Search found 54 matches

by VFaalcatnodriiro
Tue May 30, 2017 11:56 am
Forum: Ideas and Suggestions
Topic: Make Aliens desireable again
Replies: 4
Views: 1455

Re: Make Aliens desireable again

updated first post :)
by VFaalcatnodriiro
Tue May 30, 2017 11:53 am
Forum: Ideas and Suggestions
Topic: Let us give names to Logistic Networks, please
Replies: 5
Views: 1844

Let us give names to Logistic Networks, please

TL;DR The 'L'-Screen with all logistic networks is great - the possibility to give names to each network would make it even greater What ? As stated in the TL;DR, I'd like to give names to my logistic Networks, so I can see (not just guess by size and contents) which is which. Why ? Because it woul...
by VFaalcatnodriiro
Tue May 30, 2017 9:52 am
Forum: 1 / 0 magic
Topic: [.15.16] [Linux] CtD/SegFault after losing focus
Replies: 4
Views: 1744

[.15.16] [Linux] CtD/SegFault after losing focus

Hey, since this is now happening nearly all the time (not _really_ reproducable, though) I'm gonna report this and will submit a log every now and then when it happens. What happens? On Linux Mint Debian Edition, when I switch Desktops - or even ALT+TAB out of the game (fullscreen-mode), it segfault...
by VFaalcatnodriiro
Fri May 26, 2017 1:49 pm
Forum: Ideas and Suggestions
Topic: Make Aliens desireable again
Replies: 4
Views: 1455

Make Aliens desireable again

TL;DR Since Aliens don't add anything to the game since .15 one is tempted to just turn them off in most of the games (except for deathworld). What ? So, why not add some usefullness to them which gives a nice buff to .... lets say ... trains. Alien-Fuel. Or Biter-Fuel. * Fuel Value 200 MJ * Vehicl...
by VFaalcatnodriiro
Mon May 22, 2017 4:34 pm
Forum: Resolved Problems and Bugs
Topic: [15.12] Savegame created on Windows segfaults on Linux
Replies: 4
Views: 2857

Re: [15.12] Savegame created on Windows segfaults on Linux

Awesome, thanks :)

I guess this auto-fixing also fixes the problem, that Blueprints and Blueprint-Books in my own library are shown as "loading" (like up/downloading from multiplayer-servers) forever (and are not usable as well...)? Or is this another issue?
by VFaalcatnodriiro
Mon May 22, 2017 11:45 am
Forum: Resolved Problems and Bugs
Topic: [15.12] Savegame created on Windows segfaults on Linux
Replies: 4
Views: 2857

Re: [15.12] Savegame created on Windows segfaults on Linux

Apparently it's related to the blueprint-storage.dat
After moving it away, it loads the game.

I attached the version in this post.
by VFaalcatnodriiro
Mon May 22, 2017 10:51 am
Forum: Resolved Problems and Bugs
Topic: [15.12] Savegame created on Windows segfaults on Linux
Replies: 4
Views: 2857

[15.12] Savegame created on Windows segfaults on Linux

Hi :) I use to play my saves on different machines. A: Windows 10 (Steam-Version) B: Linux Mint (tar.gz with updates through the game) This always worked well, except for the last few versions. (Sorry, I can't tell when it worked the last time, but I _think_ it was 15.6 Now since at least 15.11, may...
by VFaalcatnodriiro
Fri May 19, 2017 7:03 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 880384

Re: 4-way intersection testing: Throughput and deadlocks

Hey aaargha, great work you did here... I'd like to submit my "little" behemoth of an intersection too.... 0eNqtndtuXEe2ZX+loKduwCzsuEf4tV+7v6BQaMg24UOAuoCWC10o6N87KTGTaWrNzDl2nhcbkqihFdcdsWLGjP+8++Xxz/vPTw8fv7z7+T/vHn799PGPdz//4z/v/nj4/eP7x+ff+/Lvz/fvfn738OX+w7uf3n18/+H5V0/vHx7fff3p3cPH3+...
by VFaalcatnodriiro
Wed May 03, 2017 12:19 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120314

Re: Railroad

That's exactly what I have in mind. The (IMHO) easiest way to implement it would result in a Schedule like: #1 Iron-pickup if fuel < 33% or health < 100% then goto #3 #2 Iron-drop if fuel < 33% or health < 100% then goto #3 goto #1 #3 Fuel&Repair if Iron > 0 then goto #2 (Just like in OpenTTD :) )
by VFaalcatnodriiro
Sat Apr 29, 2017 2:09 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120314

Re: Railroad

Sorry for gravedigging but, I read the first post regarding Transport Tycoon and... a feature that I'd love to see: Conditional Schedules based not only on waggon-stats (full/empty/half empty) but also based on locomotive-stats (how much fuel is left, is the locomotive damaged or not, how damaged is...
by VFaalcatnodriiro
Mon Aug 18, 2014 7:21 am
Forum: Ideas and Suggestions
Topic: Let the Steam Engines explode when overloaded for too long
Replies: 7
Views: 3080

Re: Let the Steam Engines explode when overloaded for too lo

*cough*
VFaalcatnodriiro wrote:Maybe as an (per default deactivated) option, to make the game a little bit harder for freaks?
*cough*
by VFaalcatnodriiro
Sun Aug 17, 2014 3:14 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 211304

Re: Electric energy

I like the
and do something like: raw uranium, enriched uranium and depleted uranium.
- Idea :)
by VFaalcatnodriiro
Sun Aug 17, 2014 3:08 am
Forum: Ideas and Suggestions
Topic: Let the Steam Engines explode when overloaded for too long
Replies: 7
Views: 3080

Let the Steam Engines explode when overloaded for too long

The topic already says it. When Steam-Engines have to run on 100% for too long * they start to lose hit-points over time * a warning occurs * when HP is below 20% -> BOOM! I played with a friend these days and he was like: But it can't explode, can it? And I was like - nope, but I like the idea. May...

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