Search found 73 matches

by Killcreek2
Fri May 26, 2017 3:37 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 8-8 Belt balancers for v0.15+
Replies: 10
Views: 86692

Re: 8-8 Belt balancers for v0.15+

orzelek wrote:Blueprint strings would be good.
Replicating those by hand will be error prone :D
Totally forgot to add them. :oops:

Added them to the first post.

@lovely_santa: I feel your pain... Please post your 16-16 when it is ready, I would love to see it.
by Killcreek2
Thu May 25, 2017 7:56 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 38692

Re: Underground belt lane splitting, anyone else hate it?

I love the way underground belts work. They are a versatile tool. Here are two examples from my factories: Why I love UG belts_1.png Why I love UG belts_2.png (^The iron / copper plates are blocking the inert sections of belt.) According to the devs, it's not a gameplay bug. But why don't they fix t...
by Killcreek2
Mon May 22, 2017 6:39 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 8-8 Belt balancers for v0.15+
Replies: 10
Views: 86692

8-8 Belt balancers for v0.15+

Both are input/output balanced: Yellow belts, almost inline, 12x9 . belt_balance_8-8_[yellow].png Red/blue belts, inline [yay!], 10x8 . belt_balance_8-8_[red+blue].png I have not yet seen a smaller 8-8 inline design than this red/blue one, so figured that I should share mine. The space saved by usin...
by Killcreek2
Mon May 22, 2017 5:08 am
Forum: Show your Creations
Topic: Stupid Simple Train Refueling
Replies: 9
Views: 31755

Re: Stupid Simple Train Refueling

I use a very similar setup: A fuel delivery train from the refinery through each of the major train hubs, with a roboport at each one to shuttle fuel to each train stop. You only need a very few logi bots when using rocket fuel, because as you said: It burns slooooow . I have 10 bots in most, with 2...
by Killcreek2
Sun May 21, 2017 10:10 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150345

Re: Friday Facts #191 - Gui improvements

I do have one idea to add: combine the toolbar and weapon bar into ONE single quickbar, so players can use as many or as few weapons as they want. Eg; - Player "Twinsen" is going on safari, so he has 4 slots prepared with combat drones & grenades, and 10 slots filled with 5 different ...
by Killcreek2
Sun May 21, 2017 8:39 pm
Forum: Energy Production
Topic: 8-core Nuclear reactor with *balanced heat pipes* [v0.15.12]
Replies: 4
Views: 3964

Re: 8-core Nuclear reactor with *balanced heat pipes* [v0.15.12]

It looks great! But the all-over placement of the pipes would set me off. I guess if you'd have more space it'd look nicer. Would it be possible to arrange the turbines in a galaxy like fashion? Like start north west, go in an arc over to east south and the same down there. Thanks. Could plan that ...
by Killcreek2
Sat May 20, 2017 11:37 am
Forum: Energy Production
Topic: 8-core Nuclear reactor with *balanced heat pipes* [v0.15.12]
Replies: 4
Views: 3964

Re: 8-core Nuclear reactor with *balanced heat pipes* [v0.15.12]

Sexy reactor setup. It would look nicer if the turbines align east south west north around the reactor. Thank you. I 100% totally agree it would look better as you describe. Unfortunately that was about the best location I had: The area you see in the second pic is pretty much ALL the space I had t...
by Killcreek2
Sat May 20, 2017 11:12 am
Forum: Energy Production
Topic: 8-core Nuclear reactor with *balanced heat pipes* [v0.15.12]
Replies: 4
Views: 3964

8-core Nuclear reactor with *balanced heat pipes* [v0.15.12]

I know: "Another reactor setup, le sigh". But just look at it for a few seconds: Reactor 8core balanced heat pipes [v0.15.12].png Kinda pretty, ehh? ;) Hot Features: + Balanced heat distribution to the exchangers . Every heat pipe is exactly 19 or 20 tiles long. The final exchangers of eac...
by Killcreek2
Sat May 20, 2017 6:21 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150345

Re: Friday Facts #191 - Gui improvements

The quickbar & inventory changes sound excellent to me overall. Some brilliant ideas & improvements, looking forward to it! Though why not just use the same toggles for inventory panels as the gui on inserters uses [for circuit / robo networks] instead of separate tabs? Have it "remembe...
by Killcreek2
Thu May 18, 2017 1:45 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 51808

Re: Version 0.15.11

The zoom level at which the map switches from 'map view' to 'world view' was increased. New zoom level is just right, the first [larger view] was far too OP, and a painful hit on the UPS at that level. Thanks devs! Please revert this change or add option to configure the distance. All the functiona...
by Killcreek2
Sun May 14, 2017 6:43 pm
Forum: General discussion
Topic: Saturation: Steam per pipe
Replies: 5
Views: 4778

Re: Saturation: Steam per pipe

Yes, I know about that, but the thing is, can I just use more boilers in one end ? I'm quite curious to see if I can centralize steam for liquefaction and energy without going nuclear. I haven't done any amount of serious testing, and wanted to check if anyone here knew more than me about pipe flui...
by Killcreek2
Sun May 14, 2017 3:39 am
Forum: General discussion
Topic: Are efficiency modules even worth it?
Replies: 28
Views: 18315

Re: Are efficiency modules even worth it?

