Search found 133 matches

by Usul
Sun Oct 11, 2020 9:38 pm
Forum: Gameplay Help
Topic: Force blueprint on water to add landfill as needed?
Replies: 10
Views: 5652

Force blueprint on water to add landfill as needed?

Hi!

I saw this situation in a foreign factory where it looks like entities had been pasted onto water and bots flew in landfill only as needed underneath the entities before building those.

Can someone please explain how this is done? Is it possible in vanilla? 8-)

2020-10-11_23-33-28.png
2020-10-11_23-33-28.png (2.32 MiB) Viewed 5652 times
by Usul
Fri Oct 09, 2020 3:01 pm
Forum: Translations
Topic: German localization discussion
Replies: 203
Views: 116444

Re: German localization discussion

Könnte man den Erklärungs-Text im oberen Bereich dieser UI evtl. verkürzen, damit er nicht abgeschnitten wird? (Bild zeit 125% UI-Skalierung)
by Usul
Fri Oct 09, 2020 12:07 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 128783

Re: [MOD 0.14] Alien Biomes

I had a issue with this mod. Wanted to make a new long-term factory with nice looking terrain. I spent a lot of time finding the perfect combination of Biomes to activate/disable to my taste (did not want most purple/blue stuff, more earthy tundra colors). Later the mod settings had reset to default...
by Usul
Fri Oct 09, 2020 11:29 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Add zooming functionality to the blueprint preview
Replies: 3
Views: 1468

Re: [0.17.4] Add zooming functionality to the blueprint preview

Yes, this is my biggest feature wish. Seems like something basic that is missing among all the great functionality of the blue print editor... it's not ergonmic not being able to zoom in to large blueprints in order to edit details. The map section of Train Interface supports zoom and pan... why not...
by Usul
Fri Oct 09, 2020 11:26 am
Forum: Not a bug
Topic: [kovarex] Minor UI-Sound Inconsistency
Replies: 2
Views: 899

[kovarex] Minor UI-Sound Inconsistency

Hi! When you press a number key to bring up an item from the quickbar into the cursor, it does not play a sound. Keep holding the item in the cursor, then press a different number to bring up a different item from the quickbar into the cursor: That plays the sound. Any subsequent repetition of press...
by Usul
Wed Sep 23, 2020 4:19 pm
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 50
Views: 19186

Re: Blueprint Edit - Ability to Zoom In/Out

Oh, this feature was not added. :(
by Usul
Sat Jul 18, 2020 8:17 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 55798

Re: Friday Facts #356 - Blueprint library for real

The biggest issue I personally had with the blueprint library will finally be fixed! In the panel showing all the blueprints, if I was scrolled mid-way down the list, it was hard for me to remember if a bp title corresponds to the bp above or below the title. Now there is a spacing that visually mak...
by Usul
Sun Jun 28, 2020 6:41 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Tooltip delay does not reset timer for next entity hovered upon
Replies: 2
Views: 3205

[kovarex] Tooltip delay does not reset timer for next entity hovered upon

The tooltip delay for entities does not reset the timer when hovering from one entity to the next. Therefore it does not prevent rapid flickering of tooltips when driving by train.
by Usul
Sun Jun 28, 2020 4:40 pm
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 34
Views: 13925

Re: What happens after 1.0 release?

Elaborate on "all developement is frozen" please. This contradicts the next thing you say, about "new features".
by Usul
Sun Jun 28, 2020 4:38 pm
Forum: Logistic Train Network
Topic: Please release new LTN Demo Map
Replies: 4
Views: 1728

Re: Please release new LTN Demo Map

Oh yes, it works indeed, thank you!

I was confused by the popup of migrated content and seeing all the locomotives showing "no path". On second try, it worked .
by Usul
Sun Jun 28, 2020 3:47 pm
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 34
Views: 13925

What happens after 1.0 release?

Hi! Sorry if this might have been asked many times before, but I cannot find the answer on the official web site. What does the release of 1.0 or end of Early Access mean in terms of further development? No more updates? No more bugfixes? Or bugfixes yes, but no new features? Or none of the above? P...
by Usul
Wed Jun 24, 2020 8:11 pm
Forum: Logistic Train Network
Topic: Please release new LTN Demo Map
Replies: 4
Views: 1728

Re: Please release new LTN Demo Map

I don't understand. LTN was recently changed from requiring the dependency OpteraLib to requiring FactorioLib. The Demo Map still requires the old dependency OpteraLib, instead of the new one, so I cannot load it.
by Usul
Wed Jun 24, 2020 8:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.32] [kovarex] Minor UI clipping on new purge fluid button
Replies: 1
Views: 1882

[0.18.32] [kovarex] Minor UI clipping on new purge fluid button

2020-06-24_22-00-55.png
2020-06-24_22-00-55.png (135.41 KiB) Viewed 1882 times
Visible when hovering.
Showing 125% UI scale, but also clips at 100%.
by Usul
Sun Jun 21, 2020 1:58 am
Forum: Logistic Train Network
Topic: Please release new LTN Demo Map
Replies: 4
Views: 1728

Please release new LTN Demo Map

1.11.0 doesnt work with flib
by Usul
Fri Jun 19, 2020 5:04 pm
Forum: Not a bug
Topic: Cannot deconstruct when holding blueprint or copied entites at cursor
Replies: 2
Views: 779

Cannot deconstruct when holding blueprint or copied entites at cursor

When holding the entities from a blueprint or copied entities in the cursor, one cannot rightclick to deconstruct obstucting entites, like it is possible when holding a building at cursor, which was selected from inventory/belt. This should be fixed and enabled.
by Usul
Fri Jun 19, 2020 4:57 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 38990

Re: Friday Facts #352 - New website

What exactly does the 1.0 release or the end of Early Access signify? No more developement? No more updates? Or just bugfixes?
by Usul
Tue Jun 16, 2020 9:16 pm
Forum: Gameplay Help
Topic: Overlap producing and consuming assemblers along a belt OK?
Replies: 1
Views: 659

Overlap producing and consuming assemblers along a belt OK?

Hi! Let's say I have a row of 20 assemblers producing product X on one side of the belt, and a row of 7 assemblers consuming product X on the other side of the belt (ratio 20:7). Do I have to place 1st consuming assembler *after* (downstream) of the last producing assembler to maintain the ratio? Or...
by Usul
Sat Jun 13, 2020 7:43 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73711

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Overall I love the new beacon design! However I would prefer a small ball-end to the antenna instead of spike.
by Usul
Thu Jun 11, 2020 10:06 am
Forum: Translations
Topic: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"
Replies: 5
Views: 1724

Re: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"

Wow, vielen Dank für die ausführlichen Erläuterungen! Ich finde es toll dass Du und andere Mitwirkende bei der deutschen Übersetzung des Spiels so viel Wert auf Präzision legen und jeder String mit Bedacht gewählt wurde. Ich habe Factorio jahrelang auf englisch gespielt, da ich grundsätzlich Compute...
by Usul
Thu Jun 11, 2020 6:07 am
Forum: Translations
Topic: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"
Replies: 5
Views: 1724

Re: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"

Moment, habe ich da etwa eine kleine Inkonsistenz angezettelt? Müsste man es wenn dann nicht "Maximaldurchsatz" nennen, so wie es beim Strom "Maximalverbrauch" heißt? "Tempo" finde ich persönlich klingt geringfügig seltsam, aber an die Taschentüchermarke habe ich dabei ...

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