Search found 89 matches

by Rage
Tue Oct 21, 2014 4:32 am
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42031

Re: [YouTube] Factorio Fixit

So I think I've got it fixed, it hasn't deadlocked after running for a while. Still doesn't run smooth but I think I've got it unable to easily deadlock.
Pick Or It Didnt Happen
Can't wait to see what y'all come up with though.
by Rage
Tue Oct 21, 2014 12:22 am
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42031

Re: [YouTube] Factorio Fixit

This is the only area I'm really having troubles with atm, used to have issues up at the main base but fixed that when i got rid of the circle junction I had at it's entrance. Main issues with this is that all the ore traffic runs through it and there's a base right there. Only other time I have iss...
by Rage
Mon Oct 20, 2014 11:58 pm
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42031

Re: [YouTube] Factorio Fixit

Should I mention that there's over 25 trains trapped atm?
by Rage
Mon Oct 20, 2014 11:05 pm
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 42031

Re: [YouTube] Factorio Fixit

Heard you don't like trains, you up for a challenge?
Image
This is something like my 10th setup of it.
Also, inb4 thread grave digging.
by Rage
Thu Oct 02, 2014 11:40 pm
Forum: Ideas and Suggestions
Topic: Rail Signal - No Stop Flag
Replies: 2
Views: 826

Re: Rail Signal - No Stop Flag

Good to know.
by Rage
Thu Oct 02, 2014 2:04 am
Forum: Ideas and Suggestions
Topic: Rail Signal - No Stop Flag
Replies: 2
Views: 826

Rail Signal - No Stop Flag

The idea is to have a toggle option on Rail Signals that affects the decision logic of where an automated train stops. The way the logic seems to work now is: If Train T is approaching Block B and Block B is closed, then Train T stops at rail signal at beginning of Block B; Else continue. What I'm h...
by Rage
Mon Sep 22, 2014 2:08 am
Forum: General discussion
Topic: There is a "Rocket Travel" tech?
Replies: 3
Views: 2084

Re: There is a "Rocket Travel" tech?

Went and found it in the technology file. Doesn't do anything yet.
In case you're curious, it requires Rocket Speed 2 and Logistics 3,
and to actually research it's 100 count of 1 red, 1 green, 2 blue at 15 seconds.
by Rage
Tue Aug 12, 2014 1:30 am
Forum: Show your Creations
Topic: The "I Love this game!" Post
Replies: 0
Views: 2183

The "I Love this game!" Post

Used to play things like Locomotion, Railroad Tycoon, and Roller Coaster Tycoon; found out about this game thanks to Nerd Cubed. And I have thoroughly fallen in love with it. One main game so far but I'm over 33 hours in. http://i.imgur.com/swK2K9r.png I like my robots. http://i.imgur.com/FFjyzCO.pn...
by Rage
Mon Aug 11, 2014 10:38 pm
Forum: Won't implement
Topic: Loaders
Replies: 1
Views: 2432

Loaders

Hi, I'm new, search function didn't show anything so I'm gonna go ahead and ask. The main thing I see preventing some thing from being modded in is that the loaders are too restricting. Things like the ever requested liquid cargo wagon can't be made because you can only use one type when defining an...

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