Search found 557 matches

by SilverWarior
Tue May 27, 2014 8:29 pm
Forum: Pending
Topic: [0.9.8] Game runs slower than it should
Replies: 7
Views: 5940

Re: [0.9.8] Game runs slower than it should

It would be nice if you could provide your savegame for developers to test.

Also you might wanna check ingame options to see if your game can use multiple threads. I asume you have multicore CPU, right. Set the number of threads that Factorio can use to the number of cores your CPU have.
by SilverWarior
Sun May 25, 2014 7:47 pm
Forum: General discussion
Topic: Forum is invisible to Google Bot
Replies: 6
Views: 4599

Re: Forum is invisible to Google Bot

If you think that Captcha system could stop SpamBot invasion then think again. I'm a moderator on another forum where we used to have Captcha for base anti spam protection and custom rule so that any moderated users could only post in one subsection of the forum. We had betwen 200 to 800 new spam bo...
by SilverWarior
Tue May 20, 2014 8:59 am
Forum: Energy Production
Topic: Handling Gigantic Energy Peaks
Replies: 14
Views: 55505

Re: Handling Gigantic Energy Peaks

Wait can you actually store heated water in the tanks?
by SilverWarior
Tue May 20, 2014 8:55 am
Forum: General discussion
Topic: What is factorio made in?
Replies: 13
Views: 41447

Re: What is factorio made in?

Unity gets the attention because it's so easy to make a game, you don't really have to know a lot. You toss out efficient code for ease of use. A lot of people I know call it an artist engine, not a developer engine. Actually Unity is so popular becouse it alows you to quickly develop a game protot...
by SilverWarior
Mon May 19, 2014 1:51 pm
Forum: Modding help
Topic: Problems with locale at startup
Replies: 1
Views: 1431

Re: Problems with locale at startup

I suggest this probably has something to do with Character Set that is being used when you save those files. Based on Translation gude (https://forums.factorio.com/forum/viewtopic.php?f=12&t=95) these files should always be saved in UTF8 without BOM. So you should check which Character Set does ...
by SilverWarior
Mon May 19, 2014 1:38 pm
Forum: Ideas and Suggestions
Topic: integrating the "alt-mode" into the default graphics
Replies: 18
Views: 8338

Re: integrating the "alt-mode" into the default graphics

There are several reasons why detailed info is implemented as it is now: 1. As you have probably alreqdy realized based on coments so far not all pepole prefere seeing detailed information all the time. 2. It is true that Setters 3 did alow you to see buildgin inventory stock by showin items represe...
by SilverWarior
Fri May 16, 2014 3:44 pm
Forum: General discussion
Topic: Saving games to USB?
Replies: 6
Views: 3181

Re: Saving games to USB?

Go and download ZIP version instead. That version is saving any savegames in the same folder as Factorio. So it can be used from USB drives, network drives, etc. Some pepole even put it into DropBox folder which automatically synchonizes it between all computers.
by SilverWarior
Fri May 16, 2014 8:24 am
Forum: Pending
Topic: [0.9.8 Windows 8.1 x64] Cannot save game after playing a lot
Replies: 9
Views: 7269

Re: [0.9.8 Windows 8.1 x64] Cannot save game after playing a

Have you scaned your disk for errors by using CHKDSK? It is posible that your savegame file is actually damaged. It is also posible (smal possibility) that you antivirus software might be causing problems. So I recomend you temporarily disconect your computer from internet (you do this in order to a...
by SilverWarior
Fri May 16, 2014 8:03 am
Forum: Off topic
Topic: Looking for laptop with reasonable keyboard
Replies: 22
Views: 19857

Re: Looking for laptop with reasonable keyboard

I don't know if this is also true for laptop keyboards but on normal keyboard when you turn of numLock numerical keys acts as arow keys (4=left, 6=right, 8=up, 2=down) and other keys acts as Insert, Delete, Home, End, Page Up and Page Down. So maybe you won't even need custom keyboard but only a bit...
by SilverWarior
Thu May 15, 2014 11:55 am
Forum: Duplicates
Topic: Accumulator effects
Replies: 13
Views: 9858

