Search found 945 matches

by Adil
Thu Jan 29, 2015 7:09 pm
Forum: Not a bug
Topic: game.getlocalised_something_ wrong return type
Replies: 9
Views: 5860

game.getlocalised_something_ wrong return type

As can be tested by command like this game.player.print(serpent.block(game.getlocalisedentityname("small-biter"))) game.player.print(serpent.block(game.getlocaliseditemname("iron-ore"))) game.player.print(serpent.block(game.getlocalisedtechnologyname("steel-processing")...
by Adil
Thu Jan 29, 2015 5:05 pm
Forum: General discussion
Topic: Active players stats
Replies: 1
Views: 2042

Re: Active players stats

Actually, that's numbers of sold copies not the amount of times the game was downloaded. Given that it's not on steam and it's not dirt-cheap it is unlikely that people paid money for the nice looks of icon. And since the game doesn't necessarily connect to server on start up I doubt you can get any...
by Adil
Wed Jan 28, 2015 9:02 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Eclipse
Replies: 2
Views: 2050

Re: [Request] Eclipse

Lo and behold! Unimaginable foresight of community demands! :D
https://forums.factorio.com/forum/vie ... =14&t=2778
by Adil
Wed Jan 28, 2015 8:03 pm
Forum: Ideas and Requests For Mods
Topic: Help PVP in need
Replies: 5
Views: 3203

Re: Help PVP in need

Well, obviously either fishsandwich or xecutor has already made that mod ;) But if rule out fancy bitter spawning all you need for such mod is require "defines" game.onevent(defines.onplayercreated,function(event) if event.playerindex%2==0 then game.players[event.playerindex].character.for...
by Adil
Wed Jan 28, 2015 7:27 pm
Forum: Modding help
Topic: Making trees that heal
Replies: 7
Views: 2967

Re: Making trees that heal

Hello, Freer! I wonder, would tree_names= {"dark-thin-tree"=true, "green-thin-tree"=true, "dark-green-thin-tree"=true,} game.onevent(defines.events.onchunkgenerated, function(event) local trees = game.findentitiesfiltered{type="tree", area=scan_area} -- remove...
by Adil
Tue Jan 27, 2015 12:34 pm
Forum: Modding help
Topic: Hardcorio BLOCKS/DELETES ResearchRecipes??
Replies: 3
Views: 1773

Re: Hardcorio BLOCKS/DELETES ResearchRecipes??

Well, that one was intended to be put in the control.lua of separate mod which you would be using to glue all the contents of your pack together. But if you're changing the others' mods themselves, you can just delete lines 395-505 in harcorio control.lua. Obviously this one won't apply if player up...
by Adil
Tue Jan 27, 2015 9:41 am
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 37243

Re: The most useless thing in game.

Martc wrote:Grenades are very effective against small bitters.
AP bullets, that are unlocked by the same tech are even more effective and work well even if biters attack in steady stream rather than one concentrated group.
by Adil
Mon Jan 26, 2015 6:46 pm
Forum: Modding help
Topic: Hardcorio BLOCKS/DELETES ResearchRecipes??
Replies: 3
Views: 1773

Re: Hardcorio BLOCKS/DELETES ResearchRecipes??

Something along these lines would work. game.onevent(defines.events.ontick, function(event) for _,player in pairs(game.players) do if event.tick==60 then local player = game.getplayer(event.playerindex) local technologylist = player.force.technologies technologylist["rocket-defense"].enabl...
by Adil
Mon Jan 26, 2015 4:39 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52074

Re: [MOD 0.10.x] Telelogistics v0.2.4

Well, there used to be the mod with teleporting conveyor belts, but I couldn't find it right now and don't know whether that one still works. Maybe someone else will have more luck on that quest. As for this one, something inside it's two thousand-lines of control.lua causes segmentation fault when ...
by Adil
Sat Jan 24, 2015 1:10 pm
Forum: Modding help
Topic: Is It Possible to Change the Player Starting Equipment?
Replies: 9
Views: 6907

Re: Is It Possible to Change the Player Starting Equipment?

