Search found 45 matches

by The Colonist
Mon Aug 25, 2014 4:02 am
Forum: Off topic
Topic: First day, first 'auto potion' machine, any feedback?
Replies: 6
Views: 13081

Re: First day, first 'auto potion' machine, any feedback?

you don need any smart inserters for this, just use normal ones. you will only need smart inserters for really complicated resource layouts. But the smart inserters dealing with the iron,coal, and copper are fine (I'm saying this because smart inserters use more power than normal inserters and you n...
by The Colonist
Mon Aug 25, 2014 3:46 am
Forum: Ideas and Suggestions
Topic: Goal of the game
Replies: 9
Views: 4504

Re: Goal of the game

I know how it feels. when you get all the technologies there is really nothing left to work for, but this NOT a problem. no game can have unlimited goals and even if a game could no human has a large enough attention span to play a game forever :cry: . Just take a break from the game, play a differe...
by The Colonist
Sat Aug 23, 2014 4:43 am
Forum: News
Topic: Friday Facts #48 Long term thinking
Replies: 25
Views: 27368

Re: Friday Facts #48 Long term thinking

Sweet baby Jesus there will be tanks.

yayyyyyyyyyyy :D
by The Colonist
Thu Aug 21, 2014 4:23 am
Forum: Ideas and Suggestions
Topic: Option for electronics to use batteries?
Replies: 0
Views: 1131

Option for electronics to use batteries?

It would be nice if electric miners, inserters, etc could be able to also run off batteries as a burner miner uses coal.
Just so you don't always have to place poles around the map to power your machines. :D
by The Colonist
Fri Aug 15, 2014 4:01 am
Forum: Gameplay Help
Topic: How do i spawn in map editor?
Replies: 2
Views: 1753

Re: How do i spawn in map editor?

Thanks! :D
by The Colonist
Thu Aug 14, 2014 12:08 am
Forum: Show your Creations
Topic: My scalable creations
Replies: 7
Views: 5276

Re: My scalable creations

Try using both sides of the conveyor belt. you could have much less conveyor belts flying everywhere and have a lot more leftover space
by The Colonist
Thu Aug 14, 2014 12:01 am
Forum: Gameplay Help
Topic: How do i spawn in map editor?
Replies: 2
Views: 1753

How do i spawn in map editor?

Hello guys,

As it says in the title, how do i spawn when I am in map editor?
by The Colonist
Wed Aug 13, 2014 2:35 am
Forum: News
Topic: Friday Facts #44 - Decision making
Replies: 62
Views: 45627

Re: Friday Facts #44 - Decision making

I love the idea of tanks, I can raid them with a tank instead of turret creeping on biter nests.
by The Colonist
Wed Aug 13, 2014 2:33 am
Forum: News
Topic: Friday Facts #44 - Decision making
Replies: 62
Views: 45627

Re: Friday Facts #44 - Decision making

Lots of these tanks are based on WW2 tanks, I can see a T-32 and BT-2 in the selections.
by The Colonist
Tue Aug 12, 2014 3:06 am
Forum: Spread the Word
Topic: Let's Play Dytech
Replies: 3
Views: 7655

Re: Let's Play Dytech

Enjoyed watching your videos, thanks for posting them :D
by The Colonist
Tue Aug 12, 2014 2:32 am
Forum: Releases
Topic: Version 0.10.6
Replies: 43
Views: 39385

Re: Version 0.10.6

Thanks for the link i am enjoying the update :D
by The Colonist
Tue Aug 12, 2014 12:39 am
Forum: Releases
Topic: Version 0.10.6
Replies: 43
Views: 39385

Re: Version 0.10.6

I didn't receive version 0.10.6.(I am running 0.9.8) is it because I play this game on Mac? :?
by The Colonist
Mon Aug 11, 2014 11:53 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 132254

Re: Attacking biters with turrets makes all weapons pointles

Nerfing laser turrets wont be necessary, they need power input from your base and need a lot of power from it.

If anything make an enemy that laser turrets are ineffective against but weaker against weapons. Problem solved
by The Colonist
Mon Aug 11, 2014 11:38 pm
Forum: Show your Creations
Topic: The motherland must expand!
Replies: 25
Views: 11121

Re: The motherland must expand!

Oh Dear God that pollution is just everywhere :shock:
by The Colonist
Mon Aug 11, 2014 11:05 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 302731

Re: You know you play Factorio too much when...

When i switch to solar to avoid biter attacks.
by The Colonist
Mon Aug 11, 2014 11:02 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 126438

Re: Hidden ores

I like the idea, but when your underground put some sort of new enemy like giant man eating spiders :twisted: .
by The Colonist
Mon Aug 11, 2014 10:54 pm
Forum: General discussion
Topic: Purist challenge
Replies: 9
Views: 4647

Re: Purist challenge

many items cannot be crafted by hand regardless if you have the required materials. :|
by The Colonist
Mon Aug 11, 2014 10:22 pm
Forum: General discussion
Topic: What do I do now?
Replies: 8
Views: 2945

Re: What do I do now?

Get to Rocket defense. Trust me, that alone will keep you busy for a while.
by The Colonist
Mon Aug 11, 2014 10:02 pm
Forum: Gameplay Help
Topic: Basic strategy for taking out biter nests?
Replies: 13
Views: 6736

Re: Basic strategy for taking out biter nests?

I always lay a row of turrets and after they clear the first wave lay another row of turrets then dismantle the the ones I deployed before. Keep doing this until they"re in range of the nest and then let them do their work. This always worked for me and laser turrets work for this method as wel...
by The Colonist
Mon Aug 11, 2014 9:56 pm
Forum: Implemented Suggestions
Topic: allow replacing belts with splitters
Replies: 25
Views: 22259

Re: allow replacing belts with splitters

Tired of removing the conveyor belt before putting the splitter, you have my +1

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