Search found 78 matches
- Thu Nov 16, 2017 1:14 pm
- Forum: Angels Mods
- Topic: Boilers and Steam Engines
- Replies: 5
- Views: 4297
Re: Boilers and Steam Engines
When playing Bob's and Angel's: Is it this simple? To match up the number of a particular type of steam engine which can be supported by a particular type of boiler, simply divide the "Energy consumption" on the boiler by the "Maximum power output" on the steam engine? I would t...
- Wed Nov 01, 2017 6:27 pm
- Forum: Angels Mods
- Topic: How to get Used Cooling ? Plastic on 0.15v
- Replies: 6
- Views: 4337
Re: How to get Used Cooling ? Plastic on 0.15v
Steam is usually made by putting (plain, not purified) water into a boiler.... You might be overthinking this one. If you can't make steam that way, then you would need to detail the mods you're using to give more info.
- Fri Oct 20, 2017 11:35 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1386383
Re: Development and Discussion
Thanks for the reply Angel.
I'll be waiting for it and see if I can't finish my current playthrough before then. Thanks for all you've done! My enjoyment from the game has been renewed with every new mod pack.
I'll be waiting for it and see if I can't finish my current playthrough before then. Thanks for all you've done! My enjoyment from the game has been renewed with every new mod pack.
- Thu Oct 19, 2017 7:49 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1386383
Re: Development and Discussion
Mella wrote:
Wow all looks awesome, can't wait for new update from you Arch666Angel
IKR?
I'm trying not to get to far in my current new game, because I don't want to lose too much when this comes to town. Any idea of the time-frame? Is this as extensive of an update as it appears?
- Mon Apr 24, 2017 10:34 pm
- Forum: Bob's mods
- Topic: 0.15 - plans?
- Replies: 64
- Views: 24677
Re: 0.15 - plans?
I'll be waiting until the mods I play with are updated before I update to 0.15. :) Not saying that to rush you, but to show how important your work is to my enjoyment of the game Bob. Thank you! I'd like to make a plea. The biter artifacts have left the game because they didn't add much in vanilla. ...
- Thu Apr 20, 2017 3:16 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998286
Re: Factorio Roadmap for 0.15 + 0.16
I guess most people want to see the story line continue. Now (almost) everyone has launched a rocket with a satellite attached to it and there isn't much more to do. The game isn't even fully released and the story line is already finished to a lot of people. I really hope the devs will work on a n...
- Wed Dec 28, 2016 3:30 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 371185
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
Recon -
You can create silver by using an alternate lead processing chain. Lead ore to Lead Oxide I believe. You can actually work without finding any silver ore at all (though I know I like having enough silver to use it in solder myself, but hey, sometimes you just have to make due).
You can create silver by using an alternate lead processing chain. Lead ore to Lead Oxide I believe. You can actually work without finding any silver ore at all (though I know I like having enough silver to use it in solder myself, but hey, sometimes you just have to make due).
- Sun Oct 30, 2016 6:46 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63681
Re: Friday Facts #162 - Theme Art Again
Hmmm... I haven't played the base game since 0.12 or so, but I feel like eliminating the artifacts will improve the base game. It's the mods I'm more concerned about here. Bob's mods (among many other mod sets) makes heavy use of the alien artifacts, enough so to add 6 additional types of alien arti...
- Tue Sep 20, 2016 3:47 pm
- Forum: Bob's mods
- Topic: Request for better recepie production information
- Replies: 15
- Views: 5148
Re: Request for better recepie production information
I design a Bob's factory very differently from a vanilla factory. Bob makes me give up on spaghetti, and I end up grouping by zones to help minimize flight times for bots (though once I've got the Logistics Bot 4 fully upgraded, that's a moot point!). I end up with a huge zone for assembly machines,...
- Mon Sep 19, 2016 12:47 am
- Forum: Bob's mods
- Topic: [0.13.x] Why are God Modules removed? Please give them back!
- Replies: 18
- Views: 6860
Re: [0.13.x] Why are God Modules removed? Please give them back!
If I want God modules in an existing game, I turn them back on. As mentioned previously, you can do that, and it works on your saved game.
If that's not what you're experiencing, well... PEBKAC. Humbly asking for assistance also works very well.
If that's not what you're experiencing, well... PEBKAC. Humbly asking for assistance also works very well.
- Sun Jul 17, 2016 12:58 am
- Forum: Bob's mods
- Topic: So how does one upgrade 5,000 MK1 robots to MK2+?
- Replies: 7
- Views: 6781
Re: So how does one upgrade 5,000 MK1 robots to MK2+?
I've had this same question for some time. The method described above works, but the trick is getting one of these to all your roboports. I have roboports sitting in the middle of big solar fields that I really don't want to have to access. Of course, one could write off the bots out there on the gr...
- Wed Jun 29, 2016 1:03 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 151642
Re: [0.13.x] Bob's Mods: General Discussion
Thank you - I only downloaded them an hour ago, so figured they were current. Things move fast - thank you Bob! Edit: Distribution question. The Bob's mods download thread still only has the 0.13, and the portal also only has 0.13. Is there another source that I'm just missing? Edit 2: Just edited t...
- Wed Jun 29, 2016 12:56 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 151642
Re: [0.13.x] Bob's Mods: General Discussion
So I was not running the most recent versions of Bob's mods prior to downloading the 0.13 compatible versions - I was doing other things while waiting for the 0.13 release, I must confess. So pardon please if this question is dated. I started up a new game with Bob's version 0.13 mods. I'm already h...
- Mon Jun 27, 2016 11:38 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 192686
Re: Version 0.13.0
I think I'll wait on 0.13 until Bob says he's got his mods updated. Love your mods Bob - love 'em so much I don't want to live without 'em.
- Sat Jun 04, 2016 1:27 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 179994
Re: Bob mods for 0.12 General Topic.
I have one primary concern regarding messing around with the oil processing and Bob's mods/ vanilla intertwinement. That is, I think that the synthetic wood needs to remain *very* low on the tech tree. I tried to play a game with the Bobathon mod and eventually tapped out. Not because of the biters,...
- Thu Mar 17, 2016 3:13 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 371185
Re: [0.12.x][v0.12.7] Bob's Ore Mod.
That is the idea, yes, you need smart inserters to sort the 2 ores. However, since Nickle can't be smelted in a furnace, on the early game you can have your lead/nickle ore supply running down a belt that has inserters to feed stright into the furnaces. The inserters will only grab lead since they ...
- Sun Mar 06, 2016 1:16 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 204635
Re: Friday Facts #128 - Back down to earth
22 pages... TL, DR. But I got through 4 pages. I saw a lot of claims that X is the whole point of the game, where X is something I don't much care about (though I love the game).
My two bits, the loader would be a great mod. Then people can turn on or off at their discretion.
My two bits, the loader would be a great mod. Then people can turn on or off at their discretion.
- Sun Feb 14, 2016 9:06 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 89223
Re: Friday Facts #125 - Achievements
I'm still wondering about the inserter issue. People have mentioned going back to filter inserters instead of smart inserters, but the smart inserters have previously filled three roles: 1) Inserter that's connected to the circuit network. This gets covered by the fact that other inserters can be co...