do it like WoT...
after 9.9 comes 9.10, after 9.20 came 9.20.1...
Search found 71 matches
- Sun Dec 03, 2017 6:45 pm
- Forum: Releases
- Topic: Version 0.15.40
- Replies: 24
- Views: 23856
- Tue Nov 21, 2017 2:48 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1003213
Re: Factorio Roadmap for 0.16+
When it's done...TiTaN_3000 wrote:Are there any plans when 0.16 will be released?
- Wed Nov 01, 2017 7:38 pm
- Forum: Balancing
- Topic: Inserters shouldn't take fuel from locomotives
- Replies: 38
- Views: 29590
Re: Inserters shouldn't take fuel from locomotives
Thats why i use filter inserters...
- Wed Oct 18, 2017 1:57 pm
- Forum: Balancing
- Topic: Roboports and Charging Interval
- Replies: 8
- Views: 4365
Re: Roboports and Charging Interval
I've done some Excel work with the existing stats of the Robos: https://abload.de/img/fact_botssxsc8.png There you see that you will get a hard cap of energy consumption of 60% (3KW/5KJ/m) for the infinite speed research. So the infinite research for robo speed is getting worse the more you will res...
- Wed Oct 18, 2017 12:26 pm
- Forum: Balancing
- Topic: Roboports and Charging Interval
- Replies: 8
- Views: 4365
Roboports and Charging Interval
TL;DR Changing the energy consumption of the robos from "distance moved" to "time in air". What ? ATM it seems to me, that the actual main energy consumption for the robos is distance moved. The more i get into the endless research of robo speed the more they wait on roboports f...
- Thu Sep 28, 2017 12:43 pm
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 45542
Re: i find this game become boring after 100 hour.
Just search your endgame by yourself... Firing 1 rocket per second could be your goal...
- Thu Sep 28, 2017 10:35 am
- Forum: Gameplay Help
- Topic: 16 x 16 balancer?
- Replies: 5
- Views: 10584
Re: 16 x 16 balancer?
here are all from 4x4 to 32x32
- Thu Sep 28, 2017 9:16 am
- Forum: Gameplay Help
- Topic: General good practices?
- Replies: 9
- Views: 11284
Re: General good practices?
Mainbusses are nice for beginning and mid-game. Lategame your mainbus will be too small to get all of the amount to the factories. When you really want to use the mainbus in endgame, you have to refill them in the middle. Especially Iron, copper and green circuits are very intense in use. Also (my) ...
- Thu Sep 28, 2017 8:04 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 268862
Re: Just bought the game; What were Your first impressions?
Well my first impression was: Okay, it's like Anno... Get some items and make some other items... After a few hours: "Yeah i get iron automatically, i am the king, that will last for a looooooooooooong time" (I got about 5 furnaces feeded at that time, so no) After ~2000h gaming: "You...
- Mon Sep 25, 2017 8:52 am
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 70908
Re: Friday Facts #203 - Logistic buffer chest
I really need the bufferr chests in my new factory <3
Please release them
Please release them
- Fri Jul 21, 2017 11:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.13] Ghost Buildings and filtering Disassembler-BP
- Replies: 6
- Views: 1986
- Tue Jun 20, 2017 12:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15] Can't use period in commands if set to open character screen
- Replies: 3
- Views: 1710
- Tue Jun 20, 2017 12:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] DVORAK keyboard, activates GUI during chat
- Replies: 11
- Views: 4600
Re: [0.15.x] DVORAK keyboard, activates GUI during chat
I think, that should be solved with:
viewtopic.php?f=30&t=48162
viewtopic.php?f=30&t=48162
- Tue Jun 13, 2017 1:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] DVORAK keyboard, activates GUI during chat
- Replies: 11
- Views: 4600
Re: [0.15.x] DVORAK keyboard, activates GUI during chat
I think I understand him. On DVORAK keyboard-layout (see pic below): https://upload.wikimedia.org/wikipedia/commons/thumb/2/25/KB_United_States_Dvorak.svg/800px-KB_United_States_Dvorak.svg.png when he presses "." (which is "E" on normal keyboard, but nvm.) in console, he wants to...
- Tue Jun 13, 2017 12:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.19] Rocket launching when inserting extra modules
- Replies: 6
- Views: 3841
Re: [15.19] Rocket launching when inserting extra modules
I also fired 46 Speed3 Modules into Space, but nevermind, I didn't write a bug report, i just laughed
- Thu May 25, 2017 9:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.13] Ghost Buildings and filtering Disassembler-BP
- Replies: 6
- Views: 1986
Re: [0.15.13] Ghost Buildings and filtering Disassembler-BP
Fixed it for youkovarex wrote:[...]is that you don't care whether it is ghost or built entity [...]
- Wed May 24, 2017 10:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.13] Ghost Buildings and filtering Disassembler-BP
- Replies: 6
- Views: 1986
Re: [0.15.13] Ghost Buildings and filtering Disassembler-BP
Ah okay, just found it in the BP...
Without knowing it, my thought was, that it deletes also the ghost entities, as long as it is the same type like the filter. Also the ghost filter does not specify the ghost item but all ghost items...
Without knowing it, my thought was, that it deletes also the ghost entities, as long as it is the same type like the filter. Also the ghost filter does not specify the ghost item but all ghost items...
- Wed May 24, 2017 9:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.13] Ghost Buildings and filtering Disassembler-BP
- Replies: 6
- Views: 1986
[Rseding91] [0.15.13] Ghost Buildings and filtering Disassembler-BP
Hio, when you delete items with a red Blueprint with filters, Ghost Items which would match the filter aren't deleted. (I had to build my modular Trainstation-BPs like that in 0.15.13, caused by the non functional right klick issue ;)) For Retry: Use a bigger blueprint and don't have all items with ...
- Wed May 24, 2017 9:26 am
- Forum: Resolved Problems and Bugs
- Topic: [15.13] crash when inserting blueprint into book on: "BlueprintBookRecord::getBlueprintRecordByCRC"
- Replies: 5
- Views: 2097
- Tue May 23, 2017 9:09 pm
- Forum: Duplicates
- Topic: [0.15.13] Cant right click drag on blueprints to remove item
- Replies: 2
- Views: 922