Search found 159 matches

by npuldon
Fri Mar 01, 2019 9:13 am
Forum: Ideas and Suggestions
Topic: Remove the coverage gap between small/med poles
Replies: 28
Views: 5351

Remove the coverage gap between small/med poles

TL;DR Remove the coverage gap between small/med poles by adding 0.5 to the supply_area_distance because I have askws around repeatedly and have heard no justification for keeping it that improves the player experience over removing it What ? Change data.raw["electric-pole"]["medium-e...
by npuldon
Thu Feb 28, 2019 8:47 am
Forum: Resolved Problems and Bugs
Topic: Game crashing while going into map editor save file - logs now attached
Replies: 3
Views: 563

Re: Game crashing while going into map editor save file

Hope these are the right ones. Thought it was the ones I added.
factorio-previous.log
(31.07 KiB) Downloaded 52 times
factorio-current.log
(46.93 KiB) Downloaded 53 times
by npuldon
Thu Feb 28, 2019 8:38 am
Forum: Resolved Problems and Bugs
Topic: Game crashing while going into map editor save file - logs now attached
Replies: 3
Views: 563

Game crashing while going into map editor save file - logs now attached

factoriocrashreport.zip Attachment has logs, save, mods, and a short readme description (copied here as well): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hi, I was working on designs in the map editor with lots of small mods. Then I decided to go out of the game and add a few more mores by Nexela (some Pic...
by npuldon
Tue Feb 26, 2019 11:18 pm
Forum: Ideas and Suggestions
Topic: Switch 0.17 graphic for iron vs steel chest so it makes sense
Replies: 1
Views: 514

Switch 0.17 graphic for iron vs steel chest so it makes sense

Currently, the logistic chests graphics are based on the iron chest even though they are made from steel chests. An easy fixed to help things make more sense would be just to switch the graphics on the iron and steel chest.
by npuldon
Fri Feb 22, 2019 5:52 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 263486

Re: Stations & other LTN based designs

Optera wrote:
Fri Feb 22, 2019 5:49 pm
No.
To lock a train into a requester you first need to know what's really inside it, cue rant about train stops rounding 0.4 down to 0.
Know if the devs are ever going to change that? I assume they know about the issue.
by npuldon
Fri Feb 22, 2019 5:36 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 263486

Re: Stations & other LTN based designs

So, I either disable the stopout timer or have the catch at the depot right? I currently use Optera's depot design that turns off the station if anything is present in the wagons. This seems like a better place to do the catch (and LTN tracker mod will alert you at the depot) because it doesn't bloc...
by npuldon
Fri Feb 22, 2019 5:31 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 263486

Re: Stations & other LTN based designs

Yes, they don't connected side by side. good to know
by npuldon
Fri Feb 22, 2019 5:23 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 263486

Re: Stations & other LTN based designs

Thanks for the post. Is there a reason all the pumps and tanks are not just daisy chained or do you need to set the wires like that (spaghetti fest)?

I may take this design for areas where only 1-4 fluids are needed and change the tanks to PyMod tanks that are 30k 2x2s.

Cheers
by npuldon
Fri Feb 22, 2019 4:30 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 263486

Re: Stations & other LTN based designs

author's can't delete their own posts on this forum? :/

https://i.imgur.com/EudhbT4.png
by npuldon
Fri Feb 22, 2019 4:29 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 263486

Re: Stations & other LTN based designs

Yeah, you have the setup right or the fluids will mix incorrectly. If you setup it up right, they don't mix. That's what all the pumps, circuits, and valving are for. From the designer's notes: "The check valves plus overflow valve is key to it functioning correctly. To add a new fluid to the s...
by npuldon
Fri Feb 22, 2019 4:15 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 263486

Re: Stations & other LTN based designs

In 99.9% this RS-latch design is good enough. Using this with stop timeout disabled should reliably prevent trains leaving with fluid residue. To be universal for any mod added locomotive replace "Encoded position of Locomotive" = 0 with "Everything" = 0. Here's an updated desig...
by npuldon
Sat Feb 16, 2019 4:55 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98293

Re: [MOD 0.16] LTN Tracker

GrumpyJoe wrote:
Sat Feb 16, 2019 11:47 am
Sometimes i just search the craft tab to have it highlight the item in the inventory :? 8-)
same!
by npuldon
Fri Feb 15, 2019 5:13 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433244

Re: pY Raw Ores Discussion

if there is a slot, just like in vanilla
by npuldon
Fri Feb 15, 2019 8:36 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98293

Re: [MOD 0.16] LTN Tracker

This mod is awesome. Big props to you!
by npuldon
Thu Feb 14, 2019 2:17 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433244

Re: pY Raw Ores Discussion

mxpal wrote:
Thu Feb 14, 2019 2:03 pm
i dont see how the higher tier nickel recipe is worth it........ any ideas?
Agreed
by npuldon
Tue Feb 12, 2019 7:30 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433244

Re: pY Raw Ores Discussion

Pyanodon,

did you mean to lock pressure pumps with blue science when not playing with PyHighTech (as PyRO is not a dependency)? If so, how do I get nitrogen?

If not, is an update coming or do I need to console command a few pumps into my game?

Thanks for your help
by npuldon
Tue Feb 12, 2019 2:00 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433244

Re: pY Raw Ores Discussion

Oh, I didn't realize you chose not to use PyHT. It may indeed be a deadlock then with your particular combo of py mods. Yeah, Py RO, Fusion energy, and high tech are all optional dependencies. Coal processing is the only required mod AFAIK. High Tech is too crazy in terms of energy use, footprint, ...
by npuldon
Tue Feb 12, 2019 1:51 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433244

Re: pY Raw Ores Discussion

I think this usually happens as a result of being able to pick and choose which mods you play with. So if you were only playing with Py Fusion Energy, you might not need the pressure pump until you get to diamond mining, but when you play with Py High Tech, it gives it to you at the start of the ga...
by npuldon
Tue Feb 12, 2019 1:13 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 433244

Re: pY Raw Ores Discussion

The building is unlocked from the start. You can find it under the Py Fusion Energy tab. It can only make vacuum recipe to begin with, but Coal Processing 1 unlocks making pressured air. when you search the tech tree, the pressure pump is unlocked from diamond mining, (blue science). Are you saying...

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