Search found 46 matches

by Xenomorph
Wed Mar 29, 2017 9:37 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998511

Re: Factorio Roadmap for 0.15 + 0.16

We wouldn't make DLC, we would make an expansion. That is the difference. Broodwar and Throne of bhaal is Expansion, new skin of weapon is DLC. There are two types of DLCs. The one which comes for free and the other must been paid. But if you make an expansion like Broodwar it will be not for free....
by Xenomorph
Thu Feb 23, 2017 10:43 pm
Forum: General discussion
Topic: Barrels post-tanker?
Replies: 27
Views: 9289

Re: Barrels post-tanker?

[*] Remove auto-connect and give us manual control over junctions. Use the "flow control" mod and you can build pipes that doesn't change their type. The straight stay straight, curves stay curves and T-junctions stay T-junctions when you build pipes beside them. If you deconstruct the pi...
by Xenomorph
Thu Feb 23, 2017 11:21 am
Forum: General discussion
Topic: Barrels post-tanker?
Replies: 27
Views: 9289

Re: Barrels post-tanker?

Just a to b?

Did you build belts from every mine to your base, too? :o
by Xenomorph
Tue Feb 07, 2017 8:07 am
Forum: Releases
Topic: Version 0.14.22
Replies: 35
Views: 42158

Re: Version 0.14.22

Since this update my Power Rail mod cause an error when i deconstruct a part of the track...
by Xenomorph
Fri Jan 20, 2017 6:16 pm
Forum: News
Topic: Friday Facts #174 - Mod gui
Replies: 81
Views: 34233

Re: Friday Facts #174 - Mod gui

Klonan wrote:
Wingman24 wrote:Do we have an ETA on .15? (Sorry if I missed this in a previous FF)
No ETA yet - Further news when we have it folks
I hate when there is no ETA and i love it at the same time.

Take all the time you need to make 0.15 perfect.
by Xenomorph
Fri Jan 13, 2017 3:43 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 266660

Re: Just bought the game; What were Your first impressions?

Start vanilla and lost 140h of my life.
Tried some mods - bam- 160h gone.

The best game I've ever played. And it's still early access.

For the next 300h :D
by Xenomorph
Fri Jan 13, 2017 3:36 pm
Forum: General discussion
Topic: Gog.com key too?
Replies: 13
Views: 5552

Re: Gog.com key too?

Because gog has no automated update like steam ;) I have some games on gog and i must check for updates by myself and if there is one, i msut download it and run the .exe That waste my time and i hate that. And i never has any problem with the drm on steam there is no advantage for me to have factor...
by Xenomorph
Wed Jan 11, 2017 8:59 pm
Forum: Railway Setups
Topic: Multi Ore Unloading (Modded)
Replies: 5
Views: 4420

Re: Multi Ore Unloading (Modded)

Deadly-Bagel wrote:
Ore Unloading
If you post the blueprint, it would be nice ;)
by Xenomorph
Fri Jan 06, 2017 4:51 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998511

Re: Factorio Roadmap for 0.15 + 0.16

Update (26. August 2016): We have just released 0.14, so we updated the roadmap to show our plans for 0.15 and partially also for 0.16 (which will become 1.0 when stabilised). Why you want to made such a big jump from 0.16 to 1.0? You left more than eighty versions unused. How do you thing about re...
by Xenomorph
Wed Jan 04, 2017 10:03 pm
Forum: Gameplay Help
Topic: I'm Terrible with Trains
Replies: 9
Views: 3727

Re: I'm Terrible with Trains

If i played the game for the first time i used the express belt to get the ores from my outposts. The railroad next to the belt was only for transporting me :roll:
by Xenomorph
Tue Jan 03, 2017 10:31 pm
Forum: Gameplay Help
Topic: I'm Terrible with Trains
Replies: 9
Views: 3727

Re: I'm Terrible with Trains

So in the tutorials, it seems like each track only really has signals setup to handle trains moving in a single direction on each line of track. Is that a best practice for some reason or was that just done for clarity in the tutorials? If you use one track towards your outpost and a second track b...
by Xenomorph
Mon Jan 02, 2017 3:34 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998511

