Search found 89 matches
- Thu Aug 20, 2015 5:18 am
- Forum: Mods
- Topic: [MOD 0.12.x] RAGE Ore Processing 0.1.4
- Replies: 12
- Views: 28034
[MOD 0.12.x] RAGE Ore Processing 0.1.4
RAGE Ore Processing Reasonably Angry Gaming Environment http://i.imgur.com/vSGn4fZ.png Info Name: RAGE Ore Processing Version: 0.1.4 Factorio Version: 0.12.x Description: A resource amplification mod. License: CC BY-NC 4.0 Release: 2015-8-19 Basic Iron Purification http://i.imgur.com/vSGn4fZ.png Ba...
- Sun Aug 16, 2015 11:26 pm
- Forum: Multiplayer
- Topic: Multiplayer friends?
- Replies: 2
- Views: 6617
Re: Multiplayer friends?
hey guys, i'm lookin for some buddies to play factorio on and off with :P i have yet to launch the satellite rockety thing but have gotten 90% of it done, will play vanilla bobs mods dytech (have yet to start a game with dytech) and a handfull of helper mods like landfill all up to you map settings...
- Sun Aug 16, 2015 4:58 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 164279
Re: Count to 1,000,000
371 is a narcissistic number.
This means that it equals the sum of the nth powers of it's decimals, in this case the power is 3.
(3^3)+(7^3)+(1^3)=371
Also, 26X
This means that it equals the sum of the nth powers of it's decimals, in this case the power is 3.
(3^3)+(7^3)+(1^3)=371
Also, 26X
- Sat Aug 15, 2015 3:36 am
- Forum: General discussion
- Topic: Come and guess: Stable version of the 0.12
- Replies: 51
- Views: 36950
Re: Come and guess: Stable version of the 0.12
If they put out a new release each week then 0.12.12 will land on October 9th.JayS wrote:0.12.12. It will be released on December 12th!
Also December 12th is a Saturday, sorry.
I saw 0.12.9
- Wed Aug 12, 2015 6:16 am
- Forum: Off topic
- Topic: The Battle of 100 Freeciv AIs
- Replies: 9
- Views: 19389
Re: The Battle of 100 Freeciv AIs
B isn't that hard. There are multiple near optimal layouts around the net... The only thing for the ai to do, is to copy them. A: the more the better. Just build mines over every deposit available. And use the layouts from the inter web. Maybe check the production-tab every now and then and focus o...
- Mon Aug 10, 2015 11:14 pm
- Forum: Off topic
- Topic: The Battle of 100 Freeciv AIs
- Replies: 9
- Views: 19389
Re: The Battle of 100 Freeciv AIs
How hard would it be to make an AI for Factorio that:
A: Is able to determine what it needs
and B: Is able to design factory layouts for near optimal production ratios
and C: Is able to respond to bitter/player attacks.
A: Is able to determine what it needs
and B: Is able to design factory layouts for near optimal production ratios
and C: Is able to respond to bitter/player attacks.
- Mon Aug 10, 2015 12:41 am
- Forum: Releases
- Topic: Version 0.12.3
- Replies: 47
- Views: 48702
Re: Version 0.12.3
kovarex wrote:What about reinstalling the game on another computer offline?cbethax wrote:Unless there is a 3rd party program like uPlay or social club (damn you R*), there's no problem playing games in offline mode in Steam.
- Sun Aug 09, 2015 4:36 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 164279
Re: Count to 1,000,000
269
The last two digits are the same in both base 10 and base 12.
Also, in base 10, all digits are factors of 3.
The last two digits are the same in both base 10 and base 12.
Also, in base 10, all digits are factors of 3.
- Sat Aug 08, 2015 4:45 am
- Forum: General discussion
- Topic: Factorio reddit - 4/10?
- Replies: 16
- Views: 19019
Re: Factorio reddit - 4/10?
Welcome to Internetratchetfreak wrote:welcome to internet memesdgrantos wrote:Welcome to RedditKlonan wrote:...and some of the first times it might have been humorous, but like all jokes it becomes old, over-repeated and unfunny very quickly.
- Mon Jul 20, 2015 12:30 am
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 67658
Re: Friday facts #95 - 0.12 Release today
One thing I would like for the creator of Factorio Game to do is. Place a confirmation popup when deleting a Saved World. Pressing Delete Save instantly deletes it, but if you mistakenly misclicked on the wrong Saved World, you're basically screwed. It just happened to me. There should be a confirm...
- Thu Jul 16, 2015 12:40 am
- Forum: Fan Art
- Topic: Wallpapers / FanArt - Let's make a Wallpaper Thread ...
- Replies: 81
- Views: 112120
Re: Wallpapers / FanArt - Let's make a Wallpaper Thread ...
Different companies seem to play by different rules.ssilk wrote:Uh... I thought the walls are lower than the turrets... Otherwise they couldn't fire over the walls!
- Thu Jul 16, 2015 12:37 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 164279
Re: Count to 1,000,000
254
the number of different arrangements of 9 non-attacking queens on an 9Γ9 chessboard.
Google doesn't seem to be very useful for finding number facts, or I'm doing it wrong.
the number of different arrangements of 9 non-attacking queens on an 9Γ9 chessboard.
Google doesn't seem to be very useful for finding number facts, or I'm doing it wrong.
- Wed Jul 15, 2015 3:32 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 164279
Re: Count to 1,000,000
250 Yeah I can't come up with anything.
- Sun Jul 12, 2015 5:41 am
- Forum: General discussion
- Topic: Factorio achievements proposals
- Replies: 31
- Views: 28983
Re: Factorio achievements proposals
If this is going to be done, I ask that it not just be achievements, but there also be statistics. In my opinion, achievements for things you would do anyway are, for the most part, not very noteworthy. 'noob' achievments are something that came out of alot of FPS games that tried to satisfy those t...
- Fri Jul 10, 2015 12:12 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 164279
Re: Count to 1,000,000
23E 94 is the difference to 328 in the number above. So I take the water from the jellyfish (https://forums.factorio.com/forum/viewtopic.php?f=27&t=5264&start=90#p66784) and add it to it. 329 Except I'm doing everything in Dozenal (base 12) so the difference was actually 1, which interesting...
- Thu Jul 09, 2015 3:24 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 164279
Re: Count to 1,000,000
234
We could always automate things...keyboardhack wrote:327!
At this phase( with ~20 posts a day) it will take ((1.000.000 - 327) / 20) / 365 = 136,95 years for this thread to finish.
We need to step up the phase a lot if we want to finish this before 1.0.0
- Sun Jul 05, 2015 4:31 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 164279
- Sat Jul 04, 2015 3:07 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 164279
Re: Count to 1,000,000
21α
- Mon Jun 22, 2015 2:57 am
- Forum: Show your Creations
- Topic: Neighbors
- Replies: 13
- Views: 18071
Re: Neighbors
I think he's griping more about the turnaround points at the intersections (the loops he refers to) than the turnarounds at the stations. I designing this network with the hard rule of no station lines crossing trunk lines ever. The merging in through use of the access lane is fine, but I don't wan...
- Sun Jun 21, 2015 12:58 pm
- Forum: Show your Creations
- Topic: Neighbors
- Replies: 13
- Views: 18071
Re: Neighbors
Ah, the all-too-common loop-based rail system. I disapprove. I don't like bogging my trains down with rear facing engines, I'll do pull in back out stations when the trains are smart enough to back up only as much as they need to. Big thing I'm trying with this map, now that I've got most of the re...