Search found 113 matches
- Fri Jan 22, 2021 2:13 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388065
Re: Development and Discussion
in 1.1 for turret need red tech, its normal? I need to survive 8 hours without turrets, its painful. In previous 1.0 version turret need grey tech, no? Or I don't understand something? And you wonder why we disable them by default... The planned balance is due when we get to moving exploration beyo...
- Wed Jan 13, 2021 8:03 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218718
Re: Bugs & FAQ
Good Morning, I am currently using the Angel's Addons - Mass Transit mod in a modded game with Space Exploration and Krastorio 2. First off I want to say I love the look of the trains added in by the Mass Transit mod and that it is wonderful that you combined the 3 of them into 1 mod. However after...
- Mon Jan 11, 2021 10:04 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 82218
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Is there a mod to make this compatible with seablock? IE: mineralized water, or sludge, or ... something -> Orichalcite? Or am I just missing something to get the extra ores? I will ask KiwiHawk what the plan is with clowns ores... (since he is working on seablock) i have only added support for Ang...
- Fri Nov 27, 2020 3:18 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218718
Re: Bugs & FAQ
Thanks for the report. The latest version should have fixed in todays patch... the combination of 4 different report was enough for me to norrow it down.maniack wrote: βThu Nov 26, 2020 7:43 pmhey,
i get this error when starting up https://imgur.com/HEFLcBq
kind regards
- Thu Nov 26, 2020 5:23 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218718
Re: Bugs & FAQ
Just after updating my Angels modpack as well as other mods, got this error while loading: 61.615 Error AtlasSystem.cpp:1533: File not found: __base__/graphics/entity/crash-site-lab/crash-site-lab-ground.png; mods: extended-descriptions Transport_Drones angelsindustries Tried to do what the game sa...
- Sat Jul 04, 2020 2:50 am
- Forum: Bob's mods
- Topic: Hydrogen, or Hydrogen
- Replies: 7
- Views: 7593
Re: Hydrogen, or Hydrogen
You can burn hydrogen? I'm a total newb and rushed fluid burners to have an outlet for all the hydrogen I'm generating, but it says the fluid value is 0 Joules? Angel's mods make it so you can't burn hydrogen, otherwise you should be able to. I added this back in for angels in February, so it is th...
- Sat Jul 04, 2020 2:46 am
- Forum: Angels Mods
- Topic: 1-to-N sorting of ores: Is there any hope?
- Replies: 12
- Views: 4718
Re: 1-to-N sorting of ores: Is there any hope?
While it was actually possible (ive done it in 0.15), not sure it is now. Either way, i used warehouses/silos to clean out the mess, and if you do plan on scaling, it is a no-brainer to move to N-to-1 sorting when you start using build outposts. If you really want a solid challenge, around the 1-to-...
- Sat Jul 04, 2020 2:30 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218718
Re: Bugs & FAQ
I need to verify it in practice, but I believe that you can now violate conservation of energy with hydrogen, since Bob made it burnable, even on tier 1 buildings with no modules: Hydrogen has a fuel value of 33 kJ/unit. You can produce 60 hydrogen per second using 4 electrolysers set to purified w...
- Tue Jun 30, 2020 2:24 am
- Forum: Angels Mods
- Topic: angelsrefining cant place prod mods when create uran
- Replies: 1
- Views: 1081
Re: angelsrefining cant place prod mods when create uran
This is either an oversight, or deliberate... if the former, than we can fix that relatively easy, if the later, than... well, its working as intended?
- Sat May 30, 2020 4:33 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218718
Re: Bugs & FAQ
Hi ya, thanks for the update. Just had this problem loading. I have reported to MadClown, but not really sure which mod is causing it Thanks MadClown - AngelBob Nuclear Extension.JPG This should be fixed on my end (clowns), and i have also added a "default" to angels script to account for...
- Sat May 16, 2020 7:29 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218718
Re: Bugs & FAQ
Sorry for the late reply... but this appears to have been caused by a "was broken, now fixed" problem, can you please run a test with the latest version please. I can confirm that the newest versions are working as intended. I would like to apologise if you happened to have access to exot...
- Fri May 15, 2020 2:01 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218718
Re: Bugs & FAQ
Updating the Angels suite changed a recipe that would force me to demolish all my refining and smelting setup to build another one. I was using : - Refining 0.11.7 - Smelting 0.6.3 - Petrochem 0.9.5 - Bio 0.7.5 The ore sorting process gave me slag, copper ore and iron ore. However when I updated th...
- Tue Apr 14, 2020 1:58 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388065
Re: Development and Discussion
I wonder why modules research (lvl 1-8) always require basic circuit boards? I think to make modules progression more meaningful tiers 3-5 and 6-8 should use logic and processor boards. It would also perfectly match with B&A play, where new type of crystals are added - splinters/shards/crystal....
- Tue Apr 14, 2020 1:53 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218718
Re: Bugs & FAQ
Yes.
This was missed during the fluid fuel value addition and has now been balanced to still be better than fuel-oil, and still be useful to make the enriched fuel blocks.
- Mon Apr 13, 2020 1:59 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218718
Re: Bugs & FAQ
The carbon in that recipe comes from the limestone. Bobs process is quite valid in its original form, (ends up being sulfur neutral). All i did was make the recipe craftable not fully integrated. For now we just want to see if it gets used or needs balance.
- Tue Apr 07, 2020 1:21 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218718
Re: Bugs & FAQ
Ah, that sounds like you have been hit by the bug of the game not spawning bobmonium and rubyte, yet has the smelting recipes for them... This somewhat persistent bug has been fixed for the next release and has been slipping through much of the checks because it only shows up when bobs MCI and angel...
- Fri Apr 03, 2020 12:20 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218718
Re: Bugs & FAQ
This looks like an issue with extendedangels (and possibly others) referencing the wrong icon, it should be looking for the angelsrefining icon now. I have given adam the heads-up.
- Mon Mar 23, 2020 1:36 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388065
Re: Development and Discussion
That is indeed the tech overhaul, which you can turn off. But i do highly recommend the challenge
- Mon Mar 23, 2020 12:13 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218718
Re: Bugs & FAQ
Should chemical and metal mixing furnaces from Bob's require Block 2? In case this is not intended, combining the current version (Industry 0.3.4) with Bob's Metals and its default settings yields chemical and metal mixing furnaces that requires steel to make (Construction Block 2) and a Casting Ma...
- Mon Mar 23, 2020 12:07 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388065
Re: Development and Discussion
The further advanced versions should be there unless something has gone horribly wrong, they may not appear as connected in the tech overhaul due to the way the tree has been segmented. I would like to hear back from you (here is fine) if they do indeed not exist.