Search found 945 matches
- Thu Jan 29, 2015 7:09 pm
- Forum: Not a bug
- Topic: game.getlocalised_something_ wrong return type
- Replies: 9
- Views: 5860
game.getlocalised_something_ wrong return type
As can be tested by command like this game.player.print(serpent.block(game.getlocalisedentityname("small-biter"))) game.player.print(serpent.block(game.getlocaliseditemname("iron-ore"))) game.player.print(serpent.block(game.getlocalisedtechnologyname("steel-processing")...
- Thu Jan 29, 2015 5:05 pm
- Forum: General discussion
- Topic: Active players stats
- Replies: 1
- Views: 2042
Re: Active players stats
Actually, that's numbers of sold copies not the amount of times the game was downloaded. Given that it's not on steam and it's not dirt-cheap it is unlikely that people paid money for the nice looks of icon. And since the game doesn't necessarily connect to server on start up I doubt you can get any...
- Wed Jan 28, 2015 9:02 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Eclipse
- Replies: 2
- Views: 2050
Re: [Request] Eclipse
Lo and behold! Unimaginable foresight of community demands!
https://forums.factorio.com/forum/vie ... =14&t=2778
https://forums.factorio.com/forum/vie ... =14&t=2778
- Wed Jan 28, 2015 8:03 pm
- Forum: Ideas and Requests For Mods
- Topic: Help PVP in need
- Replies: 5
- Views: 3203
Re: Help PVP in need
Well, obviously either fishsandwich or xecutor has already made that mod ;) But if rule out fancy bitter spawning all you need for such mod is require "defines" game.onevent(defines.onplayercreated,function(event) if event.playerindex%2==0 then game.players[event.playerindex].character.for...
- Wed Jan 28, 2015 7:27 pm
- Forum: Modding help
- Topic: Making trees that heal
- Replies: 7
- Views: 2967
Re: Making trees that heal
Hello, Freer! I wonder, would tree_names= {"dark-thin-tree"=true, "green-thin-tree"=true, "dark-green-thin-tree"=true,} game.onevent(defines.events.onchunkgenerated, function(event) local trees = game.findentitiesfiltered{type="tree", area=scan_area} -- remove...
- Tue Jan 27, 2015 12:34 pm
- Forum: Modding help
- Topic: Hardcorio BLOCKS/DELETES ResearchRecipes??
- Replies: 3
- Views: 1773
Re: Hardcorio BLOCKS/DELETES ResearchRecipes??
Well, that one was intended to be put in the control.lua of separate mod which you would be using to glue all the contents of your pack together. But if you're changing the others' mods themselves, you can just delete lines 395-505 in harcorio control.lua. Obviously this one won't apply if player up...
- Tue Jan 27, 2015 9:41 am
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 37243
Re: The most useless thing in game.
AP bullets, that are unlocked by the same tech are even more effective and work well even if biters attack in steady stream rather than one concentrated group.Martc wrote:Grenades are very effective against small bitters.
- Mon Jan 26, 2015 6:46 pm
- Forum: Modding help
- Topic: Hardcorio BLOCKS/DELETES ResearchRecipes??
- Replies: 3
- Views: 1773
Re: Hardcorio BLOCKS/DELETES ResearchRecipes??
Something along these lines would work. game.onevent(defines.events.ontick, function(event) for _,player in pairs(game.players) do if event.tick==60 then local player = game.getplayer(event.playerindex) local technologylist = player.force.technologies technologylist["rocket-defense"].enabl...
- Mon Jan 26, 2015 4:39 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 52074
Re: [MOD 0.10.x] Telelogistics v0.2.4
Well, there used to be the mod with teleporting conveyor belts, but I couldn't find it right now and don't know whether that one still works. Maybe someone else will have more luck on that quest. As for this one, something inside it's two thousand-lines of control.lua causes segmentation fault when ...
- Sat Jan 24, 2015 1:10 pm
- Forum: Modding help
- Topic: Is It Possible to Change the Player Starting Equipment?
- Replies: 9
- Views: 6907
Re: Is It Possible to Change the Player Starting Equipment?
