Search found 76 matches

by speedy45
Tue Feb 03, 2015 5:00 pm
Forum: Technical Help
Topic: Factorio error
Replies: 2
Views: 1267

Re: Factorio error

oh ok, I will for next update so thanks.
by speedy45
Tue Feb 03, 2015 5:29 am
Forum: Technical Help
Topic: Factorio error
Replies: 2
Views: 1267

Factorio error

Hi guys I just update to 11.14 from 11.13 and got this error: Factorio.exe Entry Point Not Found "The procedure entry point GetThreadID could not be located in the dynamiclink libary kernel32.dll." Also I did unistall Factorio 11.13 and install downloand and install 11.14 with no mods inst...
by speedy45
Tue Jan 13, 2015 2:22 pm
Forum: Modding help
Topic: Need help with mod
Replies: 8
Views: 2642

Re: Need help with mod

oh ok I try that and it work just fine and so thanks for your help and yes I did use the resetrecipes commands.
by speedy45
Tue Jan 13, 2015 10:50 am
Forum: Modding help
Topic: Need help with mod
Replies: 8
Views: 2642

Re: Need help with mod

ok here is the recipe for that I edit from his mod: data:extend( { { type = "recipe", name = "boiler-2", enabled = "false", ingredients = { {"boiler", 1}, }, result = "boiler-2", }, { type = "recipe", name = "boiler-3", enabled = ...
by speedy45
Tue Jan 13, 2015 6:02 am
Forum: Modding help
Topic: Need help with mod
Replies: 8
Views: 2642

Re: Need help with mod

oh ok I can't figure out how to change this with no duplicates
by speedy45
Tue Jan 13, 2015 5:05 am
Forum: Modding help
Topic: Need help with mod
Replies: 8
Views: 2642

Re: Need help with mod

yes I know that but my problem is this these screenshots:
by speedy45
Mon Jan 12, 2015 4:32 pm
Forum: Modding help
Topic: Need help with mod
Replies: 8
Views: 2642

Need help with mod

I need help with this mod I download from this link:

https://forums.factorio.com/forum/vie ... =51&t=4831

So my issue is simple I trying to change the recipe to the default items in the game, and also I am asking this because I got duplicate items in the recipe, and need help please?
by speedy45
Tue Jan 06, 2015 5:02 am
Forum: Technical Help
Topic: Need help with problems
Replies: 4
Views: 2111

Re: Need help with problems

ok thanks for your help
by speedy45
Tue Jan 06, 2015 4:39 am
Forum: Technical Help
Topic: Need help with problems
Replies: 4
Views: 2111

Re: Need help with problems

ok what do I do then if already fixed?
by speedy45
Tue Jan 06, 2015 1:57 am
Forum: Technical Help
Topic: Need help with problems
Replies: 4
Views: 2111

Need help with problems

Also here is the list of my mods install: AlienPlant_0.1.0 BarrelMod_0.0.2 bobpower_0.1.6 endless-resources_0.3.0 LargeChest_0.1.0 Larger Inventory_1.0.0 mocombat_0.3.2 mopower_0.1.93 motrans_0.1.2 RailTanker_0.0.4 storage-tank_1.0.0 TiTaN_1.0.0 Treefarm-Mod_1.2.6 Hi I need help with Factorio 11.9. ...
by speedy45
Thu Dec 04, 2014 3:54 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92837

Re: Bug Reports

no not at all, and so I found out that what causing this bug its the following:

the field mk1 with germling with fertilizer and and yes I got chaocoal
the field mk2 with germling with fertilizer and no I didn't get chaocoal.

So my question how i can fix this bug or so just wait for update?
by speedy45
Thu Dec 04, 2014 2:29 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92837

Re: Bug Reports

hi just post a bug, and here it is: the bug is when I place a Treefarm MK1 or Treefarm MK2. This happens with the following: TreefarmMK1 with germliing and fertilizer (chaocoal) TreefarmMK1 with germliong without fertilizizer nothing work just fine Treefarm Mk2 with alien-raw-wood with fertilizer (c...
by speedy45
Sat Nov 22, 2014 5:16 am
Forum: Modding help
Topic: need help making mods
Replies: 5
Views: 1966

Re: need help making mods

ok thamks for your help.
by speedy45
Fri Nov 21, 2014 8:22 pm
Forum: Modding help
Topic: need help making mods
Replies: 5
Views: 1966

Re: need help making mods

oh ok except I am bit loss to making the mod.
by speedy45
Fri Nov 21, 2014 2:28 pm
Forum: Modding help
Topic: need help making mods
Replies: 5
Views: 1966

need help making mods

I am trying to make a mod to add some recipes to change the amount of something with the following:

science pack 1
science pack 2
science pack 3
alien science pack
basic inserter
basic transport belt
copper cable
by speedy45
Sun Nov 16, 2014 9:55 pm
Forum: Bob's mods
Topic: Bob's Mods for factorio 0.10.12
Replies: 8
Views: 11407

Re: Bob's Mods for factorio 0.10.12

ok I will do that and the mods work just fine so thanks.
by speedy45
Sun Nov 16, 2014 8:43 pm
Forum: Bob's mods
Topic: Bob's Mods for factorio 0.10.12
Replies: 8
Views: 11407

Re: Bob's Mods for factorio 0.10.12

when the game load and work just fine, except when I check the Mods section in the game its tells me the following: ?Dytech (color red) ?Dytech-Metallurgy (color red) ?Industrio >=0.3.3 (color red) ?F-Mod (collor red) So my question should I ingore it? Also I just this mod install right now: https:/...
by speedy45
Sun Nov 16, 2014 7:48 pm
Forum: Bob's mods
Topic: Bob's Mods for factorio 0.10.12
Replies: 8
Views: 11407

Re: Bob's Mods for factorio 0.10.12

hi just letting you know I update to 11.3 but now your mods for 11.3 don't work at all.
by speedy45
Tue Nov 11, 2014 7:13 pm
Forum: Bob's mods
Topic: Bob's Mods for factorio 0.10.12
Replies: 8
Views: 11407

Re: Need help with Bob's Mods (for factorio 0.10.12)

thanks for your help
by speedy45
Tue Nov 11, 2014 5:59 pm
Forum: Bob's mods
Topic: Bob's Mods for factorio 0.10.12
Replies: 8
Views: 11407

Bob's Mods for factorio 0.10.12

Hi, I need help with Bobs Ores Mods and Bob's Metals, Chemicals and Intermediates. The problem I am having when I install these two mods factorio's Mods folder. I can't enable theese two mods because I am using Factorio 0.10.12. Also I do have Dytch Mod and F-Mod for Factorio 0.10.12. So let me know...

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