Search found 943 matches

by Nova
Mon Mar 04, 2019 6:18 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 40347

Re: Version 0.17.5

Yes, I specifically made a change to prevent breaking older save games just before the "deploy" button was pressed :) Well, that's slightly worrying. Sounds like you just noticed the problem and hastily changed it before release. Shouldn't something like that be stick out on normal testin...
by Nova
Mon Mar 04, 2019 6:02 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 40347

Re: Version 0.17.5

Nice change on the mining productivity.
by Nova
Fri Mar 01, 2019 8:08 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65803

Re: Friday Facts #284 - 0.17 experimental

I especially like the pictures of the different factories of players. :)
by Nova
Thu Feb 28, 2019 9:43 am
Forum: Not a bug
Topic: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
Replies: 14
Views: 4984

Re: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry

BlueTemplar wrote:
Wed Feb 27, 2019 10:42 pm
Uh, I have 1920x1200, (so just a bit taller than 1080p)
Na, 1920x1200 is bigger than 1080p, because that is only 1920x1080.
by Nova
Wed Feb 27, 2019 11:16 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 34225

Re: Version 0.17.2

The quickbar at the bottom is no inventory anymore, but just a list of "links" to items in your main inventory. "Moving" the furnaces in there just creates more links to your inventory.
by Nova
Wed Feb 27, 2019 2:12 pm
Forum: General discussion
Topic: .17 opinions?
Replies: 13
Views: 4410

Re: .17 opinions?

There are enough changes outside of the interface, and you can even have an opinion about interface changes.
by Nova
Tue Feb 26, 2019 7:07 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 246767

Re: Version 0.17.0

Oh boy oh boy oh boy... can't wait to test it now, bugs don't matter! :D
by Nova
Sun Feb 24, 2019 7:48 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 156291

Re: Friday Facts #283 - Prepare to Launch

You probably won't get anything certain from the devs as they don't even know for themself. Highest chance are tuesday or wednesday. It won't be friday, that's for sure.
by Nova
Sat Feb 16, 2019 7:32 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 85076

Re: Friday Facts #282 - 0.17 in sight

I think it's just the "New game" interface to create and play a new map.
by Nova
Thu Feb 14, 2019 2:03 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 155182

Re: Friday Facts #275 - 0.17 Science changes

You just have to revert some refineries from advanced oil processing back to basic oil processing. This will raise the amount of heavy oil significantly.
by Nova
Wed Feb 13, 2019 6:16 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 52926

Re: 0.17 Hype?

They won't release on a weekend and not on a friday, probably not on a monday, too. They will also surely promote the release ~1 week in advance in the FFF, so not this week. I also think they won't release next week as the previous FFFs didn't contain many "we have finished [...] and will now ...
by Nova
Mon Feb 11, 2019 11:51 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1003284

Re: Factorio Roadmap for 0.17 & 0.18

No, the released version will be an experimental version.
by Nova
Wed Feb 06, 2019 5:28 pm
Forum: General discussion
Topic: The biggest problem with Factorio (by far)
Replies: 21
Views: 6722

Re: The biggest problem with Factorio (by far)

Any example for any item which are really blue in your opinion?
by Nova
Mon Feb 04, 2019 11:07 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89172

Re: Friday Facts #280 - Visual Feedback is the king

Yeah I hope it does, Lubricus. Just a bit more smoothly. :)
by Nova
Mon Feb 04, 2019 6:11 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89172

Re: Friday Facts #280 - Visual Feedback is the king

Precise positioning is pretty hard when you walk 2 tiles just by pressing a movement button for a very short time. You just walk too much with 6 or more exo skeletons in that time. ^^
by Nova
Sun Feb 03, 2019 8:10 pm
Forum: Technical Help
Topic: Filling in water
Replies: 1
Views: 821

Re: Filling in water

It's still the numpad key - you just don't have it. Change they key in the settings. :)
by Nova
Thu Jan 31, 2019 10:45 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76314

Re: Friday Facts #279 - Train GUI & Modern Spitter

Not much longer, you just have to repeat the flame-turrent and the assembler condition: flame-turret >= 10 & heavy-oil-barrel >= 10 & assembler >= 10 | flame-turret >= 10 & light-oil-barrel >= 10 & assembler >= 10 | turret >= 10 & ammo-clip >= 40 | laser-turrets >= 10
by Nova
Sun Jan 27, 2019 12:11 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76314

Re: Friday Facts #279 - Train GUI & Modern Spitter

Oh, something important: There should be a bigger difference between nearly fulfilled and fully fulfilled wait condition. The few pixels difference now could easily be missed and it would take a closer eye to notice it - how about making the partially filled condition yellow and the complete conditi...
by Nova
Sat Jan 26, 2019 3:39 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76314

Re: Friday Facts #279 - Train GUI & Modern Spitter

The problem with predictive aiming is target just has to zigzag a bit: say, moving right, you constantly press up-down-up-down-... and every single projectile will land lower or higher than your actual trajectory. Spitters / worms (or just worms, to make them more dangerous) could save the player m...
by Nova
Sat Jan 26, 2019 12:19 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76314

Re: Friday Facts #279 - Train GUI & Modern Spitter

@Cobaltur: Thta's a great idea. Mister kovarex, can we get something like that, please? :)

(I also really like how kovarex basically wrote exactly what I did. :D )

And yes, fuel please in the main tab. I think the fuel field is small enough to fit right there.

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