Example from factorio/data/base/scenarios/freeplay/control.lua : game.onevent(defines.events.onplayercreated, function(event) local player = game.getplayer(event.playerindex) player.insert{name="iron-plate", count=8} player.insert{name="pistol", count=1} player.insert{name="...
by Adil
Thu Jan 22, 2015 10:17 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 172585

Re: [MOD 0.11.X] MoMods: Nuclear Power Go?

Combat roboports built by robots are ignored by the game.
by Adil
Wed Jan 21, 2015 5:20 pm
Forum: Modding help
Topic: need help with fly unit
Replies: 14
Views: 5068

Re: need help with fly unit

Flying robots can be attacked by melee units. But they probably do have the collision mask and fly around because their collision box is zero. See if your flying tank gets attacked at all. edit: oh it will. And zero sized tank still collides with trees which collision box covers the center of tank....
by Adil
Wed Jan 21, 2015 5:06 pm
Forum: Modding help
Topic: need help with fly unit
Replies: 14
Views: 5068

Re: need help with fly unit

Flying robots can be attacked by melee units.
But they probably do have the collision mask and fly around because their collision box is zero.
See if your flying tank gets attacked at all.
edit: oh it will.
by Adil
Tue Jan 20, 2015 10:03 pm
Forum: Modding help
Topic: need help with fly unit
Replies: 14
Views: 5068

Re: need help with fly unit

I've done a bit of testing around. What kovarex wrote on the wiki: collision_mask type: Types/CollisionMask Default: Depends on Entity type Two entities can collide only if they share a layer from the collision mask. should be taken literally. The presence of "water-tile" doesn't mean enti...
by Adil
Tue Jan 20, 2015 1:04 am
Forum: Ideas and Suggestions
Topic: Ideas for creeper types
Replies: 35
Views: 15792

Re: Ideas for creeper types

It'd be fun if they'd use stolen items against you.
Say, using metal items as shields.
by Adil
Mon Jan 19, 2015 1:39 am
Forum: Modding help
Topic: [solved]Lua forgets my objects on load
Replies: 1
Views: 902

[solved]Lua forgets my objects on load

I've actually solved the problem while typing this post, but I've thought I'd still post it so you see how smart am I... oh, and so that it might be of some help to people in future. :) So, I've been making tables and assigning a single metatable, which had been defined in the different file, to the...
by Adil
Sun Jan 18, 2015 8:25 pm
Forum: General discussion
Topic: OCD Storage
Replies: 6
Views: 4318

Re: OCD Storage

I don't use robots unless absolutely necessary so the only stuff that gets on the logistic network is the stuff I've deliberately put in logistic chest by inserter. And since I mostly use chest storage limitation rather than wired conditions, those chest only store one type of item. If you go with r...
by Adil
Sat Jan 17, 2015 11:42 pm
Forum: General discussion
Topic: Playing the other side...
Replies: 7
Views: 5679

Re: Playing the other side...

----Doubts---- I don't think the full fledged biter-players vs colonist-players scenario would fit here. Actually, I don't think pvp in general is the thing for factorio. You see, to me it's a game about the player, complicated systems and various interactions between them. And players trading all ...
by Adil
Sat Jan 17, 2015 10:05 pm
Forum: News
Topic: Friday Facts #69 - Sympathy for the creeper
Replies: 34
Views: 33336

Re: Friday Facts #69 Sympathy for the creeper

I thought creeper was the name for old humanoid enemies exclusively. Also, I'm not so sure about biters being native, their bases look as alien to landscape as player made factory, and right they behave as if their sole purpose of existence is destruction of any animal life around them with the play...
by Adil
Fri Jan 16, 2015 7:18 pm
Forum: Releases
Topic: Version 0.11.12
Replies: 58
Views: 57498

Re: Version 0.11.12

Yup. The freeze occurs when you hover wagon over wagon. Though I've managed to assemble train moving my mouse carefully.

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