Search found 45 matches
- Mon Aug 25, 2014 4:02 am
- Forum: Off topic
- Topic: First day, first 'auto potion' machine, any feedback?
- Replies: 6
- Views: 13081
Re: First day, first 'auto potion' machine, any feedback?
you don need any smart inserters for this, just use normal ones. you will only need smart inserters for really complicated resource layouts. But the smart inserters dealing with the iron,coal, and copper are fine (I'm saying this because smart inserters use more power than normal inserters and you n...
- Mon Aug 25, 2014 3:46 am
- Forum: Ideas and Suggestions
- Topic: Goal of the game
- Replies: 9
- Views: 4504
Re: Goal of the game
I know how it feels. when you get all the technologies there is really nothing left to work for, but this NOT a problem. no game can have unlimited goals and even if a game could no human has a large enough attention span to play a game forever :cry: . Just take a break from the game, play a differe...
- Sat Aug 23, 2014 4:43 am
- Forum: News
- Topic: Friday Facts #48 Long term thinking
- Replies: 25
- Views: 27368
Re: Friday Facts #48 Long term thinking
Sweet baby Jesus there will be tanks.
yayyyyyyyyyyy
yayyyyyyyyyyy
- Thu Aug 21, 2014 4:23 am
- Forum: Ideas and Suggestions
- Topic: Option for electronics to use batteries?
- Replies: 0
- Views: 1131
Option for electronics to use batteries?
It would be nice if electric miners, inserters, etc could be able to also run off batteries as a burner miner uses coal.
Just so you don't always have to place poles around the map to power your machines.
Just so you don't always have to place poles around the map to power your machines.
- Fri Aug 15, 2014 4:01 am
- Forum: Gameplay Help
- Topic: How do i spawn in map editor?
- Replies: 2
- Views: 1753
- Thu Aug 14, 2014 12:08 am
- Forum: Show your Creations
- Topic: My scalable creations
- Replies: 7
- Views: 5276
Re: My scalable creations
Try using both sides of the conveyor belt. you could have much less conveyor belts flying everywhere and have a lot more leftover space
- Thu Aug 14, 2014 12:01 am
- Forum: Gameplay Help
- Topic: How do i spawn in map editor?
- Replies: 2
- Views: 1753
How do i spawn in map editor?
Hello guys,
As it says in the title, how do i spawn when I am in map editor?
As it says in the title, how do i spawn when I am in map editor?
- Wed Aug 13, 2014 2:35 am
- Forum: News
- Topic: Friday Facts #44 - Decision making
- Replies: 62
- Views: 45627
Re: Friday Facts #44 - Decision making
I love the idea of tanks, I can raid them with a tank instead of turret creeping on biter nests.
- Wed Aug 13, 2014 2:33 am
- Forum: News
- Topic: Friday Facts #44 - Decision making
- Replies: 62
- Views: 45627
Re: Friday Facts #44 - Decision making
Lots of these tanks are based on WW2 tanks, I can see a T-32 and BT-2 in the selections.
- Tue Aug 12, 2014 3:06 am
- Forum: Spread the Word
- Topic: Let's Play Dytech
- Replies: 3
- Views: 7655
Re: Let's Play Dytech
Enjoyed watching your videos, thanks for posting them
- Tue Aug 12, 2014 2:32 am
- Forum: Releases
- Topic: Version 0.10.6
- Replies: 43
- Views: 39385
Re: Version 0.10.6
Thanks for the link i am enjoying the update
- Tue Aug 12, 2014 12:39 am
- Forum: Releases
- Topic: Version 0.10.6
- Replies: 43
- Views: 39385
Re: Version 0.10.6
I didn't receive version 0.10.6.(I am running 0.9.8) is it because I play this game on Mac?
- Mon Aug 11, 2014 11:53 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 132254
Re: Attacking biters with turrets makes all weapons pointles
Nerfing laser turrets wont be necessary, they need power input from your base and need a lot of power from it.
If anything make an enemy that laser turrets are ineffective against but weaker against weapons. Problem solved
If anything make an enemy that laser turrets are ineffective against but weaker against weapons. Problem solved
- Mon Aug 11, 2014 11:38 pm
- Forum: Show your Creations
- Topic: The motherland must expand!
- Replies: 25
- Views: 11121
Re: The motherland must expand!
Oh Dear God that pollution is just everywhere
- Mon Aug 11, 2014 11:05 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 302731
Re: You know you play Factorio too much when...
When i switch to solar to avoid biter attacks.
- Mon Aug 11, 2014 11:02 pm
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 126438
Re: Hidden ores
I like the idea, but when your underground put some sort of new enemy like giant man eating spiders .
- Mon Aug 11, 2014 10:54 pm
- Forum: General discussion
- Topic: Purist challenge
- Replies: 9
- Views: 4647
Re: Purist challenge
many items cannot be crafted by hand regardless if you have the required materials.
- Mon Aug 11, 2014 10:22 pm
- Forum: General discussion
- Topic: What do I do now?
- Replies: 8
- Views: 2945
Re: What do I do now?
Get to Rocket defense. Trust me, that alone will keep you busy for a while.
- Mon Aug 11, 2014 10:02 pm
- Forum: Gameplay Help
- Topic: Basic strategy for taking out biter nests?
- Replies: 13
- Views: 6736
Re: Basic strategy for taking out biter nests?
I always lay a row of turrets and after they clear the first wave lay another row of turrets then dismantle the the ones I deployed before. Keep doing this until they"re in range of the nest and then let them do their work. This always worked for me and laser turrets work for this method as wel...
- Mon Aug 11, 2014 9:56 pm
- Forum: Implemented Suggestions
- Topic: allow replacing belts with splitters
- Replies: 25
- Views: 22259
Re: allow replacing belts with splitters
Tired of removing the conveyor belt before putting the splitter, you have my +1