Search found 113 matches

by pezzawinkle
Thu Apr 18, 2019 5:13 am
Forum: Angels Mods
Topic: Ferrous/Cupric Crystal Chain - Pointless?
Replies: 4
Views: 3772

Re: Ferrous/Cupric Crystal Chain - Pointless?

While the concept is fantastic, i do think the balance of the output is a little on the nose... there is not enough iron in the later stages to make the process balanced towards making steel, iron or alloys in a nice clean process. If the chrome output matched the ratio for that particular steel rec...
by pezzawinkle
Thu Apr 11, 2019 12:46 pm
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 78371

Re: [MOD 0.16 / 0.17] Loader Redux 1.4.8

Hi optera, love the mod, and most of your creations in general... just getting a few inconsistencies with mods (in general, not just yours...), then again, im still new to the 0.17 experience... just thought i would mention that with the bobs logistics overhaul checked, the loaders are reverting to ...
by pezzawinkle
Sun Apr 07, 2019 11:37 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42295

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Indeed, i will look at fixing that (voiding the fluid) in the next patch. Ill also look at adding some alternative options (to allow a higher train vs thermal ratio) balance... the extra plutonium is not really that big of an issue to deal with, as either product, or requirement. Either way, unless ...
by pezzawinkle
Thu Apr 04, 2019 12:59 pm
Forum: Angels Mods
Topic: Chemical inconsistency in recipes
Replies: 4
Views: 2378

Re: Chemical inconsistency in recipes

if you want to get pedantic about things like that, just be thankful that the ferric chloride and sodium hypochloride recipes are not as nasty as their RL counterparts... I helped design a full blown chlor-alkali plant (produces, HCl, NaOH, NaOCl, Fe(III)Cl3 and H2 gas, along with impurities...) onl...
by pezzawinkle
Thu Apr 04, 2019 12:35 pm
Forum: Angels Mods
Topic: [0.15.x] Petrochem Plus
Replies: 98
Views: 58474

Re: [0.15.x] Petrochem Plus

Hi, a few things... love the mod, could you have the glass sinc as defaulted on, really makes the rest of the mod shine :D I love the new plastic recipes (especially the symbiotic relationship between PMMA and the bakelite (angels T3) recipe), but can you please allow productivity in the appropriate...
by pezzawinkle
Thu Apr 04, 2019 12:13 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42295

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

I was actually thinking about the balance today... with the option to void the excess radioactive waste, it does leave the fuels to have some (but clearly not enough) flexibility, the "use all the products" path was the one i based the rebalance on a few versions ago, what i didn't know at...
by pezzawinkle
Mon Apr 01, 2019 7:39 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42295

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

try the new one (you may need to delete the old one, i didn't change the version number... sorry)
by pezzawinkle
Mon Apr 01, 2019 6:39 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42295

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

hopefully fixed, let me know if you find more issues.
by pezzawinkle
Mon Apr 01, 2019 4:56 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42295

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

ill get on the change this week, im still on 0.16 for now. I will change it to 5 cells and scale the output by 5, but decrease the thorium to be net negative (possibly 15, not 30) on the point of the radioactive waste... my numbers are not giving a surplus from what is needed for the fuels, im takin...
by pezzawinkle
Sat Mar 30, 2019 12:44 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42295

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Please tell me if this was the wrong thread to post this in. The advanced thorium nuclear fuel reprocessing only takes 1 used cell as opposed to 5 in all the other reprocessing recipes, and this seems to lead to a chain of infinitely producing thorium. 19 thorium -> 10 cells -> 30 thorium (3 thoriu...
by pezzawinkle
Sun Mar 03, 2019 1:59 am
Forum: Angels Mods
Topic: How to adapt to the fuel changes?
Replies: 9
Views: 4307

Re: How to adapt to the fuel changes?

Burning twice the amount of coal is preferable to requiring twice the amount for recipes. The burner phase may consume more coal, but it won't punish late game recipes and production where fuel values are irrelevant and quantity is more significant. My vote is option two. 100%... and yes it does ca...
by pezzawinkle
Tue Nov 27, 2018 6:52 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 320512

Re: Foreman 0.1.9 - A factory optimisation tool.

Please do salbris... while this may be overkill for most things, it is the closest thing to an out-of game factory planner we have for modded games, i have seen soo much potential in this app for a while now, and it just keeps falling behind :(
by pezzawinkle
Sat Nov 17, 2018 10:04 am
Forum: Angels Mods
Topic: [0.16.x] Extended Angels
Replies: 4
Views: 4325

Re: [0.16.x] Extended Angels

the mod has been fixed by dropping the fluid count
by pezzawinkle
Sun Jun 10, 2018 7:20 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386885

Re: Development and Discussion

This subforum is unnaturally quiet compared to a while ago when there were a dozen posts a day. Feels odd. Anyhow, has anyone ever created a script for Angel's crawler vehicle and trains to accept Bob's vehicle equipment? They're far inferior to Bob's vehicles without them. I know the fix someone m...
by pezzawinkle
Sat Jun 09, 2018 12:57 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325945

Re: [0.16.x] Bob's Mods: General Discussion

Out of curiosity... any plans on making the overdrive components (Vehicle overdrive motor, and Vehicle overdrive engine) to increase max speed, or is acceleration enough. I have had a look at the API (thinking of getting into modding, mainly compat fixes and balancing to start with) and noticed the ...
by pezzawinkle
Tue Apr 17, 2018 3:07 am
Forum: Angels Mods
Topic: bug, advanced desert tree cultivation
Replies: 3
Views: 2220

Re: bug, advanced desert tree cultivation

that is not what i am seeing... the bio-resin/bio-plastic is doubled with the advanced. I also don't recommend those recipes, they are far from comparable to the plastic recipes further down the page. as for the resin, using the old 5 wood- 1 resin that bobs gives is superior in every way to the bio...
by pezzawinkle
Tue Apr 17, 2018 3:01 am
Forum: Angels Mods
Topic: no other way to get propionic acid ?
Replies: 5
Views: 1967

Re: no other way to get propionic acid ?

while the catalysts are not cheap (when you first get access to them...) they are pretty skimpy on material use 1 ore per 10 cats... the trade-off for the bio-plastics is area and power. I do use both the T1 and T2 method, and the tree farm one to get started, its not a bad supplement. On another no...
by pezzawinkle
Tue Mar 27, 2018 2:00 pm
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 78371

Re: [MOD 0.16] Loader Redux 1.2.1

Its not a mod update, but i do have a code snippet which may help... in the prototype/recipe.lua file... replace the red and blue loader code with local redLoader = data.raw.recipe["fast-loader"] redLoader.energy_required = 5 if data.raw.item["brass-gear-wheel"] then redLoader.in...
by pezzawinkle
Sat Mar 24, 2018 2:42 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 88372

Re: [MOD 0.16] MadClown01's Processing

this may sound nasty but... ill just leave this here... Chloride (18 980 parts per million (ppm)) Sodium (10 561 ppm) Magnesium (1 272 ppm) Sulphur (884 ppm) Calcium (400 ppm) Potassium (380 ppm) Bromine (65 ppm) Inorganic Carbon (28 ppm) Strontium (13 ppm) Boron (4.6 ppm) Silicon (4 ppm) Organic ca...
by pezzawinkle
Sat Mar 24, 2018 1:09 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325945

Re: [0.16.x] Bob's Mods: General Discussion

a simple alternative (and please yell at me if this sounds stupid, i may not have read all of the discussion, but i did skim a few points that sounded interesting)... Possibly replace the Tin with copper (or stone) for the T1 belt recipe, everyone screams for a copper sinc early in the play-through ...

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