Search found 214 matches

by Align
Mon Nov 03, 2014 6:59 pm
Forum: General discussion
Topic: Easy way to kill biter nests
Replies: 19
Views: 9307

Re: Easy way to kill biter nests

The tank is really slow. It's faster to just carry it in your backpack and take it out just outside the nests, and then it takes a few seconds to put in ammo in every time which is a little annoying. Small thing, but I just discovered I can just ctrl+click an empty slot in my inventory with the tan...
by Align
Mon Nov 03, 2014 3:07 pm
Forum: Ideas and Requests For Mods
Topic: Requester/Provider Assembling Machine
Replies: 8
Views: 5634

Re: Requester/Provider Assembling Machine

- changing recipes needs to empty the stacks first. - no visible "feedback" anymore. The moving Inserters let me see immediately if everything is ok. We need another feedback then! (Idea with lamps on the top of assemblies, which shows the state of the stacks) -What do you mean? Changing ...
by Align
Sun Nov 02, 2014 6:54 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190334

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

I must've copied something wrong then, I still got hordes of spitters when generating new areas
EDIT: Whoops, forgot to add that line to base.lua.
by Align
Sun Nov 02, 2014 6:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1][qebrow] Can't use modules in Electric Furnace
Replies: 10
Views: 8370

Re: [0.11.1] Can't use modules in Electric Furnace

Can't confirm. Successfully placed efficiency modules in my electric furnaces. Mind you, I did it by ctrl+clicking, so maybe it's the interface that's being wonky?

EDIT: Yep, confirmed. Ctrl+clicking to place modules still works, but trying to slot them in manually does not.
by Align
Sat Nov 01, 2014 12:39 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94613

Re: Version 0.11.1

Please help - I can't get the update! I turned on automatic updates, then off, then on again. Nothing happened! Factorio came up with the log in box, I logged in Factorio responds: "no update found" I tried re downloading it, but it is not there to be downloaded! How can I get 11.1? Could...
by Align
Sat Nov 01, 2014 7:14 am
Forum: Ideas and Requests For Mods
Topic: Multiplayer Starting Areas! - Everyone has their own spawn.
Replies: 4
Views: 4240

Re: Multiplayer Starting Areas! - Everyone has their own spa

I wonder how this would work with infinite worlds. You'd have to be near enough to find each other, but not so near you don't have space to expand. Suppose that's easy enough to solve with spawning a set distance from each other. Would require some additional logic to avoid island spawns though, now...
by Align
Fri Oct 31, 2014 7:27 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190334

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Will this mod have to be updated to create spitter spawners properly?
by Align
Fri Oct 31, 2014 7:20 pm
Forum: Resolved Problems and Bugs
Topic: Crash when crafting a weapon while in car
Replies: 3
Views: 3340

Crash when crafting a weapon while in car

Just finished a new combat shotgun while driving around and the game crashed. Loaded the save and tried in and out of the car, and with the rocket launcher instead of combat shotgun; weapon didn't make a difference, only being inside the car.
by Align
Fri Oct 31, 2014 6:37 pm
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 64425

Re: Friday Facts #57 - One week left

vedrit wrote:It won't download for me....
Is "experimental updates" enabled in the Options menu?
by Align
Wed Oct 29, 2014 8:15 am
Forum: Off topic
Topic: Fully automatic Germany factory
Replies: 1
Views: 4977

Fully automatic Germany factory

http://www.marketwatch.com/story/germany-develops-smart-factories-to-keep-an-edge-2014-10-27 At the center's pilot smart factory in Kaiserslautern, chemicals giant BASF SE produced fully customized shampoos and liquid soaps. As a test order was placed online, radio identification tags attached to em...
by Align
Tue Oct 28, 2014 4:40 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190334

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Oh, I wanted to ask other people about this - do you guys get biter attacks? I usually don't bother with turrets except for outposts. The distances created by using this mod seems to make pollution a much smaller issue, though admittedly I'm keen on high efficiency and keep my pollution as low as po...
by Align
Tue Oct 28, 2014 4:29 pm
Forum: Ideas and Requests For Mods
Topic: Underground wires
Replies: 13
Views: 6986

Re: Underground wires

We know what underground wires are in real life, thank you.
by Align
Fri Oct 24, 2014 10:30 am
Forum: Ideas and Requests For Mods
Topic: Underground wires
Replies: 13
Views: 6986

Re: Underground wires

...Sure, but I meant in game terms. You have to place them with your mouse, how do they look and work?
by Align
Thu Oct 23, 2014 4:06 pm
Forum: Ideas and Requests For Mods
Topic: Underground wires
Replies: 13
Views: 6986

Re: Underground wires

How would it work? Are we talking basically power poles but you can safely drive over them? Or something more unusual, like having the ability to build on top of them? Or just an asymmetrical powered area, such as a long straight line?
by Align
Wed Oct 22, 2014 12:53 pm
Forum: General discussion
Topic: Power Priority; ideas wanted
Replies: 2
Views: 2765

Power Priority; ideas wanted

Sometimes I want the steam engines to charge my accumulators so I have a backup for when the laser turrets start firing. Other times I want the accumulators to drain completely before the steam engines start up so I can minimize coal consumption & pollution. So it'd be nice to be able to sort th...
by Align
Tue Oct 21, 2014 12:56 pm
Forum: News
Topic: Friday Facts #56 - A lot of stuff
Replies: 39
Views: 31356

Re: Friday Facts #56 - A lot of stuff

If we get mobile spitters, does this mean worms can be nerfed and not be such a pain in the butt to deal with? Or should I expect to rely on the tank for them?
by Align
Tue Oct 21, 2014 12:54 pm
Forum: Balancing
Topic: Some items becoming "useless" in lategame & changing recipes
Replies: 51
Views: 52515

Re: Some items becoming "useless" in lategame & changing rec

I haven't checked but don't stone furnaces also consume coal at 2x the rate?
by Align
Mon Oct 20, 2014 3:40 pm
Forum: Balancing
Topic: Overproduction of sulfur
Replies: 18
Views: 21038

Re: Overproduction of sulfur

Or they can just fix the production to be consistent?
by Align
Sun Oct 19, 2014 10:16 am
Forum: Balancing
Topic: Some items becoming "useless" in lategame & changing recipes
Replies: 51
Views: 52515

Re: Some items becoming "useless" in lategame & changing rec

Though I personally pretty much exclusively use small poles (wood is plentiful, especially once construction bots show up), I'd definitely like old stuff to become reusable somehow.

Go to advanced search