Search found 31 matches

by RaviorMetal
Thu Jul 07, 2016 12:07 am
Forum: Releases
Topic: Version 0.13.6
Replies: 55
Views: 40410

Re: Version 0.13.6

I noticed something, its not totally a bug but something that could be optimized in sense of user-experience. I started a new game to play with my friends in this Version and we tried to change our playercolors by using the console. It didnt work for some reason (thats also not what this is about). ...
by RaviorMetal
Mon Jun 27, 2016 10:09 pm
Forum: Resource Spawner Overhaul
Topic: RSO Configs thread
Replies: 19
Views: 17006

Difficulties with 0.13

Hello, having difficulties with 0.13 using the mod. I repeadedly generate maps with the world editor and changing the config (always closing factorio in between generating worlds). And there always appear too much aliens in a certain distance but NO resources. Does anyone have an Idea for a good tra...
by RaviorMetal
Mon Jun 27, 2016 12:09 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137434

Re: Version 0.12.35

I've played the stable versions of this game with a couple of friends for dozens of hours. Actually we all have to say that this game is nowhere to be seen as buggy and unpolished as so much other games that are out there, some even in released state. For us, Factorio stands as a representative for ...
by RaviorMetal
Sun Jan 17, 2016 11:43 am
Forum: News
Topic: Friday Facts #121 - Path Finder Optimisation II
Replies: 33
Views: 36776

Re: Friday Facts #121 - Path Finder Optimisation II

You know what you guys should do?
Create a book with all the technical stuff from your friday facts and sell it.
Indie Game developers love stuff like this and would instant buy it.
You could also create wiki articles for a game dev wiki about optimizations from it I guess.
by RaviorMetal
Tue Dec 08, 2015 11:00 am
Forum: Ideas and Requests For Mods
Topic: Mod search- Fortress creation made worthwhile / Cities Goods
Replies: 0
Views: 4016

Mod search- Fortress creation made worthwhile / Cities Goods

Hello, Sorry but these forums are a little hard to figure out where to go and to find out what is there currently and what not. So I would be happy if someone could tell me this: Is there any mod which implements this idea that you have to create and transport goods to peoples in cities which are cr...
by RaviorMetal
Sun Feb 15, 2015 12:25 pm
Forum: News
Topic: Friday Facts #73 - Minds versus bytes.
Replies: 63
Views: 43716

Re: Friday Facts #73 Minds versus bytes.

Thats great! I love how the first idea evolved to this one!

I'm looking forward for this! But take your time, nobody expects anybody to be creative and productive in no time. ;) :)
by RaviorMetal
Fri Aug 22, 2014 9:17 am
Forum: Ideas and Suggestions
Topic: Endless Game with Colonization - Ideas of a Fan in Love :)
Replies: 7
Views: 3827

Re: Endless Game with Colonization - Ideas of a Fan in Love

I'm very much for having an endless (or a least much longer) game, but I don't think colonists are the answer, and yet it's the only answer that ever comes up in the suggestions. I think the concept of colonisation just doesn't fit with the rest of Factorio, and if you stick a colonist bit in, it's...
by RaviorMetal
Fri Aug 22, 2014 8:04 am
Forum: Ideas and Suggestions
Topic: Endless Game with Colonization - Ideas of a Fan in Love :)
Replies: 7
Views: 3827

Re: Endless Game with Colonization - Ideas of a Fan in Love

@ SHiRKiT: Well, everything with Trains feels like OpenTTD to me, the upcoming Train-Fever game pretty much also ^^ @ssilk thats a great that youre actually in touch with the devs. Well I should make something clear though: I know Ive said in the Topic as well that I would like to have "Coloniz...
by RaviorMetal
Tue Aug 19, 2014 11:18 am
Forum: Ideas and Suggestions
Topic: Endless Game with Colonization - Ideas of a Fan in Love :)
Replies: 7
Views: 3827

Endless Game with Colonization - Ideas of a Fan in Love :)

Hello. I've been playing Factorio for a couple of weeks now and really love everything about it being just as I know it from a good puzzle game. But instead of just solving puzzles and getting said "Done Well" you then have a base to build up upon, or just enjoy watching how everthing work...
by RaviorMetal
Sat Aug 09, 2014 9:41 pm
Forum: Gameplay Help
Topic: Cant create car in first mission from second campaign
Replies: 2
Views: 822

Re: Cant create car in first mission from second campaign

Ah, allright. I mixed something up there.
Weird. For some reason I thought I need another furnace to crate the Iron bar.

Allright, thank you!
by RaviorMetal
Sat Aug 09, 2014 9:07 pm
Forum: Gameplay Help
Topic: Cant create car in first mission from second campaign
Replies: 2
Views: 822

Cant create car in first mission from second campaign

Hello!

I cant create the car in the first mission from the second campaign. Thats because I dont have access to the iron furnace. I also researched everything. Cant find it. Only furnace there is the stone one.

Please help :)

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