I noticed something, its not totally a bug but something that could be optimized in sense of user-experience.
I started a new game to play with my friends in this Version and we tried to change our playercolors by using the console. It didnt work for some reason (thats also not what this is about ...
Search found 31 matches
- Thu Jul 07, 2016 12:07 am
- Forum: Releases
- Topic: Version 0.13.6
- Replies: 55
- Views: 46921
- Mon Jun 27, 2016 10:09 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO Configs thread
- Replies: 19
- Views: 18804
Difficulties with 0.13
Hello,
having difficulties with 0.13 using the mod. I repeadedly generate maps with the world editor and changing the config (always closing factorio in between generating worlds). And there always appear too much aliens in a certain distance but NO resources.
Does anyone have an Idea for a good ...
having difficulties with 0.13 using the mod. I repeadedly generate maps with the world editor and changing the config (always closing factorio in between generating worlds). And there always appear too much aliens in a certain distance but NO resources.
Does anyone have an Idea for a good ...
- Mon Jun 27, 2016 12:09 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 168737
Re: Version 0.12.35
I've played the stable versions of this game with a couple of friends for dozens of hours.
Actually we all have to say that this game is nowhere to be seen as buggy and unpolished as so much other games that are out there, some even in released state.
For us, Factorio stands as a representative ...
Actually we all have to say that this game is nowhere to be seen as buggy and unpolished as so much other games that are out there, some even in released state.
For us, Factorio stands as a representative ...
- Sun Jan 17, 2016 11:43 am
- Forum: News
- Topic: Friday Facts #121 - Path Finder Optimisation II
- Replies: 33
- Views: 41194
Re: Friday Facts #121 - Path Finder Optimisation II
You know what you guys should do?
Create a book with all the technical stuff from your friday facts and sell it.
Indie Game developers love stuff like this and would instant buy it.
You could also create wiki articles for a game dev wiki about optimizations from it I guess.
Create a book with all the technical stuff from your friday facts and sell it.
Indie Game developers love stuff like this and would instant buy it.
You could also create wiki articles for a game dev wiki about optimizations from it I guess.
- Tue Dec 08, 2015 11:00 am
- Forum: Ideas and Requests For Mods
- Topic: Mod search- Fortress creation made worthwhile / Cities Goods
- Replies: 0
- Views: 4213
Mod search- Fortress creation made worthwhile / Cities Goods
Hello,
Sorry but these forums are a little hard to figure out where to go and to find out what is there currently and what not. So I would be happy if someone could tell me this:
Is there any mod which implements this idea that you have to create and transport goods to peoples in cities which are ...
Sorry but these forums are a little hard to figure out where to go and to find out what is there currently and what not. So I would be happy if someone could tell me this:
Is there any mod which implements this idea that you have to create and transport goods to peoples in cities which are ...
- Sun Feb 15, 2015 12:25 pm
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 53263
Re: Friday Facts #73 Minds versus bytes.
Thats great! I love how the first idea evolved to this one!
I'm looking forward for this! But take your time, nobody expects anybody to be creative and productive in no time.

I'm looking forward for this! But take your time, nobody expects anybody to be creative and productive in no time.


- Fri Aug 22, 2014 9:17 am
- Forum: Ideas and Suggestions
- Topic: Endless Game with Colonization - Ideas of a Fan in Love :)
- Replies: 7
- Views: 4914
Re: Endless Game with Colonization - Ideas of a Fan in Love
I'm very much for having an endless (or a least much longer) game, but I don't think colonists are the answer, and yet it's the only answer that ever comes up in the suggestions.
I think the concept of colonisation just doesn't fit with the rest of Factorio, and if you stick a colonist bit in, it's ...
I think the concept of colonisation just doesn't fit with the rest of Factorio, and if you stick a colonist bit in, it's ...
- Fri Aug 22, 2014 8:04 am
- Forum: Ideas and Suggestions
- Topic: Endless Game with Colonization - Ideas of a Fan in Love :)
- Replies: 7
- Views: 4914
Re: Endless Game with Colonization - Ideas of a Fan in Love
@ SHiRKiT: Well, everything with Trains feels like OpenTTD to me, the upcoming Train-Fever game pretty much also ^^
@ssilk thats a great that youre actually in touch with the devs. Well I should make something clear though: I know Ive said in the Topic as well that I would like to have ...
@ssilk thats a great that youre actually in touch with the devs. Well I should make something clear though: I know Ive said in the Topic as well that I would like to have ...
- Tue Aug 19, 2014 11:18 am
- Forum: Ideas and Suggestions
- Topic: Endless Game with Colonization - Ideas of a Fan in Love :)
- Replies: 7
- Views: 4914
Endless Game with Colonization - Ideas of a Fan in Love :)
Hello.
I've been playing Factorio for a couple of weeks now and really love everything about it being just as I know it from a good puzzle game. But instead of just solving puzzles and getting said "Done Well" you then have a base to build up upon, or just enjoy watching how everthing works out or ...
I've been playing Factorio for a couple of weeks now and really love everything about it being just as I know it from a good puzzle game. But instead of just solving puzzles and getting said "Done Well" you then have a base to build up upon, or just enjoy watching how everthing works out or ...
- Sat Aug 09, 2014 9:41 pm
- Forum: Gameplay Help
- Topic: Cant create car in first mission from second campaign
- Replies: 2
- Views: 1116
Re: Cant create car in first mission from second campaign
Ah, allright. I mixed something up there.
Weird. For some reason I thought I need another furnace to crate the Iron bar.
Allright, thank you!
Weird. For some reason I thought I need another furnace to crate the Iron bar.
Allright, thank you!
- Sat Aug 09, 2014 9:07 pm
- Forum: Gameplay Help
- Topic: Cant create car in first mission from second campaign
- Replies: 2
- Views: 1116
Cant create car in first mission from second campaign
Hello!
I cant create the car in the first mission from the second campaign. Thats because I dont have access to the iron furnace. I also researched everything. Cant find it. Only furnace there is the stone one.
Please help
I cant create the car in the first mission from the second campaign. Thats because I dont have access to the iron furnace. I also researched everything. Cant find it. Only furnace there is the stone one.
Please help
