Compare the in-game achievements dialog between 0.15 and 0.16:
0.15
0.16
Search found 58 matches
- Wed Dec 13, 2017 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16] Thanks for the... achievement title not rendering
- Replies: 1
- Views: 672
- Wed Dec 13, 2017 4:07 pm
- Forum: General discussion
- Topic: Having to repeat the first command bugs me.
- Replies: 21
- Views: 9068
Re: Having to repeat the first command bugs me.
Another option specific to not having to repeat yourself is to use a non-freeplay scenario (e.g. sandbox), since you can't get achievements in those even without using commands. You can only extract the map seed/exchange string if you use freeplay. I made that mistake before. Hopefully you don't. 0...
- Thu Dec 07, 2017 8:38 pm
- Forum: General discussion
- Topic: Having to repeat the first command bugs me.
- Replies: 21
- Views: 9068
Re: Having to repeat the first command bugs me.
Another option specific to not having to repeat yourself is to use a non-freeplay scenario (e.g. sandbox), since you can't get achievements in those even without using commands.
- Sat Dec 02, 2017 3:07 pm
- Forum: Ideas and Suggestions
- Topic: Option for trains to deal zero damage to players
- Replies: 55
- Views: 14226
Re: Option for trains to deal zero damage to players
Train damage to players counts as a form of friendly fire, which can be disabled with a console command: (this has other side effects like not taking any damage from AoE weapons like grenades or nukes and you'll still take damage from biters)
Code: Select all
/c game.player.force.friendly_fire = false
- Thu Sep 14, 2017 5:37 pm
- Forum: Resolved Problems and Bugs
- Topic: Blueprint library stuck in "synchronising..." state
- Replies: 1
- Views: 2785
Blueprint library stuck in "synchronising..." state
Version tested: 0.15.34 In certain scenarios, the blueprint library's UI is stuck in the "synchronising..." state. Team Production: https://i.gyazo.com/2edd3e8c3673943e26b5062dbbe0f6c5.png PvP Scenario: https://i.gyazo.com/60ab637c0f0b823b472f55d06496c49b.png Both of these were reproduced ...
- Thu Sep 07, 2017 1:01 pm
- Forum: Ideas and Suggestions
- Topic: Run process at higher priority
- Replies: 7
- Views: 2467
Re: Run process at higher priority
It's worth noting that Windows already gives a priority boost to the foreground window: When a process that uses NORMAL_PRIORITY_CLASS is brought to the foreground, the scheduler boosts the priority class of the process associated with the foreground window, so that it is greater than or equal to th...
- Mon Aug 14, 2017 2:21 pm
- Forum: Resolved Problems and Bugs
- Topic: Typo in string name "peacful-mode-description"
- Replies: 1
- Views: 951
Typo in string name "peacful-mode-description"
core.cfg:
Minor issue since it's an internal value but figured I'd report it either way.
Code: Select all
[gui-map-generator]
...
peacful-mode-description=Enemies never attack first.
- Wed Aug 09, 2017 3:14 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Recursive Blueprints vs Death World
- Replies: 5
- Views: 5480
Re: Recursive Blueprints vs Death World
Awesome! Btw, the coal could have come from red desert rocks, "red-desert-rock-huge-01" gives you both stone and coal when mined.
- Thu Jun 08, 2017 11:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.19] Custom inserter vectors still usable in vanilla
- Replies: 2
- Views: 2224
[Rseding91] [0.15.19] Custom inserter vectors still usable in vanilla
Summary: Custom inserter vectors set in blueprints stored in your save or library are applied in vanilla. https://i.gyazo.com/21b4ced9955a982156e8f8e85cc97a6f.png Demonstration: blueprint-storage.dat and vanilla save Save has the blueprint imported and ghost placed showing the custom vectors. How to...
- Wed Jun 07, 2017 11:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.18] Inf. research name not updated when set in EH
- Replies: 3
- Views: 2493
[0.15.18] Inf. research name not updated when set in EH
Summary: When setting a force's current_research inside on_research_completed to the same infinite research (e.g. "mining-productivity-16"), the displayed current research name is not updated. The bonus is however successfully applied and the correct level does appear in the tech tree dial...
- Tue May 02, 2017 11:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Alt zoom not working in map editor
- Replies: 1
- Views: 1753
[0.15.6] Alt zoom not working in map editor
Version tested: 0.15.6
Steps to reproduce:
Steps to reproduce:
- Change your key binds of "Alternative zoom in" and "Alternative zoom out" to e.g. PAD * and PAD /.
