Search found 54 matches
- Tue May 30, 2017 12:07 pm
- Forum: 1 / 0 magic
- Topic: [.15.16] [Linux] CtD/SegFault after losing focus
- Replies: 4
- Views: 2479
- Tue May 30, 2017 11:56 am
- Forum: Ideas and Suggestions
- Topic: Make Aliens desireable again
- Replies: 4
- Views: 2288
Re: Make Aliens desireable again
updated first post 
- Tue May 30, 2017 11:53 am
- Forum: Ideas and Suggestions
- Topic: Let us give names to Logistic Networks, please
- Replies: 5
- Views: 3058
Let us give names to Logistic Networks, please
TL;DR
The 'L'-Screen with all logistic networks is great - the possibility to give names to each network would make it even greater
What ?
As stated in the TL;DR, I'd like to give names to my logistic Networks, so I can see (not just guess by size and contents) which is which.
Why ?
Because ...
The 'L'-Screen with all logistic networks is great - the possibility to give names to each network would make it even greater
What ?
As stated in the TL;DR, I'd like to give names to my logistic Networks, so I can see (not just guess by size and contents) which is which.
Why ?
Because ...
- Tue May 30, 2017 9:52 am
- Forum: 1 / 0 magic
- Topic: [.15.16] [Linux] CtD/SegFault after losing focus
- Replies: 4
- Views: 2479
[.15.16] [Linux] CtD/SegFault after losing focus
Hey,
since this is now happening nearly all the time (not _really_ reproducable, though) I'm gonna report this and will submit a log every now and then when it happens.
What happens?
On Linux Mint Debian Edition, when I switch Desktops - or even ALT+TAB out of the game (fullscreen-mode), it ...
since this is now happening nearly all the time (not _really_ reproducable, though) I'm gonna report this and will submit a log every now and then when it happens.
What happens?
On Linux Mint Debian Edition, when I switch Desktops - or even ALT+TAB out of the game (fullscreen-mode), it ...
- Fri May 26, 2017 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Make Aliens desireable again
- Replies: 4
- Views: 2288
Make Aliens desireable again
TL;DR
Since Aliens don't add anything to the game since .15 one is tempted to just turn them off in most of the games (except for deathworld).
What ?
So, why not add some usefullness to them which gives a nice buff to .... lets say ... trains.
Alien-Fuel. Or Biter-Fuel.
* Fuel Value 200 MJ ...
Since Aliens don't add anything to the game since .15 one is tempted to just turn them off in most of the games (except for deathworld).
What ?
So, why not add some usefullness to them which gives a nice buff to .... lets say ... trains.
Alien-Fuel. Or Biter-Fuel.
* Fuel Value 200 MJ ...
- Mon May 22, 2017 4:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.12] Savegame created on Windows segfaults on Linux
- Replies: 4
- Views: 4516
Re: [15.12] Savegame created on Windows segfaults on Linux
Awesome, thanks
I guess this auto-fixing also fixes the problem, that Blueprints and Blueprint-Books in my own library are shown as "loading" (like up/downloading from multiplayer-servers) forever (and are not usable as well...)? Or is this another issue?
I guess this auto-fixing also fixes the problem, that Blueprints and Blueprint-Books in my own library are shown as "loading" (like up/downloading from multiplayer-servers) forever (and are not usable as well...)? Or is this another issue?
- Mon May 22, 2017 11:45 am
- Forum: Resolved Problems and Bugs
- Topic: [15.12] Savegame created on Windows segfaults on Linux
- Replies: 4
- Views: 4516
Re: [15.12] Savegame created on Windows segfaults on Linux
Apparently it's related to the blueprint-storage.dat
After moving it away, it loads the game.
I attached the version in this post.
After moving it away, it loads the game.
I attached the version in this post.
- Mon May 22, 2017 10:51 am
- Forum: Resolved Problems and Bugs
- Topic: [15.12] Savegame created on Windows segfaults on Linux
- Replies: 4
- Views: 4516
[15.12] Savegame created on Windows segfaults on Linux
Hi :)
I use to play my saves on different machines.
