Search found 943 matches
- Mon Mar 04, 2019 6:18 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 40347
Re: Version 0.17.5
Yes, I specifically made a change to prevent breaking older save games just before the "deploy" button was pressed :) Well, that's slightly worrying. Sounds like you just noticed the problem and hastily changed it before release. Shouldn't something like that be stick out on normal testin...
- Mon Mar 04, 2019 6:02 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 40347
Re: Version 0.17.5
Nice change on the mining productivity.
- Fri Mar 01, 2019 8:08 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 65803
Re: Friday Facts #284 - 0.17 experimental
I especially like the pictures of the different factories of players.
- Thu Feb 28, 2019 9:43 am
- Forum: Not a bug
- Topic: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
- Replies: 14
- Views: 4984
Re: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
Na, 1920x1200 is bigger than 1080p, because that is only 1920x1080.BlueTemplar wrote: ↑Wed Feb 27, 2019 10:42 pmUh, I have 1920x1200, (so just a bit taller than 1080p)
- Wed Feb 27, 2019 11:16 pm
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 34225
Re: Version 0.17.2
The quickbar at the bottom is no inventory anymore, but just a list of "links" to items in your main inventory. "Moving" the furnaces in there just creates more links to your inventory.
- Wed Feb 27, 2019 2:12 pm
- Forum: General discussion
- Topic: .17 opinions?
- Replies: 13
- Views: 4410
Re: .17 opinions?
There are enough changes outside of the interface, and you can even have an opinion about interface changes.
- Tue Feb 26, 2019 7:07 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246767
Re: Version 0.17.0
Oh boy oh boy oh boy... can't wait to test it now, bugs don't matter!
- Sun Feb 24, 2019 7:48 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156291
Re: Friday Facts #283 - Prepare to Launch
You probably won't get anything certain from the devs as they don't even know for themself. Highest chance are tuesday or wednesday. It won't be friday, that's for sure.
- Sat Feb 16, 2019 7:32 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 85076
Re: Friday Facts #282 - 0.17 in sight
I think it's just the "New game" interface to create and play a new map.
- Thu Feb 14, 2019 2:03 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 155182
Re: Friday Facts #275 - 0.17 Science changes
You just have to revert some refineries from advanced oil processing back to basic oil processing. This will raise the amount of heavy oil significantly.
- Wed Feb 13, 2019 6:16 am
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 52926
Re: 0.17 Hype?
They won't release on a weekend and not on a friday, probably not on a monday, too. They will also surely promote the release ~1 week in advance in the FFF, so not this week. I also think they won't release next week as the previous FFFs didn't contain many "we have finished [...] and will now ...
- Mon Feb 11, 2019 11:51 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1003284
Re: Factorio Roadmap for 0.17 & 0.18
No, the released version will be an experimental version.
- Wed Feb 06, 2019 5:28 pm
- Forum: General discussion
- Topic: The biggest problem with Factorio (by far)
- Replies: 21
- Views: 6722
Re: The biggest problem with Factorio (by far)
Any example for any item which are really blue in your opinion?
- Mon Feb 04, 2019 11:07 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89172
Re: Friday Facts #280 - Visual Feedback is the king
Yeah I hope it does, Lubricus. Just a bit more smoothly.
- Mon Feb 04, 2019 6:11 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89172
Re: Friday Facts #280 - Visual Feedback is the king
Precise positioning is pretty hard when you walk 2 tiles just by pressing a movement button for a very short time. You just walk too much with 6 or more exo skeletons in that time. ^^
- Sun Feb 03, 2019 8:10 pm
- Forum: Technical Help
- Topic: Filling in water
- Replies: 1
- Views: 821
Re: Filling in water
It's still the numpad key - you just don't have it. Change they key in the settings.
- Thu Jan 31, 2019 10:45 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76314
Re: Friday Facts #279 - Train GUI & Modern Spitter
Not much longer, you just have to repeat the flame-turrent and the assembler condition: flame-turret >= 10 & heavy-oil-barrel >= 10 & assembler >= 10 | flame-turret >= 10 & light-oil-barrel >= 10 & assembler >= 10 | turret >= 10 & ammo-clip >= 40 | laser-turrets >= 10
- Sun Jan 27, 2019 12:11 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76314
Re: Friday Facts #279 - Train GUI & Modern Spitter
Oh, something important: There should be a bigger difference between nearly fulfilled and fully fulfilled wait condition. The few pixels difference now could easily be missed and it would take a closer eye to notice it - how about making the partially filled condition yellow and the complete conditi...
- Sat Jan 26, 2019 3:39 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76314
Re: Friday Facts #279 - Train GUI & Modern Spitter
The problem with predictive aiming is target just has to zigzag a bit: say, moving right, you constantly press up-down-up-down-... and every single projectile will land lower or higher than your actual trajectory. Spitters / worms (or just worms, to make them more dangerous) could save the player m...
- Sat Jan 26, 2019 12:19 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76314
Re: Friday Facts #279 - Train GUI & Modern Spitter
@Cobaltur: Thta's a great idea. Mister kovarex, can we get something like that, please?
(I also really like how kovarex basically wrote exactly what I did. )
And yes, fuel please in the main tab. I think the fuel field is small enough to fit right there.
(I also really like how kovarex basically wrote exactly what I did. )
And yes, fuel please in the main tab. I think the fuel field is small enough to fit right there.