- Open map editor.
- Observe inability to zoom with the new keybinds.
- Sat Apr 29, 2017 9:12 pm
- Forum: Implemented mod requests
- Topic: --disable-audio improvement
- Replies: 0
- Views: 606
--disable-audio improvement
As of 0.15.4, if you start Factorio with --disable-audio, you get told about it when you get to the main menu: https://i.gyazo.com/8614ab2c8be561d7224769c1f2e1b175.png This is kinda annoying as you have to click through it each time you (re)start. Can that dialog be changed to not show up if you've ...
- Thu Apr 27, 2017 8:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [for 0.16] [0.15.0] Minimap textures not reset after exiting tutorial
- Replies: 5
- Views: 1964
Re: [0.15.0][posila] Minimap textures not reset after exiting tutorial
Also still reproducing on 0.15.3.
At the same time, some tiles are not restored:
Walking up/down results in this:
It does recover if you e.g. maximise the window.
At the same time, some tiles are not restored:
Walking up/down results in this:
It does recover if you e.g. maximise the window.
- Thu Apr 27, 2017 4:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [for 0.16] [0.15.0] Minimap textures not reset after exiting tutorial
- Replies: 5
- Views: 1964
Re: [0.15.0] Minimap textures not reset after exiting tutorial
Can still reproduce with 0.15.2.
- Tue Apr 25, 2017 9:57 pm
- Forum: Not a bug
- Topic: [0.15] "Click" in new Furnace loop
- Replies: 3
- Views: 1840
Re: [0.15] "Click" in new Furnace loop
I understand it's supposed to be a sporadic crack from the fuel etc. but it sounds a lot worse when multiple instances of the sample are overlaid (e.g. working in/near furnace columns). Ideally(?) it'd be an extra sound layered on top of the base loop with some further randomisation between close so...
- Mon Apr 24, 2017 7:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0][Klonan]Team Production Scenario lobby has uranium
- Replies: 1
- Views: 1983
[0.15.0][Klonan]Team Production Scenario lobby has uranium
Version tested: 0.15.0
The initial surface when you start this scenario now has a small patch of uranium on it:
The initial surface when you start this scenario now has a small patch of uranium on it:
- Mon Apr 24, 2017 7:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Posila] [.15.0]Can't move in tutorial if console opened before start
- Replies: 2
- Views: 2143
[Posila] [.15.0]Can't move in tutorial if console opened before start
Version tested: 0.15.0 Standalone Steps to reproduce: Start new game Open the console Start the first tutorial The console window is no longer visible and you can't move your character Exit tutorial through escape menu Observe that the console is visible once more and any input you made prior to sta...
- Mon Apr 24, 2017 7:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] Tight Spot 1&2 can be won by doing nothing
- Replies: 1
- Views: 3151
[0.15.0] Tight Spot 1&2 can be won by doing nothing
Version tested: 0.15.0 Standalone https://i.gyazo.com/8dea1b9d2b5424eaefb98e94584b4d4d.jpg Steps to reproduce: Start the campaign "Tight Spot" on level 1. Click start. Wait for the round to complete. Win! This is a regression from 0.14.23, which fails you when you try the above: https://i....
- Mon Apr 24, 2017 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [for 0.16] [0.15.0] Minimap textures not reset after exiting tutorial
- Replies: 5
- Views: 1964
[Rseding91] [for 0.16] [0.15.0] Minimap textures not reset after exiting tutorial
Version tested: 0.15.0 OS: Windows 10 x64 https://i.gyazo.com/0fc3190caf42b9758c083ca49823ced4.png Steps to repro: Create new game Enter first tutorial Lock your computer Unlock Exit tutorial This issue does resolve itself when you save and reload. I've attached my factorio-current.log. The external...
- Mon Apr 24, 2017 5:33 pm
- Forum: Not a bug
- Topic: [0.15] "Click" in new Furnace loop
- Replies: 3
- Views: 1840
[0.15] "Click" in new Furnace loop
Version tested: 0.15.0 Standalone
Screenshot of the click in furnace.ogg in Audacity's spectrum view:
Not sure if it's intended to be there but it's kinda annoying in such a short loop.
Screenshot of the click in furnace.ogg in Audacity's spectrum view:
Not sure if it's intended to be there but it's kinda annoying in such a short loop.