Search found 557 matches
- Fri May 03, 2013 8:13 pm
- Forum: Resolved Problems and Bugs
- Topic: Logistic freeze
- Replies: 7
- Views: 4405
Re: Logistic freeze
The problem is not in their animation but in pathfinding and probably searching for another posible job. As soon as those logistic robots get some item sfrom the chest they then need to calculate proper path to their destination. Based on my observation I belive Factorio is using A* pathfininding al...
- Fri May 03, 2013 7:51 pm
- Forum: Releases
- Topic: Version 0.4.0
- Replies: 35
- Views: 29707
Re: Version 0.4.0
Yes, the pump, I'm sorry for that, I did some fixes of buildability just before release, and this is the result, this is easy fix and we will provide it probably tomorrow. I can wait a day or two for some quick fixes. I rather see that you take more time and produce more stable game rather that you...
- Mon Apr 29, 2013 6:04 pm
- Forum: Balancing
- Topic: Laser turrets allways cause blackouts.
- Replies: 31
- Views: 22725
Re: Laser turrets allways cause blackouts.
5 use almost full and the others use 1 or 2 This is strange, they should all have the same usage, maybe they are not connected. Maybe he isn't supplying them properly with water. Based on the fact that 5 of his steam engines are woking with full capacity and others are not it is posible he doesn't ...
- Thu Apr 25, 2013 11:24 pm
- Forum: Modding help
- Topic: Comunicating data.lua and control.lua
- Replies: 19
- Views: 7377
Re: Comunicating data.lua and control.lua
This is nice temporary solution (if it works), but we will disable i/o operations in the lua in the future as this is huge security hole. P.S. Tomas just made the mod dependencies, so they will be available from 0.4. If you do so please provide your own function which will encapsulate the low level...
- Thu Apr 25, 2013 11:20 pm
- Forum: Modding help
- Topic: Entity beeing shown up the player?
- Replies: 14
- Views: 6942
Re: Entity beeing shown up the player?
Factoprio is ment to be use topdown view so having something similar as in isometric view isn't easily done. I would suggest that you split the entity picture into two parts: - bottom part is show ans every other entity and is by default rendered behind the player. Colision box has same dimension as...
- Sat Apr 20, 2013 3:11 pm
- Forum: Show your Creations
- Topic: Creepers arent that bad at all
- Replies: 4
- Views: 7679
Re: Creepers arent that bad at all
Theese are probably the smartest creapers I have ever seen.
They know that hole in the wal is a way for you to get out of your base andcome to them so they decided to guard it so you won't be able to get out.
They know that hole in the wal is a way for you to get out of your base andcome to them so they decided to guard it so you won't be able to get out.
- Sat Apr 20, 2013 1:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Not a bug] Weird running bug
- Replies: 4
- Views: 3668
Re: Weird running bug
As far as I know the game speed is currently heavy inpacted by FPS.
- Wed Apr 17, 2013 11:55 pm
- Forum: Ideas and Suggestions
- Topic: Easier Movement?
- Replies: 19
- Views: 18826
Re: Easier Movement?
Dont forget triping on conveyor belt especially fast one. Just write "treadmill fail" in youtube to see what I meanssilk wrote:There are many other things, which can hurt you. Burners, hot water, going over the entry of an underground-belt
- Mon Apr 15, 2013 7:17 pm
- Forum: Resolved Problems and Bugs
- Topic: creepers freeze
- Replies: 5
- Views: 4022
Re: creepers freeze
If you save and reload the game ater the crepers freeze do they still remain frozen? If the answer is yes please do provide your savegame as it will alow developers to track the problem. Also do you have some parts of your base waled in? If you do then it is osibility that theese freezes ocur when t...
- Mon Apr 01, 2013 11:29 pm
- Forum: Releases
- Topic: Version 0.3.1 (Bugfix release)
- Replies: 19
- Views: 22393
Re: Version 0.3.1 (Bugfix release)
After spending some time with PE Explorer dependancy scaner I see that both "ieshims.dll" and "wer.dll" files are actually required by some other system dll files but still they are not present on WindowsXP and yet Windows still works. It also seems that theese dependancies are o...
