Search found 46 matches
- Wed Mar 29, 2017 9:37 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998511
Re: Factorio Roadmap for 0.15 + 0.16
We wouldn't make DLC, we would make an expansion. That is the difference. Broodwar and Throne of bhaal is Expansion, new skin of weapon is DLC. There are two types of DLCs. The one which comes for free and the other must been paid. But if you make an expansion like Broodwar it will be not for free....
- Thu Feb 23, 2017 10:43 pm
- Forum: General discussion
- Topic: Barrels post-tanker?
- Replies: 27
- Views: 9289
Re: Barrels post-tanker?
[*] Remove auto-connect and give us manual control over junctions. Use the "flow control" mod and you can build pipes that doesn't change their type. The straight stay straight, curves stay curves and T-junctions stay T-junctions when you build pipes beside them. If you deconstruct the pi...
- Thu Feb 23, 2017 11:21 am
- Forum: General discussion
- Topic: Barrels post-tanker?
- Replies: 27
- Views: 9289
Re: Barrels post-tanker?
Just a to b?
Did you build belts from every mine to your base, too?
Did you build belts from every mine to your base, too?
- Tue Feb 07, 2017 8:07 am
- Forum: Releases
- Topic: Version 0.14.22
- Replies: 35
- Views: 42158
Re: Version 0.14.22
Since this update my Power Rail mod cause an error when i deconstruct a part of the track...
- Fri Jan 20, 2017 6:16 pm
- Forum: News
- Topic: Friday Facts #174 - Mod gui
- Replies: 81
- Views: 34233
Re: Friday Facts #174 - Mod gui
I hate when there is no ETA and i love it at the same time.Klonan wrote:No ETA yet - Further news when we have it folksWingman24 wrote:Do we have an ETA on .15? (Sorry if I missed this in a previous FF)
Take all the time you need to make 0.15 perfect.
- Fri Jan 13, 2017 3:43 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 266660
Re: Just bought the game; What were Your first impressions?
Start vanilla and lost 140h of my life.
Tried some mods - bam- 160h gone.
The best game I've ever played. And it's still early access.
For the next 300h
Tried some mods - bam- 160h gone.
The best game I've ever played. And it's still early access.
For the next 300h
- Fri Jan 13, 2017 3:36 pm
- Forum: General discussion
- Topic: Gog.com key too?
- Replies: 13
- Views: 5552
Re: Gog.com key too?
Because gog has no automated update like steam ;) I have some games on gog and i must check for updates by myself and if there is one, i msut download it and run the .exe That waste my time and i hate that. And i never has any problem with the drm on steam there is no advantage for me to have factor...
- Wed Jan 11, 2017 8:59 pm
- Forum: Railway Setups
- Topic: Multi Ore Unloading (Modded)
- Replies: 5
- Views: 4420
Re: Multi Ore Unloading (Modded)
If you post the blueprint, it would be niceDeadly-Bagel wrote:Ore Unloading
- Fri Jan 06, 2017 4:51 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998511
Re: Factorio Roadmap for 0.15 + 0.16
Update (26. August 2016): We have just released 0.14, so we updated the roadmap to show our plans for 0.15 and partially also for 0.16 (which will become 1.0 when stabilised). Why you want to made such a big jump from 0.16 to 1.0? You left more than eighty versions unused. How do you thing about re...
- Wed Jan 04, 2017 10:03 pm
- Forum: Gameplay Help
- Topic: I'm Terrible with Trains
- Replies: 9
- Views: 3727
Re: I'm Terrible with Trains
If i played the game for the first time i used the express belt to get the ores from my outposts. The railroad next to the belt was only for transporting me
- Tue Jan 03, 2017 10:31 pm
- Forum: Gameplay Help
- Topic: I'm Terrible with Trains
- Replies: 9
- Views: 3727
Re: I'm Terrible with Trains
So in the tutorials, it seems like each track only really has signals setup to handle trains moving in a single direction on each line of track. Is that a best practice for some reason or was that just done for clarity in the tutorials? If you use one track towards your outpost and a second track b...
