Search found 214 matches

by Align
Fri Jul 03, 2015 4:26 pm
Forum: Ideas and Suggestions
Topic: Cargo planes
Replies: 19
Views: 9601

Re: Cargo planes

Could give it tiltrotors to get a VTOL plane. Would probably make it easier to implement, at least...
Image
by Align
Fri Jun 26, 2015 5:49 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 52131

Re: Friday Facts #92 - Personal roboport

Hey, those turrets aren't rotating :(
by Align
Tue Jun 16, 2015 6:21 pm
Forum: Mods
Topic: [0.11.x] Time Lapse Mod
Replies: 31
Views: 27153

Re: [0.11.x] Time Lapse Mod

Nice. What was the filesize for the screenshots/video?
by Align
Tue Jun 16, 2015 8:14 am
Forum: Ideas and Suggestions
Topic: Guarantee resources in starting area
Replies: 9
Views: 4772

Re: Guarantee resources in starting area

Yeah this isn't nearly so bad with default resource settings, it's when I try to use low frequency/high richness for more train gameplay that it gets painful.
by Align
Sun Jun 14, 2015 3:21 pm
Forum: Ideas and Suggestions
Topic: Guarantee resources in starting area
Replies: 9
Views: 4772

Guarantee resources in starting area

I love the RSO mod, but the vanilla settings are capable enough at creating large patches of resources widely spread, so what makes RSO really work is how you are guaranteed to have a minimum amount of resources in the starting area, enough to reach trains and such. So if the Starting Area setting w...
by Align
Sun Jun 14, 2015 9:15 am
Forum: Mods
Topic: [0.11.x] Time Lapse Mod
Replies: 31
Views: 27153

Re: [0.11.x] Time Lapse Mod

I'll settle for a low quality giffy, with my zoom set so far out it doesn't make much of a difference

http://www.gfycat.com/RelievedDentalHackee
by Align
Sat Jun 13, 2015 9:01 pm
Forum: Mods
Topic: [0.11.x] Time Lapse Mod
Replies: 31
Views: 27153

Re: [0.11.x] Time Lapse Mod

Nice. Now the only question is, where can I upload a 300 MB animated PNG...?
by Align
Sat Jun 13, 2015 12:33 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226501

Re: [MOD 0.11.x] Autofill

I had a problem recently where it'd insert some item that then disappeared completely - I think it was stone or iron plates when placing a furnace. Does the mod check if the appropriate research has been done?
by Align
Sat Jun 13, 2015 12:30 pm
Forum: Mods
Topic: [0.11.x] Time Lapse Mod
Replies: 31
Views: 27153

Re: [0.11.x] Time Lapse Mod

Sweet! Would it be possible to make it turn off nighttime briefly when it takes a shot? I'm using 0.1 zoom at the center to see how my base evolves throughout, but about a third of the shots are at night (natch), so it's hard to tell what's happened during those. It also seems to catch the floating ...
by Align
Fri Jun 05, 2015 4:08 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 59800

Re: Friday Facts #89 Timetables

I'm guessing backwards compat is out then?
by Align
Fri May 22, 2015 5:49 pm
Forum: News
Topic: Friday Facts #87 - Visitors
Replies: 40
Views: 35043

Re: Friday Facts #87 - Visitors

I'm not sure I'd use them if walking speed is the only effect...
by Align
Fri Apr 10, 2015 4:16 pm
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 42917

Re: Friday Facts #81 Chain signals

I'm trying to understand chain signals; do they have the same state as the next signal?
by Align
Tue Apr 07, 2015 8:02 pm
Forum: News
Topic: Friday Facts #80 - Crazy start
Replies: 49
Views: 38496

Re: Friday Facts #80 - Crazy start

I suppose the simplest possible workaround/hack for the rocket is to make the screen brighten (from the rocket engine flames) until it can't be seen through before deleting the rocket and unbrightening.
by Align
Mon Dec 22, 2014 10:14 am
Forum: Gameplay Help
Topic: Distributing repair packs
Replies: 16
Views: 17911

Re: Distributing repair packs

I was just thinking, what happens if you output into an active provider chest and limit by using a smart inserter tuned to the amount of repair packs in the logistics network?
by Align
Tue Dec 16, 2014 8:33 pm
Forum: Implemented Suggestions
Topic: Force-place Incomplete Blueprints
Replies: 31
Views: 20440

Re: Force-place Incomplete Blueprints

Question is if anything else covered by the blueprint should be deconstructed. Could be useful if you've got some stray belts in the way, could be bad if you use some sort of repeating asymmetric pattern.
by Align
Tue Dec 16, 2014 1:27 pm
Forum: News
Topic: Friday Facts #64 - The plans
Replies: 89
Views: 69500

Re: Friday Facts #64 The plans

I agree that the game shouldn't end end, but rather you get some cool final ability, like an orbital communication or weapons platform or something. If you've managed to get stuff into space it's probably safe to say the game is essentially over, so the ability to scout wherever you want or attack b...
by Align
Tue Dec 16, 2014 12:55 pm
Forum: General discussion
Topic: Why is there even a final goal
Replies: 12
Views: 4095

Re: Why is there even a final goal

The supply challenge plays quite differently from regular Factorio, so no.
by Align
Tue Dec 16, 2014 12:51 pm
Forum: General discussion
Topic: The Map Generator hates your guts, or dude where is my coal?
Replies: 21
Views: 23476

Re: The Map Generator hates your guts, or dude where is my c

I guess you could use the Resource Spawner Overhaul mod and turn off the new generation scheme, and only get the guaranteed starting resources? Haven't tried that myself.
by Align
Sun Dec 14, 2014 12:58 pm
Forum: Gameplay Help
Topic: Building the belt-fed Gun Turret perimeter?
Replies: 4
Views: 2615

Re: Building the belt-fed Gun Turret perimeter?

Is your defensive line very unevenly shaped? Or are you also including the inserters for the turrets in the tediousness? That could get old fast...
by Align
Tue Dec 09, 2014 7:01 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA] for new Gates
Replies: 4
Views: 2060

Re: [IDEA] for new Gates

Maybe an energy shield that vanishes instantly when you get in range would be appropriate?

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