Search found 34 matches

by Xuerian
Thu Jun 08, 2017 7:11 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 59661

Re: [MOD 15.15+] Factorio NEI 0.0.1

Great work so far. Immediate feedback: If possible, anchor GUI panel on top-left instead of center, and move the recipe navigation to below the recipe name, so that the buttons don't move around when you click them. Useful things I can think of would be: * Option to hide ingredients/results labels *...
by Xuerian
Fri Jun 02, 2017 6:03 pm
Forum: News
Topic: Friday Facts #193 - Party planning & plans
Replies: 32
Views: 19147

Re: Friday Facts #193 - Party planning & plans

On the subject of mapping updates, admittedly I haven't looked into this at all, and only play with it and remember some random statement perhaps incorrectly: Any plans to (or is it it already possible) to adjust the terrain type of a map tile and force it to update the borders, in a mod? I use Natu...
by Xuerian
Sat May 27, 2017 4:14 pm
Forum: Angels Mods
Topic: Wiki/Guide?
Replies: 3
Views: 2703

Re: Wiki/Guide?

I've found it impossible to figure out Angel's mods without this: https://bitbucket.org/Pobiega/foreman The easiest way to use it is to point it to your installation, search in the items or recipes list, and drag what you want to start from onto the open area. From there, you can just drag the input...
by Xuerian
Tue May 09, 2017 3:53 pm
Forum: Tools
Topic: Mod portal "everything isn't grey" css override
Replies: 4
Views: 3695

Re: Mod portal "everything isn't grey" css override

Updated for whatever change happened with the mod page, I think.
by Xuerian
Tue Jan 03, 2017 6:00 am
Forum: Tools
Topic: Mod portal "everything isn't grey" css override
Replies: 4
Views: 3695

Re: Mod portal "everything isn't grey" css override

darkfrei wrote:How to overwrite this?
Use it, you mean? Install Stylish, it's a browser extension.

Firefox Stylish will accept the code directly, Chrome will want to convert it.
by Xuerian
Fri Dec 09, 2016 6:40 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74061

Re: Friday Facts #168 - Nightvision Nightmare

I don't mind #1 and #2, if you're going to change it, is what I'd prefer. #3 is.. Well it's not helpful.

The post above me is pretty reasonable.
by Xuerian
Fri Dec 02, 2016 10:58 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57243

Re: Friday Facts #167 - Reactors Operational

Hey just wanted to offer some quick feed back in regards to the broken decorative train tracks. I am not so worried about the [why are there so many train tracks already here?], but I fee like individually, specifically, the way the metal rails are bent outward make it look like the whole line was ...
by Xuerian
Fri Nov 25, 2016 11:41 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63734

Re: Friday Facts #166 - Combat Revisit

Things I like about the combat system: Great post. Game progression separate from combat I don't play on peaceful, but I know plenty of people do. I think Aliens should drop useful things (What exactly could be the subject of another big thread), but it shouldn't be core to launching the rocket. Ap...
by Xuerian
Fri Nov 18, 2016 4:05 am
Forum: Ideas and Suggestions
Topic: Detailed recipe output in tooltip
Replies: 1
Views: 2120

Detailed recipe output in tooltip

This seems like it might need to be a default-off option, but currently the output for recipes is shown like this: Either: Only one item: None shown Or: More than one item or "main product" in prototype: All shown Which isn't much of an issue in base. Mods, however, add pretty complex reci...
by Xuerian
Wed Nov 16, 2016 10:42 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316204

Re: [MOD 0.13.17] Rampant - 0.14.7

Thanks for sharing this mod, it makes aliens much more interesting to fight.
by Xuerian
Fri Nov 11, 2016 10:27 am
Forum: Tools
Topic: Mod portal "everything isn't grey" css override
Replies: 4
Views: 3695

Mod portal "everything isn't grey" css override

Use Stylish or whatever to load. It's not really pretty, but it's readable. http://i.imgur.com/xnsV6LV.png @-moz-document domain("mods.factorio.com") { .mod-page div:not(.mod-page-tabs) a, .mod-card :not(.no-picture) a { color: #24B !important; text-decoration: underline; } .mod-page div:n...
by Xuerian
Thu Nov 10, 2016 8:42 pm
Forum: Ideas and Suggestions
Topic: Prefer recipes with materials when handcrafting
Replies: 5
Views: 2410

Re: Prefer recipes with materials when handcrafting

I add also something here: If that will be introduced we need - to keep an overview over all ways to craft - some kind of "crafting-tree". I think to something similar to the current research-tree. It should also add useful information/function. Answer questions like: What is when .... Se...
by Xuerian
Thu Nov 10, 2016 12:29 am
Forum: Ideas and Suggestions
Topic: Prefer recipes with materials when handcrafting
Replies: 5
Views: 2410

Prefer recipes with materials when handcrafting

It would helpful if mods were able to add alternate recipes for items without breaking recursive handcrafting for/using them, if handcrafting would prefer a (arbitrary) recipe for an item that the player can currently craft, instead of one they can't. The example I've run into (twice) is Wood. Bob's...
by Xuerian
Mon Nov 07, 2016 7:24 am
Forum: Implemented mod requests
Topic: GUI Element type: Window
Replies: 13
Views: 5906

Re: GUI Element type: Window

Amusingly enough I finally found this post before making a similar request. .. So that I could add the functionality to Bob's inserters' window. So yeah, this would be great. I've seen other mods in my brief bit of playing modded that could also benefit from this, and similar functionality is availa...

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