Search found 499 matches

by Yoyobuae
Fri Sep 04, 2020 7:56 pm
Forum: Gameplay Help
Topic: Energy production
Replies: 14
Views: 3164

Re: Energy production

Another issue to consider is that Speed and Production only have real net reductions to pollution or energy cost/per item when used together. Or more specifically, it lowers the total production cost per Item... which indirectly lowers all the demands associated with intermediary and raw material p...
by Yoyobuae
Fri Sep 04, 2020 4:22 pm
Forum: Balancing
Topic: Chests should have a max bots/s limit and more
Replies: 42
Views: 13106

Re: Chests should have a max bots/s limit and more

Actually what we need is to not limit the number of items on a belt. I think it'd be cool if we could treat items like fluids; pipe items directly into assemblers and move them around by the 100s through pipes. https://mods.factorio.com/mod/LiquifyIntermediates https://mods.factorio.com/mod/Liquify...
by Yoyobuae
Fri Sep 04, 2020 2:53 pm
Forum: Balancing
Topic: Chests should have a max bots/s limit and more
Replies: 42
Views: 13106

Re: Chests should have a max bots/s limit and more

Would be kind of funny to see items spill off the belt at the end In much earlier Factorio versions the items did fall off the end of belts and ended on the next ground tile, but they didn't spill any further. In old screenshots you'd see belts end up one tile sooner and the final inserter in the l...
by Yoyobuae
Wed Sep 02, 2020 8:24 pm
Forum: Balancing
Topic: Chests should have a max bots/s limit and more
Replies: 42
Views: 13106

Re: Chests should have a max bots/s limit and more

And then there's the UPS costs. Robot megabases will just grind your PC to a crawl. That is only true when using bots wrong, for long distance transport. For short to mid range bots have the best ups performance. After some actual testing I found bots are just terrible for UPS performance. They are...
by Yoyobuae
Wed Sep 02, 2020 3:16 pm
Forum: Balancing
Topic: Chests should have a max bots/s limit and more
Replies: 42
Views: 13106

Re: Chests should have a max bots/s limit and more

Optera wrote:
Wed Sep 02, 2020 2:30 pm
That is only true when using bots wrong, for long distance transport.
For short to mid range bots have the best ups performance.
Exactly. Each logistic option has their uses.
by Yoyobuae
Wed Sep 02, 2020 6:49 am
Forum: Balancing
Topic: Chests should have a max bots/s limit and more
Replies: 42
Views: 13106

Re: Chests should have a max bots/s limit and more

The penalty for using excessive amounts is the ever increasing number of roboports required. Sure, you can have an infinite amount of bot traffic in a given area. But each of those bots uses some amount of energy for every tile of distance traveled. Bot speed upgrades doesn't decrease that amount of...
by Yoyobuae
Tue Sep 01, 2020 5:24 pm
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 13324

Re: Fluid Optimization not fixed for release?

Yes, that's just horrible design. Pipes and pumps are not belt/splitters, get over it already. Come back with an actual factory design, rather than some synthetic test purposely designed to expose the effects of fluid evaluation order. EDIT: Heh, even belt and splitters have their quirks: Screenshot...
by Yoyobuae
Tue Sep 01, 2020 3:25 pm
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 13324

Re: Fluid Optimization not fixed for release?

A machine being starved of fluid is usually a symptom a bad design. It is very, very rare for the fluid system evaluation order to be the cause of fluid starvation. If a design is bad (ie. is bottlenecked by pipe-throughput) then one or more machines will be starved of fluid, no way around that. Due...
by Yoyobuae
Sun Aug 30, 2020 5:19 pm
Forum: Not a bug
Topic: Game Speed multiplier capping for no apparent reason
Replies: 7
Views: 1681

Re: Game Speed multiplier capping for no apparent reason

But still, all cores could run at higher load. I'm not familiar with how processors distribute different threads, but what hinders the CPU to increase its usage until 1 core reaches 100%? That is not controlled by the CPU or Factorio, that's purely the territory of the OS scheduler. So Windows (or ...
by Yoyobuae
Thu Aug 27, 2020 5:25 am
Forum: Ideas and Suggestions
Topic: Quick stack button
Replies: 4
Views: 1026

Re: Quick stack button

WildeMax wrote:
Wed Aug 26, 2020 6:59 pm
4) Similar buttons for factories quick filling.
That can already be done via Ctrl+Left-mouse-button on an empty space in your inventory.