Re: Factorio Roadmap for 0.15 + 0.16

Update (26. August 2016): Factorio 0.15 Planned: Nuclear power Liquid wagon + universal barrelling How you get those features in the game? There're some mods which I'm using to have this features allready. Did you implement only mods (maybe with some adjustments) like https://mods.factorio.com/mods...
by Xenomorph
Mon Jan 02, 2017 3:07 pm
Forum: Ideas and Suggestions
Topic: Want to buy Tunnels for Trains / Railway Tunnels
Replies: 36
Views: 17198

Re: Want to buy Tunnels for Trains / Railway Tunnels

If somebody noticed. The tunnel goes straight through the mountain, only belts and pipes change the altitude ;)
by Xenomorph
Mon Jan 02, 2017 1:05 pm
Forum: Ideas and Suggestions
Topic: Flying Creatures
Replies: 1
Views: 1076

Re: Flying Creatures

So i must defend my water boarder too :( But you don't need to add SAM sites to the game. A SAM is the wrong solution for a thread of pterodactyl. Ths flying dinosaurs are closecombat fighters which don't use long range weapons. So why you need to shoot them many kilometers before they are in their ...
by Xenomorph
Mon Jan 02, 2017 6:03 am
Forum: Ideas and Suggestions
Topic: Want to buy Tunnels for Trains / Railway Tunnels
Replies: 36
Views: 17198

Re: Want to buy Tunnels for Trains / Railway Tunnels

It's a Chuck Norris train, that can do 400% ... :D Oh, at this point I'm checkmate ;) Well, I think for the sake of it being a game one can take a little backstep from realism. If it's like a 15-20% gradient nobody would really complain except some overly correct reallife engineers. So a ramp with ...
by Xenomorph
Sun Jan 01, 2017 9:18 pm
Forum: Ideas and Suggestions
Topic: Want to buy Tunnels for Trains / Railway Tunnels
Replies: 36
Views: 17198

Re: Want to buy Tunnels for Trains / Railway Tunnels

The distance for a bridge over a track can be much closer than the celing of a tunnel. You must handle the airstream inside the tunnel. Is it too small you get trouble with the compressed air. And sure you can lower the track only so deep you need to get the train under the ground. But if you want t...
by Xenomorph
Sun Jan 01, 2017 4:02 pm
Forum: Gameplay Help
Topic: Problem with imported blueprint
Replies: 4
Views: 1532

Re: Problem with imported blueprint

I'm using the blueprint-string mod and it has no upgrade button. I'm looking for newer blueprints and some older an test it, maybe the game version where the blueprint was created is important. Found the "upgrade" button and he is working fine :D All my importet blueprints are correct now...
by Xenomorph
Sun Jan 01, 2017 3:54 pm
Forum: Ideas and Suggestions
Topic: Want to buy Tunnels for Trains / Railway Tunnels
Replies: 36
Views: 17198

Re: Want to buy Tunnels for Trains / Railway Tunnels

This is all wee need: http://i60.tinypic.com/2dv30pk.jpg You can't realize that. For crossing the tracks below you must lower the tracklevel about 12m. Your ramps look like they are 12m long, so the train has only 12m to get 12m deeper. Thats impossible for a normal train! Trains can handle a 4% gr...
by Xenomorph
Sun Jan 01, 2017 1:32 pm
Forum: Railway Setups
Topic: Railroad Layouts
Replies: 23
Views: 22377

Re: Railroad Layouts

If only there were bridges or underground tracks like in TTD :( If they are hills or even mountains in the game, tunnels for the railroad are usefull. But if you want a underground track like the underground belt it's not practicable, because you can't lower the tracklevel in a short way. Real trai...
by Xenomorph
Sat Dec 31, 2016 11:56 am
Forum: General discussion
Topic: Shotgun Shells - explained
Replies: 14
Views: 5474

Re: Shotgun Shells - explained

It's 12x4 physical! And you can't say 12x4=48 physical. It's a Shotgun which spread the projectiles on a wide area. If you shot you must deal the damage for each projectile alone. Only all 12 hit the same target it takes the 48 phsical. If you want to do 48 physical with every shot ask the developer...

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