Search found 838 matches

by cpy
Mon Sep 15, 2014 5:57 pm
Forum: News
Topic: Friday Facts #51 - First MP Game
Replies: 46
Views: 31219

Re: Friday Facts #51 - First MP Game

Looking how fast this game runs (except saving part) i'm sure MP will run cool and smooth. :)
by cpy
Fri Sep 12, 2014 8:22 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371439

Re: [0.10.x] Bob's Ore Mod.

WIth so many ores it won't make any difference, i hope factorio programmers will add some map filters :)
by cpy
Fri Sep 12, 2014 8:33 am
Forum: Technical Help
Topic: How to disable replay saving?
Replies: 9
Views: 16807

How to disable replay saving?

How to disable replay saving? Does anyone know where can i turn it off? Thanks!
by cpy
Fri Sep 12, 2014 5:37 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371439

Re: [0.10.x] Bob's Ore Mod.

How do you people find silver on map? I mean i have many shades of gray on map that i'm lost finding silver. :(
Is there some kind of map mod that adds filtering to displayed ores?
by cpy
Wed Sep 10, 2014 4:59 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 77540

Re: [MOD 0.10.2] Automatic Rail Laying Machine

Does anyone else have this problem of machine lying 2x as many diagonal straight rails as it is supposed to and bugging out getting stuck? Ok sometimes it lay 4-5 rails at the same spot. WTF? Version 0.10.9 with that fix. Game crashed when i tried to pick up one wagon. I can't remove that wagon. Can...
by cpy
Tue Sep 09, 2014 4:53 am
Forum: News
Topic: Friday Facts #50 Growing secretly
Replies: 28
Views: 23158

Re: Friday Facts #50 Growing secretly

Inspiration is one thing, shameless copying is another thing. When i played this game for the first time i didn't even know what was their inspiration and i played buildcraft a lot, really a lot. But that other game? I looked at it and i immediately saw factorio ripoff. If it's only placeholder yeah...
by cpy
Mon Sep 08, 2014 4:43 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86243

Re: [0.10.x] Bob's Assembly Machines

Problem with resource overhaul is that that nodes are 16x further apart and in much much less amount (configurable everything) you can't use map editor to see ores, you have to play game for that.

It takes really long time to explore RSO map so yeah it's taking time to do even basic tasks.
by cpy
Mon Sep 08, 2014 6:10 am
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 130698

Re: [0.10.3] RoadWorks 1.06 + Soundless version

That automatic road layer would be really nice if you made it. :)
by cpy
Mon Sep 08, 2014 6:09 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86243

Re: [0.10.x] Bob's Assembly Machines

I made new factory with resource overhaul so my progress is slow as hell. Not even at MK3 :D I spend most time fine tuning resource overhaul spawn rates, than testing your machines. I expect to hit bob level today. Im not very happy with my RSO but i'm getting close to my final liking. I made mistak...
by cpy
Mon Sep 08, 2014 6:06 am
Forum: Balancing
Topic: Ore frequency overhaul
Replies: 4
Views: 9304

Re: Ore frequency overhaul

Yeah advanced configuration that would give numbers instead of very low normal etc would be really nice. :)
That's much better suggestion than mine.
by cpy
Sun Sep 07, 2014 7:12 am
Forum: Ideas and Suggestions
Topic: Improved player crafting queue
Replies: 6
Views: 4181

Re: Improved player crafting queue

Being able to rearrange the queue would be great. There have been many times where I was crafting a bunch of stuff and had to cancel it all because I had forgotten or ran out of something that I needed very soon. Just need to make sure the interface can handle displaying the entire queue even if it...
by cpy
Sun Sep 07, 2014 7:10 am
Forum: Balancing
Topic: Ore frequency overhaul
Replies: 4
Views: 9304

Ore frequency overhaul

We know that frequency goes from very low to very high. Is there a possibility to add super low (4x lower than very low) and ultra low (16x more rare) ore spawn? This could help ore spawn without using resource spawn overhaul mod.
by cpy
Sat Sep 06, 2014 3:55 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86243

Re: [0.10.x] Bob's Assembly Machines

Well i sorted few things here and there and made it to 0.10.9 for now :)
by cpy
Sat Sep 06, 2014 9:43 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86243

Re: [0.10.x] Bob's Assembly Machines

Straight pipes mod and floors don't work with newer version.
by cpy
Sat Sep 06, 2014 4:22 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86243

Re: [0.10.x] Bob's Assembly Machines

Does it work with 0.10.6?
by cpy
Fri Sep 05, 2014 8:40 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86243

Re: [0.10.x] Bob's Assembly Machines

Real nice stats there. I can't wait for recipes.
by cpy
Fri Sep 05, 2014 2:50 pm
Forum: Implemented Suggestions
Topic: Interface scaling
Replies: 5
Views: 1934

Re: Interface scaling

Yeah, that's double my resolution. I can imagine how that would make the interface too small for comfort. I support this idea, if only because I'm hoping that some day I'll be able to afford a big screen with high resolution :) ...and lose eyesight. :D Sad part is, android, iOS, WP know how to scal...
by cpy
Fri Sep 05, 2014 2:32 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86243

Re: [0.10.x] Bob's Assembly Machines

Hmm maybe you can add some text into sprites to identify it better? Blend it with current ones? Blue -> Blue + V2 text -> red -> red + V2 text Some 50/50 blend or something around like that. You have nice spot on bottom to add some text to identify it. Maybe not plain color but some textured text? T...
by cpy
Fri Sep 05, 2014 11:14 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86243

Re: [0.10.x] Bob's Assembly Machines

Add MK6 :) I love complexity and your assemblers are best ones there are (even though i found them a bit cheap). Try to use bearings, gears, and everything :) Well with MK6 it shouldn't be a problem? Or maybe scale to MK7/8 if needed? Gradual improvement worst case scenario. You can even alternate e...
by cpy
Fri Sep 05, 2014 10:43 am
Forum: Implemented Suggestions
Topic: Interface scaling
Replies: 5
Views: 1934

Re: Interface scaling

I play on 2560x1600 (2.5k) and my eyes hurt from this game. Well really they hurt from any other small text game, but i always increase interface size when possible.

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