Search found 209 matches

by SupplyDepoo
Thu Feb 28, 2019 4:20 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 235121

Re: Version 0.17.0

Ranakastrasz wrote:
Thu Feb 28, 2019 3:39 pm
Has anybody EVER found it useful to be able to detach/attach rolling stocks? I always just assembled the train on the line as needed.
I use it all the time to steal locomotives, to extend supply trains, or to merge forgotten über trains in multiplayer.
by SupplyDepoo
Wed Feb 27, 2019 8:55 am
Forum: Technical Help
Topic: [SOLVED 0.17.4] [0.17] Dyld Error Message: Symbol not found: _typeinfo for std::bad_variant_access
Replies: 6
Views: 1491

[SOLVED 0.17.4] [0.17] Dyld Error Message: Symbol not found: _typeinfo for std::bad_variant_access

I get this error message when I open factorio 0.17: https://i.imgur.com/sEF4H7L.png Here's the report: https://pastebin.com/raw/5sQYV4VY I remember there were similar problems when you released 0.16, and posila managed to fix it eventually. I know there was talk at some point later about dropping su...
by SupplyDepoo
Tue Feb 26, 2019 6:03 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 235121

Re: Version 0.17.0

Is it supposed to run on Mac OS X 10.9 (Mavericks)? I get this error when I launch it: https://i.imgur.com/sEF4H7L.png Crash report: https://pastebin.com/raw/5sQYV4VY (Since I created a post about this issue in the Technical Support forum, I'm unsubscribing from this thread because I don't want to b...
by SupplyDepoo
Wed Oct 31, 2018 11:01 am
Forum: Ideas and Suggestions
Topic: make hand-crafting only possible when stationary
Replies: 20
Views: 5170

Re: make hand-crafting only possible when stationary

Handcrafting is faster per item, but since you usually have to craft intermediate items yourself first as well, it doesn't feel so fast.
by SupplyDepoo
Fri Oct 05, 2018 6:09 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 33173

Re: Friday Facts #263 - Trains in blueprints

You have bug... cargo wagons + locomotive are in components list even though trains is unchecked:

Image
by SupplyDepoo
Fri Sep 21, 2018 1:19 am
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Satellites not in consumption graph
Replies: 1
Views: 2690

[0.16.51] Satellites not in consumption graph

Satellites don't show up in the consumption graph/table. Would be useful to see how fast you're launching rockets.
by SupplyDepoo
Sun Sep 16, 2018 10:12 pm
Forum: Ideas and Suggestions
Topic: make hand-crafting only possible when stationary
Replies: 20
Views: 5170

Re: make hand-crafting only possible when stationary

I think you're making a false a dichotomy. The current system is basic, but does the job quite well (compare with Minecraft for example), with some obvious drawbacks. We don't have to go toward either extreme. Leave it as it is, or even improve it. Just don't punish the player for having to handcraf...
by SupplyDepoo
Sun Sep 16, 2018 1:49 pm
Forum: Ideas and Suggestions
Topic: "Each" Signal Choice as Stack Size Control Signal
Replies: 22
Views: 6345

Re: "Each" Signal Choice as Stack Size Control Signal

This or a way to set signal priority on the inserter and a combinator to select signals by MAX/MIN is needed! Thank you.
by SupplyDepoo
Sun Sep 16, 2018 1:40 pm
Forum: Ideas and Suggestions
Topic: Show arrow on train to know on which side im turning
Replies: 4
Views: 1565

Re: Show arrow on train to know on which side im turning

Relevant FFF#212 : We also want to add a neat tool for advanced players. Control-clicking on any point on the locomotive's map (or any station) will add a 'Temporary stop' to it's schedule. The train will try to go as close as it can to that point, wait a few seconds and finally automatically remove...
by SupplyDepoo
Sun Sep 16, 2018 1:24 pm
Forum: Ideas and Suggestions
Topic: Placing blueprints inside deconstruction planner
Replies: 0
Views: 498

