Search found 34 matches
- Thu Jun 08, 2017 7:11 am
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 59661
Re: [MOD 15.15+] Factorio NEI 0.0.1
Great work so far. Immediate feedback: If possible, anchor GUI panel on top-left instead of center, and move the recipe navigation to below the recipe name, so that the buttons don't move around when you click them. Useful things I can think of would be: * Option to hide ingredients/results labels *...
- Fri Jun 02, 2017 6:03 pm
- Forum: News
- Topic: Friday Facts #193 - Party planning & plans
- Replies: 32
- Views: 19147
Re: Friday Facts #193 - Party planning & plans
On the subject of mapping updates, admittedly I haven't looked into this at all, and only play with it and remember some random statement perhaps incorrectly: Any plans to (or is it it already possible) to adjust the terrain type of a map tile and force it to update the borders, in a mod? I use Natu...
- Sat May 27, 2017 4:14 pm
- Forum: Angels Mods
- Topic: Wiki/Guide?
- Replies: 3
- Views: 2703
Re: Wiki/Guide?
I've found it impossible to figure out Angel's mods without this: https://bitbucket.org/Pobiega/foreman The easiest way to use it is to point it to your installation, search in the items or recipes list, and drag what you want to start from onto the open area. From there, you can just drag the input...
- Tue May 09, 2017 3:53 pm
- Forum: Tools
- Topic: Mod portal "everything isn't grey" css override
- Replies: 4
- Views: 3695
Re: Mod portal "everything isn't grey" css override
Updated for whatever change happened with the mod page, I think.
- Tue Jan 03, 2017 6:00 am
- Forum: Tools
- Topic: Mod portal "everything isn't grey" css override
- Replies: 4
- Views: 3695
Re: Mod portal "everything isn't grey" css override
Use it, you mean? Install Stylish, it's a browser extension.darkfrei wrote:How to overwrite this?
Firefox Stylish will accept the code directly, Chrome will want to convert it.
- Fri Dec 09, 2016 6:40 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74061
Re: Friday Facts #168 - Nightvision Nightmare
I don't mind #1 and #2, if you're going to change it, is what I'd prefer. #3 is.. Well it's not helpful.
The post above me is pretty reasonable.
The post above me is pretty reasonable.
- Fri Dec 02, 2016 10:58 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 57243
Re: Friday Facts #167 - Reactors Operational
Hey just wanted to offer some quick feed back in regards to the broken decorative train tracks. I am not so worried about the [why are there so many train tracks already here?], but I fee like individually, specifically, the way the metal rails are bent outward make it look like the whole line was ...
- Fri Nov 25, 2016 11:41 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 63734
Re: Friday Facts #166 - Combat Revisit
Things I like about the combat system: Great post. Game progression separate from combat I don't play on peaceful, but I know plenty of people do. I think Aliens should drop useful things (What exactly could be the subject of another big thread), but it shouldn't be core to launching the rocket. Ap...
- Fri Nov 18, 2016 4:05 am
- Forum: Ideas and Suggestions
- Topic: Detailed recipe output in tooltip
- Replies: 1
- Views: 2120
Detailed recipe output in tooltip
This seems like it might need to be a default-off option, but currently the output for recipes is shown like this: Either: Only one item: None shown Or: More than one item or "main product" in prototype: All shown Which isn't much of an issue in base. Mods, however, add pretty complex reci...
- Wed Nov 16, 2016 10:42 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 316204
Re: [MOD 0.13.17] Rampant - 0.14.7
Thanks for sharing this mod, it makes aliens much more interesting to fight.
- Fri Nov 11, 2016 10:27 am
- Forum: Tools
- Topic: Mod portal "everything isn't grey" css override
- Replies: 4
- Views: 3695
Mod portal "everything isn't grey" css override
Use Stylish or whatever to load. It's not really pretty, but it's readable. http://i.imgur.com/xnsV6LV.png @-moz-document domain("mods.factorio.com") { .mod-page div:not(.mod-page-tabs) a, .mod-card :not(.no-picture) a { color: #24B !important; text-decoration: underline; } .mod-page div:n...
- Thu Nov 10, 2016 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Prefer recipes with materials when handcrafting
- Replies: 5
- Views: 2410
Re: Prefer recipes with materials when handcrafting
I add also something here: If that will be introduced we need - to keep an overview over all ways to craft - some kind of "crafting-tree". I think to something similar to the current research-tree. It should also add useful information/function. Answer questions like: What is when .... Se...
- Thu Nov 10, 2016 12:29 am
- Forum: Ideas and Suggestions
- Topic: Prefer recipes with materials when handcrafting
- Replies: 5
- Views: 2410
Prefer recipes with materials when handcrafting
It would helpful if mods were able to add alternate recipes for items without breaking recursive handcrafting for/using them, if handcrafting would prefer a (arbitrary) recipe for an item that the player can currently craft, instead of one they can't. The example I've run into (twice) is Wood. Bob's...
- Mon Nov 07, 2016 7:24 am
- Forum: Implemented mod requests
- Topic: GUI Element type: Window
- Replies: 13
- Views: 5906
Re: GUI Element type: Window
Amusingly enough I finally found this post before making a similar request. .. So that I could add the functionality to Bob's inserters' window. So yeah, this would be great. I've seen other mods in my brief bit of playing modded that could also benefit from this, and similar functionality is availa...