I generally use 3x eff 1 for miners, [& in early game the chem plants & furnaces too], to reduce the pollution cloud and take some pressure off the steam engines. If you are aggro-ing less biter attacks, you need less bullets / electricity / oil produced to feed your turrets. This is kinda a...
by Killcreek2
Sat May 13, 2017 8:47 pm
Forum: Energy Production
Topic: Hybrid Nuclear/Chemical, post 0.15.10
Replies: 10
Views: 5590

Re: Hybrid Nuclear/Chemical, post 0.15.10

Hmm, yes. That 200 internal buffer in the turbines is the problem point indeed. The pipes are a non-issue: assuming a direct pump to turbine connection at each end for the 165deg & 500deg inputs [& also between turbines], so the only steam in pipes would be before the input pumps, isolated f...
by Killcreek2
Sat May 13, 2017 2:11 pm
Forum: Energy Production
Topic: Hybrid Nuclear/Chemical, post 0.15.10
Replies: 10
Views: 5590

Re: Hybrid Nuclear/Chemical, post 0.15.10

With the recent changes, my old power plant design (which mixed steam and water as input for the heat exchangers base don demand) no longer worked. So, time for something new! I still want a hybrid design that meets the following demands: - Can switch between nuclear fuel and chemical fuel, automat...
by Killcreek2
Wed May 10, 2017 7:27 pm
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 53679

Re: Version 0.15.10

Does this mean that using preheated steam from boilers in heat exchangers doesn't work anymore? I'm in the process of testing it... [Edit] Nope, it's broken. Doesn't work anymore due to fluid collision problems as I expected. My entire power plant is wrecked. Confirmed: Heat ex only accept cold wat...
by Killcreek2
Tue May 09, 2017 11:58 pm
Forum: General discussion
Topic: Loading nuclear reactors
Replies: 39
Views: 19625

Re: Loading nuclear reactors

Actually with my setup it does not need any edge detection whatsoever: It only loads a new fuel cell when steam is low AND the reactor is empty I don't think that's true. I got fixated on edge-detection for a while there because I thought I needed a latch to address they continuous-loading issue I ...
by Killcreek2
Tue May 09, 2017 6:38 pm
Forum: Energy Production
Topic: Nuclear power with steam storage tanks
Replies: 24
Views: 56394

Re: Nuclear power with steam storage tanks

Killcreek - have you tested your design under max load? Looks like the output of 2 heat exchangers is going through a single pipe, feeding 10 turbines from a single pipeline. I think you'll hit a flow rate limit under full load. Actually, all 4 heat ex are outputting to the same pipe going into the...
by Killcreek2
Tue May 09, 2017 5:57 pm
Forum: General discussion
Topic: Loading nuclear reactors
Replies: 39
Views: 19625

Re: Loading nuclear reactors

Yeah, I realized that, while Killcreek2's solution is a fine solution for loading 1 fuel at a time, it doesn't have any sort of edge detection. The setup he showed loads fuel cells as long as the steam is below the desired threshold. What we want is something that loads 1 when steam is low, and the...
by Killcreek2
Tue May 09, 2017 1:06 am
Forum: General discussion
Topic: Loading nuclear reactors
Replies: 39
Views: 19625

Re: Loading nuclear reactors

Here is the setup I'm using: One core is powered constantly [only 1 fuel cell at a time], the second core is only powered up if the 500 degree steam tanks drop below threshold level, for better fuel efficiency. Doesn't that make the fuel efficiency *worse*, not better? When you're just running one ...
by Killcreek2
Mon May 08, 2017 2:39 pm
Forum: General discussion
Topic: Loading nuclear reactors
Replies: 39
Views: 19625

Re: Loading nuclear reactors

Since you are only triggering on the output of a spent cell, the multiple trigger thing shouldn't matter. The fuel is used or it isn't. (Or other arbitrary number) You could get fancy here and build a 20 second timer that only releases a signal if power threshold is met on the 20th second. You shou...

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