Search found 89 matches

by Rage
Thu Aug 20, 2015 5:18 am
Forum: Mods
Topic: [MOD 0.12.x] RAGE Ore Processing 0.1.4
Replies: 12
Views: 28034

[MOD 0.12.x] RAGE Ore Processing 0.1.4

RAGE Ore Processing Reasonably Angry Gaming Environment http://i.imgur.com/vSGn4fZ.png Info Name: RAGE Ore Processing Version: 0.1.4 Factorio Version: 0.12.x Description: A resource amplification mod. License: CC BY-NC 4.0 Release: 2015-8-19 Basic Iron Purification http://i.imgur.com/vSGn4fZ.png Ba...
by Rage
Sun Aug 16, 2015 11:26 pm
Forum: Multiplayer
Topic: Multiplayer friends?
Replies: 2
Views: 6617

Re: Multiplayer friends?

hey guys, i'm lookin for some buddies to play factorio on and off with :P i have yet to launch the satellite rockety thing but have gotten 90% of it done, will play vanilla bobs mods dytech (have yet to start a game with dytech) and a handfull of helper mods like landfill all up to you map settings...
by Rage
Sun Aug 16, 2015 4:58 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164279

Re: Count to 1,000,000

371 is a narcissistic number.
This means that it equals the sum of the nth powers of it's decimals, in this case the power is 3.
(3^3)+(7^3)+(1^3)=371
Also, 26X
by Rage
Sat Aug 15, 2015 3:36 am
Forum: General discussion
Topic: Come and guess: Stable version of the 0.12
Replies: 51
Views: 36950

Re: Come and guess: Stable version of the 0.12

JayS wrote:0.12.12. It will be released on December 12th!
If they put out a new release each week then 0.12.12 will land on October 9th.
Also December 12th is a Saturday, sorry.
I saw 0.12.9
by Rage
Wed Aug 12, 2015 6:16 am
Forum: Off topic
Topic: The Battle of 100 Freeciv AIs
Replies: 9
Views: 19389

Re: The Battle of 100 Freeciv AIs

B isn't that hard. There are multiple near optimal layouts around the net... The only thing for the ai to do, is to copy them. A: the more the better. Just build mines over every deposit available. And use the layouts from the inter web. Maybe check the production-tab every now and then and focus o...
by Rage
Mon Aug 10, 2015 11:14 pm
Forum: Off topic
Topic: The Battle of 100 Freeciv AIs
Replies: 9
Views: 19389

Re: The Battle of 100 Freeciv AIs

How hard would it be to make an AI for Factorio that:
A: Is able to determine what it needs
and B: Is able to design factory layouts for near optimal production ratios
and C: Is able to respond to bitter/player attacks.
by Rage
Mon Aug 10, 2015 12:41 am
Forum: Releases
Topic: Version 0.12.3
Replies: 47
Views: 48702

Re: Version 0.12.3

kovarex wrote:
cbethax wrote:Unless there is a 3rd party program like uPlay or social club (damn you R*), there's no problem playing games in offline mode in Steam.
What about reinstalling the game on another computer offline?
Image
by Rage
Sun Aug 09, 2015 4:36 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164279

Re: Count to 1,000,000

269
The last two digits are the same in both base 10 and base 12.
Also, in base 10, all digits are factors of 3.
by Rage
Sat Aug 08, 2015 4:45 am
Forum: General discussion
Topic: Factorio reddit - 4/10?
Replies: 16
Views: 19019

Re: Factorio reddit - 4/10?

ratchetfreak wrote:
dgrantos wrote:
Klonan wrote:...and some of the first times it might have been humorous, but like all jokes it becomes old, over-repeated and unfunny very quickly.
Welcome to Reddit
welcome to internet memes
Welcome to Internet
by Rage
Mon Jul 20, 2015 12:30 am
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 67658

Re: Friday facts #95 - 0.12 Release today

One thing I would like for the creator of Factorio Game to do is. Place a confirmation popup when deleting a Saved World. Pressing Delete Save instantly deletes it, but if you mistakenly misclicked on the wrong Saved World, you're basically screwed. It just happened to me. There should be a confirm...
by Rage
Thu Jul 16, 2015 12:40 am
Forum: Fan Art
Topic: Wallpapers / FanArt - Let's make a Wallpaper Thread ...
Replies: 81
Views: 112120

Re: Wallpapers / FanArt - Let's make a Wallpaper Thread ...

ssilk wrote:Uh... I thought the walls are lower than the turrets... Otherwise they couldn't fire over the walls!
Different companies seem to play by different rules.
by Rage
Thu Jul 16, 2015 12:37 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164279

Re: Count to 1,000,000

254
the number of different arrangements of 9 non-attacking queens on an 9Γ—9 chessboard.
Google doesn't seem to be very useful for finding number facts, or I'm doing it wrong.
by Rage
Wed Jul 15, 2015 3:32 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164279

Re: Count to 1,000,000

250 Yeah I can't come up with anything.
by Rage
Sun Jul 12, 2015 5:41 am
Forum: General discussion
Topic: Factorio achievements proposals
Replies: 31
Views: 28983

Re: Factorio achievements proposals

If this is going to be done, I ask that it not just be achievements, but there also be statistics. In my opinion, achievements for things you would do anyway are, for the most part, not very noteworthy. 'noob' achievments are something that came out of alot of FPS games that tried to satisfy those t...
by Rage
Fri Jul 10, 2015 12:12 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164279

Re: Count to 1,000,000

23E 94 is the difference to 328 in the number above. So I take the water from the jellyfish (https://forums.factorio.com/forum/viewtopic.php?f=27&t=5264&start=90#p66784) and add it to it. 329 Except I'm doing everything in Dozenal (base 12) so the difference was actually 1, which interesting...
by Rage
Thu Jul 09, 2015 3:24 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164279

Re: Count to 1,000,000

234
keyboardhack wrote:327!

At this phase( with ~20 posts a day) it will take ((1.000.000 - 327) / 20) / 365 = 136,95 years for this thread to finish.
We need to step up the phase a lot if we want to finish this before 1.0.0
We could always automate things...
by Rage
Sun Jul 05, 2015 4:31 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164279

Re: Count to 1,000,000

223
by Rage
Sat Jul 04, 2015 3:07 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164279

Re: Count to 1,000,000

21α˜”
by Rage
Mon Jun 22, 2015 2:57 am
Forum: Show your Creations
Topic: Neighbors
Replies: 13
Views: 18071

Re: Neighbors

I think he's griping more about the turnaround points at the intersections (the loops he refers to) than the turnarounds at the stations. I designing this network with the hard rule of no station lines crossing trunk lines ever. The merging in through use of the access lane is fine, but I don't wan...
by Rage
Sun Jun 21, 2015 12:58 pm
Forum: Show your Creations
Topic: Neighbors
Replies: 13
Views: 18071

Re: Neighbors

Ah, the all-too-common loop-based rail system. I disapprove. I don't like bogging my trains down with rear facing engines, I'll do pull in back out stations when the trains are smart enough to back up only as much as they need to. Big thing I'm trying with this map, now that I've got most of the re...

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