A: Windows 10 (Steam-Version)
B: Linux Mint (tar.gz with updates through the game)
This always worked well, except for the last few versions. (Sorry, I can't tell when it worked the last time, but I _think_ it was 15.6
Now since at least 15.11 ...
I use to play my saves on different machines.
A: Windows 10 (Steam-Version)
B: Linux Mint (tar.gz with updates through the game)
This always worked well, except for the last few versions. (Sorry, I can't tell when it worked the last time, but I _think_ it was 15.6
Now since at least 15.11 ...
- Fri May 19, 2017 7:03 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1167209
Re: 4-way intersection testing: Throughput and deadlocks
Hey aaargha, great work you did here...
I'd like to submit my "little" behemoth of an intersection too....
0eNqtndtuXEe2ZX+loKduwCzsuEf4tV+7v6BQaMg24UOAuoCWC10o6N87KTGTaWrNzDl2nhcbkqihFdcdsWLGjP+8++Xxz/vPTw8fv7z7+T/vHn799PGPdz//4z/v/nj4/eP7x+ff+/Lvz/fvfn738OX+w7uf3n18/+H5V0/vHx7fff3p3cPH3+7 ...
I'd like to submit my "little" behemoth of an intersection too....
0eNqtndtuXEe2ZX+loKduwCzsuEf4tV+7v6BQaMg24UOAuoCWC10o6N87KTGTaWrNzDl2nhcbkqihFdcdsWLGjP+8++Xxz/vPTw8fv7z7+T/vHn799PGPdz//4z/v/nj4/eP7x+ff+/Lvz/fvfn738OX+w7uf3n18/+H5V0/vHx7fff3p3cPH3+7 ...
- Wed May 03, 2017 12:19 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 181110
Re: Railroad
That's exactly what I have in mind.
The (IMHO) easiest way to implement it would result in a Schedule like:
#1 Iron-pickup
if fuel < 33% or health < 100% then goto #3
#2 Iron-drop
if fuel < 33% or health < 100% then goto #3
goto #1
#3 Fuel&Repair
if Iron > 0 then goto #2
(Just like in ...
The (IMHO) easiest way to implement it would result in a Schedule like:
#1 Iron-pickup
if fuel < 33% or health < 100% then goto #3
#2 Iron-drop
if fuel < 33% or health < 100% then goto #3
goto #1
#3 Fuel&Repair
if Iron > 0 then goto #2
(Just like in ...
- Sat Apr 29, 2017 2:09 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 181110
Re: Railroad
Sorry for gravedigging but, I read the first post regarding Transport Tycoon and...
a feature that I'd love to see: Conditional Schedules based not only on waggon-stats (full/empty/half empty) but also based on locomotive-stats (how much fuel is left, is the locomotive damaged or not, how damaged ...
a feature that I'd love to see: Conditional Schedules based not only on waggon-stats (full/empty/half empty) but also based on locomotive-stats (how much fuel is left, is the locomotive damaged or not, how damaged ...
- Mon Aug 18, 2014 7:21 am
- Forum: Ideas and Suggestions
- Topic: Let the Steam Engines explode when overloaded for too long
- Replies: 7
- Views: 4728
Re: Let the Steam Engines explode when overloaded for too lo
*cough*
*cough*VFaalcatnodriiro wrote:Maybe as an (per default deactivated) option, to make the game a little bit harder for freaks?
- Sun Aug 17, 2014 3:14 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 311741
Re: Electric energy
I like the 
- Ideaand do something like: raw uranium, enriched uranium and depleted uranium.
- Sun Aug 17, 2014 3:08 am
- Forum: Ideas and Suggestions
- Topic: Let the Steam Engines explode when overloaded for too long
- Replies: 7
- Views: 4728
Let the Steam Engines explode when overloaded for too long
The topic already says it.
When Steam-Engines have to run on 100% for too long
* they start to lose hit-points over time
* a warning occurs
* when HP is below 20% -> BOOM!
I played with a friend these days and he was like: But it can't explode, can it? And I was like - nope, but I like the idea ...
When Steam-Engines have to run on 100% for too long
* they start to lose hit-points over time
* a warning occurs
* when HP is below 20% -> BOOM!
I played with a friend these days and he was like: But it can't explode, can it? And I was like - nope, but I like the idea ...