Search found 286 matches

by SupplyDepoo
Sat Jul 30, 2022 2:56 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.61] Train not snapping to station on curved rail
Replies: 4
Views: 2780

[boskid][1.1.61] Train not snapping to station on curved rail

Locomotive doesn't snap to train stops when on curved rail (partially).

(Pls don't judge my eco-friendly spaghetti style. :D )
no-snapping.gif
no-snapping.gif (5.87 MiB) Viewed 2780 times
by SupplyDepoo
Fri Jul 29, 2022 12:51 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.61] 'E' to confirm stack size override after double-clicking
Replies: 1
Views: 1915

[1.1.61] 'E' to confirm stack size override after double-clicking

'E' does not save the changed stack size override if you double-clicked the edit box.

Steps to reproduce:

1. Open inserter GUI
2. Check 'Override stack size'
3. Double-click on edit box (note: initial value is 2 after teching to inserter capacity bonus 2)
4. Type '1'
5. Press 'E' to confirm.
by SupplyDepoo
Thu Jul 28, 2022 10:30 am
Forum: Duplicates
Topic: [1.1.61] Flamethrower turret oil capacity
Replies: 1
Views: 754

[1.1.61] Flamethrower turret oil capacity

The flamethrower turret has a capacity of 200 oil based on empirical evidence, but the fill meter shows only up to 100 oil.

Therefore, when a flamethrower is filled completely, it can appear to be not consuming oil whilst shooting continuously.
infinite-oil-flamer.mp4
(19.84 MiB) Downloaded 50 times
by SupplyDepoo
Wed Jul 27, 2022 5:00 pm
Forum: Ideas and Suggestions
Topic: Fast Pipe Bending
Replies: 5
Views: 1332

Fast Pipe Bending

Pressing 'R' while dragging underground pipes places a regular pipe and then an underground pipe in the direction of the cursor.

(If a new underground pipe was already started it is replaced by a regular pipe.)
by SupplyDepoo
Tue Jul 26, 2022 7:54 am
Forum: Ideas and Suggestions
Topic: Allow recipes to be chosen as blueprint icons and map tags
Replies: 14
Views: 4276

Re: Allow recipes to be chosen as blueprint icons and map tags

humpty bumpty

I'd like to be able to use the rocket part recipe icon for my blueprint which is for launching a rocket (without a satellite, i.e. no space science).
by SupplyDepoo
Sun Jul 24, 2022 3:18 pm
Forum: Ideas and Suggestions
Topic: Ability to draw on map
Replies: 45
Views: 12299

Re: Ability to draw on map

People are going clinically insane without a line drawing tool. Look at what I randomly found today!
railroad-plan.png
railroad-plan.png (389.45 KiB) Viewed 2500 times
by SupplyDepoo
Sun Jul 24, 2022 9:18 am
Forum: Ideas and Suggestions
Topic: Favourite server / Last played servers / Recent server list / Custom list of servers
Replies: 18
Views: 3233

Re: Recent played servers

Yes please, I've needed this so many times. Factorio games are rarely finished on the same day. Anytime you join a random multiplayer server and play for a few hours, you're very likely to want to come back the following day. But by that time you've completely forgotten the server name, and you cann...
by SupplyDepoo
Sat Jul 23, 2022 5:58 pm
Forum: Implemented Suggestions
Topic: Please bring back the "open locomotive button"
Replies: 7
Views: 2418

Train stop map button

People can ping train stops in chat, but when you click on it, you can only see its name and trains. Please add a button to the train stop GUI to open the map at its location, as you have done for trains.
by SupplyDepoo
Fri Jul 22, 2022 8:01 am
Forum: Fixed for 2.0
Topic: [kovarex][1.1.59] Lock belt working inconsistent
Replies: 5
Views: 2583

Re: [kovarex][1.1.59] Lock belt working inconsistent

I have good and bad news about this. I see this issue was already fixed in 1.2 (test which i wrote for 1.1.x that was failing here is green in 1.2) but it is unlikely the fix would be back-ported to 1.1.x because of the insane amount of differences in manual builder logic between those branches. In...
by SupplyDepoo
Wed Jul 20, 2022 10:11 am
Forum: Not a bug
Topic: [1.1.61] Spitter Spawner Info
Replies: 3
Views: 739