Placing blueprints inside deconstruction planner

It would be cool if you could place blueprints inside the decosntruction planner's grid and it would filter only for entities that match a blueprint layout completely.
by SupplyDepoo
Sun Sep 16, 2018 1:21 pm
Forum: Ideas and Suggestions
Topic: make hand-crafting only possible when stationary
Replies: 20
Views: 5170

Re: make hand-crafting only possible when stationary

Is this a sarcasm thread? This is the worst suggestion I've come across. I'd much rather have the ability to move while crafting than the ability to prepend the queue (not that they're mutually exclusive). The time it takes and the linearity of handcrafting is enough of a penalty. Being able to carr...
by SupplyDepoo
Sat Sep 15, 2018 7:03 pm
Forum: Ideas and Suggestions
Topic: Mining drills overlapping uranium and metal/stone/coal
Replies: 1
Views: 672

Mining drills overlapping uranium and metal/stone/coal

Allow mining drills overlapping uranium and iron/copper/stone/coal to mine without sulfuric acid. They would simply ignore the uranium.
by SupplyDepoo
Mon Sep 03, 2018 1:25 am
Forum: Ideas and Suggestions
Topic: Nuclear fuel productivity
Replies: 1
Views: 1278

Nuclear fuel productivity

Productivity modules work on intermediate products. Nuclear fuel is listed in the intermediate products category. Productivity works for coal mining, solid fuel & rocket fuel production. Nuclear fuel is no less an intermediate item than the other types of fuel. There's no reason to disallow it....
by SupplyDepoo
Mon Sep 03, 2018 1:12 am
Forum: Not a bug
Topic: [0.16.16] Productivity modules, Nuclear fuel
Replies: 4
Views: 2004

Re: [0.16.16] Productivity modules, Nuclear fuel

Why is it not an intermediate product?

Productivity modules are allowed for coal, solid fuel, and rocket fuel. So why not for nuclear fuel?

It's inconsistent.
by SupplyDepoo
Fri Aug 31, 2018 10:12 am
Forum: Not a bug
Topic: Artillery Strike Unlocks Golem Achievement
Replies: 11
Views: 4024

Re: Artillery Strike Unlocks Golem Achievement

I can confirm:

The Golem achievement says: Survive a hit of 500 damage or more.

I shot an artillery shell at my friend when he accidentally took his power armor off and he died but still unlocked the achievement.
by SupplyDepoo
Fri Aug 31, 2018 10:09 am
Forum: Duplicates
Topic: [0.16.51] Golem achievement
Replies: 1
Views: 1008

[0.16.51] Golem achievement

The Golem achievement says: Survive a hit of 500 damage or more.

I shot an artillery shell at my friend when he accidentally took his power armor off and he died but still unlocked the achievement.
by SupplyDepoo
Mon Mar 12, 2018 1:56 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.16.28] Line breaks in server description wipes settings
Replies: 1
Views: 1875

[Dominik][0.16.28] Line breaks in server description wipes settings

If I write a multi-line server description then all of my settings (key binds, sound, interface, etc) are reset to the defaults the next time I launch Factorio.
by SupplyDepoo
Mon Mar 05, 2018 2:08 pm
Forum: Ideas and Suggestions
Topic: Grabbing fuel from burner inserters
Replies: 3
Views: 1051

Re: Grabbing fuel from burner inserters

I tried modding this but it seems that this behavior is exclusive to boilers and burner mining drills.
by SupplyDepoo
Sun Feb 25, 2018 9:54 pm
Forum: Not a bug
Topic: [0.16.25] Alt toggle with blueprint preview and map open
Replies: 1
Views: 667

[0.16.25] Alt toggle with blueprint preview and map open

Pressing alt to toggle the recipe overlay doesn't work while viewing blueprint previews if the map is open.
by SupplyDepoo
Fri Feb 23, 2018 3:21 pm
Forum: Ideas and Suggestions
Topic: Map tag GUI consistency
Replies: 0
Views: 565

Map tag GUI consistency

It's funny how often I click buttons without actually reading them. Most of the time it's fine, but the map tag GUI punishes me for it, because the bottom-right-most button is "delete". It's inconsistent, because in almost all other GUIs that position is for "do nothing" (usually...

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