Search found 138 matches

by Mella
Sun Jun 04, 2017 4:01 pm
Forum: Angels Mods
Topic: [0.15.x] Petrochem Plus
Replies: 98
Views: 58479

Re: [0.15.x] Petrochem Plus

Hi Kinnom, you did nice mod i like it
But where to use this tons (!!!) of plastic and glass - I do not invest in development of military technologies, and on an electronics I need not really many plastic, and the same is for glass
by Mella
Mon May 29, 2017 3:41 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387017

Re: Development and Discussion

Hi Arch666Angel, have you plans tp add the electrified railroad? I like your graphic and your trains are cool, but it is necessary to be more modern and to power the train from electricity :D
by Mella
Sat May 27, 2017 3:07 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590206

Re: [MOD 0.14.x] pY Coal Processing

I didn't want to upset you with such tricky question
I like your idea this turbines where i can use hydrogen gas as fuel
You guys (Nexela and pyanodon) have any problems with new boilers and turbines for nuclear energy?
by Mella
Sat May 27, 2017 4:33 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590206

Re: [MOD 0.14.x] pY Coal Processing

pyanodon wrote:Almost there! And since we have niobium in this mod, why not make pipes from the very resistant niobium plate? They´re thinner but will bright your factory out and show a lot of flow :)

Image


Available in the next release :D
When will be next release?
by Mella
Tue Jan 17, 2017 8:59 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387017

Re: Development and Discussion

Arch666Angel whether you will develop ur smelting mod? Any new about this mod? When we can create alloys with ur machines?
by Mella
Wed Jan 04, 2017 8:56 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590206

Re: [MOD 0.14.x] pY Coal Processing

Happy new year!
New announce? Great, we're waiting for news 8-)
by Mella
Sat Nov 12, 2016 4:05 pm
Forum: Ideas and Suggestions
Topic: Several enabled conditions for working
Replies: 12
Views: 3930

Re: Several enabled conditions for working

Thanks but i can u show all setting windows, especially for filter inserter - his mode - circuit network mode of operation right? But i'm toggling this mode window with enabled condition will be empty and filter inserter isn't working I have understood how to set parameters for combinator but not un...
by Mella
Fri Nov 11, 2016 9:38 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387017

Re: Development and Discussion

Yes yes Petrochem is very epic serious mod and u need residual gas to produce lubricant man :lol:
by Mella
Fri Nov 11, 2016 7:14 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107158

Re: Friday Facts #164 - Nuclear power

We are waiting about news for circuit optimizations in 0.15 ;)
by Mella
Fri Nov 11, 2016 5:56 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159720

Re: [0.14.x] Bob's Mods: General Discussion

Using the 0.15 research recipes mod, blue science no longer requires batteries so I'm using far less sulfur than usual :) I'd probably do the opposite and revert some of the 0.15 research changes back to pre 0.15 standards. Not completely mind you, I just don't like the idea of shoving buildings in...
by Mella
Fri Nov 11, 2016 3:15 pm
Forum: Ideas and Suggestions
Topic: Several enabled conditions for working
Replies: 12
Views: 3930

Re: Several enabled conditions for working

I think there many many things which is waiting for decision, I hope that the main thing the 0.15 will be the decision of circuit network issues and contradictions I know that there is a special topic where the questions connected with the decision are discussed, https://forums.factorio.com/viewtopi...
by Mella
Fri Nov 11, 2016 1:19 pm
Forum: Ideas and Suggestions
Topic: Several enabled conditions for working
Replies: 12
Views: 3930

Re: Several enabled conditions for working

Deadly-Bagel I'm trying to solve a problem simple at first sight I want to have accurately set quantity of things of the set type in chest, it is no more and not less - 10 iron and 10 copper for example - if i'll use logistic robots with logistic request chests the solution of this problem will be s...
by Mella
Fri Nov 11, 2016 12:00 pm
Forum: Ideas and Suggestions
Topic: Several enabled conditions for working
Replies: 12
Views: 3930

Re: Several conditions for working

There is other problem consisting that i we using scheme with combinators, the combinator will check the condition every time but not once, I can't force combinator to force send read signal during the set period But this is theme for another discussion Filter inserter is simple exampl, but as to me...
by Mella
Fri Nov 11, 2016 11:47 am
Forum: Ideas and Suggestions
Topic: Several enabled conditions for working
Replies: 12
Views: 3930

Re: Several conditions for working

Deadly-Bagel wrote:Unfortunately I don't have access to the game here, if I can get on tonight I'll try it.
I will be grateful to you
by Mella
Fri Nov 11, 2016 11:42 am
Forum: Ideas and Suggestions
Topic: Several enabled conditions for working
Replies: 12
Views: 3930

Re: Several conditions for working

You can use filter inserters, if you pass an item signal it will start moving items of that type. Simplest and most reliable way would be to have two deciders, one for iron and one for copper, outputting that signal if it meets the condition. I think u don't understand what we talking about For the...
by Mella
Fri Nov 11, 2016 10:39 am
Forum: Ideas and Suggestions
Topic: Several enabled conditions for working
Replies: 12
Views: 3930

Several enabled conditions for working

Belts and inserters now have only one enabled condition to work I can create scheme with inserters like sr latch to combine 2 simple enabled conditions to 1 enabled condtion For example - i need 10 iron and 10 copper in chest With combintrators i can create enabled conditions to check count of iron ...
by Mella
Tue Nov 08, 2016 7:21 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387017

Re: Development and Discussion

Hi Arch666Angel
U made very cool mods, can ask u how we can play with your mods and bob mods? Here everything is so tangled, i see many people writing about links with bob mods and new ores :?:
by Mella
Tue Nov 08, 2016 7:02 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590206

Re: [MOD 0.14.x] pY Coal Processing

Hi pyanodon u making interesting mod, when it will be ready?

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