There's also mods for making it easier to distribute items into chests/machines: https://mods.factorio.com/mod/even-distribution
by Yoyobuae
Tue Aug 25, 2020 11:46 pm
Forum: Gameplay Help
Topic: Butterfly Net?? Loads of wandering abandoned Bots
Replies: 7
Views: 1960

Re: Butterfly Net?? Loads of wandering abandoned Bots

The problem is not the bots. The bots don't do anything out of there own. You've probably setup some logistic chests somewhere in your network that are ordering bots to perform massive amounts of jobs. Since you've mentioned trains also being cause of the problem it seems you've created a loop betwe...
by Yoyobuae
Tue Aug 25, 2020 11:34 pm
Forum: General discussion
Topic: this game is sick
Replies: 12
Views: 4005

Re: this game is sick

Impatient wrote:
Tue Aug 25, 2020 11:19 pm
oh don't say that. i think i read on the wiki, that the vanilla game world can only be 2000x2000 chunks max. sounds doable ;-)
In theory, maybe. In practice some kind of limit will be reached well before that.
by Yoyobuae
Tue Aug 25, 2020 11:07 pm
Forum: Gameplay Help
Topic: Am I missing something in blueprint library?
Replies: 1
Views: 737

Re: Am I missing something in blueprint library?

Kinda yes, but kinda no. First, make a backup of your blueprint library by copying the blueprint-storage.dat file from Factorio's AppData directory into some save location. You can Ctrl-click on blueprint books in the library to mass transfer into your inventory. It's best to use the map editor to h...
by Yoyobuae
Tue Aug 25, 2020 6:49 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 78
Views: 32671

Re: Defence economy balance

A research that's supposed to be an upgrade SHOULD NOT put the player in a (irreversible) situation of where energy consumption increases exponentially. That really risks the situation where a player "paints themselves into a corner" without any means to escape. Technologies cannot be unre...
by Yoyobuae
Tue Aug 25, 2020 5:08 pm
Forum: Gameplay Help
Topic: A deeper look into the fluid system and so many questions
Replies: 17
Views: 10296

Re: A deeper look into the fluid system and so many questions

One of my more elegant design for max flow water intakes:
Screenshot_2020-08-25_12-06-46.jpg
Screenshot_2020-08-25_12-06-46.jpg (326.58 KiB) Viewed 9838 times
by Yoyobuae
Mon Aug 24, 2020 8:35 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 78
Views: 32671

Re: Defence economy balance

Right, so we embrace this change and then somewhere down the line someone looks at piercing rounds magazine, sees 32 and wonders why the others are 10... then makes a big stink about balancing the magazines. It would be just as easy to modify the recipe for AP ammo instead to produce 2x or 3x magaz...
by Yoyobuae
Mon Aug 24, 2020 3:43 pm
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 13324

Re: Fluid Optimization not fixed for release?

I do wonder, what kind of factory this guy is building that the occasional fluid system wonkyness completely ruins his experience?
by Yoyobuae
Sun Aug 23, 2020 2:31 pm
Forum: Gameplay Help
Topic: Asking Combinator advise
Replies: 5
Views: 1696

Re: Asking Combinator advise

https://imgur.com/7LsTWFI Trying to use the rate calculator. what signal I should do to switch off/on the pump on red line? btw can you tell me the reason of the accumulator signal *3.0k? 61 is the number of accumulator in network? The pump should be connected to signal E at the output. The conditi...
by Yoyobuae
Sun Aug 23, 2020 6:36 am
Forum: Balancing
Topic: Inserter power usage (aka don't use fast inserters)
Replies: 16
Views: 7243

Re: Inserter power usage (aka don't use fast inserters)

Don't think many care all that much about power efficiency. And if you did you'd be worrying 100x more about drills/furnaces/assemblers.
by Yoyobuae
Sat Aug 22, 2020 10:26 pm
Forum: Balancing
Topic: Remove Train Stop research, add Train Stop to first "Railway" research
Replies: 12
Views: 4827

Re: Remove Train Stop research, add Train Stop to first "Railway" research

Exactly. For example, fluid wagon research depends on Railway (and Fluid handling) but not on Automated Rail Transportation, yet it is nearly impossible to manually align a train with fluid wagons so that pumps can connect to it.

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