Search found 159 matches

by npuldon
Wed Dec 04, 2019 6:59 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.17.79] Crash in LuaEventFiltersInstance<94>::matchesFilter
Replies: 6
Views: 3875

Re: [Rseding] [0.17.79] Crash in LuaEventFiltersInstance<94>::matchesFilter

Here you go. Just go into the lab (button on top left of the screen) and paste a blueprint in the lab space, then the crash should crash. Attachments: Save game + a couple mods you can't get on the modportal. The rest of the mods can be downloaded from the in game mod portal without issue I believe.
by npuldon
Tue Dec 03, 2019 11:12 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.17.79] Crash in LuaEventFiltersInstance<94>::matchesFilter
Replies: 6
Views: 3875

Re: [Rseding] [0.17.79] Crash in LuaEventFiltersInstance<94>::matchesFilter

Yes, copy pasting ghosts in the 'lab' from the mod. Need a save file?
by npuldon
Sun Dec 01, 2019 8:52 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.17.79] Crash in LuaEventFiltersInstance<94>::matchesFilter
Replies: 6
Views: 3875

[Rseding] [0.17.79] Crash in LuaEventFiltersInstance<94>::matchesFilter

Log file attached Crash while using blueprints in the lab mod: https://mods.factorio.com/mod/BlueprintLab_Credomane C:\Users\npuld\AppData\Roaming\Factorio\mods_Py\Arumba_Accelerated_Start_0.17.0 C:\Users\npuld\AppData\Roaming\Factorio\mods_Py\additional-paste-settings_0.7.1.zip C:\Users\npuld\AppDa...
by npuldon
Fri Nov 22, 2019 3:24 pm
Forum: Ideas and Suggestions
Topic: MP: Sorting by server region/continent/language
Replies: 0
Views: 527

MP: Sorting by server region/continent/language

Would be awesome! No plans by the devs on this? Too hard to do? Viewed as not worth it?

https://cdn.discordapp.com/attachments/ ... nknown.png
by npuldon
Sat Aug 17, 2019 9:57 pm
Forum: Duplicates
Topic: Character logistic Trash window size
Replies: 2
Views: 799

Re: Character logistic Trash window size

Sounds like it will be in the works in the coming months. Noted and thank you.
by npuldon
Sat Aug 17, 2019 9:51 pm
Forum: Duplicates
Topic: Character logistic Trash window size
Replies: 2
Views: 799

Character logistic Trash window size

Window size character logistic trash is 2.5 rows tall with an unnecessary scroll bar and lots of dead space under it. Vanilla upgrades take the number of rows to 5. Why not just make the window 5 rows tall which would be much more aesthetically pleasing then current state of affairs? https://imgur.c...
by npuldon
Sat Aug 10, 2019 3:49 am
Forum: Not a bug
Topic: 0.17.64 - Scenario caused non-recoverable error
Replies: 4
Views: 1026

Re: 0.17.64 - Scenario caused non-recoverable error

I started that sandbox scenario some time ago (pre-the current version). It sounds like I just need to start a new sandbox map and it will be alright?
by npuldon
Sat Aug 10, 2019 12:08 am
Forum: Not a bug
Topic: 0.17.64 - Scenario caused non-recoverable error
Replies: 4
Views: 1026

Re: 0.17.64 - Scenario caused non-recoverable error

Updates made to original message
by npuldon
Fri Aug 09, 2019 10:40 pm
Forum: Not a bug
Topic: 0.17.64 - Scenario caused non-recoverable error
Replies: 4
Views: 1026

0.17.64 - Scenario caused non-recoverable error

I updated to 0.17.64 from 0.17.63 today and now I get an error when I open my sandbox scenario where I design blueprints.

Image of error: blob: https://imgur.com/Zc8mdmo
Mods used: https://drive.google.com/open?id=16CWmh ... 1kPrVV7Am4

Attached Files:
Old save file from 0.17.63
Mod list
by npuldon
Wed Mar 27, 2019 1:58 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 102066

Re: pY Industry - Discussion

I updated PyIndustry and now looks like PyIndustry is requiring something in PyCoal processing now. I thought did not have such dependencies? I typically play with it whenever I'm doing any modded game, not just with the Py Suite. Did the intention to have this be an addon mod change? If so, I can u...
by npuldon
Wed Mar 20, 2019 11:49 pm
Forum: Duplicates
Topic: Can't estabish connection in 0.17, worked fine in 0.16. Not sure what's up.
Replies: 1
Views: 739

Can't estabish connection in 0.17, worked fine in 0.16. Not sure what's up.

Hello, For some reason folks are having a impossible time connecting to me on 0.17 when I used to host all the time on 0.16 without issue. They get the "Could not establish connection..." error. I can connect to their games without issue. I have a strong 90 Mb/s wired connection on Comcast...
by npuldon
Fri Mar 15, 2019 11:39 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64358

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Looks like there is some error with ghost tinting code. I tried a bunch of different colors. The dark blue tiny just gives a transparent ghost with no features for belts (like the black tint does for everything). Other entities as seen on the linked image below seem to be working okay. I am using th...
by npuldon
Fri Mar 15, 2019 10:58 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 128836

Re: [MOD 0.14] Alien Biomes

So what's up with the camo/blotchy textures now in 0.17? In 0.16 you didn't get this weird effect. No matter how I change the setting, the camo effect remains now. Is there a way for the user to bring back the smoothness of alien biomes in 0.16 ? The blotches could be alright sometimes I guess but t...
by npuldon
Wed Mar 13, 2019 3:00 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 102066

Re: pY Industry - Discussion

So I use the Pyindustry mod for vanilla+ game as well as during my PyMods playthrough because I like all the storage footprint options. Today I noticed that niobium pipes are in the pyindustry mod instead of coal processing (or one of the other optional Pymods that you can't use just in vanilla+). S...
by npuldon
Mon Mar 04, 2019 4:31 pm
Forum: Ideas and Suggestions
Topic: Remove the coverage gap between small/med poles
Replies: 28
Views: 5356

Re: Remove the coverage gap between small/med poles

-1 as well I personally think if people were that into non-gap, max range power poles, the better way would be to nerf the max range, instead of increasing the coverage of the pole. This of course because even further buffing a small pole to reach over an assembler seems insane to me. Medium poles ...
by npuldon
Sun Mar 03, 2019 7:09 pm
Forum: Ideas and Suggestions
Topic: Remove the coverage gap between small/med poles
Replies: 28
Views: 5356

Re: Remove the coverage gap between small/med poles

I never replace small poles with medium ones because there is no reason to and I never use substations outside of megabase/beacon play which are totally different setups than med pole setups since that is the only way the cost of substations can be justified compared to medium poles. You seem like a...
by npuldon
Sun Mar 03, 2019 5:12 pm
Forum: Ideas and Suggestions
Topic: Remove the coverage gap between small/med poles
Replies: 28
Views: 5356

Re: Remove the coverage gap between small/med poles

I made it already in my original post. Again, change small poles area to 3.5 and medium pole to 4.5 so that the coverage matches the wire distance.
by npuldon
Sat Mar 02, 2019 5:56 pm
Forum: Ideas and Suggestions
Topic: Remove the coverage gap between small/med poles
Replies: 28
Views: 5356

Re: Remove the coverage gap between small/med poles

really either way, one is more capital intensive than the other. I don't really care. It just would make a lot more sense if they matched.

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