Search found 43 matches

by D0SBoots
Sat Jun 10, 2017 4:49 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [15.19] Map exchange strings need better validation
Replies: 1
Views: 871

[Rseding91] [15.19] Map exchange strings need better validation

The newly-added "Technology price multiplier" setting at map creation has validation on the input box, but apparently no validation when reading from a map exchange string. This string sets the price multiplier to 0.1, which makes a lot of achievements pretty trivial to get: >>>AAAPABMAAwA...
by D0SBoots
Sat Jun 10, 2017 4:38 am
Forum: Not a bug
Topic: Lazy bastard and getting on track like a pro - 0.15.X
Replies: 15
Views: 9252

Re: Lazy bastard and getting on track like a pro - 0.15.X

I suspect this isn't a bug? There are plenty of achievements that are mutually exclusive; "Solaris" and "Steam all the way" is the most obvious pair, but there are others that aren't really reasonable to try for at the same time. I strongly suspect that "lazy bastard" a...
by D0SBoots
Sat Jun 10, 2017 2:25 am
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 45749

Re: My guide to "There is no spoon" (14.X version)

I've been preparing to look into it. The research change means I pretty much have to redo all my calculations, and preliminary investigation seems to show that it's going to be a *lot* harder post 15.X. On the upside, the elimination of alien artifacts means you don't actually need any of the bugs a...
by D0SBoots
Fri Jun 09, 2017 4:36 pm
Forum: Minor issues
Topic: [15.15] Nuclear Reactor provides 8.00004GJ of power
Replies: 16
Views: 6084

Re: [15.15] Nuclear Reactor provides 8.00004GJ of power

I put two fuel cells in at the same time (well, technically one followed very quickly by a second) because I wanted to test exactly that. The "stutter" happens even with fuel ready and waiting.
by D0SBoots
Fri Jun 09, 2017 5:44 am
Forum: Minor issues
Topic: [15.15] Nuclear Reactor provides 8.00004GJ of power
Replies: 16
Views: 6084

Re: [15.15] Nuclear Reactor provides 8.00004GJ of power

An issue cropped up that I suspected was related, so I dug into this further. The related issue is that I was trying to do "steady state" measurements of various nuclear setups, but I noticed that the temperatures kept periodically fluctuating, and I quickly determined it was happening at ...
by D0SBoots
Sun Jun 04, 2017 12:33 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Productivity Module Math
Replies: 24
Views: 214629

Re: Productivity Module Math

I think your math is off for the ROI calculations. Resources/kW You list the cost of 1kW of solar/accu power as 2.2 raw resources. As near as I can tell, you arrived at this number by adding the cost of one solar panel (67.5) and the cost of one accumulator (64) and dividing by 60 kW, the peak power...
by D0SBoots
Mon May 29, 2017 5:02 pm
Forum: Minor issues
Topic: [15.15] Nuclear Reactor provides 8.00004GJ of power
Replies: 16
Views: 6084

Re: [15.15] Nuclear Reactor provides 8.00004GJ of power

Thanks. I figured it was a minor issue, but the procedure seemed to be to let you guys do the triaging. I don't think this is a floating-point issue, though - the effect is several orders of magnitude too large and the resulting fraction is too regular. It's as if the reactor is running for an extra...
by D0SBoots
Mon May 29, 2017 9:16 am
Forum: Minor issues
Topic: [15.15] Nuclear Reactor provides 8.00004GJ of power
Replies: 16
Views: 6084

Re: [15.15] Nuclear Reactor provides 8.04444GJ of power

Only one.

Now that I think of it, only one reactor is required for the demonstration, as long as it's fresh-built. That also simplifies the console commands to print the temperature.
by D0SBoots
Sat May 27, 2017 9:14 pm
Forum: Minor issues
Topic: [15.15] Nuclear Reactor provides 8.00004GJ of power
Replies: 16
Views: 6084

Re: [15.15] Nuclear Reactor provides 8.04444GJ of power

The temperature rise of the reactors is 800.004444C. Because nuclear reactors have a heat capacity of 10 MJ/K, that means 8.00004444GJ were burned.

