Search found 261 matches
- Tue Nov 05, 2024 6:02 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 50618
Re: Friday Facts #408 - Statistics improvements, Linux adventures
While you are improving the stats UI, *please* add a very basic QoL feature: Remember/persist last viewed time scale accross close/open stats UI. Opening the stats UI defaults to "5 s", which I honestly believe to be the *least* useful choice. Every single time I open stats, I need to switch again ...
- Mon Nov 04, 2024 7:31 pm
- Forum: Duplicates
- Topic: [Klonan] Re: Remove unused space in crafting menu
- Replies: 2
- Views: 600
Re: [Klonan] Re: Remove unused space in crafting menu
This thread is duplicate and I also dont know why my first post above is deleted.
Here is the improved report: viewtopic.php?f=7&t=118606
Sorry for the confusion.
Here is the improved report: viewtopic.php?f=7&t=118606
Sorry for the confusion.
- Mon Nov 04, 2024 7:27 pm
- Forum: Gameplay Help
- Topic: Difference between remote driving in automatic mode and following train on map?
- Replies: 8
- Views: 1373
Re: Difference between remote driving in automatic mode and following train on map?
Thanks for the replies, however none of them are the answer to my question. 

- Sun Nov 03, 2024 9:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.11] Long black screen wait before loading screen when no audio device available
- Replies: 7
- Views: 1411
Re: [2.0.11] Long black screen wait before loading screen when no audio device available
Looking at the logic - the issue is coming from SDL's audio system specifically I found this part:
const Uint64 timeout = SDL_GetTicks64() + 8000; /* intel's audio drivers can fail for up to EIGHT SECONDS after a device is connected or we wake from sleep. */
Which suggests to me that it's ...
- Thu Oct 31, 2024 9:09 pm
- Forum: Duplicates
- Topic: [2.0.13] Deconstruction progress bar raises chat log
- Replies: 2
- Views: 356
- Thu Oct 31, 2024 7:26 pm
- Forum: Ideas and Suggestions
- Topic: Make live display of other player's cursor position optional
- Replies: 4
- Views: 838
Re: Make live display of other player's cursor position optional
Oh actually that's only half of what I needed: It still shows the locations other players are looking at (hollow circles) on the map view. So unnessecary and annoying. If not optional, they should at least remove those moving circles from the minimap... ok on remote view. Can't even see that it's a ...
- Thu Oct 31, 2024 7:16 pm
- Forum: Gameplay Help
- Topic: Difference between remote driving in automatic mode and following train on map?
- Replies: 8
- Views: 1373
Difference between remote driving in automatic mode and following train on map?
Can someone please explain the difference in functionality between remote driving a train in automatic mode and enabling the following of the the train in remote view withouth remotely driving it? In both modes, I can Ctrl+Click to add temporary stops, so I don't see the point of the former.
- Thu Oct 31, 2024 7:04 pm
- Forum: Ideas and Suggestions
- Topic: Make live display of other player's cursor position optional
- Replies: 4
- Views: 838
Re: Make live display of other player's cursor position optional
OMG Thank you!!GongT wrote: Wed Oct 30, 2024 11:32 pm there already have an option in your setting. (I'm not using English and don't know exact name it is, sorry)
- Thu Oct 31, 2024 2:50 pm
- Forum: Duplicates
- Topic: [2.0.13] Deconstruction progress bar raises chat log
- Replies: 2
- Views: 356
[2.0.13] Deconstruction progress bar raises chat log
When the orange deconstruction progress bar appears while where are chat messages on screen, or while chat log is open, entire chat is lifted upwards during the the time the bar is present. When bar dissappears, chat is lowered downwards again to original position.
Expected behaviour: Chat should ...
Expected behaviour: Chat should ...
- Thu Oct 31, 2024 7:31 am
- Forum: Technical Help
- Topic: Blueprint library wiped after upgrade von 1.1.110 to 2.0 Space Age
- Replies: 5
- Views: 1194
Re: Blueprint library wiped after upgrade von 1.1.110 to 2.0 Space Age
Help. this happened to me! Trying to figure out what to do. This is the only place ive found anyone with this issue
If you have a backup of your file blueprint-storage.dat, following these steps solved the problem for me:
- Uninstall Factorio
- In Steam, select version 1.1.110, disable Space ...
