Search found 280 matches

by dog80
Wed Apr 03, 2019 6:34 pm
Forum: Ideas and Suggestions
Topic: bulk handcrafting
Replies: 40
Views: 9106

bulk handcrafting

atm we first create all intermediates then finish the products which is mostly unhandy because you want to finish products asap instead of waiting for all intermediates to be made first and then the finished products, this results in beeing forced to leftclick spam on the thing and completely removi...
by dog80
Wed Apr 03, 2019 6:00 pm
Forum: Balancing
Topic: blue and yellow assembler are worse than grey
Replies: 42
Views: 13799

Re: blue and yellow assembler are worse than grey

you obviously forgett that it takes much more time/energy to transport fuel to the inserters - wait
by dog80
Sat Mar 16, 2019 7:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Recipes with more than one instance of the same ingredient
Replies: 34
Views: 14225

Re: [0.17.14] Recipes with more than one instance of the same ingredient

tehfreek wrote:
Sat Mar 16, 2019 7:39 pm
I'm comfortable with leaving this as Undefined Behavior, i.e. "stop hitting yourself".
dx
by dog80
Sat Mar 16, 2019 7:42 pm
Forum: Not a bug
Topic: Terrain seems like a bug
Replies: 11
Views: 2718

Re: Terrain seems like a bug

I have been playing since .16 and so on now in .17 This is normal then. It's a pretty much unavoidable consequence of the changes (improvements, IMHO) in the terrain generation algorithm. New land explored after updating won't match what was generated in a previous version of the game. *unavoidable...
by dog80
Sat Mar 16, 2019 7:30 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33533

Re: Friday Facts #286 - Pollution cleanup

now that i see the cute biters on the last image blabla i thought about "leaders" that buff friends through an aura like more attackspeed/ runningspeed/attackdamage, and have special buildings in the nest that spawn these or so. This will result in more tactical building because some areas...
by dog80
Thu Feb 28, 2019 11:12 am
Forum: General discussion
Topic: GIVE BACK THE OLD TOOLBAR
Replies: 1
Views: 1256

GIVE BACK THE OLD TOOLBAR

As with all new features people will come demanding the "old" stuff back, so i do that here, but, be true to urself and get over it and just use the new toolbar and the topic is closed.
by dog80
Fri Feb 15, 2019 6:15 am
Forum: Bob's mods
Topic: Bob did a Youtube.
Replies: 37
Views: 44260

Re: Bob did a Youtube.

yes plz more i haven't watched it but its good and yes - xterm is such a retard and i only like his modpreview vids but they lack and he is dependant on modders to bring content to his channel - you can just do your stuff and its kind of interesting - very good
by dog80
Thu Feb 14, 2019 8:46 am
Forum: General discussion
Topic: Random chests?
Replies: 7
Views: 1847

Re: Random chests?

you should play singleplayer and a make a new game then there won't happen any funky stuff to you
+ reinstall the game lmao
by dog80
Sat Feb 09, 2019 9:14 am
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 43872

Re: Friday Facts #281 - For a Few Frames More

Acid_Burn9 wrote:
Sat Feb 09, 2019 8:40 am
Turret range visualization optimized? Great, but look at this!
That's what really should be optimized lol.
This is the same principle i think this will be better then as well
by dog80
Thu Feb 07, 2019 11:54 pm
Forum: Mods
Topic: [0.16] Comprehensive Biters
Replies: 6
Views: 2660

Re: [0.16] Comprehensive Biters

to base evolution on researched technology seems like a pretty smart idea
by dog80
Tue Feb 05, 2019 12:55 pm
Forum: Ideas and Suggestions
Topic: Cliffs with waterfalls
Replies: 5
Views: 1578

Re: Cliffs with waterfalls

how would this improve gameplay? and 2. why dont you make a mod for it instead?
by dog80
Fri Jan 25, 2019 11:14 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76628

Re: Friday Facts #279 - Train GUI & Modern Spitter

Light wrote:
Fri Jan 25, 2019 6:17 pm
The nests and worms need a texture update as they're lacking shadows and detail compared to their smaller brethren. The new biters and bile projectiles look great though.
oh happy to see when you are done with them
by dog80
Fri Jan 25, 2019 11:12 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76628

Re: Friday Facts #279 - Train GUI & Modern Spitter

why dont people make a new subthread for specific things they want to discuss like trains? so annoying that some discussions totally take over the whole thread and you cant overview the general perspective of the new fff
by dog80
Fri Jan 25, 2019 6:48 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76628

Re: Friday Facts #279 - Train GUI & Modern Spitter

biterrrrssss !!!!! xD
by dog80
Sat Jan 19, 2019 8:22 am
Forum: Ideas and Suggestions
Topic: End-game mech
Replies: 17
Views: 8116

Re: End-game mech

fyi you can script the tank gun into your hand and use it there, pretty fun when also cranking up attackspeed mod xD - protip: also works with artgun but thats overload
by dog80
Sun Jan 13, 2019 8:03 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 35604

Re: Did no one else notice massive nerf of tank in 0.17?

why is this post not categorized under balancing btw?
by dog80
Tue Jan 08, 2019 2:22 pm
Forum: General discussion
Topic: Multiplayer Teams
Replies: 6
Views: 2605

Re: Multiplayer Teams

what is stopping you, i'm asking: you have players, you have factorio, you have a text-editor, you have scenario-scripting... rock it!
by dog80
Sun Jan 06, 2019 8:42 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 276442

Re: Just bought the game; What were Your first impressions?

The "pick up" shortcut and the "increase area when placing concrete" controls need to be pointed out!!!! 5%-8% extra tedious time on my first playthru spent doing that because I didn't knew these EXISTED!!! P.S.: reason I got my brothers to play again: showed them these 2 CRITIC...
by dog80
Sat Jan 05, 2019 1:02 am
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 64984

Re: Friday Facts #276 - Belt item spacing & Script rendering

why not add a "blurring" filter when belts are too fast ok xD

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