Search found 52 matches

by nr2117
Sun Jan 22, 2017 4:04 pm
Forum: Gameplay Help
Topic: what's wrong with this substation?
Replies: 5
Views: 1716

Re: what's wrong with this substation?

Ah, did not know that, many thanks
by nr2117
Sun Jan 22, 2017 12:16 am
Forum: Technical Help
Topic: Help? Inserters not picking up transport belts
Replies: 4
Views: 1635

Re: Help? Inserters not picking up transport belts

Lol, you're not a moron, it's a simple mistake and it's easy enough to make.
by nr2117
Sun Jan 22, 2017 12:14 am
Forum: Gameplay Help
Topic: what's wrong with this substation?
Replies: 5
Views: 1716

what's wrong with this substation?

Hi guys, have a look at this http://images.akamai.steamusercontent.com/ugc/105107289903049855/340E19C8C67906CB4D413B45C228EEC2A9464552/ and in it, you can see that the north-west substation is not linked to the large pylon. Why? All four substations are equidistant from the plyon. I've built this a ...
by nr2117
Mon Jan 16, 2017 2:32 pm
Forum: Implemented Suggestions
Topic: Auto harvest trees
Replies: 4
Views: 1783

Auto harvest trees

I dunno how this would be possible so I shan't speculate how in this post. I would like it if there was a feature in the game where you could click on a roboport and check a box that says "harvest all rocks/trees in area" and when checked, the construction robots will go ahead and do that ...
by nr2117
Wed Dec 28, 2016 1:35 pm
Forum: Off topic
Topic: Intro of Metropolis done with hotwheels
Replies: 3
Views: 1544

Re: Intro of Metropolis done with hotwheels

Forgot you have an "off-topic" forum. D'oh!
by nr2117
Wed Dec 28, 2016 1:02 am
Forum: Off topic
Topic: Intro of Metropolis done with hotwheels
Replies: 3
Views: 1544

Intro of Metropolis done with hotwheels

https://youtu.be/tnWYAjd7Oi4

Dunno if the forum allows embedding of youtubes, but yeah, this reminds me of factorio and those deliciously hypnotic conveyor belts.
by nr2117
Sun Dec 25, 2016 11:30 pm
Forum: Technical Help
Topic: [0.13.3] Unable to determine external IP address
Replies: 14
Views: 30894

Re: [0.13.3] Unable to determine external IP address

Hi, see this is an old issue. I'm at my uncles house and he has a thomson tg585 as well. Going to do a quick test. Tried making an exception for port 34197, assigned it to this computer, didn't work. Turned off extended security, didn't work, took off the exception for port 34197, didn't work. At my...
by nr2117
Sun Dec 18, 2016 10:06 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: end-game iron/copper and steel smelting (non-smart)
Replies: 16
Views: 58010

Re: end-game iron/copper and steel smelting (non-smart)

hi, noob here.

That code you got there, I can copy and paste that into my game, what happens, how? Does it make a blueprint?
by nr2117
Sun Dec 18, 2016 4:44 pm
Forum: Gameplay Help
Topic: rail routing trouble
Replies: 1
Views: 955

rail routing trouble

Hi guys, I'm stuck with this rail routing. I could just make two separate railways but that's not efficient, and as you can see there's not much traffic going on https://www.dropbox.com/s/pvewqq5vh5atxa3/rail%20routing%20problem.zip?dl=0 Download link provided, I'm hoping someone can take it, and fi...
by nr2117
Wed Dec 14, 2016 2:08 pm
Forum: Gameplay Help
Topic: Can I use circuits to automate this?
Replies: 11
Views: 4859

Re: Can I use circuits to automate this?

Which leads me to wonder, apart from soem very clever stuff with circuits, what else can you use them for? Around two months ago I was asking myself a similar question. Have been tinkering with circuit network stuff ever since. :D I made this a few days ago (used a mod to allow changing assembler r...
by nr2117
Tue Dec 13, 2016 10:17 pm
Forum: Gameplay Help
Topic: Can I use circuits to automate this?
Replies: 11
Views: 4859

Re: Can I use circuits to automate this?

http://images.akamai.steamusercontent.com/ugc/112984788748692234/D162708DE6122E5B2D7C63C2F65BC3035CB39C4D/ I was being dumb. I think this will work, without any need to turn something on or off. Which leads me to wonder, apart from soem very clever stuff with circuits, what else can you use them for?
by nr2117
Tue Dec 13, 2016 10:04 pm
Forum: Gameplay Help
Topic: Can I use circuits to automate this?
Replies: 11
Views: 4859

Can I use circuits to automate this?

First off, two screenshots to illustrate what it is I'm trying to do here: http://images.akamai.steamusercontent.com/ugc/112984788748638266/6A124DFD2158F1D6871C9F66EC2BD55CF7F6D478/ http://images.akamai.steamusercontent.com/ugc/112984788748637966/45E43DE9B86101CA827D47DC63D78CC6186CBB8D/ My question...

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