- Wed Oct 30, 2024 4:23 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 151909
Re: German localization discussion
An verschiedenen Stellen steht Plattform, Raumplattform und Weltraumplattform. Die englishe Version ist diesbezüglich zwar auch nicht konsequent, aber sollte die deutsche Version hier konsequent sein und immer denselben Begriff verwenden?
- Wed Oct 30, 2024 2:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.12] Wasted UI space in crafting menu with german localization
- Replies: 1
- Views: 1518
[Klonan] [2.0.12] Wasted UI space in crafting menu with german localization
When language is set to non-default, there is wasted UI space on the right hand side of the crafting menu. Issue only appears when there are >4 tabs in the crafting menu.
Expected behaviour: No wasted space on right hand side of crafting menu when game is set to non-default language.
Example ...
Expected behaviour: No wasted space on right hand side of crafting menu when game is set to non-default language.
Example ...
- Wed Oct 30, 2024 8:30 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.12] Alt-Tabbing shifts a Remote View UI element
- Replies: 1
- Views: 1353
[Rseding91] [2.0.12] Alt-Tabbing shifts a Remote View UI element
Alt-tabbing out to desktop, then back to the game, shifts the Remote View UI element containing the hints about train controls from top right to top center. Zooming in to terrain-level restores it to original position.
Expected behaviour is that Alt-tabbing does not interfere with placement of UI ...
Expected behaviour is that Alt-tabbing does not interfere with placement of UI ...
- Wed Oct 30, 2024 7:47 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 151909
Re: German localization discussion
Calcit, wegen dem enthaltenen Calcium und dessen Element-Zeichen Ca.valneq wrote: Tue Oct 29, 2024 10:33 am Welche Schreibung wird denn für das neue Mineral auf Vulkanus eigentlich bevorzugt?
Kalzit
oder
Calcit
Meinungen gerne hier oder direkt auf Crowdin abstimmen …
- Sun Oct 27, 2024 11:40 am
- Forum: Ideas and Suggestions
- Topic: Make live display of other player's cursor position optional
- Replies: 4
- Views: 838
Make live display of other player's cursor position optional
It's simply too much visual "noise" for information that is nearly useless: Knowing what other players are looking at or interacting with. I find it especially irritating on crowded multiplayer servers. The whizzing around cursors are everywhere, even on the minimap.
- Sun Oct 27, 2024 11:29 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2010
- Views: 786422
Re: Simple Questions and Short Answers
Yeah, the "mechanic" of colored train wagons must be hidden in the vanilla game somewhere, as loading my 1.1 vanilla factory into 2.0 vanilla or space age reveals and discovering that most of my trains got colored wagons matching the loco color. However coloring train wagons seems not to be ...
- Sun Oct 27, 2024 11:05 am
- Forum: Duplicates
- Topic: [Klonan] Re: Remove unused space in crafting menu
- Replies: 2
- Views: 600
Re: Remove unused space in crafting menu
Thanks for the info!
On closer inspection, I have noticed, that this is affected by the chosen language. The "wasted" area highlighted in my post above does *not* appear when the game is set to English, but *does* appear when the game is set to German.
I guess this thread should be moved to Bug ...
On closer inspection, I have noticed, that this is affected by the chosen language. The "wasted" area highlighted in my post above does *not* appear when the game is set to English, but *does* appear when the game is set to German.
I guess this thread should be moved to Bug ...
- Sun Oct 27, 2024 10:54 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 151909
Re: German localization discussion
Danke! Habe meine erste Korrektur selbstständig vorgenommen. Es werden weitere folgen... 
Fun!

Fun!
- Sun Oct 27, 2024 10:52 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2010
- Views: 786422
Re: Simple Questions and Short Answers
No, my screenshot is from vanilla 1.1.110 factory loaded up into 2.0mmmPI wrote: Sun Oct 27, 2024 7:18 amUsing mod i think : https://mods.factorio.com/mod/Automatic_Train_Painter
- Sun Oct 27, 2024 10:51 am
- Forum: Technical Help
- Topic: Blueprint library wiped after upgrade von 1.1.110 to 2.0 Space Age
- Replies: 5
- Views: 1194
Re: Blueprint library wiped after upgrade von 1.1.110 to 2.0 Space Age
I solved it by downgrading to 1.1.110, restoring my backup I had made for that version, then carefully upgrading through 2.0 Stable no-DLC, then activate DLC.