Thank you, Optera,
I'll take 0.4.0 as the current version. I'll give you credit aswell
Greetings,
Schorty
Search found 185 matches
- Wed Dec 27, 2017 3:45 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 42
- Views: 50504
- Sun Dec 17, 2017 11:14 am
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 58653
Re: Friday Facts #221 - 0.16 is out
I feel like everything should be able to fully compress a belt. For a new player it's really unintuitive, that some "wierd contraption" is making the belts more full. Please make it work (again)!
BTW: The T-Shirts are awesome! \o/
BTW: The T-Shirts are awesome! \o/
- Wed Dec 13, 2017 7:45 am
- Forum: Ideas and Suggestions
- Topic: Connecting radars to circuit and logistic networks
- Replies: 43
- Views: 19484
Re: Enable RADAR compatibility with circuit network
This is the kind of stuff "I never knew, I've wanted this"
Would love to see this in vanilla.
Would love to see this in vanilla.
- Mon Dec 11, 2017 6:53 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 71259
Re: Factorio T-shirts store now open
While $8 is quite costly for Germany :/DrJohn wrote:Ordered! $10 to ship to Australia is amazing value.
Ordered one nonetheless!
- Fri Jun 16, 2017 6:17 am
- Forum: Releases
- Topic: Version 0.15.21
- Replies: 15
- Views: 19055
Re: Version 0.15.21
My guess ist 0.16linzefeng wrote:when is the gui changes (the separate tabs for crafting and logistics) showed in one of the fff coming?
- Thu Jun 15, 2017 10:41 am
- Forum: Releases
- Topic: Version 0.15.21
- Replies: 15
- Views: 19055
Re: Version 0.15.21
0.15.20 Bugfixes Fixed that some clients wouldn't be able to connect to a server when blueprints were being uploaded. (https://forums.factorio.com/49680) 0.15.21 Bugfixes Fixed that the server would crash if someone tried to connect when there were no blueprints being transferred. (https://forums.f...
- Fri May 26, 2017 1:05 pm
- Forum: Releases
- Topic: Version 0.15.14
- Replies: 22
- Views: 18269
Re: Version 0.15.14
Thanks for the bug fixes and optimization. Geniuenly appreciated! However, I cannot help but wonder what happened to "we're going to release more hd textures during the beta as they ready up" (paraphrasing)? Did I missunderstand that part? Well, I guess, if they would have something finis...
- Tue May 16, 2017 3:41 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 51793
Re: Version 0.15.11
Hm seems like the change to heat pipes was significant! I had 16 central reactors (8x2) and the correct amount of heat exchangers and steam turbines running at 2.4GW before the patch (albeit with pretty long heat pipes) Even at the most distant parts of the heat pipes the temp did not drop below 80...
- Mon May 08, 2017 5:57 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171170
Re: [MOD 0.15.X] Air Filtering
That sounds amazing! I have to try this out. Thanks for the hint
- Mon May 08, 2017 4:33 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171170
Re: [MOD 0.15.X] Air Filtering
Wow, those are looking really neat! I'm quite torn on what to do with them. On the one hand, I would really like to use them, but I can't use them for all 3 tiers, because its "just" one color and I don't want to go through the pain of painting them again :D But I also don't want to create...
- Sat Apr 29, 2017 10:31 pm
- Forum: Combinator Creations
- Topic: [Speaker] Create your own Music
- Replies: 3
- Views: 15259
Re: [Speaker] Create your own Music
Hi,
well, you need to know the actual notes. Just try to google for it. Maybe you could also get the midi-files and convert them somehow. I'm not so much into this stuff. Also you find quite the number of sheet music on google, so yeah
well, you need to know the actual notes. Just try to google for it. Maybe you could also get the midi-files and convert them somehow. I'm not so much into this stuff. Also you find quite the number of sheet music on google, so yeah
- Fri Apr 28, 2017 5:18 pm
- Forum: Combinator Creations
- Topic: Attempt on Kovarex Enrichment Process
- Replies: 0
- Views: 2277
Attempt on Kovarex Enrichment Process
Hello there, so, here's my take on the enrichment process: http://i.imgur.com/2OtIqMN.png It works by storing the amount of Uranium-235 taken out of the centrifuge and triggering another combinator, to take out 1 U-235 out of the chest, using the restriction of the inserter stack size bonus. This is...
- Thu Apr 27, 2017 2:39 pm
- Forum: Combinator Creations
- Topic: [Speaker] Create your own Music
- Replies: 3
- Views: 15259
[Speaker] Create your own Music
Hello there! inspired by some others, who already fiddled around with the speakers, I decided to give it a shot myself. I've created a setup, which is pretty easy to copy sheet music with: http://i.imgur.com/yyEZqQO.png This represents 1 measure with 8 notes, but it can pretty easily expanded to 16,...
- Thu Apr 27, 2017 6:52 am
- Forum: Pending
- Topic: [0.15.2] ignore input
- Replies: 5
- Views: 1715
Re: [15.2] ignore input
I have the same, when using a PC without dedicated graphics card. I guess it's because of this. Sorry, I can't provide any log files atm.
- Tue Apr 25, 2017 8:43 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171170
Re: [MOD 0.15.X] Air Filtering
Mod has been updated for Factorio 0.15.X. Just download it from here or via mod portal.
- Tue Apr 25, 2017 8:43 am
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 42
- Views: 50504
Re: [MOD 0.15.X] Pollution detector
Mod has been updated for Factorio 0.15.X. Just download it from here or via mod portal.
- Mon Apr 24, 2017 3:23 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 142168
Re: Friday Facts #187 - Space science & 0.15 graphics
Tuesday begins at 00:00, so i hope i can play 0.15 when i came form my nightshift in the morning. :D Don't want to crush your hopes, but the last updates always went life at working hours, by which I mean czech working hours. If you live in America, you could get lucky. If you live in Australia, yo...
- Sat Apr 22, 2017 9:53 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 999643
Re: Factorio Roadmap for 0.15 + 0.16
In lategame even on i7 3,8Ghz cpus pollution calculations are slowing down the game. I *highly* doubt it's calculations on pollution that cause the slowdown. Dealing with pollution should take fraction of what it takes to deal with, say, inserters. If pollution us bigger than 10000=10k, in calculat...
- Tue Mar 14, 2017 5:22 pm
- Forum: Show your Creations
- Topic: Biggest factory, my computer can handle [Abandoned]
- Replies: 16
- Views: 6989
Re: Biggest factory, my computer can handle [In Progress]
Nice project idea! The only concern, that I have, is that you most likely will never reach the point, where your computer is the limiting factor, because you will need mode Oil than this. If not for production, you will need it for the stuff to expand more. Unless you are going for a green-circuit-o...
- Fri Feb 03, 2017 9:27 pm
- Forum: Releases
- Topic: Version 0.14.22
- Replies: 35
- Views: 42172
Re: Version 0.14.22
I noticed this too. It's interesting, that the graphics got an update, when by 0.15 the artifacts are going to be removed entirely. I appreciate the art update, nonetheless!thepascalboy wrote:Also the alien artifect sprite updated?