Edit: I see what you were getting at now, I failed at decimals. :(
by D0SBoots
Sat May 27, 2017 9:08 pm
Forum: General discussion
Topic: Nuclear component heat capacity
Replies: 9
Views: 4779

Re: Nuclear component heat capacity

I gave my test procedure (admittedly in a very abbreviated form) in the original post. I used the temperature of the nuclear components (once the fuel was completely burned) to generate 500C steam, which has a well-known energy/unit, and then counted the steam with the console. By varying how many r...
by D0SBoots
Sat May 27, 2017 7:00 am
Forum: Minor issues
Topic: [15.15] Nuclear Reactor provides 8.00004GJ of power
Replies: 16
Views: 6084

[15.15] Nuclear Reactor provides 8.00004GJ of power

Steps to reproduce: Build the layout shown in the screenshot. The first command was run with everything fresh (both reactors at 15C). Then I manually inserted 1 fuel, let it burn to completion, and ran the command again. The discrepancy is 100% reproducible for me, no matter how many times I rebuild...
by D0SBoots
Sat May 27, 2017 6:25 am
Forum: General discussion
Topic: Nuclear component heat capacity
Replies: 9
Views: 4779

Nuclear component heat capacity

Plenty of people are talking about the ratios of nuclear reactors to heat exchangers to turbines to pumps, and how much energy water tanks can store now that we have 500C steam. (Answer: 2.425GJ!) But I haven't seen anyone run the numbers on how much energy is stored by the reactors and heat pipes t...
by D0SBoots
Wed May 24, 2017 7:51 am
Forum: Energy Production
Topic: [0.8.x] Big solar farm
Replies: 49
Views: 163273

Re: [0.8.x] Big solar farm

After having going through various iterations of my 48x48 design, I think I can make some definitive statements about the efficiency of various solar strategies. The TL;DR is this: the most space efficient setup is to mix solar panels and accumulators together . For a pure solar layout, the best we ...
by D0SBoots
Mon May 22, 2017 5:15 am
Forum: Energy Production
Topic: [0.8.x] Big solar farm
Replies: 49
Views: 163273

Re: [0.8.x] Big solar farm

I like the 48x48 optimal layout w/ roboport, but I really don't like substations. 4 medium power poles have the same coverage (better, if you space them carefully) and take the same amount of space, while costing far fewer resources. Usually I don't even bother researching Electric energy distributi...
by D0SBoots
Thu Mar 30, 2017 12:23 am
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 45749

Re: My guide to "There is no spoon"

I don't think the math is a slam dunk for using Productivity Module 3s. Each Productivity Module 3 requires 5 Module 2s, 5 Blue chips and 5 Red chips. Each Prod Mod 2 requires 4 Mod 1s, 5 Blue chips and 5 Red chips. Each Prod Mod 1 requires 5 red chips and 5 green chips. Total cost for a Prod Mod 3:...
by D0SBoots
Wed Mar 22, 2017 3:45 am
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 45749

Re: My guide to "There is no spoon"

Right. The screenshots show full capacity, I.e. the final form of the base. 1/3 capacity on the iron just means 1/3 of the mining drills and 1/3 of the smelters, but placed in the correct places. (And all the belts set up properly.) There's no need in the early game to spend the time, resources, and...
by D0SBoots
Thu Feb 16, 2017 7:08 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 45749

Re: My guide to "There is no spoon"

First off, thanks everyone! I'm glad this has been useful to so many people! Targa: Yeah, I think all the buildings were made by hand, there's no reason not to. And there's every reason to do so - your character is essentially a flexible assembler 3 that requires no power and creates no pollution. I...
by D0SBoots
Fri Jan 27, 2017 11:13 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 45749

Re: My guide to "There is no spoon"

Check through the tech list - do you have the concrete and other stuff? If all you're missing is the electric engines, I'd say you have a shot - it'll take you ~54 minutes to make 200 electric engines with a yellow assembler, or 1:29 with a blue. Make sure that you get all the productivity modules i...
by D0SBoots
Tue Nov 08, 2016 5:59 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 45749

Re: My guide to "There is no spoon"

Yay! I'm glad that my guide was able to help someone!

Thanks for the explanation. I get why I was confused now - my build doesn't even research red or blue belts, but you were just saying that *your* bases try to have a single express belt bus.
by D0SBoots
Mon Nov 07, 2016 8:56 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 45749

Re: My guide to "There is no spoon"

Sorry, I'm not a regular (yet) on this forum so some of your terms went over my head. What's a 3/3/6? And I think I get what you mean by bus, but what do you mean by "bus only one blue?"

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