
Wed Apr 17, 2013 11:55 pm
Forum: Ideas and Suggestions
Topic: Easier Movement?
Replies: 19
Views: 18826

Re: Easier Movement?

ssilk wrote:There are many other things, which can hurt you. Burners, hot water, going over the entry of an underground-belt
Dont forget triping on conveyor belt especially fast one. Just write "treadmill fail" in youtube to see what I mean :lol:
by SilverWarior
Mon Apr 15, 2013 7:17 pm
Forum: Resolved Problems and Bugs
Topic: creepers freeze
Replies: 5
Views: 4022

Re: creepers freeze

If you save and reload the game ater the crepers freeze do they still remain frozen? If the answer is yes please do provide your savegame as it will alow developers to track the problem. Also do you have some parts of your base waled in? If you do then it is osibility that theese freezes ocur when t...
by SilverWarior
Mon Apr 01, 2013 11:29 pm
Forum: Releases
Topic: Version 0.3.1 (Bugfix release)
Replies: 19
Views: 22393

Re: Version 0.3.1 (Bugfix release)

After spending some time with PE Explorer dependancy scaner I see that both "ieshims.dll" and "wer.dll" files are actually required by some other system dll files but still they are not present on WindowsXP and yet Windows still works. It also seems that theese dependancies are o...
by SilverWarior
Mon Apr 01, 2013 5:48 pm
Forum: Releases
Topic: Version 0.3.1 (Bugfix release)
Replies: 19
Views: 22393

Re: Version 0.3.1 (Bugfix release)

I have just tried it and it doesn't work on WindowsXP. The main problem for this is that Factorio is trying to use two external DLL's (ieshims.dll, ver.dll) which are not present on WindowsXP as they are both Windows Vista or newer specific. So I suggest that you check to see which part of your prog...
by SilverWarior
Sun Mar 31, 2013 7:33 pm
Forum: Ideas and Suggestions
Topic: Time Travel part 2
Replies: 9
Views: 9027

Re: Time Travel part 2

Day-night cycle would be simply dependant on the star position at the time inside the field For this to work the stars should also be inside the time dilation field. But I got a feeling that you would only like to have smal localized time fields so no stars are inside that field therefore you can n...
by SilverWarior
Sun Mar 31, 2013 7:30 pm
Forum: Ideas and Suggestions
Topic: Screenshot functionality
Replies: 17
Views: 5418

Re: screenshot button

Having ingame implemented screenshot capability can be quite useful becouse this way you can actually take screenshot without and ingame UI which isn't posible when using default PrintScreen functionality.
by SilverWarior
Sun Mar 31, 2013 7:23 pm
Forum: Not a bug
Topic: [Not a bug] 0.2.10 Beta exponational raise of crepers
Replies: 7
Views: 6184

Re: [Not a bug] 0.2.10 Beta exponational raise of crepers

I though that there is a range limit. (Mostly because when I am off my base when the attack starts and I race back, they all come from my direction) Currently default creeper AI is that when attack starts all of them rush towards you and only if the find another suitable target along the way they a...
by SilverWarior
Thu Mar 28, 2013 7:30 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 99314

Re: Fight

While all of theese features mentioned seem nice I would still rather see that developers allow us to go and try developing computer AI. This way we could make creapers a bit smarther and moders could go and build new units. This would add much more variety to the current game fighting. Later on we ...
by SilverWarior
Thu Mar 28, 2013 4:42 pm
Forum: Implemented Suggestions
Topic: Multiplayer
Replies: 6
Views: 5218

Re: Multiplayer

They said that if they get more than X amount of money in the indiegoo campaign, they do multiplayer, and they reached more than x so some day in the future this will be done :D Actually they didn't get more than x amount of money for implementing Multiplayer but instead they got only a litle less....
by SilverWarior
Thu Mar 28, 2013 4:34 pm
Forum: Ideas and Suggestions
Topic: Time Travel part 2
Replies: 9
Views: 9027

Re: Time Travel part 2

Day-night cycle would be simply dependant on the star position at the time inside the field For this to work the stars should also be inside the time dilation field. But I got a feeling that you would only like to have smal localized time fields so no stars are inside that field therefore you can n...
by SilverWarior
Thu Mar 28, 2013 7:58 am
Forum: Ideas and Suggestions
Topic: Time Travel part 2
Replies: 9
Views: 9027

Re: Time Travel part 2

Couldn't you simply just post another post in the first thred instead of openning another one. As for having time dilation feature in a game I think it is not a good idea. Why? 1. Implementation of this won't be an easy job and could quickly lead to many problems. 2. This feature won't introduce any...
by SilverWarior
Thu Mar 28, 2013 7:23 am
Forum: Off topic
Topic: Who subscribes to topics?
Replies: 5
Views: 12106

Re: Who subscribes to topics?

Yes topic subscription is a nice feature but make sure that once you get first E-Mails from factorio you add them to trusted mail list othervise they will start going into your SPAM folder.
by SilverWarior
Sat Mar 23, 2013 11:06 am
Forum: Not a bug
Topic: underground belts not connecting
Replies: 5
Views: 6881

Re: underground belts not connecting

In the picture he is showing the exit end of underground belt. And yes currently end part of underground belt does not updates his graphics to represent that it is conected to other belt from the side as does the normal bets. Items still gets put to normal bet as it should so it is only graphical gl...

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