Search found 286 matches

by SupplyDepoo
Fri Nov 27, 2020 12:02 am
Forum: Ideas and Suggestions
Topic: Patrol mode for Spidertron
Replies: 25
Views: 9035

Re: Patrol mode for Spidertron

I think this might be too OP. Pack spidertron with construction bots, repair packs & personal laser defenses. Set patrol route. ??? Almost free defense. No fuel or ammo needed. Not sure you even need repair bots if you add 2 or 3 MkII shields. And if it isn't enough, you could simply add one or ...
by SupplyDepoo
Thu Nov 26, 2020 11:52 pm
Forum: Ideas and Suggestions
Topic: Add toggle of the personal logistics to the shortcuts bar
Replies: 10
Views: 2571

Re: Add toggle of the personal logistics to the shortcuts bar

FYI: There's a keybinding for toggling personal logistics.
personal-logistics-toggle.png
personal-logistics-toggle.png (509.23 KiB) Viewed 2259 times
by SupplyDepoo
Thu Nov 26, 2020 11:46 pm
Forum: Ideas and Suggestions
Topic: Snap to grid should default to relative again
Replies: 20
Views: 5065

Re: Snap to grid should default to relative again

I agree. Absolute snapping seems to be applicable to modular rail networks / city block megabase construction and not much else. Relative snapping is useful for many things, maybe even more than non-snapping, which makes me thing that maybe relative snapping should be the default for all blueprints ...
by SupplyDepoo
Wed Nov 25, 2020 10:02 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.1] Spidertron remote cannot follow my character in multiplayer
Replies: 1
Views: 2049

[posila] [1.1.1] Spidertron remote cannot follow my character in multiplayer

When I attempt to order a spidertron to follow my own character in multiplayer I get the floating text showing "-1 Spidertron remote (1)". I would expect it to issue a follow-order as it does when clicking on other players or on myself when in singleplayer. spidertron-remote-self-follow-mu...
by SupplyDepoo
Tue Nov 24, 2020 1:41 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 130327

Re: Version 1.1.0

Image
MFW Reading the changelog

Kudos to Wube!
by SupplyDepoo
Fri Nov 13, 2020 12:37 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 99337

Re: Friday Facts #363 - 1.1 is getting close

Did anyone else notice the equipment slots UI was moved to the bottom-left corner?

On the topic of alerts: please allow some way to cycle through multiple custom (programmable speaker) alerts.

Thanks!
by SupplyDepoo
Fri Aug 14, 2020 9:19 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 104870

Re: Friday Facts #360 - 1.0 is here!

Congratulations to all!
by SupplyDepoo
Thu Aug 06, 2020 8:03 pm
Forum: Gameplay Help
Topic: Viewing other players' blueprints
Replies: 1
Views: 870

Viewing other players' blueprints

Hey, since a recent 0.18.x experimental branch update the blueprint library no longer shows other players' blueprints in multiplayer. However, as I understand it the blueprints are still stored in the savegame in order to remain synced with all players (indicated by the icon changing from grayed to ...
by SupplyDepoo
Mon Aug 03, 2020 11:04 am
Forum: Ideas and Suggestions
Topic: Electricity kickstart / blackout recovery mechanic
Replies: 2
Views: 1269

Electricity kickstart / blackout recovery mechanic

There should be a way to kickstart water/steam pumps at remote outposts that are severed from the main grid, or to recover from blackouts, especially at night when solar panels can't be used! Another issue is that other machines will siphon electricity away from pumps during a blackout, which is esp...
by SupplyDepoo
Sun Aug 02, 2020 9:17 pm
Forum: Technical Help
Topic: [Solved] New to Windows, network issues?
Replies: 2
Views: 646

Re: New to Windows, network issues?

I tried configuring my router to no avail.

Steam it is then.

