Search found 838 matches
- Mon Jul 13, 2020 3:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3804
- Views: 1008852
Re: Bugs & FAQ
Angel industries mod does not synchronize configs in multiplayer game. If you change angel industries settings it will not sync automatically with other clients.
- Fri May 29, 2020 2:37 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 26653
Re: Friday Facts #349 - The 1.0 plan
Do I smell factorio DLC?
- Fri Apr 24, 2020 9:22 am
- Forum: Releases
- Topic: Version 0.18.20
- Replies: 16
- Views: 10594
Re: Version 0.18.20
Krastorio 2 with LTN and schall endgame also failed to update mods and deleted all mod settings.
- Wed Apr 22, 2020 5:43 am
- Forum: General discussion
- Topic: How to disable keybind sync?
- Replies: 1
- Views: 677
How to disable keybind sync?
I play factorio on my notebook and on my PC, i use different keybinds for each but they somehow get synced. Any way to disable this?
- Mon Apr 20, 2020 3:26 pm
- Forum: Multiplayer
- Topic: Krastorio 2 with space and warfare flair
- Replies: 0
- Views: 1047
Krastorio 2 with space and warfare flair
Anyone want to start new map rampant krastorio 2 with space exploration? It's more combat than you'll ever need! (EU-CET timezone) CZ/SK idealne.
Will be played on 100/100mbit 24/7 server.
My steam code: 24680346
Or meet me at factorio discord! Same nick as here.
Will be played on 100/100mbit 24/7 server.
My steam code: 24680346
Or meet me at factorio discord! Same nick as here.
- Sat Apr 11, 2020 1:54 pm
- Forum: Logistic Train Network
- Topic: Train stations call ony 2 trains at time.
- Replies: 5
- Views: 1576
Re: Train stations call ony 2 trains at time.
I checked signals x times, it works for other trains but not for oil train with 6 wagons and plenty of space to spare.
Thanks for the help, that one station locked with train size was halting all the traffic. Different network for different train sizes seems like a quick and dirty fix for this.
Thanks for the help, that one station locked with train size was halting all the traffic. Different network for different train sizes seems like a quick and dirty fix for this.
- Sat Apr 11, 2020 10:06 am
- Forum: Logistic Train Network
- Topic: Train stations call ony 2 trains at time.
- Replies: 5
- Views: 1576
Re: Train stations call ony 2 trains at time.
There are enough resources to fill up 10 trains both sides. 2400K oil source 2400K oil requested 150K oil for 1 train. So 16 trains worth of transport.
- Sat Apr 11, 2020 6:44 am
- Forum: Logistic Train Network
- Topic: Train stations call ony 2 trains at time.
- Replies: 5
- Views: 1576
Train stations call ony 2 trains at time.
After updating from 1.12.8 to 1.12.10 stations seems to limit trains to 2 no matter what limit train settings you set.
I don't know how to make them call more trains.
I don't know how to make them call more trains.
- Fri Apr 10, 2020 6:18 pm
- Forum: Pending
- Topic: [0.18.18] Crash loading save: "fluidBox->connections[connectionRecord.connectionIndex].target == nullptr was not true"
- Replies: 9
- Views: 2153
Re: [0.18.18] Crash loading save: "fluidBox->connections[connectionRecord.connectionIndex].target == nullptr was not tru
Ah thanks for tip, i will try to update LTN. Man this helps a lot. Thanks! I'm sure I didn't change default mod settings.
- Fri Apr 10, 2020 6:33 am
- Forum: Pending
- Topic: [0.18.18] Crash loading save: "fluidBox->connections[connectionRecord.connectionIndex].target == nullptr was not true"
- Replies: 9
- Views: 2153
Re: [0.18.18] Crash loading save: "fluidBox->connections[connectionRecord.connectionIndex].target == nullptr was not tru
Save posted. But it says error if i try to post.
Unpacked save file and pracked it with 7zip. So hopefully you can re zip it and use it in game.
Unpacked save file and pracked it with 7zip. So hopefully you can re zip it and use it in game.
- Thu Apr 09, 2020 2:22 pm
- Forum: Pending
- Topic: [0.18.18] Crash loading save: "fluidBox->connections[connectionRecord.connectionIndex].target == nullptr was not true"
- Replies: 9
- Views: 2153
[0.18.18] Crash loading save: "fluidBox->connections[connectionRecord.connectionIndex].target == nullptr was not true"
So game crashes on load, I hope this helps. Might be something with pipes.
- Wed Apr 08, 2020 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Idea for space production DLC/expansion
- Replies: 2
- Views: 658
Re: Idea for space production DLC/expansion
That mod definitely looks cool.
That space gameplay was in one of the FFF but it was long time ago and I don't remember where exactly.
That space gameplay was in one of the FFF but it was long time ago and I don't remember where exactly.
- Tue Apr 07, 2020 9:54 am
- Forum: Ideas and Suggestions
- Topic: Idea for space production DLC/expansion
- Replies: 2
- Views: 658
Idea for space production DLC/expansion
TL;DR ZERO-G-ASSEMBLY : unique upgrade modules for buildings that do not have regular module slots. What ? We already have upgrade modules and such, but with that never implemented space mechanics there is a golden opportunity to utilize new assembling process. ZERO-G-ASSEMBLY. You'll be able to bu...
- Fri Dec 06, 2019 1:37 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 39069
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
When we can see this awesome change in game?
- Mon Nov 18, 2019 11:07 am
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 30207
Re: Friday Facts #321 - Countdown
It's day before my BDAY! So this will be my gift!
- Sun Nov 17, 2019 8:47 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 62814
Re: Friday Facts #320 - Color correction
The fact that i like ponies but i hate Diablo ponies and definitely hate factorio ponies. Please keep ponies out of our games. Especially color palette.

- Sat Nov 09, 2019 7:01 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 62814
Re: Friday Facts #320 - Color correction
It burns my eyes! I like subtle colors.
- Tue Oct 01, 2019 7:02 pm
- Forum: Technical Help
- Topic: How to setup non blocking save for headless server
- Replies: 1
- Views: 768
How to setup non blocking save for headless server
Does anyone know how to setup non blocking saving for dedicated server?
- Tue Oct 01, 2019 5:25 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade planner for no module to module
- Replies: 15
- Views: 12699
Re: Upgrade planner for no module to module
Module planner when? 
I need to set like put 1 speed 1 prod 1 eff here and remove everything else.
All you need is like 8 input slots and 8 output slots so it would add change or remove modules.

I need to set like put 1 speed 1 prod 1 eff here and remove everything else.
All you need is like 8 input slots and 8 output slots so it would add change or remove modules.
- Sun Sep 29, 2019 8:15 am
- Forum: Gameplay Help
- Topic: Circuits: How does lamp choose color with multiple signals?
- Replies: 19
- Views: 23503
Re: Circuits: How does lamp choose color with multiple signals?
Maybe this will help you: [webm]hxxps://fat.gfycat.com/FailingClearcutFlatfish.webm[/webm] You need only 2 combinators to color your display in all colors. Input range: 0...1500 H4sIAAAAAAAA/72Y4W6bMBSFX6XiN0zYQJKq8l6kmpADTmvNsZExXSPEu8+QFkpwMpPa678k9xjudy7m1KV4YKLA7CFHrTpVBAV71pBKUq6CsMQKo5ZwRRUlN...