Search found 78 matches

by eformo
Thu Nov 16, 2017 1:14 pm
Forum: Angels Mods
Topic: Boilers and Steam Engines
Replies: 5
Views: 4297

Re: Boilers and Steam Engines

When playing Bob's and Angel's: Is it this simple? To match up the number of a particular type of steam engine which can be supported by a particular type of boiler, simply divide the "Energy consumption" on the boiler by the "Maximum power output" on the steam engine? I would t...
by eformo
Wed Nov 01, 2017 6:27 pm
Forum: Angels Mods
Topic: How to get Used Cooling ? Plastic on 0.15v
Replies: 6
Views: 4337

Re: How to get Used Cooling ? Plastic on 0.15v

Steam is usually made by putting (plain, not purified) water into a boiler.... You might be overthinking this one. If you can't make steam that way, then you would need to detail the mods you're using to give more info.
by eformo
Fri Oct 20, 2017 11:35 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386383

Re: Development and Discussion

Thanks for the reply Angel.

I'll be waiting for it and see if I can't finish my current playthrough before then. Thanks for all you've done! My enjoyment from the game has been renewed with every new mod pack.
by eformo
Thu Oct 19, 2017 7:49 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386383

Re: Development and Discussion

Mella wrote:
Wow all looks awesome, can't wait for new update from you Arch666Angel :D

IKR?

I'm trying not to get to far in my current new game, because I don't want to lose too much when this comes to town. Any idea of the time-frame? Is this as extensive of an update as it appears?
by eformo
Mon Apr 24, 2017 10:34 pm
Forum: Bob's mods
Topic: 0.15 - plans?
Replies: 64
Views: 24677

Re: 0.15 - plans?

I'll be waiting until the mods I play with are updated before I update to 0.15. :) Not saying that to rush you, but to show how important your work is to my enjoyment of the game Bob. Thank you! I'd like to make a plea. The biter artifacts have left the game because they didn't add much in vanilla. ...
by eformo
Thu Apr 20, 2017 3:16 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998286

Re: Factorio Roadmap for 0.15 + 0.16

I guess most people want to see the story line continue. Now (almost) everyone has launched a rocket with a satellite attached to it and there isn't much more to do. The game isn't even fully released and the story line is already finished to a lot of people. I really hope the devs will work on a n...
by eformo
Wed Dec 28, 2016 3:30 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371185

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Recon -

You can create silver by using an alternate lead processing chain. Lead ore to Lead Oxide I believe. You can actually work without finding any silver ore at all (though I know I like having enough silver to use it in solder myself, but hey, sometimes you just have to make due).
by eformo
Sun Oct 30, 2016 6:46 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63681

Re: Friday Facts #162 - Theme Art Again

Hmmm... I haven't played the base game since 0.12 or so, but I feel like eliminating the artifacts will improve the base game. It's the mods I'm more concerned about here. Bob's mods (among many other mod sets) makes heavy use of the alien artifacts, enough so to add 6 additional types of alien arti...
by eformo
Tue Sep 20, 2016 3:47 pm
Forum: Bob's mods
Topic: Request for better recepie production information
Replies: 15
Views: 5148

Re: Request for better recepie production information

I design a Bob's factory very differently from a vanilla factory. Bob makes me give up on spaghetti, and I end up grouping by zones to help minimize flight times for bots (though once I've got the Logistics Bot 4 fully upgraded, that's a moot point!). I end up with a huge zone for assembly machines,...
by eformo
Mon Sep 19, 2016 12:47 am
Forum: Bob's mods
Topic: [0.13.x] Why are God Modules removed? Please give them back!
Replies: 18
Views: 6860

Re: [0.13.x] Why are God Modules removed? Please give them back!

If I want God modules in an existing game, I turn them back on. As mentioned previously, you can do that, and it works on your saved game.

If that's not what you're experiencing, well... PEBKAC. Humbly asking for assistance also works very well.
by eformo
Sun Jul 17, 2016 12:58 am
Forum: Bob's mods
Topic: So how does one upgrade 5,000 MK1 robots to MK2+?
Replies: 7
Views: 6781

Re: So how does one upgrade 5,000 MK1 robots to MK2+?

I've had this same question for some time. The method described above works, but the trick is getting one of these to all your roboports. I have roboports sitting in the middle of big solar fields that I really don't want to have to access. Of course, one could write off the bots out there on the gr...
by eformo
Wed Jun 29, 2016 1:03 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 151642

Re: [0.13.x] Bob's Mods: General Discussion

Thank you - I only downloaded them an hour ago, so figured they were current. Things move fast - thank you Bob! Edit: Distribution question. The Bob's mods download thread still only has the 0.13, and the portal also only has 0.13. Is there another source that I'm just missing? Edit 2: Just edited t...
by eformo
Wed Jun 29, 2016 12:56 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 151642

Re: [0.13.x] Bob's Mods: General Discussion

So I was not running the most recent versions of Bob's mods prior to downloading the 0.13 compatible versions - I was doing other things while waiting for the 0.13 release, I must confess. So pardon please if this question is dated. I started up a new game with Bob's version 0.13 mods. I'm already h...
by eformo
Mon Jun 27, 2016 11:38 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 192686

Re: Version 0.13.0

I think I'll wait on 0.13 until Bob says he's got his mods updated. :) Love your mods Bob - love 'em so much I don't want to live without 'em.
by eformo
Sat Jun 04, 2016 1:27 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 179994

Re: Bob mods for 0.12 General Topic.

I have one primary concern regarding messing around with the oil processing and Bob's mods/ vanilla intertwinement. That is, I think that the synthetic wood needs to remain *very* low on the tech tree. I tried to play a game with the Bobathon mod and eventually tapped out. Not because of the biters,...
by eformo
Thu Mar 17, 2016 3:13 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371185

Re: [0.12.x][v0.12.7] Bob's Ore Mod.

That is the idea, yes, you need smart inserters to sort the 2 ores. However, since Nickle can't be smelted in a furnace, on the early game you can have your lead/nickle ore supply running down a belt that has inserters to feed stright into the furnaces. The inserters will only grab lead since they ...
by eformo
Sun Mar 06, 2016 1:16 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204635

Re: Friday Facts #128 - Back down to earth

22 pages... TL, DR. But I got through 4 pages. I saw a lot of claims that X is the whole point of the game, where X is something I don't much care about (though I love the game).

My two bits, the loader would be a great mod. Then people can turn on or off at their discretion.
by eformo
Sun Feb 14, 2016 9:06 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89223

Re: Friday Facts #125 - Achievements

I'm still wondering about the inserter issue. People have mentioned going back to filter inserters instead of smart inserters, but the smart inserters have previously filled three roles: 1) Inserter that's connected to the circuit network. This gets covered by the fact that other inserters can be co...

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