Search found 185 matches

by Schorty
Wed Dec 27, 2017 3:45 pm
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50504

Re: [MOD 0.15.X] Pollution detector

Thank you, Optera,

I'll take 0.4.0 as the current version. I'll give you credit aswell ;)

Greetings,
Schorty
by Schorty
Sun Dec 17, 2017 11:14 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 58653

Re: Friday Facts #221 - 0.16 is out

I feel like everything should be able to fully compress a belt. For a new player it's really unintuitive, that some "wierd contraption" is making the belts more full. Please make it work (again)! :(

BTW: The T-Shirts are awesome! \o/
by Schorty
Wed Dec 13, 2017 7:45 am
Forum: Ideas and Suggestions
Topic: Connecting radars to circuit and logistic networks
Replies: 43
Views: 19484

Re: Enable RADAR compatibility with circuit network

This is the kind of stuff "I never knew, I've wanted this" :D

Would love to see this in vanilla.
by Schorty
Mon Dec 11, 2017 6:53 pm
Forum: News
Topic: Factorio T-shirts store now open
Replies: 86
Views: 71259

Re: Factorio T-shirts store now open

DrJohn wrote:Ordered! $10 to ship to Australia is amazing value.
While $8 is quite costly for Germany :/
Ordered one nonetheless!
by Schorty
Fri Jun 16, 2017 6:17 am
Forum: Releases
Topic: Version 0.15.21
Replies: 15
Views: 19055

Re: Version 0.15.21

linzefeng wrote:when is the gui changes (the separate tabs for crafting and logistics) showed in one of the fff coming?
My guess ist 0.16
by Schorty
Thu Jun 15, 2017 10:41 am
Forum: Releases
Topic: Version 0.15.21
Replies: 15
Views: 19055

Re: Version 0.15.21

0.15.20 Bugfixes Fixed that some clients wouldn't be able to connect to a server when blueprints were being uploaded. (https://forums.factorio.com/49680) 0.15.21 Bugfixes Fixed that the server would crash if someone tried to connect when there were no blueprints being transferred. (https://forums.f...
by Schorty
Fri May 26, 2017 1:05 pm
Forum: Releases
Topic: Version 0.15.14
Replies: 22
Views: 18269

Re: Version 0.15.14

Thanks for the bug fixes and optimization. Geniuenly appreciated! However, I cannot help but wonder what happened to "we're going to release more hd textures during the beta as they ready up" (paraphrasing)? Did I missunderstand that part? Well, I guess, if they would have something finis...
by Schorty
Tue May 16, 2017 3:41 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 51793

Re: Version 0.15.11

Hm seems like the change to heat pipes was significant! I had 16 central reactors (8x2) and the correct amount of heat exchangers and steam turbines running at 2.4GW before the patch (albeit with pretty long heat pipes) Even at the most distant parts of the heat pipes the temp did not drop below 80...
by Schorty
Mon May 08, 2017 5:57 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171170

Re: [MOD 0.15.X] Air Filtering

That sounds amazing! I have to try this out. Thanks for the hint :)
by Schorty
Mon May 08, 2017 4:33 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171170

Re: [MOD 0.15.X] Air Filtering

Wow, those are looking really neat! I'm quite torn on what to do with them. On the one hand, I would really like to use them, but I can't use them for all 3 tiers, because its "just" one color and I don't want to go through the pain of painting them again :D But I also don't want to create...
by Schorty
Sat Apr 29, 2017 10:31 pm
Forum: Combinator Creations
Topic: [Speaker] Create your own Music
Replies: 3
Views: 15259

Re: [Speaker] Create your own Music

Hi,

well, you need to know the actual notes. Just try to google for it. Maybe you could also get the midi-files and convert them somehow. I'm not so much into this stuff. Also you find quite the number of sheet music on google, so yeah :)
by Schorty
Fri Apr 28, 2017 5:18 pm
Forum: Combinator Creations
Topic: Attempt on Kovarex Enrichment Process
Replies: 0
Views: 2277

Attempt on Kovarex Enrichment Process

Hello there, so, here's my take on the enrichment process: http://i.imgur.com/2OtIqMN.png It works by storing the amount of Uranium-235 taken out of the centrifuge and triggering another combinator, to take out 1 U-235 out of the chest, using the restriction of the inserter stack size bonus. This is...
by Schorty
Thu Apr 27, 2017 2:39 pm
Forum: Combinator Creations
Topic: [Speaker] Create your own Music
Replies: 3
Views: 15259

[Speaker] Create your own Music

Hello there! inspired by some others, who already fiddled around with the speakers, I decided to give it a shot myself. I've created a setup, which is pretty easy to copy sheet music with: http://i.imgur.com/yyEZqQO.png This represents 1 measure with 8 notes, but it can pretty easily expanded to 16,...
by Schorty
Thu Apr 27, 2017 6:52 am
Forum: Pending
Topic: [0.15.2] ignore input
Replies: 5
Views: 1715

Re: [15.2] ignore input

I have the same, when using a PC without dedicated graphics card. I guess it's because of this. Sorry, I can't provide any log files atm.
by Schorty
Tue Apr 25, 2017 8:43 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171170

Re: [MOD 0.15.X] Air Filtering

Mod has been updated for Factorio 0.15.X. Just download it from here or via mod portal.
by Schorty
Tue Apr 25, 2017 8:43 am
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50504

Re: [MOD 0.15.X] Pollution detector

Mod has been updated for Factorio 0.15.X. Just download it from here or via mod portal.
by Schorty
Mon Apr 24, 2017 3:23 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142168

Re: Friday Facts #187 - Space science & 0.15 graphics

Tuesday begins at 00:00, so i hope i can play 0.15 when i came form my nightshift in the morning. :D Don't want to crush your hopes, but the last updates always went life at working hours, by which I mean czech working hours. If you live in America, you could get lucky. If you live in Australia, yo...
by Schorty
Sat Apr 22, 2017 9:53 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 999643

Re: Factorio Roadmap for 0.15 + 0.16

In lategame even on i7 3,8Ghz cpus pollution calculations are slowing down the game. I *highly* doubt it's calculations on pollution that cause the slowdown. Dealing with pollution should take fraction of what it takes to deal with, say, inserters. If pollution us bigger than 10000=10k, in calculat...
by Schorty
Tue Mar 14, 2017 5:22 pm
Forum: Show your Creations
Topic: Biggest factory, my computer can handle [Abandoned]
Replies: 16
Views: 6989

Re: Biggest factory, my computer can handle [In Progress]

Nice project idea! The only concern, that I have, is that you most likely will never reach the point, where your computer is the limiting factor, because you will need mode Oil than this. If not for production, you will need it for the stuff to expand more. Unless you are going for a green-circuit-o...
by Schorty
Fri Feb 03, 2017 9:27 pm
Forum: Releases
Topic: Version 0.14.22
Replies: 35
Views: 42172

Re: Version 0.14.22

thepascalboy wrote:Also the alien artifect sprite updated? :|
I noticed this too. It's interesting, that the graphics got an update, when by 0.15 the artifacts are going to be removed entirely. I appreciate the art update, nonetheless!

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