Re: Accumulator effects

So far I have only expirienced slodowns when there are bunch of acumulators in sight and they are iether charging or discharging. If none of them is in sight I don't expirience any slowdowns.
So I spuspect this might be caused by the acumulators charging or discharging animation.
by SilverWarior
Tue May 13, 2014 6:32 am
Forum: Gameplay Help
Topic: Dropping over 25 FPS and also constant stopping of the game
Replies: 10
Views: 3507

Re: Dropping over 25 FPS and also constant stopping of the g

There were similar problems reported in the past. You can read more about them here: https://forums.factorio.com/forum/viewtopic.php?f=7&t=2454 The probable causes for this are: - automatic chunk generation. This could be recognized by cnstant CPU spikes. - your computer stores Factorio graphics...
by SilverWarior
Mon May 12, 2014 7:08 am
Forum: Ideas and Suggestions
Topic: Higher Bitrate Music
Replies: 10
Views: 5794

Re: Higher Bitrate Music

@Developers If you want high quality music in Factorio without using to much of a hard drive space I recomend adding support for MOD music (http://en.wikipedia.org/wiki/Module_file) These music files can be quite small. On my computer I have colection of many MOD music files (over 16 hours of music)...
by SilverWarior
Sat May 10, 2014 11:22 am
Forum: Show your Creations
Topic: Hardly a creation
Replies: 7
Views: 6248

Re: Hardly a creation

Belive it or not but so far I never had anything like this happen to me 8-)
Probably this due the fact that I'm used to empty the chest before destroying them from the Minecraft.
by SilverWarior
Sat May 10, 2014 11:17 am
Forum: General discussion
Topic: What do you do in the first five minutes?
Replies: 11
Views: 4539

Re: What do you do in the first five minutes?

First thing I do is go and explre nearby area. Why? First reason is to know the layour of te terrain so I can decide roughly where certain parts of my base will be build. Another reason is the fact that game sometimes generates a map where you are placed on one big island (size is proportional to st...
by SilverWarior
Sun May 04, 2014 1:24 pm
Forum: General discussion
Topic: Long-term radar behavior
Replies: 4
Views: 20919

Re: Long-term radar behavior

Radar does explore the already explored sectors when it finishes exploring. Rescaning of such sectors is not visible the same way as is discovering new sectors. Also do note that this process is quite slow. Take into account how much time radar needed to full discover all sectors within its reach. I...
by SilverWarior
Fri May 02, 2014 8:43 pm
Forum: Spread the Word
Topic: Factorio trend in Google
Replies: 2
Views: 7125

Re: Factorio trend in Google

That report is totally off. Whenever I come to factorio site I do so through google seach engine even thou it would be easier to just add shortuct to favorites. Why I do so? Becouse I know that this way I could promote factiorio quite a lot especially making factorio site to be on top of search resu...
by SilverWarior
Tue Apr 22, 2014 2:00 pm
Forum: Ideas and Suggestions
Topic: Move chests
Replies: 4
Views: 1475

Re: Move chests

That is on To-Do list but developers didn't stated any timeframe when this would get fixed.
In worst scenarios this even lead to game crashes (deconstructing full iron chest = new item pavment several screens wide if your computer can handle that).
by SilverWarior
Tue Apr 22, 2014 1:54 pm
Forum: General discussion
Topic: Good day to play Factorio
Replies: 6
Views: 3111

Re: Good day to play Factorio

You are not the first one to encounter this. Pepole ended up on even smaller ilsands.
by SilverWarior
Mon Apr 21, 2014 7:48 pm
Forum: Not a bug
Topic: custom scenario settings
Replies: 2
Views: 1627

Re: custom scenario settings

If you made custom scenario map in the game editor then the map generation settngs that you chose when you started working with editor will be used. Copying freeplay.lua or sandbox.lua only affects ingame rules like is god mode enabled, which technologies are available, preprogramed ingame events (u...
by SilverWarior
Wed Apr 16, 2014 9:16 am
Forum: Ideas and Suggestions
Topic: HOT Pipes
Replies: 7
Views: 3841

Re: HOT Pipes

I think this is a verry good suggestions.

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