Thanks!
by SupplyDepoo
Sun Aug 02, 2020 9:50 am
Forum: Technical Help
Topic: [Solved] New to Windows, network issues?
Replies: 2
Views: 646

[Solved] New to Windows, network issues?

I am getting the message "Could not establish network connection with server" a lot since switching to Windows and the standalone/DRM-free version. It seems that I can connect to bigger / headless servers, but every personally hosted server (often named "XYZ's game") I've tried t...
by SupplyDepoo
Wed Jun 03, 2020 9:41 pm
Forum: General discussion
Topic: is checking biter path cheating?
Replies: 16
Views: 5873

Re: is checking biter path cheating?

I feel like biter attack waves became less predictable at some point in 0.17 or 0.18. In my latest freeplay I built a lot of ad-hoc defenses around my factory and it seems like they always manage to sneak around even as I fill in more and more of the gaps in response to the attacks. It's usually onl...
by SupplyDepoo
Thu Apr 30, 2020 11:37 pm
Forum: Ideas and Suggestions
Topic: "Enable/disable" AND "Set filter" possible for filter inserter
Replies: 13
Views: 4265

Re: "Enable/disable" AND "Set filter" possible for filter inserter

I think this would be quite useful. I've wanted this many times before. 1) In blacklist mode you cannot disable it by erasing filters. 2) Performance isn't the driving concern here and adding the option won't prevent you from disabling the inserters the traditional way if you do care about performan...
by SupplyDepoo
Tue Apr 28, 2020 8:19 pm
Forum: Ideas and Suggestions
Topic: When emptying player inventory, delay emptying filtered slots
Replies: 4
Views: 1667

Re: When emptying player inventory, delay emptying filtered slots

I'd say inserters & robots should also prefer to remove items from un-filtered slots first. I always have to put the filtered slots first in my cargo wagons, because otherwise the inserters that remove excess items (due to stack bonuses) cause these wasted slots. wasted-slot-space.png Very minor...
by SupplyDepoo
Tue Apr 28, 2020 8:09 pm
Forum: Ideas and Suggestions
Topic: Logistics robots should not remove repair packs from roboports
Replies: 13
Views: 3604

Re: Logistics robots should not remove repair packs from roboports

I made this repair pack delayed availability contraption to prevent robot deaths and it relies on logistic robots being able to take the partially-used repair packs out of the roboports and put them back into the chest (otherwise the construction robots prioritize the roboport packs). It's not terri...
by SupplyDepoo
Tue Apr 28, 2020 7:51 pm
Forum: Ideas and Suggestions
Topic: Drag Entities with Circuit Connections intact
Replies: 7
Views: 3023

Re: Drag Entities with Circuit Connections intact

I just built this behemoth and want to rearrange the power poles (ignore the substation) so that they don't occupy the middle space between cargo wagons (because it's good to have some space to move around more easily, to route the odd belt through or to leave space for other modules that might need...
by SupplyDepoo
Tue Apr 28, 2020 4:24 pm
Forum: Minor issues
Topic: [0.18.21] Inserter interaction indicators not updating
Replies: 1
Views: 1056

[0.18.21] Inserter interaction indicators not updating

Inserter interaction indicators do not show up if you place a belt after the inserter is already placed, if the inserter is also interacting with a cargo wagon and you mouse over the inserter itself (not the belt). Correct behavior when placing the belt first: after-placing-belt-first.png Incorrect ...
by SupplyDepoo
Mon Apr 27, 2020 5:47 am
Forum: Gameplay Help
Topic: i'm looking to compare Pumpjack Pollution.
Replies: 2
Views: 1185

Re: i'm looking to compare Pumpjack Pollution.

It seems 'emissions' was the old name for it before version 0.17.29 and that mod needs to be updated or it may break soon. https://forums.factorio.com/viewtopic.php?p=422109#p422109 Added emissions_per_minute property in the energy source, that is supposed to replace the emissions_per_second_per_wat...

Go to advanced search