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by xeln4g4
Tue Feb 21, 2017 4:04 am
Forum: Bob's mods
Topic: Mods to use with Bobsmods
Replies: 12
Views: 3272

Re: Mods to use with Bobsmods

First of all, let me tell you, Bob's mod is excellent choice for base mod. I had a post with a list of mod that might interest you, on this specific topic (mod to use with Bob's): https://forums.factorio.com/viewtopic.php?f=51&t=40249 I completed the same game of mentioned post, adding SpaceX Mo...
by xeln4g4
Wed Feb 01, 2017 8:07 pm
Forum: Bob's mods
Topic: Terminals station and warehousing! Suggestion requested!
Replies: 6
Views: 1853

Re: Terminals station and warehousing! Suggestion requested!

bobingabout wrote:Enjoy.

I'm surprised nobody else has made any suggestions.
I actually did follow your advice and i am having a lot of fun with the robotarmy, i conquered a very large area and walled it! The storage are all almost full btw!

Thank again for your advice!
by xeln4g4
Tue Jan 31, 2017 8:29 pm
Forum: Bob's mods
Topic: Terminals station and warehousing! Suggestion requested!
Replies: 6
Views: 1853

Re: Terminals station and warehousing! Suggestion requested!

No. :D My warfare mod, one of the things it adds is a "Robot Tank", or something similarly named. build lots of those. Also, I'm sure you'll want to build something else, that was just an "Off the top of my head" idea. Ok, got it, honestly, i don't like the icon of it and didn't...
by xeln4g4
Tue Jan 31, 2017 4:52 am
Forum: Bob's mods
Topic: Terminals station and warehousing! Suggestion requested!
Replies: 6
Views: 1853

Terminals station and warehousing! Suggestion requested!

Hallo! I have to say i am very proud of my (longggggg lasting) job! Just on the right there is IRON+COPPER Warehouses. Now i just have to find an use for all those stuff ... any suggestions? :-) I have seen some Bob'estensions ... like the Space Extension Mod ... but the requirements are JUST crazy ...
by xeln4g4
Thu Jan 26, 2017 5:22 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 86792

Re: [0.14] Reactors & Atomic Locomotives

I'm wondering if any of you have made a blueprint that you'd be willing to share. If you want my advice, i know it's time consuming to set everything up ... but in my experience: 1) I had a lot of fun figuring out myself how to make this thing working and how to optimize it 2) In the process of 1) ...
by xeln4g4
Mon Jan 23, 2017 5:19 am
Forum: Bob's mods
Topic: My suggested settings for modded Bob game
Replies: 0
Views: 1275

My suggested settings for modded Bob game

Finally ... i did it! It took me exactly 3 days 19 minutes and 26 seconds to launch missile and research all technologies (way too much, i am sure a good player can do it in less than 1 day)! But you know ... I took my time, no hurry, i checked for things and learn the logic behind this wonderful mo...
by xeln4g4
Sat Jan 21, 2017 6:08 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 89898

Re: [MOD 0.14] Alien Biomes

Congratulation for this mod! It's such a great addition to the game, add variation and nice looking landscape!!! Keep improving! I wonder why it has so few download!!!! Its the one mod that really change your gaming experience with only graphics!
by xeln4g4
Sat Jan 21, 2017 5:59 pm
Forum: Mods
Topic: [MOD 0.13] Progressive running
Replies: 50
Views: 16035

Re: [MOD 0.13] Progressive running

Can you please implement autorunning function in this mod? The specific mod is kinda broken, act strangely.
by xeln4g4
Sat Oct 29, 2016 7:28 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 44491

Re: Friday Facts #162 - Theme Art Again

Alien artifact collecting was a nice part in my opinion, it is also true that "time spent collecting all the loot becomes a tediously long and monotonous task after each victory" ... ok, this is partially true, but removing AA completly doesn't seems a good choice to me for 5 main reasons:...

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