Search found 838 matches
- Mon Sep 15, 2014 5:57 pm
- Forum: News
- Topic: Friday Facts #51 - First MP Game
- Replies: 46
- Views: 32918
Re: Friday Facts #51 - First MP Game
Looking how fast this game runs (except saving part) i'm sure MP will run cool and smooth.
- Fri Sep 12, 2014 8:22 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393141
Re: [0.10.x] Bob's Ore Mod.
WIth so many ores it won't make any difference, i hope factorio programmers will add some map filters
- Fri Sep 12, 2014 8:33 am
- Forum: Technical Help
- Topic: How to disable replay saving?
- Replies: 9
- Views: 17182
How to disable replay saving?
How to disable replay saving? Does anyone know where can i turn it off? Thanks!
- Fri Sep 12, 2014 5:37 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393141
Re: [0.10.x] Bob's Ore Mod.
How do you people find silver on map? I mean i have many shades of gray on map that i'm lost finding silver.
Is there some kind of map mod that adds filtering to displayed ores?
Is there some kind of map mod that adds filtering to displayed ores?
- Wed Sep 10, 2014 4:59 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 83803
Re: [MOD 0.10.2] Automatic Rail Laying Machine
Does anyone else have this problem of machine lying 2x as many diagonal straight rails as it is supposed to and bugging out getting stuck? Ok sometimes it lay 4-5 rails at the same spot. WTF? Version 0.10.9 with that fix. Game crashed when i tried to pick up one wagon. I can't remove that wagon. Can...
- Tue Sep 09, 2014 4:53 am
- Forum: News
- Topic: Friday Facts #50 Growing secretly
- Replies: 28
- Views: 24287
Re: Friday Facts #50 Growing secretly
Inspiration is one thing, shameless copying is another thing. When i played this game for the first time i didn't even know what was their inspiration and i played buildcraft a lot, really a lot. But that other game? I looked at it and i immediately saw factorio ripoff. If it's only placeholder yeah...
- Mon Sep 08, 2014 4:43 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90088
Re: [0.10.x] Bob's Assembly Machines
Problem with resource overhaul is that that nodes are 16x further apart and in much much less amount (configurable everything) you can't use map editor to see ores, you have to play game for that.
It takes really long time to explore RSO map so yeah it's taking time to do even basic tasks.
It takes really long time to explore RSO map so yeah it's taking time to do even basic tasks.
- Mon Sep 08, 2014 6:10 am
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 136107
Re: [0.10.3] RoadWorks 1.06 + Soundless version
That automatic road layer would be really nice if you made it.
- Mon Sep 08, 2014 6:09 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90088
Re: [0.10.x] Bob's Assembly Machines
I made new factory with resource overhaul so my progress is slow as hell. Not even at MK3 :D I spend most time fine tuning resource overhaul spawn rates, than testing your machines. I expect to hit bob level today. Im not very happy with my RSO but i'm getting close to my final liking. I made mistak...
- Mon Sep 08, 2014 6:06 am
- Forum: Balancing
- Topic: Ore frequency overhaul
- Replies: 4
- Views: 9469
Re: Ore frequency overhaul
Yeah advanced configuration that would give numbers instead of very low normal etc would be really nice.
That's much better suggestion than mine.
That's much better suggestion than mine.
- Sun Sep 07, 2014 7:12 am
- Forum: Ideas and Suggestions
- Topic: Improved player crafting queue
- Replies: 6
- Views: 4559
Re: Improved player crafting queue
Being able to rearrange the queue would be great. There have been many times where I was crafting a bunch of stuff and had to cancel it all because I had forgotten or ran out of something that I needed very soon. Just need to make sure the interface can handle displaying the entire queue even if it...
- Sun Sep 07, 2014 7:10 am
- Forum: Balancing
- Topic: Ore frequency overhaul
- Replies: 4
- Views: 9469
Ore frequency overhaul
We know that frequency goes from very low to very high. Is there a possibility to add super low (4x lower than very low) and ultra low (16x more rare) ore spawn? This could help ore spawn without using resource spawn overhaul mod.
- Sat Sep 06, 2014 3:55 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90088
Re: [0.10.x] Bob's Assembly Machines
Well i sorted few things here and there and made it to 0.10.9 for now
- Sat Sep 06, 2014 9:43 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90088
Re: [0.10.x] Bob's Assembly Machines
Straight pipes mod and floors don't work with newer version.
- Sat Sep 06, 2014 4:22 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90088
Re: [0.10.x] Bob's Assembly Machines
Does it work with 0.10.6?
- Fri Sep 05, 2014 8:40 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90088
Re: [0.10.x] Bob's Assembly Machines
Real nice stats there. I can't wait for recipes.
- Fri Sep 05, 2014 2:50 pm
- Forum: Implemented Suggestions
- Topic: Interface scaling
- Replies: 5
- Views: 2126
Re: Interface scaling
Yeah, that's double my resolution. I can imagine how that would make the interface too small for comfort. I support this idea, if only because I'm hoping that some day I'll be able to afford a big screen with high resolution :) ...and lose eyesight. :D Sad part is, android, iOS, WP know how to scal...
- Fri Sep 05, 2014 2:32 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90088
Re: [0.10.x] Bob's Assembly Machines
Hmm maybe you can add some text into sprites to identify it better? Blend it with current ones? Blue -> Blue + V2 text -> red -> red + V2 text Some 50/50 blend or something around like that. You have nice spot on bottom to add some text to identify it. Maybe not plain color but some textured text? T...
- Fri Sep 05, 2014 11:14 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90088
Re: [0.10.x] Bob's Assembly Machines
Add MK6 :) I love complexity and your assemblers are best ones there are (even though i found them a bit cheap). Try to use bearings, gears, and everything :) Well with MK6 it shouldn't be a problem? Or maybe scale to MK7/8 if needed? Gradual improvement worst case scenario. You can even alternate e...
- Fri Sep 05, 2014 10:43 am
- Forum: Implemented Suggestions
- Topic: Interface scaling
- Replies: 5
- Views: 2126
Re: Interface scaling
I play on 2560x1600 (2.5k) and my eyes hurt from this game. Well really they hurt from any other small text game, but i always increase interface size when possible.