Search found 280 matches
- Wed Apr 03, 2019 6:34 pm
- Forum: Ideas and Suggestions
- Topic: bulk handcrafting
- Replies: 40
- Views: 9106
bulk handcrafting
atm we first create all intermediates then finish the products which is mostly unhandy because you want to finish products asap instead of waiting for all intermediates to be made first and then the finished products, this results in beeing forced to leftclick spam on the thing and completely removi...
- Wed Apr 03, 2019 6:00 pm
- Forum: Balancing
- Topic: blue and yellow assembler are worse than grey
- Replies: 42
- Views: 13799
Re: blue and yellow assembler are worse than grey
you obviously forgett that it takes much more time/energy to transport fuel to the inserters - wait
- Sat Mar 16, 2019 7:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.14] Recipes with more than one instance of the same ingredient
- Replies: 34
- Views: 14225
- Sat Mar 16, 2019 7:42 pm
- Forum: Not a bug
- Topic: Terrain seems like a bug
- Replies: 11
- Views: 2718
Re: Terrain seems like a bug
I have been playing since .16 and so on now in .17 This is normal then. It's a pretty much unavoidable consequence of the changes (improvements, IMHO) in the terrain generation algorithm. New land explored after updating won't match what was generated in a previous version of the game. *unavoidable...
- Sat Mar 16, 2019 7:30 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 33533
Re: Friday Facts #286 - Pollution cleanup
now that i see the cute biters on the last image blabla i thought about "leaders" that buff friends through an aura like more attackspeed/ runningspeed/attackdamage, and have special buildings in the nest that spawn these or so. This will result in more tactical building because some areas...
- Thu Feb 28, 2019 11:12 am
- Forum: General discussion
- Topic: GIVE BACK THE OLD TOOLBAR
- Replies: 1
- Views: 1256
GIVE BACK THE OLD TOOLBAR
As with all new features people will come demanding the "old" stuff back, so i do that here, but, be true to urself and get over it and just use the new toolbar and the topic is closed.
- Thu Feb 21, 2019 9:43 pm
- Forum: General discussion
- Topic: Accidentially made 42K repair packs... now what?
- Replies: 13
- Views: 4327
Re: Accidentially made 42K repair packs... now what?
now start a new game
- Fri Feb 15, 2019 6:15 am
- Forum: Bob's mods
- Topic: Bob did a Youtube.
- Replies: 37
- Views: 44260
Re: Bob did a Youtube.
yes plz more i haven't watched it but its good and yes - xterm is such a retard and i only like his modpreview vids but they lack and he is dependant on modders to bring content to his channel - you can just do your stuff and its kind of interesting - very good
- Thu Feb 14, 2019 8:46 am
- Forum: General discussion
- Topic: Random chests?
- Replies: 7
- Views: 1847
Re: Random chests?
you should play singleplayer and a make a new game then there won't happen any funky stuff to you
+ reinstall the game lmao
+ reinstall the game lmao
- Sat Feb 09, 2019 9:14 am
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 43872
Re: Friday Facts #281 - For a Few Frames More
This is the same principle i think this will be better then as wellAcid_Burn9 wrote: ↑Sat Feb 09, 2019 8:40 amTurret range visualization optimized? Great, but look at this!
That's what really should be optimized lol.
- Thu Feb 07, 2019 11:54 pm
- Forum: Mods
- Topic: [0.16] Comprehensive Biters
- Replies: 6
- Views: 2660
Re: [0.16] Comprehensive Biters
to base evolution on researched technology seems like a pretty smart idea
- Tue Feb 05, 2019 12:55 pm
- Forum: Ideas and Suggestions
- Topic: Cliffs with waterfalls
- Replies: 5
- Views: 1578
Re: Cliffs with waterfalls
how would this improve gameplay? and 2. why dont you make a mod for it instead?
- Fri Jan 25, 2019 11:14 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76628
- Fri Jan 25, 2019 11:12 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76628
Re: Friday Facts #279 - Train GUI & Modern Spitter
why dont people make a new subthread for specific things they want to discuss like trains? so annoying that some discussions totally take over the whole thread and you cant overview the general perspective of the new fff
- Fri Jan 25, 2019 6:48 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 76628
Re: Friday Facts #279 - Train GUI & Modern Spitter
biterrrrssss !!!!! xD
- Sat Jan 19, 2019 8:22 am
- Forum: Ideas and Suggestions
- Topic: End-game mech
- Replies: 17
- Views: 8116
Re: End-game mech
fyi you can script the tank gun into your hand and use it there, pretty fun when also cranking up attackspeed mod xD - protip: also works with artgun but thats overload
- Sun Jan 13, 2019 8:03 pm
- Forum: General discussion
- Topic: Did no one else notice massive nerf of tank in 0.17?
- Replies: 102
- Views: 35604
Re: Did no one else notice massive nerf of tank in 0.17?
why is this post not categorized under balancing btw?
- Tue Jan 08, 2019 2:22 pm
- Forum: General discussion
- Topic: Multiplayer Teams
- Replies: 6
- Views: 2605
Re: Multiplayer Teams
what is stopping you, i'm asking: you have players, you have factorio, you have a text-editor, you have scenario-scripting... rock it!
- Sun Jan 06, 2019 8:42 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 276442
Re: Just bought the game; What were Your first impressions?
The "pick up" shortcut and the "increase area when placing concrete" controls need to be pointed out!!!! 5%-8% extra tedious time on my first playthru spent doing that because I didn't knew these EXISTED!!! P.S.: reason I got my brothers to play again: showed them these 2 CRITIC...
- Sat Jan 05, 2019 1:02 am
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 64984
Re: Friday Facts #276 - Belt item spacing & Script rendering
why not add a "blurring" filter when belts are too fast ok xD