- Mon Apr 01, 2013 5:48 pm
- Forum: Releases
- Topic: Version 0.3.1 (Bugfix release)
- Replies: 19
- Views: 22393
Re: Version 0.3.1 (Bugfix release)
I have just tried it and it doesn't work on WindowsXP. The main problem for this is that Factorio is trying to use two external DLL's (ieshims.dll, ver.dll) which are not present on WindowsXP as they are both Windows Vista or newer specific. So I suggest that you check to see which part of your prog...
- Sun Mar 31, 2013 7:33 pm
- Forum: Ideas and Suggestions
- Topic: Time Travel part 2
- Replies: 9
- Views: 9027
Re: Time Travel part 2
Day-night cycle would be simply dependant on the star position at the time inside the field For this to work the stars should also be inside the time dilation field. But I got a feeling that you would only like to have smal localized time fields so no stars are inside that field therefore you can n...
- Sun Mar 31, 2013 7:30 pm
- Forum: Ideas and Suggestions
- Topic: Screenshot functionality
- Replies: 17
- Views: 5418
Re: screenshot button
Having ingame implemented screenshot capability can be quite useful becouse this way you can actually take screenshot without and ingame UI which isn't posible when using default PrintScreen functionality.
- Sun Mar 31, 2013 7:23 pm
- Forum: Not a bug
- Topic: [Not a bug] 0.2.10 Beta exponational raise of crepers
- Replies: 7
- Views: 6184
Re: [Not a bug] 0.2.10 Beta exponational raise of crepers
I though that there is a range limit. (Mostly because when I am off my base when the attack starts and I race back, they all come from my direction) Currently default creeper AI is that when attack starts all of them rush towards you and only if the find another suitable target along the way they a...
- Thu Mar 28, 2013 7:30 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 99314
Re: Fight
While all of theese features mentioned seem nice I would still rather see that developers allow us to go and try developing computer AI. This way we could make creapers a bit smarther and moders could go and build new units. This would add much more variety to the current game fighting. Later on we ...
- Thu Mar 28, 2013 4:42 pm
- Forum: Implemented Suggestions
- Topic: Multiplayer
- Replies: 6
- Views: 5218
Re: Multiplayer
They said that if they get more than X amount of money in the indiegoo campaign, they do multiplayer, and they reached more than x so some day in the future this will be done :D Actually they didn't get more than x amount of money for implementing Multiplayer but instead they got only a litle less....
- Thu Mar 28, 2013 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Time Travel part 2
- Replies: 9
- Views: 9027
Re: Time Travel part 2
Day-night cycle would be simply dependant on the star position at the time inside the field For this to work the stars should also be inside the time dilation field. But I got a feeling that you would only like to have smal localized time fields so no stars are inside that field therefore you can n...
- Thu Mar 28, 2013 7:58 am
- Forum: Ideas and Suggestions
- Topic: Time Travel part 2
- Replies: 9
- Views: 9027
Re: Time Travel part 2
Couldn't you simply just post another post in the first thred instead of openning another one. As for having time dilation feature in a game I think it is not a good idea. Why? 1. Implementation of this won't be an easy job and could quickly lead to many problems. 2. This feature won't introduce any...
- Thu Mar 28, 2013 7:23 am
- Forum: Off topic
- Topic: Who subscribes to topics?
- Replies: 5
- Views: 12106
Re: Who subscribes to topics?
Yes topic subscription is a nice feature but make sure that once you get first E-Mails from factorio you add them to trusted mail list othervise they will start going into your SPAM folder.
- Sat Mar 23, 2013 11:06 am
- Forum: Not a bug
- Topic: underground belts not connecting
- Replies: 5
- Views: 6881
Re: underground belts not connecting
In the picture he is showing the exit end of underground belt. And yes currently end part of underground belt does not updates his graphics to represent that it is conected to other belt from the side as does the normal bets. Items still gets put to normal bet as it should so it is only graphical gl...