Search found 810 matches

by cpy
Fri Apr 10, 2020 6:18 pm
Forum: Pending
Topic: [0.18.18] Crash loading save: "fluidBox->connections[connectionRecord.connectionIndex].target == nullptr was not true"
Replies: 9
Views: 749

Re: [0.18.18] Crash loading save: "fluidBox->connections[connectionRecord.connectionIndex].target == nullptr was not tru

Ah thanks for tip, i will try to update LTN. Man this helps a lot. Thanks! I'm sure I didn't change default mod settings.
by cpy
Fri Apr 10, 2020 6:33 am
Forum: Pending
Topic: [0.18.18] Crash loading save: "fluidBox->connections[connectionRecord.connectionIndex].target == nullptr was not true"
Replies: 9
Views: 749

Re: [0.18.18] Crash loading save: "fluidBox->connections[connectionRecord.connectionIndex].target == nullptr was not tru

Save posted. But it says error if i try to post.

Unpacked save file and pracked it with 7zip. So hopefully you can re zip it and use it in game.
by cpy
Wed Apr 08, 2020 3:51 pm
Forum: Ideas and Suggestions
Topic: Idea for space production DLC/expansion
Replies: 2
Views: 279

Re: Idea for space production DLC/expansion

That mod definitely looks cool.

That space gameplay was in one of the FFF but it was long time ago and I don't remember where exactly.
by cpy
Tue Apr 07, 2020 9:54 am
Forum: Ideas and Suggestions
Topic: Idea for space production DLC/expansion
Replies: 2
Views: 279

Idea for space production DLC/expansion

TL;DR ZERO-G-ASSEMBLY : unique upgrade modules for buildings that do not have regular module slots. What ? We already have upgrade modules and such, but with that never implemented space mechanics there is a golden opportunity to utilize new assembling process. ZERO-G-ASSEMBLY. You'll be able to bu...
by cpy
Fri Dec 06, 2019 1:37 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 20320

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

When we can see this awesome change in game?
by cpy
Mon Nov 18, 2019 11:07 am
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 16489

Re: Friday Facts #321 - Countdown

It's day before my BDAY! So this will be my gift!
by cpy
Sun Nov 17, 2019 8:47 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 30758

Re: Friday Facts #320 - Color correction

boskid wrote:
Sat Nov 09, 2019 10:22 am
torham wrote:
Sat Nov 09, 2019 10:16 am
The new and improved Factorio :P
This is rapidly approaching Diablo III, Pony level style.
The fact that i like ponies but i hate Diablo ponies and definitely hate factorio ponies. Please keep ponies out of our games. Especially color palette. :(
by cpy
Sat Nov 09, 2019 7:01 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 30758

Re: Friday Facts #320 - Color correction

It burns my eyes! I like subtle colors.
by cpy
Tue Oct 01, 2019 7:02 pm
Forum: Technical Help
Topic: How to setup non blocking save for headless server
Replies: 1
Views: 364

How to setup non blocking save for headless server

Does anyone know how to setup non blocking saving for dedicated server?
by cpy
Tue Oct 01, 2019 5:25 pm
Forum: Ideas and Suggestions
Topic: Upgrade planner for no module to module
Replies: 14
Views: 5778

Re: Upgrade planner for no module to module

Module planner when? :D
I need to set like put 1 speed 1 prod 1 eff here and remove everything else.
All you need is like 8 input slots and 8 output slots so it would add change or remove modules.
by cpy
Sun Sep 29, 2019 8:15 am
Forum: Gameplay Help
Topic: Circuits: How does lamp choose color with multiple signals?
Replies: 19
Views: 15451

Re: Circuits: How does lamp choose color with multiple signals?

Maybe this will help you: [webm]hxxps://fat.gfycat.com/FailingClearcutFlatfish.webm[/webm] You need only 2 combinators to color your display in all colors. Input range: 0...1500 H4sIAAAAAAAA/72Y4W6bMBSFX6XiN0zYQJKq8l6kmpADTmvNsZExXSPEu8+QFkpwMpPa678k9xjudy7m1KV4YKLA7CFHrTpVBAV71pBKUq6CsMQKo5ZwRRUlN...
by cpy
Mon Sep 23, 2019 3:25 pm
Forum: Technical Help
Topic: Server browser connect not working for dedicated server
Replies: 11
Views: 1060

Re: Server browser connect not working for dedicated server

I don't use firewall, everything that does not use stupid ass udp hole punching and can be configured myself and not rely on god damn servers somewhere else works! My webserver works, my ftp server works, mumble server works. Everything that I can set manually myself works. I guess I need another ro...
by cpy
Mon Sep 23, 2019 3:12 pm
Forum: Technical Help
Topic: Server browser connect not working for dedicated server
Replies: 11
Views: 1060

Re: Server browser connect not working for dedicated server

I can try plugging server directly to internet. I think that their stupid ass nat punch service is broken and unable to define static port is doing this. I don't need UDP NAT punch, i need a way to set everything myself. When i block pingpong*.factorio.com I get correct port but wrong IP in game lis...
by cpy
Mon Sep 23, 2019 3:02 pm
Forum: Technical Help
Topic: Server browser connect not working for dedicated server
Replies: 11
Views: 1060

Re: Server browser connect not working for dedicated server

I don't think router is doing this.
ServerRouter.cpp is doing this crap! (factorio code?)
My server is in DMZ.
by cpy
Mon Sep 23, 2019 2:49 pm
Forum: Technical Help
Topic: Server browser connect not working for dedicated server
Replies: 11
Views: 1060

Re: Server browser connect not working for dedicated server

Ok why is the server browser getting different port? I want to set everything manually.
by cpy
Mon Sep 23, 2019 11:36 am
Forum: Technical Help
Topic: Server browser connect not working for dedicated server
Replies: 11
Views: 1060

Re: Server browser connect not working for dedicated server

Ok, any help with logs location for dedicated server? Oh I see your signature. :)
by cpy
Mon Sep 23, 2019 5:52 am
Forum: Technical Help
Topic: Server browser connect not working for dedicated server
Replies: 11
Views: 1060

Server browser connect not working for dedicated server

I'm posting it here since nobody looks at dedicated server posts and I actually might get help here, since it is technical problem. I have server behind NAT, anyone can connect if they use direct connection to my IP (from internet), but trying to connect to server from LAN or internet via server bro...
by cpy
Sun Sep 22, 2019 10:51 am
Forum: Ideas and Suggestions
Topic: Save password for multiplayer games
Replies: 3
Views: 1151

Re: Save password for multiplayer games

Just make game remember passwords used to connect to different game servers ok?
How about some quality of life improvements? Slap a big unencrypted warning and show password while typing. Whatever just make it work?

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