- Mon Jan 02, 2017 3:34 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998511
Re: Factorio Roadmap for 0.15 + 0.16
Update (26. August 2016): Factorio 0.15 Planned: Nuclear power Liquid wagon + universal barrelling How you get those features in the game? There're some mods which I'm using to have this features allready. Did you implement only mods (maybe with some adjustments) like https://mods.factorio.com/mods...
- Mon Jan 02, 2017 3:07 pm
- Forum: Ideas and Suggestions
- Topic: Want to buy Tunnels for Trains / Railway Tunnels
- Replies: 36
- Views: 17198
Re: Want to buy Tunnels for Trains / Railway Tunnels
If somebody noticed. The tunnel goes straight through the mountain, only belts and pipes change the altitude
- Mon Jan 02, 2017 1:05 pm
- Forum: Ideas and Suggestions
- Topic: Flying Creatures
- Replies: 1
- Views: 1076
Re: Flying Creatures
So i must defend my water boarder too :( But you don't need to add SAM sites to the game. A SAM is the wrong solution for a thread of pterodactyl. Ths flying dinosaurs are closecombat fighters which don't use long range weapons. So why you need to shoot them many kilometers before they are in their ...
- Mon Jan 02, 2017 6:03 am
- Forum: Ideas and Suggestions
- Topic: Want to buy Tunnels for Trains / Railway Tunnels
- Replies: 36
- Views: 17198
Re: Want to buy Tunnels for Trains / Railway Tunnels
It's a Chuck Norris train, that can do 400% ... :D Oh, at this point I'm checkmate ;) Well, I think for the sake of it being a game one can take a little backstep from realism. If it's like a 15-20% gradient nobody would really complain except some overly correct reallife engineers. So a ramp with ...
- Sun Jan 01, 2017 9:18 pm
- Forum: Ideas and Suggestions
- Topic: Want to buy Tunnels for Trains / Railway Tunnels
- Replies: 36
- Views: 17198
Re: Want to buy Tunnels for Trains / Railway Tunnels
The distance for a bridge over a track can be much closer than the celing of a tunnel. You must handle the airstream inside the tunnel. Is it too small you get trouble with the compressed air. And sure you can lower the track only so deep you need to get the train under the ground. But if you want t...
- Sun Jan 01, 2017 4:02 pm
- Forum: Gameplay Help
- Topic: Problem with imported blueprint
- Replies: 4
- Views: 1532
Re: Problem with imported blueprint
I'm using the blueprint-string mod and it has no upgrade button. I'm looking for newer blueprints and some older an test it, maybe the game version where the blueprint was created is important. Found the "upgrade" button and he is working fine :D All my importet blueprints are correct now...
- Sun Jan 01, 2017 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Want to buy Tunnels for Trains / Railway Tunnels
- Replies: 36
- Views: 17198
Re: Want to buy Tunnels for Trains / Railway Tunnels
This is all wee need: http://i60.tinypic.com/2dv30pk.jpg You can't realize that. For crossing the tracks below you must lower the tracklevel about 12m. Your ramps look like they are 12m long, so the train has only 12m to get 12m deeper. Thats impossible for a normal train! Trains can handle a 4% gr...
- Sun Jan 01, 2017 1:32 pm
- Forum: Railway Setups
- Topic: Railroad Layouts
- Replies: 23
- Views: 22377
Re: Railroad Layouts
If only there were bridges or underground tracks like in TTD :( If they are hills or even mountains in the game, tunnels for the railroad are usefull. But if you want a underground track like the underground belt it's not practicable, because you can't lower the tracklevel in a short way. Real trai...
- Sat Dec 31, 2016 11:56 am
- Forum: General discussion
- Topic: Shotgun Shells - explained
- Replies: 14
- Views: 5474
Re: Shotgun Shells - explained
It's 12x4 physical! And you can't say 12x4=48 physical. It's a Shotgun which spread the projectiles on a wide area. If you shot you must deal the damage for each projectile alone. Only all 12 hit the same target it takes the 48 phsical. If you want to do 48 physical with every shot ask the developer...