Search found 29 matches

by ohmusama
Fri Apr 28, 2017 4:53 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38253

Re: Version 0.15.3

Installed 0.15.3 on my server and client this morning and my ups dropped from 60 to 45 in my small new factory. Anyone else with issues on that? Yes, I have slowdown in my multiplayer map as well (even when running in single player) It slows down to 30fps randomly, then slowly kicks back to 60fps. ...
by ohmusama
Fri Apr 21, 2017 3:55 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142200

Re: Friday Facts #187 - Space science & 0.15 graphics

itshappening.gif
by ohmusama
Sun Jan 22, 2017 1:17 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287295

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

ukezi wrote:thats is because if you do more than one caft/tick (>60/s) the game creates quasi a buffer that get emptied when the crafting stops.
thanks good to know. I will try not to abuse it too much ;)
by ohmusama
Sat Jan 21, 2017 7:16 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287295

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

Oh I don't disagree, its just I'm trying to maximize beacons (At least what I can power with MK4 poles, which isn't 3 rows by 1 range annoyingly), so having a larger setup means less beacons. Also, I found a bug in the game (not your mod specifically), but if you get a factory going at > 20000% spee...
by ohmusama
Sat Jan 21, 2017 1:47 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287295

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

I just keep adding the recipes that are missing as I find them. Next on the list for me is nitrogen dioxide. Then I'll add the sulfer/nitric acid mixture, then glycerol, then nitroglycerin, which is a funny thing to "pipe" around let a lone put in a barrel. Maybe I'll put those in canister...
by ohmusama
Fri Jan 20, 2017 7:47 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287295

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

Also missing Tungsten Acid barreling :D
by ohmusama
Wed Jan 18, 2017 6:20 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287295

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

If I were to add this to your mod for my playthrough, would you consider this a gas, or fluid? (to put in a bottle, or barrel)
by ohmusama
Wed Jan 18, 2017 7:21 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287295

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

Maybe I am missing something, but I'm trying to setup a mega bob's base, and there appears to be no barreling or bottling of sulfur dioxide. Any suggestions here?
by ohmusama
Sat Jan 14, 2017 2:08 am
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79743

Re: Friday Facts #173 - Nuclear stuff is almost done

I'd like to see a smelting option using heat pipes

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