Search found 185 matches

by Schorty
Sat Aug 01, 2015 10:46 pm
Forum: Spread the Word
Topic: Factorio screenshot submissions
Replies: 24
Views: 46253

Re: Factorio screenshot submissions

My first attempt on making it pretty :)
by Schorty
Sat Aug 01, 2015 10:31 pm
Forum: Show your Creations
Topic: Using Floors and such
Replies: 9
Views: 14187

Re: Using Floors and such

Well it certainly feel different from the usual grassy/sandy background. Adding walls on the perimeter give the illusion of an actual factory building with the ceiling removed so that we can see. Nice idea. I'll certainly do so, when the factory reached point, where it won't expand much any more, s...
by Schorty
Sat Aug 01, 2015 8:09 pm
Forum: Show your Creations
Topic: Using Floors and such
Replies: 9
Views: 14187

Using Floors and such

Hi guys! I felt the urge to use the new floors to organize my factory a bit and make it prettier. So I started a new game with the goal to have a pretty factory. It might not be the most efficient, but it looks cool! At least I think so. I also tried to fit anything into those squares, to make it a ...
by Schorty
Sat Jul 25, 2015 10:48 am
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 59623

Re: Version 0.12.1

http://i.imgur.com/2AcJkE1.png Oh come on guys, this would have been so good map... (enemy bases to maximum, but this cozy little spot with everything needed to survive) Boats must happen soon. Or at least catapult so i can fling myself to the mainland when i am ready :lol: You can! You need to pla...
by Schorty
Thu Jul 23, 2015 5:30 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171170

Re: [MOD 0.11.X] Air Filtering

I'm happy to announce, that my mod is now 0.12 compatible \o/

Happy air filtering!
by Schorty
Thu Jul 23, 2015 12:30 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 67657

Re: Friday facts #95 - 0.12 Release today

3 Friends of mine and myself played 5 hours straight and had not a single crash, desync whatever. Just a bit of lag, but that is due to the crappy internet connection from one of us, so yeah! :D

As far as I remember, this is the most stable .0 release I have ever whitnessed. Cheers!
by Schorty
Mon Jul 20, 2015 1:41 pm
Forum: Ideas and Suggestions
Topic: More variety in handling pollution
Replies: 3
Views: 1112

Re: More variety in handling pollution

In 0.11, there was a mod that could do that.However, it was not as balanced as you'd want; three filters used very little energy and could handle the pollution of an entire production rig. I don't know if you were talking about my mod, but it isn't that unbalanced. The rough ratio was 1 air filteri...
by Schorty
Sat Jul 18, 2015 11:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Car+transport belt crash
Replies: 8
Views: 4931

Re: [0.12.0] Car+transport belt crash

Same here. When you load the attached save, and exit the car, the game will crash.
free1.zip
Savegame
(6.06 MiB) Downloaded 161 times
by Schorty
Sat Jul 18, 2015 4:54 pm
Forum: General discussion
Topic: New lab logic.
Replies: 1
Views: 3214

Re: New lab logic.

I like it, too :D

It's so much more convinient
by Schorty
Sat Jul 18, 2015 12:26 pm
Forum: Show your Creations
Topic: Early-Game Science Pack Assembly
Replies: 4
Views: 10038

Re: Early-Game Science Pack Assembly

I think it is a bit overkill. If it works for you, it's fine.
I'll post my setup when I'm at home again :)
by Schorty
Thu Jul 09, 2015 4:09 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: All in one 5/6/12 science for assembling machine 3
Replies: 35
Views: 50128

Re: All in one 5/6/12 science for assembling macine 3

Gold job Herr. The only thing I was wondering, is the ratio for the heavy oil cracking. I can't look it up, but I think it is 4 Rafineries in 1 cracking plant

Would be nice to clarify this one :)
by Schorty
Sun Jul 05, 2015 10:20 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171170

Re: [MOD 0.11.X] Air Filtering

Sorry guys for not responding here anymore.. Thanks, y.petreman for uploading a second version with the migration. I took this version so everyone who downloads the current version of this mod will download your V2 :) Yo-ho-ho, Schorty! I have modified your mod. -Another icons -Tier 2 and Tier 3 mac...
by Schorty
Tue Jun 09, 2015 6:02 am
Forum: Releases
Topic: Version 0.11.22
Replies: 57
Views: 79022

Re: Version 0.11.22

The research should be no longer shared even in the mod. Anyway, the factions (we call it forces) system is going to be extended in 0.12, so there isn't just player/enemy/neutral, but up to 64 player forces. What?! Only 64? We can have up to 65536 Players, but only 64 forces?! Just kidding ;) Sound...
by Schorty
Sat May 09, 2015 9:31 pm
Forum: News
Topic: Friday Facts #85 - Sales Stats
Replies: 49
Views: 38750

Re: Friday Facts #85 - Sales Stats

[...] Cant wait for each new version, but you should focus on your modding part of the wiki. You saw what the community made out of minecraft! Factorio has great potential... but atm lacks a good and easy entry for modders. I have to disagree here: I tried it myself and it isn't that hard to get go...
by Schorty
Sat Mar 28, 2015 9:47 pm
Forum: Releases
Topic: Version 0.11.19
Replies: 43
Views: 48490

Re: Version 0.11.19

My friends and I (3 in total this time) have played yesterday (4 hours) and today (about 3 1/2 hours) and we had absolutely no issues connecting or dropping and such. It was a really nice experience. Last time we played on 0.11.13 and this is so much better now! Lovin' it =) Only issue was one of us...
by Schorty
Mon Mar 02, 2015 7:02 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171170

Re: [MOD 0.11.X] Air Filtering

That was the first version. y.petremann changed it to be a furnace, but yeah. That's the whole concept behind this ;)
by Schorty
Mon Mar 02, 2015 8:56 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171170

Re: [MOD 0.11.X] Air Filtering

You can ask as many questions as you like ;) You can adjust the value in air-filtering_0.1.X/prototypes/entity.lua Search for emissions. You'll see that it is set to -0.2. This is multiplied by the energy_usage (which is 200kw). -0.2 * 200 = -40 pollution. I don't think I have to explain the mathmat...
by Schorty
Sun Mar 01, 2015 8:54 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171170

Re: [MOD 0.11.X] Air Filtering

Newbie question here. What is the stats for this machine ? What is the radius ? And let's say i use a machine (mining machine from mod) that produce 200 pollution. How the reduction is calculated ? The air filter machines (afm) reduce the pollution in the Chunk where they are build. You can see the...
by Schorty
Tue Feb 24, 2015 7:02 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171170

Re: [MOD 0.11.X] Air Filtering

Fixed. Thanks for the notice!
by Schorty
Mon Feb 23, 2015 8:10 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171170

Re: [MOD 0.11.X] Air Filtering

I've updated this mod to something I think should be good : Air filtering machine works like furnaces for recipes (no needs to indicate the recipe, simply put air filters directly inside) Air filtering machine have more appropriate graphics and sounds You can freely integrate the modifications I've...

Go to advanced search