Search found 29 matches
- Fri Apr 28, 2017 4:53 pm
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 38253
Re: Version 0.15.3
Installed 0.15.3 on my server and client this morning and my ups dropped from 60 to 45 in my small new factory. Anyone else with issues on that? Yes, I have slowdown in my multiplayer map as well (even when running in single player) It slows down to 30fps randomly, then slowly kicks back to 60fps. ...
- Fri Apr 21, 2017 3:55 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 142200
Re: Friday Facts #187 - Space science & 0.15 graphics
itshappening.gif
- Sun Jan 22, 2017 1:17 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287295
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
thanks good to know. I will try not to abuse it too muchukezi wrote:thats is because if you do more than one caft/tick (>60/s) the game creates quasi a buffer that get emptied when the crafting stops.
- Sat Jan 21, 2017 7:16 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287295
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Oh I don't disagree, its just I'm trying to maximize beacons (At least what I can power with MK4 poles, which isn't 3 rows by 1 range annoyingly), so having a larger setup means less beacons. Also, I found a bug in the game (not your mod specifically), but if you get a factory going at > 20000% spee...
- Sat Jan 21, 2017 1:47 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287295
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
I just keep adding the recipes that are missing as I find them. Next on the list for me is nitrogen dioxide. Then I'll add the sulfer/nitric acid mixture, then glycerol, then nitroglycerin, which is a funny thing to "pipe" around let a lone put in a barrel. Maybe I'll put those in canister...
- Fri Jan 20, 2017 7:47 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287295
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Also missing Tungsten Acid barreling
- Wed Jan 18, 2017 6:20 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287295
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
If I were to add this to your mod for my playthrough, would you consider this a gas, or fluid? (to put in a bottle, or barrel)
- Wed Jan 18, 2017 7:21 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287295
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Maybe I am missing something, but I'm trying to setup a mega bob's base, and there appears to be no barreling or bottling of sulfur dioxide. Any suggestions here?
- Sat Jan 14, 2017 2:08 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 79743
Re: Friday Facts #173 - Nuclear stuff is almost done
I'd like to see a smelting option using heat pipes