Search found 810 matches

by cpy
Sun Sep 22, 2019 10:48 am
Forum: Multiplayer / Dedicated Server
Topic: Server browser connect not working for dedicated server
Replies: 0
Views: 415

Server browser connect not working for dedicated server

I have server behind NAT, anyone can connect if they use direct connection to my IP (from internet), but trying to connect to server from LAN or internet via server browser does not work, but direct connection works perfectly from internet and LAN.
by cpy
Fri Sep 20, 2019 2:08 pm
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 22477

Re: Version 0.17.69

P.E.T.A.R. wrote:
Fri Sep 20, 2019 11:10 am
KuboS0S wrote:
Thu Sep 19, 2019 3:36 pm
Nice
Nice
Nice
by cpy
Fri Sep 13, 2019 2:56 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 29057

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I like the new landfill graphics, might need some perspective tune up as suggested but I can't wait to have it in game.
by cpy
Thu Sep 12, 2019 6:00 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 173870

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Could you add ironman starting kit? (a.k.a. start with nada)
by cpy
Fri Aug 30, 2019 12:18 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 20206

Re: Friday Facts #310 - Glowing Heat pipes

Sun is hot and look how it glows! Hot things glow a lot!
by cpy
Wed Aug 28, 2019 10:35 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 292
Views: 42810

Re: Friday Facts #309 - Controversial opinions

Any classic wow streams from devs? :D
by cpy
Fri Aug 02, 2019 7:49 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 24976

Re: Friday Facts #306 - Experimental Demo

Can you play demo scenario in full game?
by cpy
Fri Feb 08, 2019 4:35 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 23867

Re: Friday Facts #281 - For a Few Frames More

Dayum boy! That's one hellova FPS boost.
by cpy
Sat Jan 26, 2019 8:50 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 33924

Re: Friday Facts #279 - Train GUI & Modern Spitter

Yeah cliffs were requested but, they don't seem to create height map only random stuff. You can turn them off right?
by cpy
Mon Jan 21, 2019 9:19 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 609
Views: 73071

Re: pY Petroleum Handling

Well crap, now we have to wait 6 months. Longest teasing EVER!
by cpy
Sat Dec 22, 2018 8:10 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 239
Views: 45412

Re: pY Industry - Discussion

Did you forget to compress images? They seem to look exactly same, but are 4x larger in file size.
by cpy
Sat Dec 22, 2018 2:52 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1481
Views: 182553

Re: pY Raw Ores Discussion

You can play it on crappy i7 laptop, I had, but you need to start game without mods, lower graphics to very low and then add pymods. Then you can try raising details until you think it's fine or until you hit performance drops.
by cpy
Sat Dec 22, 2018 1:27 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1481
Views: 182553

Re: pY Raw Ores Discussion

Now there's your problem! You don't have enough VRAM! Full pysuite uses 8GB VRAM with maxed vram option! So you have to tweak CPU<->GPU usage and RAM<->VRAM usage. Luckily there are options to fine tune the crap out of it.

So yeah it's just about tweaking it all.
by cpy
Wed Dec 12, 2018 10:28 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1481
Views: 182553

Re: pY Raw Ores Discussion

If only we had ocean full of salty water.
by cpy
Wed Dec 12, 2018 9:17 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1481
Views: 182553

Re: pY Raw Ores Discussion

And now it's time to start. Bugfix edition v1 is best place to start early! Time to play PURE PYMODS. Not like you heretics making stuff easier with bobs. Bob's inserters are best thing in modding scene but I'll have to deal with it. Besides i had plenty of bob and angelbob and seablock to play with...
by cpy
Tue Dec 11, 2018 12:03 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1481
Views: 182553

Re: pY Raw Ores Discussion

Yo! I made a working RSO config file and posted it over on the RSO discussion here -> https://forums.factorio.com/viewtopic.php?f=79&t=63851&p=389534#p389534 it at least gets the starting ores spawning correctly, and thins out the big rocks pretty well, but will still need some work. Will n...
by cpy
Mon Dec 10, 2018 9:16 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1481
Views: 182553

Re: pY Raw Ores Discussion

I'm waiting here for bugfixes :)
Half year project probably won't hurt if you wait few days for bugfixes and some tune up.
by cpy
Fri Dec 07, 2018 8:47 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1481
Views: 182553

Re: pY Raw Ores Discussion

And I proved him wrong. Since production lines for same things are 2-3x longer than py-bob combo. More complex too.
For me it felt like bob just made lot of things simpler.
by cpy
Fri Dec 07, 2018 3:25 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1481
Views: 182553

Re: pY Raw Ores Discussion

I was telling everyone that bob mods made Pymods PISS EASY! Confirmed by pyanodon himself! I even made production line comparisons and bobs line was 3x shorter and simpler. Vanilla (piss easy) -> Bob's mods (yeah now we're talking) -> Angel Bob (hol' up what the f@#$?) -> Pure pymods (uhhhhh hmm, we...

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