Hi!
I saw this situation in a foreign factory where it looks like entities had been pasted onto water and bots flew in landfill only as needed underneath the entities before building those.
Can someone please explain how this is done? Is it possible in vanilla?
Search found 133 matches
- Sun Oct 11, 2020 9:38 pm
- Forum: Gameplay Help
- Topic: Force blueprint on water to add landfill as needed?
- Replies: 10
- Views: 5652
- Fri Oct 09, 2020 3:01 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 116444
Re: German localization discussion
Könnte man den Erklärungs-Text im oberen Bereich dieser UI evtl. verkürzen, damit er nicht abgeschnitten wird? (Bild zeit 125% UI-Skalierung)
- Fri Oct 09, 2020 12:07 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 128783
Re: [MOD 0.14] Alien Biomes
I had a issue with this mod. Wanted to make a new long-term factory with nice looking terrain. I spent a lot of time finding the perfect combination of Biomes to activate/disable to my taste (did not want most purple/blue stuff, more earthy tundra colors). Later the mod settings had reset to default...
- Fri Oct 09, 2020 11:29 am
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Add zooming functionality to the blueprint preview
- Replies: 3
- Views: 1468
Re: [0.17.4] Add zooming functionality to the blueprint preview
Yes, this is my biggest feature wish. Seems like something basic that is missing among all the great functionality of the blue print editor... it's not ergonmic not being able to zoom in to large blueprints in order to edit details. The map section of Train Interface supports zoom and pan... why not...
- Fri Oct 09, 2020 11:26 am
- Forum: Not a bug
- Topic: [kovarex] Minor UI-Sound Inconsistency
- Replies: 2
- Views: 899
[kovarex] Minor UI-Sound Inconsistency
Hi! When you press a number key to bring up an item from the quickbar into the cursor, it does not play a sound. Keep holding the item in the cursor, then press a different number to bring up a different item from the quickbar into the cursor: That plays the sound. Any subsequent repetition of press...
- Wed Sep 23, 2020 4:19 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 50
- Views: 19186
Re: Blueprint Edit - Ability to Zoom In/Out
Oh, this feature was not added.
- Sat Jul 18, 2020 8:17 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55798
Re: Friday Facts #356 - Blueprint library for real
The biggest issue I personally had with the blueprint library will finally be fixed! In the panel showing all the blueprints, if I was scrolled mid-way down the list, it was hard for me to remember if a bp title corresponds to the bp above or below the title. Now there is a spacing that visually mak...
- Sun Jun 28, 2020 6:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Tooltip delay does not reset timer for next entity hovered upon
- Replies: 2
- Views: 3205
[kovarex] Tooltip delay does not reset timer for next entity hovered upon
The tooltip delay for entities does not reset the timer when hovering from one entity to the next. Therefore it does not prevent rapid flickering of tooltips when driving by train.
- Sun Jun 28, 2020 4:40 pm
- Forum: General discussion
- Topic: What happens after 1.0 release?
- Replies: 34
- Views: 13925
Re: What happens after 1.0 release?
Elaborate on "all developement is frozen" please. This contradicts the next thing you say, about "new features".
- Sun Jun 28, 2020 4:38 pm
- Forum: Logistic Train Network
- Topic: Please release new LTN Demo Map
- Replies: 4
- Views: 1728
Re: Please release new LTN Demo Map
Oh yes, it works indeed, thank you!
I was confused by the popup of migrated content and seeing all the locomotives showing "no path". On second try, it worked .
I was confused by the popup of migrated content and seeing all the locomotives showing "no path". On second try, it worked .
- Sun Jun 28, 2020 3:47 pm
- Forum: General discussion
- Topic: What happens after 1.0 release?
- Replies: 34
- Views: 13925
What happens after 1.0 release?
Hi! Sorry if this might have been asked many times before, but I cannot find the answer on the official web site. What does the release of 1.0 or end of Early Access mean in terms of further development? No more updates? No more bugfixes? Or bugfixes yes, but no new features? Or none of the above? P...
- Wed Jun 24, 2020 8:11 pm
- Forum: Logistic Train Network
- Topic: Please release new LTN Demo Map
- Replies: 4
- Views: 1728
Re: Please release new LTN Demo Map
I don't understand. LTN was recently changed from requiring the dependency OpteraLib to requiring FactorioLib. The Demo Map still requires the old dependency OpteraLib, instead of the new one, so I cannot load it.
- Wed Jun 24, 2020 8:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.32] [kovarex] Minor UI clipping on new purge fluid button
- Replies: 1
- Views: 1882
[0.18.32] [kovarex] Minor UI clipping on new purge fluid button
Showing 125% UI scale, but also clips at 100%.
- Sun Jun 21, 2020 1:58 am
- Forum: Logistic Train Network
- Topic: Please release new LTN Demo Map
- Replies: 4
- Views: 1728
Please release new LTN Demo Map
1.11.0 doesnt work with flib
- Fri Jun 19, 2020 5:04 pm
- Forum: Not a bug
- Topic: Cannot deconstruct when holding blueprint or copied entites at cursor
- Replies: 2
- Views: 779
Cannot deconstruct when holding blueprint or copied entites at cursor
When holding the entities from a blueprint or copied entities in the cursor, one cannot rightclick to deconstruct obstucting entites, like it is possible when holding a building at cursor, which was selected from inventory/belt. This should be fixed and enabled.
- Fri Jun 19, 2020 4:57 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 38990
Re: Friday Facts #352 - New website
What exactly does the 1.0 release or the end of Early Access signify? No more developement? No more updates? Or just bugfixes?
- Tue Jun 16, 2020 9:16 pm
- Forum: Gameplay Help
- Topic: Overlap producing and consuming assemblers along a belt OK?
- Replies: 1
- Views: 659
Overlap producing and consuming assemblers along a belt OK?
Hi! Let's say I have a row of 20 assemblers producing product X on one side of the belt, and a row of 7 assemblers consuming product X on the other side of the belt (ratio 20:7). Do I have to place 1st consuming assembler *after* (downstream) of the last producing assembler to maintain the ratio? Or...
- Sat Jun 13, 2020 7:43 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73711
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Overall I love the new beacon design! However I would prefer a small ball-end to the antenna instead of spike.
- Thu Jun 11, 2020 10:06 am
- Forum: Translations
- Topic: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"
- Replies: 5
- Views: 1724
Re: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"
Wow, vielen Dank für die ausführlichen Erläuterungen! Ich finde es toll dass Du und andere Mitwirkende bei der deutschen Übersetzung des Spiels so viel Wert auf Präzision legen und jeder String mit Bedacht gewählt wurde. Ich habe Factorio jahrelang auf englisch gespielt, da ich grundsätzlich Compute...
- Thu Jun 11, 2020 6:07 am
- Forum: Translations
- Topic: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"
- Replies: 5
- Views: 1724
Re: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"
Moment, habe ich da etwa eine kleine Inkonsistenz angezettelt? Müsste man es wenn dann nicht "Maximaldurchsatz" nennen, so wie es beim Strom "Maximalverbrauch" heißt? "Tempo" finde ich persönlich klingt geringfügig seltsam, aber an die Taschentüchermarke habe ich dabei ...