Re: [1.1.61] Spitter Spawner Info

Oh, nevermind then.
by SupplyDepoo
Wed Jul 20, 2022 8:25 am
Forum: Not a bug
Topic: [1.1.61] Spitter Spawner Info
Replies: 3
Views: 739

[1.1.61] Spitter Spawner Info

The Spitter spawner info says it contributes biters.
info.png
info.png (42.11 KiB) Viewed 739 times
by SupplyDepoo
Fri Jan 29, 2021 4:06 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.19] Undo tooltip does not update when clicked
Replies: 1
Views: 1824

[kovarex] [1.1.19] Undo tooltip does not update when clicked

The tooltip shown for the undo button in the toolbar telling you what will be undone does not update when the button is clicked. It updates only after moving the mouse cursor off and back on to the button. It's a minor issue but can cause you to undo more actions than desired if you're not aware of ...
by SupplyDepoo
Mon Nov 30, 2020 12:26 pm
Forum: General discussion
Topic: Chain signals are overused
Replies: 23
Views: 8446

Chain signals are overused

Whenever I play on public multiplayer servers, people share huge blueprint books that are full of chain signals for simple splits, merges, and other junctions. The popular mantra is "chain in, rail out". I disagree. My opinion is that chain signals, the way people often use them, actually ...
by SupplyDepoo
Sat Nov 28, 2020 1:37 pm
Forum: Ideas and Suggestions
Topic: Blueprint library - subfolder search
Replies: 1
Views: 1094

Re: Blueprint library - subfolder search

I can't believe this isn't a more popular request.

Especially since we can have nested blueprint books now, recursive subfolder search is a must!

It would save so much time for players with many blueprints.
by SupplyDepoo
Sat Nov 28, 2020 10:04 am
Forum: Ideas and Suggestions
Topic: Ctrl+Click Drag to transfer Items
Replies: 9
Views: 1956

Re: Ctrl+Click Drag to transfer Items

If I have 10 stacks of an item and I only want to transfer 8 stacks my options are to shift click each of the 8 stacks or ctrl click all of the stacks and then shift click 2 of the transferred stacks back again. Or you could ctrl+rightclick twice to transfer 5 and then 2.5 stacks and then shift+lef...
by SupplyDepoo
Fri Nov 27, 2020 3:39 pm
Forum: Not a bug
Topic: [1.1.1] No character tab in editor
Replies: 6
Views: 1504

Re: [1.1.1] No character tab in editor

Nevermind, guys... I really got confused and forgot that I did not have a character before, so that explains it. It was a sandbox scenario. It has a player inventory but no character.
by SupplyDepoo
Fri Nov 27, 2020 3:32 pm
Forum: Not a bug
Topic: [1.1.1] No character tab in editor
Replies: 6
Views: 1504

Re: [1.1.1] No character tab in editor

Okay, it does work for me now. Sorry. I was messing with various tools before and that may have caused it. I did have a physical character when switching to play mode, so it's maybe still a bug, not sure how to reproduce it though. It works fine, is simply does not refresh immedaitely when you check...
by SupplyDepoo
Fri Nov 27, 2020 3:18 pm
Forum: Not a bug
Topic: [1.1.1] No character tab in editor
Replies: 6
Views: 1504

Re: [1.1.1] No character tab in editor

Oh, I was thinking of this thing.
character-inventory.png
character-inventory.png (146.76 KiB) Viewed 1458 times
by SupplyDepoo
Fri Nov 27, 2020 1:45 pm
Forum: Not a bug
Topic: [1.1.1] No character tab in editor
Replies: 6
Views: 1504

[1.1.1] No character tab in editor

The setting in the editor " Show character tab in controller GUI " appears to have no effect. I would expect to see a tab that would allow me to edit the player's inventory. Yes, I have tried closing and reopening the GUI and I have tried with both flat and non-flat inventory settings. The...
by SupplyDepoo
Fri Nov 27, 2020 11:03 am
Forum: Off topic
Topic: Kovarex in the morning...
Replies: 3
Views: 4339

Kovarex in the morning...

Screenshot 2020-11-27 at 10.52.56.png
Screenshot 2020-11-27 at 10.52.56.png (238.16 KiB) Viewed 4339 times

Go to advanced search