Example from factorio/data/base/scenarios/freeplay/control.lua : game.onevent(defines.events.onplayercreated, function(event) local player = game.getplayer(event.playerindex) player.insert{name="iron-plate", count=8} player.insert{name="pistol", count=1} player.insert{name="...
- Thu Jan 22, 2015 10:17 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172585
Re: [MOD 0.11.X] MoMods: Nuclear Power Go?
Combat roboports built by robots are ignored by the game.
- Wed Jan 21, 2015 5:20 pm
- Forum: Modding help
- Topic: need help with fly unit
- Replies: 14
- Views: 5068
Re: need help with fly unit
Flying robots can be attacked by melee units. But they probably do have the collision mask and fly around because their collision box is zero. See if your flying tank gets attacked at all. edit: oh it will. And zero sized tank still collides with trees which collision box covers the center of tank....
- Wed Jan 21, 2015 5:06 pm
- Forum: Modding help
- Topic: need help with fly unit
- Replies: 14
- Views: 5068
Re: need help with fly unit
Flying robots can be attacked by melee units.
But they probably do have the collision mask and fly around because their collision box is zero.
See if your flying tank gets attacked at all.
edit: oh it will.
But they probably do have the collision mask and fly around because their collision box is zero.
See if your flying tank gets attacked at all.
edit: oh it will.
- Tue Jan 20, 2015 10:03 pm
- Forum: Modding help
- Topic: need help with fly unit
- Replies: 14
- Views: 5068
Re: need help with fly unit
I've done a bit of testing around. What kovarex wrote on the wiki: collision_mask type: Types/CollisionMask Default: Depends on Entity type Two entities can collide only if they share a layer from the collision mask. should be taken literally. The presence of "water-tile" doesn't mean enti...
- Tue Jan 20, 2015 1:04 am
- Forum: Ideas and Suggestions
- Topic: Ideas for creeper types
- Replies: 35
- Views: 15792
Re: Ideas for creeper types
It'd be fun if they'd use stolen items against you.
Say, using metal items as shields.
Say, using metal items as shields.
- Mon Jan 19, 2015 1:39 am
- Forum: Modding help
- Topic: [solved]Lua forgets my objects on load
- Replies: 1
- Views: 902
[solved]Lua forgets my objects on load
I've actually solved the problem while typing this post, but I've thought I'd still post it so you see how smart am I... oh, and so that it might be of some help to people in future. :) So, I've been making tables and assigning a single metatable, which had been defined in the different file, to the...
- Sun Jan 18, 2015 8:25 pm
- Forum: General discussion
- Topic: OCD Storage
- Replies: 6
- Views: 4318
Re: OCD Storage
I don't use robots unless absolutely necessary so the only stuff that gets on the logistic network is the stuff I've deliberately put in logistic chest by inserter. And since I mostly use chest storage limitation rather than wired conditions, those chest only store one type of item. If you go with r...
- Sat Jan 17, 2015 11:42 pm
- Forum: General discussion
- Topic: Playing the other side...
- Replies: 7
- Views: 5679
Re: Playing the other side...
----Doubts---- I don't think the full fledged biter-players vs colonist-players scenario would fit here. Actually, I don't think pvp in general is the thing for factorio. You see, to me it's a game about the player, complicated systems and various interactions between them. And players trading all ...
- Sat Jan 17, 2015 10:05 pm
- Forum: News
- Topic: Friday Facts #69 - Sympathy for the creeper
- Replies: 34
- Views: 33336
Re: Friday Facts #69 Sympathy for the creeper
I thought creeper was the name for old humanoid enemies exclusively. Also, I'm not so sure about biters being native, their bases look as alien to landscape as player made factory, and right they behave as if their sole purpose of existence is destruction of any animal life around them with the play...
- Fri Jan 16, 2015 7:18 pm
- Forum: Releases
- Topic: Version 0.11.12
- Replies: 58
- Views: 57498
Re: Version 0.11.12
Yup. The freeze occurs when you hover wagon over wagon. Though I've managed to assemble train moving my mouse carefully.